{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,26]],"date-time":"2026-06-26T14:15:02Z","timestamp":1782483302698,"version":"3.54.5"},"publisher-location":"Cham","reference-count":19,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783319245881","type":"print"},{"value":"9783319245898","type":"electronic"}],"license":[{"start":{"date-parts":[[2015,1,1]],"date-time":"2015-01-01T00:00:00Z","timestamp":1420070400000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2015]]},"DOI":"10.1007\/978-3-319-24589-8_7","type":"book-chapter","created":{"date-parts":[[2015,9,24]],"date-time":"2015-09-24T05:34:39Z","timestamp":1443072879000},"page":"86-99","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":11,"title":["Advanced Dynamic Scripting for Fighting\u00a0Game\u00a0AI"],"prefix":"10.1007","author":[{"given":"Kevin","family":"Majchrzak","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Jan","family":"Quadflieg","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"G\u00fcnter","family":"Rudolph","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2015,12,1]]},"reference":[{"issue":"3","key":"7_CR1","doi-asserted-by":"publisher","first-page":"1249","DOI":"10.1093\/ietisy\/e89-d.3.1249","volume":"E89-D","author":"B.H. Cho","year":"2006","unstructured":"Cho, B.H., Jung, S.H., Seong, Y.R., Oh, H.R.: Exploiting Intelligence in Fighting Action Games Using Neural Networks. IEICE - Trans. Inf. Syst.\u00a0E89-D(3), 1249\u20131256 (2006)","journal-title":"IEICE - Trans. Inf. Syst."},{"key":"7_CR2","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"55","DOI":"10.1007\/978-3-540-74873-1_8","volume-title":"Entertainment Computing \u2013 ICEC 2007","author":"B.H. Cho","year":"2007","unstructured":"Cho, B.H., Park, C., Yang, K.: Comparison of AI Techniques for Fighting Action Games - Genetic Algorithms\/Neural Networks\/Evolutionary Neural Networks. In: Ma, L., Rauterberg, M., Nakatsu, R. (eds.) ICEC 2007. LNCS, vol.\u00a04740, pp. 55\u201365. Springer, Heidelberg (2007)"},{"key":"7_CR3","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"310","DOI":"10.1007\/11872320_39","volume-title":"Entertainment Computing - ICEC 2006","author":"B. Cho","year":"2006","unstructured":"Cho, B., Jung, S., Shim, K.-H., Seong, Y., Oh, H.: Reinforcement Learning of Intelligent Characters in Fighting Action Games. In: Harper, R., Rauterberg, M., Combetto, M. (eds.) ICEC 2006. LNCS, vol.\u00a04161, pp. 310\u2013313. Springer, Heidelberg (2006)"},{"key":"7_CR4","unstructured":"Fighting Game Artificial Intelligence Competition (2015). http:\/\/www.ice.ci.ritsumei.ac.jp\/~ftgaic (accessed: February 02, 2015)"},{"key":"7_CR5","unstructured":"Graepel, T., Herbrich, R., Gold, J.: Learning to fight. In: Proceedings of the International Conference on Computer Games: Artificial Intelligence, Design and Education, pp. 193\u2013200 (2004)"},{"key":"7_CR6","unstructured":"IEEE Conference on Computational Intelligence and Games (2014). http:\/\/www.cig2014.de (accessed: February 02, 2015)"},{"key":"7_CR7","doi-asserted-by":"crossref","unstructured":"Lu, F., Yamamoto, K., Nomura, L., Mizuno, S., Lee, Y., Thawonmas, R.: Fighting game artificial intelligence competition platform. In: 2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE), pp. 320\u2013323 (October 2013)","DOI":"10.1109\/GCCE.2013.6664844"},{"key":"7_CR8","doi-asserted-by":"crossref","unstructured":"Lueangrueangroj, S., Kotrajaras, V.: Real-time imitation based learning for commercial fighting games. In: 2nd Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT), pp. 1\u20133 (2009)","DOI":"10.5176\/978-981-08-3190-5_301"},{"key":"7_CR9","doi-asserted-by":"crossref","unstructured":"Osaka, S., Thawonmas, R., Shibazaki, T.: Investigation of Various Online Adaptation Methods of Computer-Game AI Rulebase in Dynamic Scripting. In: