{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,29]],"date-time":"2025-10-29T03:39:53Z","timestamp":1761709193358,"version":"3.40.3"},"publisher-location":"Cham","reference-count":26,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319389790"},{"type":"electronic","value":"9783319389806"}],"license":[{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016]]},"DOI":"10.1007\/978-3-319-38980-6_6","type":"book-chapter","created":{"date-parts":[[2016,5,11]],"date-time":"2016-05-11T06:54:07Z","timestamp":1462949647000},"page":"71-83","source":"Crossref","is-referenced-by-count":16,"title":["A Gamification Approach to Improve the\u00a0Software Development Process by Exploring the\u00a0Personality of Software Practitioners"],"prefix":"10.1007","author":[{"given":"Mert","family":"Yilmaz","sequence":"first","affiliation":[]},{"given":"Murat","family":"Yilmaz","sequence":"additional","affiliation":[]},{"given":"Rory V.","family":"O\u2019Connor","sequence":"additional","affiliation":[]},{"given":"Paul","family":"Clarke","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2016,5,12]]},"reference":[{"key":"6_CR1","unstructured":"Deterding, S., Khaled, R., Nacke, L., Dixon, D.: Gamification: toward a definition. In: Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems. ACM, New York (2011)"},{"key":"6_CR2","volume-title":"Reality is Broken: Why Games Make Us Better and How They Can Change the World","author":"J McGonigal","year":"2011","unstructured":"McGonigal, J.: Reality is Broken: Why Games Make Us Better and How They Can Change the World. Penguin PR, New York (2011)"},{"key":"6_CR3","doi-asserted-by":"crossref","unstructured":"Nicholson, S.: A recipe for meaningful gamification. In: Gamification in Education and Business, pp. 1\u201320. Springer (2015)","DOI":"10.1007\/978-3-319-10208-5_1"},{"key":"6_CR4","doi-asserted-by":"crossref","DOI":"10.1017\/CBO9780511812743","volume-title":"Personality Traits","author":"G Matthews","year":"2009","unstructured":"Matthews, G., Deary, I.J., Whiteman, M.C.: Personality Traits, 3rd edn. Cambridge University Press, Cambridge (2009)","edition":"3"},{"key":"6_CR5","unstructured":"Myers, I., McCaulley, M., Quenk, N., Hammer, A.: MBTI manual. Consulting Psychologists Press (1999)"},{"key":"6_CR6","doi-asserted-by":"crossref","first-page":"207","DOI":"10.1016\/S1071-5819(02)00137-4","volume":"58","author":"L Capretz","year":"2003","unstructured":"Capretz, L.: Personality types in software engineering. Int. J. Hum. Comput. Stud. 58, 207\u2013214 (2003)","journal-title":"Int. J. Hum. Comput. Stud."},{"key":"6_CR7","doi-asserted-by":"crossref","first-page":"10","DOI":"10.1109\/MC.1997.625290","volume":"30","author":"L Hardiman","year":"1997","unstructured":"Hardiman, L.: Personality types and software engineers. Computer 30, 10 (1997)","journal-title":"Computer"},{"key":"6_CR8","volume-title":"The Personality Puzzle: Seventh International Student Edition","author":"DC Funder","year":"2015","unstructured":"Funder, D.C.: The Personality Puzzle: Seventh International Student Edition. WW Norton & Company, New York (2015)"},{"key":"6_CR9","volume-title":"Personality psychology","author":"RJ Larsen","year":"2008","unstructured":"Larsen, R.J., Buss, D.M.: Personality psychology. Naklada Slap, Jastrebarsko (2008)"},{"key":"6_CR10","unstructured":"Larsen, R., Buss, D.: Personality psychology: Domains of knowledge about human behavior (2002)"},{"key":"6_CR11","unstructured":"Jung, C., Baynes, H., Hull, R.: Psychological types. Routledge (1991)"},{"key":"6_CR12","unstructured":"Abt, C.: Serious games. University Press of America (1987)"},{"key":"6_CR13","unstructured":"Costikyan, G.: I have no words 8: I must design. The game design reader: A rules of play anthology (2005)"},{"issue":"2","key":"6_CR14","doi-asserted-by":"crossref","first-page":"148","DOI":"10.1086\/288138","volume":"34","author":"B Suits","year":"1967","unstructured":"Suits, B.: What is a game? Philos. Sci. 34(2), 148\u2013156 (1967)","journal-title":"Philos. Sci."