{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,7]],"date-time":"2025-10-07T08:49:25Z","timestamp":1759826965407,"version":"3.40.3"},"publisher-location":"Cham","reference-count":7,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319290591"},{"type":"electronic","value":"9783319290607"}],"license":[{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016]]},"DOI":"10.1007\/978-3-319-29060-7_9","type":"book-chapter","created":{"date-parts":[[2016,3,24]],"date-time":"2016-03-24T05:11:00Z","timestamp":1458796260000},"page":"50-57","source":"Crossref","is-referenced-by-count":3,"title":["The Design and Study of a Serious Game for Attention Training of the Older Adults"],"prefix":"10.1007","author":[{"given":"Chun-Hsiang","family":"Ku","sequence":"first","affiliation":[]},{"given":"Shwu-Lih","family":"Huang","sequence":"additional","affiliation":[]},{"given":"Tsai-Yen","family":"Li","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"issue":"7","key":"9_CR1","doi-asserted-by":"publisher","first-page":"11537","DOI":"10.1371\/journal.pone.0011537","volume":"5","author":"AS Berry","year":"2010","unstructured":"Berry, A.S., Zanto, T.P., Clapp, W.C., Hardy, J.L., Delahunt, P.B., Mahncke, H.W., Gazzaley, A.: The influence of perceptual training on working memory in older adults. PLoS ONE 5(7), 11537 (2010)","journal-title":"PLoS ONE"},{"issue":"2","key":"9_CR2","doi-asserted-by":"publisher","first-page":"217","DOI":"10.1016\/j.actpsy.2005.02.004","volume":"119","author":"AD Castel","year":"2005","unstructured":"Castel, A.D., Pratt, J., Drummond, E.: The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search. Acta Psychol. 119(2), 217\u2013230 (2005)","journal-title":"Acta Psychol."},{"issue":"3","key":"9_CR3","doi-asserted-by":"publisher","first-page":"340","DOI":"10.1162\/089892902317361886","volume":"14","author":"J Fan","year":"2002","unstructured":"Fan, J., McCandliss, B.D., Sommer, T., Raz, A., Posner, M.I.: Testing the efficiency and independence of attentional networks. J. Cogn. Neurosci. 14(3), 340\u2013347 (2002)","journal-title":"J. Cogn. Neurosci."},{"issue":"12","key":"9_CR4","doi-asserted-by":"publisher","first-page":"11072","DOI":"10.1016\/j.eswa.2012.03.067","volume":"39","author":"T Kostoulas","year":"2012","unstructured":"Kostoulas, T., Mporas, I., Kocsis, O., Ganchev, T., Katsaounos, N., Santamar\u00eda, J., Jim\u00e9nez-Murcia, S., Fern\u00e1ndez-Aranda, F., Fakotakis, N.: Affective speech interface in serious games for supporting therapy of mental disorders. Expert Syst. Appl. 39(12), 11072\u201311079 (2012)","journal-title":"Expert Syst. Appl."},{"key":"9_CR5","doi-asserted-by":"crossref","unstructured":"Marks, S., Windsor, J., W\u00fcnsche, B.: Evaluation of game engines for simulated surgical training. In: Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australia and Southeast Asia, pp. 273\u2013280. ACM, Perth, Australia (2007)","DOI":"10.1145\/1321261.1321311"},{"issue":"4","key":"9_CR6","doi-asserted-by":"publisher","first-page":"280","DOI":"10.1016\/j.intcom.2012.03.003","volume":"24","author":"P Siriaraya","year":"2012","unstructured":"Siriaraya, P., Siang, C.: Ang, age differences in the perception of social presence in the use of 3D virtual world for social interaction. Interact. Comput. 24(4), 280\u2013291 (2012)","journal-title":"Interact. Comput."},{"issue":"1","key":"9_CR7","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/j.chb.2011.08.003","volume":"28","author":"K Slegers","year":"2012","unstructured":"Slegers, K., van Boxtel, M.P.J., Jolles, J.: Computer use in older adults: determinants and the relationship with cognitive change over a 6 year episode. Comput. Hum. Behav. 28(1), 1\u201310 (2012)","journal-title":"Comput. Hum. Behav."}],"container-title":["Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering","Serious Games, Interaction, and Simulation"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-29060-7_9","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,6,1]],"date-time":"2019-06-01T17:37:00Z","timestamp":1559410620000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-29060-7_9"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016]]},"ISBN":["9783319290591","9783319290607"],"references-count":7,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-29060-7_9","relation":{},"ISSN":["1867-8211","1867-822X"],"issn-type":[{"type":"print","value":"1867-8211"},{"type":"electronic","value":"1867-822X"}],"subject":[],"published":{"date-parts":[[2016]]}}}