Proceedings of the 1st International Conference on Digital Interactive Media Entertainment and Arts (DIME-ARTS 2006) (October 2006)","DOI":"10.1145\/1178823.1178843"},{"key":"7_CR10","doi-asserted-by":"crossref","unstructured":"Park, H., Kim, K.J.: Learning to play fighting game using massive play data. In: 2014 IEEE Conference on Computational Intelligence and Games (CIG), pp. 1\u20132 (August 2014)","DOI":"10.1109\/CIG.2014.6932921"},{"issue":"1","key":"7_CR11","doi-asserted-by":"publisher","first-page":"59","DOI":"10.1016\/j.scico.2007.01.006","volume":"67","author":"M. Ponsen","year":"2007","unstructured":"Ponsen, M., Spronck, P., Mu\u00f1oz Avila, H., Aha, D.W.: Knowledge Acquisition for Adaptive Game AI. Sci. Comput. Program.\u00a067(1), 59\u201375 (2007)","journal-title":"Sci. Comput. Program."},{"key":"7_CR12","unstructured":"Ricciardi, A., Thill, P.: Adaptive AI for fighting games (December 2008). http:\/\/cs229.stanford.edu\/proj2008\/RicciardiThill-AdaptiveAIForFightingGames.pdf (accessed: February 02, 2015)"},{"key":"7_CR13","doi-asserted-by":"crossref","unstructured":"Saini, S., Dawson, C., Chung, P.: Mimicking player strategies in fighting games. In: 2011 IEEE International Games Innovation Conference (IGIC), pp. 44\u201347 (November 2011)","DOI":"10.1109\/IGIC.2011.6115128"},{"issue":"3","key":"7_CR14","doi-asserted-by":"publisher","first-page":"217","DOI":"10.1007\/s10994-006-6205-6","volume":"63","author":"P. Spronck","year":"2006","unstructured":"Spronck, P., Ponsen, M., Sprinkhuizen-Kuyper, I., Postma, E.: Adaptive game AI with dynamic scripting. Machine Learning\u00a063(3), 217\u2013248 (2006)","journal-title":"Machine Learning"},{"issue":"1","key":"7_CR15","doi-asserted-by":"publisher","first-page":"16","DOI":"10.1109\/TCIAIG.2009.2018706","volume":"1","author":"I. Szita","year":"2009","unstructured":"Szita, I., Ponsen, M., Spronck, P.: Effective and Diverse Adaptive Game AI. IEEE Transactions on Computational Intelligence and AI in Games\u00a01(1), 16\u201327 (2009)","journal-title":"IEEE Transactions on Computational Intelligence and AI in Games"},{"key":"7_CR16","doi-asserted-by":"crossref","unstructured":"Thawonmas, R., Osaka, S.: A Method for Online Adaptation of Computer-game AI Rulebase. In: Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology. ACM (2006)","DOI":"10.1145\/1178823.1178843"},{"key":"7_CR17","unstructured":"Thunputtarakul, W., Kotrajaras, V.: Data Analysis for Ghost AI Creation in Commercial Fighting Games. In: GAMEON, pp. 37\u201341 (2007)"},{"key":"7_CR18","doi-asserted-by":"crossref","unstructured":"Timuri, T., Spronck, P., van den Herik, H.J.: Automatic Rule Ordering for Dynamic Scripting. In: 2007 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), pp. 49\u201354 (2007)","DOI":"10.1609\/aiide.v3i1.18782"},{"key":"7_CR19","doi-asserted-by":"crossref","unstructured":"Yamamoto, K., Mizuno, S., Chu, C.Y., Thawonmas, R.: Deduction of fighting-game countermeasures using the k-nearest neighbor algorithm and a game simulator. In: 2014 IEEE Conference on Computational Intelligence and Games (CIG), pp. 1\u20135 (August 2014)","DOI":"10.1109\/CIG.2014.6932915"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing - ICEC 2015"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-24589-8_7","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,5,30]],"date-time":"2025-05-30T19:53:01Z","timestamp":1748634781000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-24589-8_7"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015]]},"ISBN":["9783319245881","9783319245898"],"references-count":19,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-24589-8_7","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2015]]},"assertion":[{"value":"1 December 2015","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}