},{"key":"6_CR15","doi-asserted-by":"crossref","unstructured":"Avedon, E.: The structural elements of games. The psychology of social situations. Selected readings, pp. 11\u201317 (1981)","DOI":"10.1016\/B978-0-08-023719-0.50009-7"},{"key":"6_CR16","volume-title":"Rules of play: Game design fundamentals","author":"K Salen","year":"2004","unstructured":"Salen, K., Zimmerman, E.: Rules of play: Game design fundamentals. MIT press, Cambridge (2004)"},{"key":"6_CR17","doi-asserted-by":"crossref","unstructured":"Fullerton, T.: Game design workshop: a playcentric approach to creating innovative games. CRC Press (2014)","DOI":"10.1201\/b16671"},{"key":"6_CR18","volume-title":"Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps","author":"G Zichermann","year":"2011","unstructured":"Zichermann, G., Cunningham, C.: Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. O\u2019Reilly Media, Newton (2011)"},{"key":"6_CR19","unstructured":"Groh, F.: Gamification: State of the art definition and utilization. Institute of Media Informatics Ulm University, p. 39 (2012)"},{"key":"6_CR20","volume-title":"Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement","author":"CS Loh","year":"2015","unstructured":"Loh, C.S., Sheng, Y., Ifenthaler, D.: Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. Springer, New York (2015)"},{"key":"6_CR21","volume-title":"The gamification of learning and instruction: game-based methods and strategies for training and education","author":"KM Kapp","year":"2012","unstructured":"Kapp, K.M.: The gamification of learning and instruction: game-based methods and strategies for training and education. John Wiley & Sons, New York (2012)"},{"key":"6_CR22","unstructured":"Werbach, K., Hunter, D.: For the Win: How Game Thinking Can Revolutionize Your Business. Wharton Digital Press (2012)"},{"issue":"6","key":"6_CR23","first-page":"885","volume":"20","author":"E Herranz","year":"2014","unstructured":"Herranz, E., Palacios, R.C., de Amescua Seco, A., Yilmaz, M.: Gamification as a disruptive factor in software process improvement initiatives. J. UCS 20(6), 885\u2013906 (2014)","journal-title":"J. UCS"},{"key":"6_CR24","first-page":"237","volume":"23","author":"M Yilmaz","year":"2016","unstructured":"Yilmaz, M., O\u2019Connor, R.V.: A scrumban integrated gamification approach to guide software process improvement: a turkish case study. Tehni\u010dki Vjesnik 23, 237\u2013245 (2016)","journal-title":"Tehni\u010dki Vjesnik"},{"key":"6_CR25","unstructured":"Yilmaz, M.: A software process engineering approach to understanding software productivity and team personality characteristics: an empirical investigation. Ph.D. thesis, Dublin City University (2013)"},{"key":"6_CR26","doi-asserted-by":"crossref","unstructured":"Felicia, P.: Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches. IGI Global (2011)","DOI":"10.4018\/978-1-60960-495-0"}],"container-title":["Communications in Computer and Information Science","Software Process Improvement and Capability Determination"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-38980-6_6","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,9,7]],"date-time":"2019-09-07T10:28:59Z","timestamp":1567852139000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-38980-6_6"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016]]},"ISBN":["9783319389790","9783319389806"],"references-count":26,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-38980-6_6","relation":{},"ISSN":["1865-0929","1865-0937"],"issn-type":[{"type":"print","value":"1865-0929"},{"type":"electronic","value":"1865-0937"}],"subject":[],"published":{"date-parts":[[2016]]}}}