{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,9]],"date-time":"2024-09-09T01:07:44Z","timestamp":1725844064859},"publisher-location":"Cham","reference-count":14,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319278629"},{"type":"electronic","value":"9783319278636"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2015]]},"DOI":"10.1007\/978-3-319-27863-6_15","type":"book-chapter","created":{"date-parts":[[2015,12,17]],"date-time":"2015-12-17T11:15:54Z","timestamp":1450350954000},"page":"160-169","source":"Crossref","is-referenced-by-count":0,"title":["WebPhysics: A Parallel Rigid Body Simulation Framework for Web Applications"],"prefix":"10.1007","author":[{"given":"Robert","family":"Li","sequence":"first","affiliation":[]},{"given":"Tasneem","family":"Brutch","sequence":"additional","affiliation":[]},{"given":"Guodong","family":"Rong","sequence":"additional","affiliation":[]},{"given":"Yi","family":"Shen","sequence":"additional","affiliation":[]},{"given":"Chang","family":"Shu","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2015,12,18]]},"reference":[{"key":"15_CR1","doi-asserted-by":"publisher","first-page":"246","DOI":"10.1111\/cgf.12272","volume":"33","author":"J Bender","year":"2014","unstructured":"Bender, J., Erleben, K., Trinkle, J.: Interactive simulation of rigid body dynamics in computer graphics. Comput. Graph. Forum 33, 246\u2013270 (2014)","journal-title":"Comput. Graph. Forum"},{"key":"15_CR2","doi-asserted-by":"crossref","unstructured":"Tasora, A., Negrut, D., Anitescu, M.: A GPU-based implementation of a cone convex complementarity approach for simulating rigid body dynamics with frictional contact. In: ASME 2008 International Mechanical Engineering Congress and Exposition, pp. 107\u2013118 (2008)","DOI":"10.1115\/IMECE2008-66766"},{"key":"15_CR3","unstructured":"Harada, T.: Parallelizing the physics pipeline: physics simulations on the GPU. In: Game Developers Conference (2009)"},{"key":"15_CR4","doi-asserted-by":"crossref","unstructured":"Harada, T.: A parallel constraint solver for a rigid body simulation. In: SIGGRAPH Asia 2011 Sketches, pp. 22:1\u201322:2. ACM (2011)","DOI":"10.1145\/2077378.2077406"},{"key":"15_CR5","doi-asserted-by":"publisher","first-page":"105:1","DOI":"10.1145\/2185520.2185601","volume":"31","author":"R Tonge","year":"2012","unstructured":"Tonge, R., Benevolenski, F., Voroshilov, A.: Mass splitting for jitter- free parallel rigid body simulation. ACM Trans. Graph. 31, 105:1\u2013105:8 (2012)","journal-title":"ACM Trans. Graph."},{"key":"15_CR6","unstructured":"Box2D: A 2d physics engine for games. \n                      http:\/\/box2d.org"},{"key":"15_CR7","unstructured":"Box2DWeb: Box2d port to javascript. \n                      http:\/\/code.google.com\/p\/box2dweb\/"},{"key":"15_CR8","unstructured":"Jones, C., Liu, R., Meyerovich, L., Asanovic, K., Bodik, R.: Parallelizing the web browser. In: USENIX HotPar, First NSENIX Workshop on Hot Topics on Parallelism, USENIX, pp. 124\u2013125 (2009)"},{"key":"15_CR9","doi-asserted-by":"crossref","unstructured":"Tsuda, J.: Practical rigid body physics for games. In: ACM SIGGRAPH ASIA 2009 Courses. SIGGRAPH ASIA 2009, pp. 14:1\u201314:83 (2009)","DOI":"10.1145\/1665817.1665831"},{"key":"15_CR10","unstructured":"Coumans, E.: Accelerating game physics. In: Game Developer Conference (2013)"},{"key":"15_CR11","first-page":"154:1","volume":"29","author":"F Liu","year":"2010","unstructured":"Liu, F., Harada, T., Lee, Y., Kim, Y.J.: Real-time collision culling of a million bodies on graphics processing units. ACM Trans. Graph. 29, 154:1\u2013154:8 (2010)","journal-title":"ACM Trans. Graph."},{"key":"15_CR12","unstructured":"Kipfer, P., Westermann, R.: Improved GPU sorting. In: GPU Gems 2. Addison-Wesley (2005)"},{"key":"15_CR13","unstructured":"Gottschalk, S.: Separating axis theorem. Technical report TR96-024, Department of Computer Science, UNC Chapel Hill (1996)"},{"key":"15_CR14","unstructured":"Harris, M., Sengupta, S., Owens, J.: Parallel prefix sum (scan) with CUDA. In: GPU Gems 3. Addison-Wesley (2007)"}],"container-title":["Lecture Notes in Computer Science","Advances in Visual Computing"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-27863-6_15","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,6,1]],"date-time":"2019-06-01T00:36:05Z","timestamp":1559349365000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-27863-6_15"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015]]},"ISBN":["9783319278629","9783319278636"],"references-count":14,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-27863-6_15","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2015]]}}}