{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,5,31]],"date-time":"2025-05-31T12:40:56Z","timestamp":1748695256931,"version":"3.40.3"},"publisher-location":"Cham","reference-count":15,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319399423"},{"type":"electronic","value":"9783319399430"}],"license":[{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016]]},"DOI":"10.1007\/978-3-319-39943-0_8","type":"book-chapter","created":{"date-parts":[[2016,6,20]],"date-time":"2016-06-20T18:52:23Z","timestamp":1466448743000},"page":"74-81","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":5,"title":["Scaffolding Digital Game Design Activities Grouping Older Adults, Younger Adults and Teens"],"prefix":"10.1007","author":[{"given":"Margarida","family":"Romero","sequence":"first","affiliation":[]},{"given":"Hubert","family":"Ouellet","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2016,6,21]]},"reference":[{"key":"8_CR1","unstructured":"Romero, M.: Intergenerational learning, life narratives and games - SGISS 2015 Proceedings, vol. 1. Universit\u00e9 Laval. Centre de recherche et d\u2019intervention sur la r\u00e9ussite scolaire (2015)"},{"key":"8_CR2","unstructured":"Loos, E.: Designing meaningful intergenerational digital games. In: International Conference on Communication, Media, Technology and Design, pp. 46\u201351 (2014)"},{"key":"8_CR3","unstructured":"Romero, M.: Intergenerational digital storytelling pairing teens as multimedia facilitators with an elder as narrative director. In: International Conference Qualitative Research in Communication 2015. Book of abstracts, Bucharest, Romania, p. 30 (2015)"},{"issue":"10","key":"8_CR4","first-page":"31","volume":"8","author":"S Newman","year":"2008","unstructured":"Newman, S., Hatton-Yeo, A.: Intergenerational learning and the contributions of older people. Ageing Horiz. 8(10), 31\u201339 (2008)","journal-title":"Ageing Horiz."},{"issue":"4","key":"8_CR5","doi-asserted-by":"publisher","first-page":"18","DOI":"10.1145\/2695577.2695582","volume":"44","author":"MJ Heron","year":"2014","unstructured":"Heron, M.J., Belford, P., Goker, A.: Sexism in the circuitry: female participation in male-dominated popular computer culture. ACM SIGCAS Comput. Soc. 44(4), 18\u201329 (2014)","journal-title":"ACM SIGCAS Comput. Soc."},{"key":"8_CR6","unstructured":"Schneider, E.: A tale of damsels and heroes: gender and age in bioshock infinite. In: Intergenerational Learning, Life Narratives and Games, Qu\u00e9bec, vol. 1, pp. 25\u201329 (2015)"},{"key":"8_CR7","unstructured":"Romero, M., Loos, E.: Intergenerational Game Creation. Engaging elders and secondary level students in intergenerational learning about immigration through participative game design. In: European Distance and E-Learning Network 2015, Barcelona, 2015, vol. Book of Abstracts Including the Collection of Synergy Synopses, p. 167 (2015)"},{"key":"8_CR8","unstructured":"Romero, M.: Creating computer-based life narratives: engaging elders and secondary level students in intergenerational learning about immigration. In: Capital Ideas, Ottawa, Canada (2015)"},{"key":"8_CR9","doi-asserted-by":"crossref","unstructured":"Lukyanenko, R., Parsons, J.: Extending participatory design principles to structured user-generated content. In: Scandinavian Conference on Information Systems, Oulu, Finland (2015)","DOI":"10.1007\/978-3-319-21783-3_17"},{"key":"8_CR10","unstructured":"Stewart, J., Bleumers, L., Van Looy, J., Mari\u00ebn, I., All, A., Schurmans, D., Willaert, K., De Grove, F., Jacobs, A., Misuraca, G.: The Potential of Digital Games for Empowerment and Social Inclusion of Groups at Risk of Social and Economic Exclusion: Evidence and Opportunity for Policy (2013)"},{"issue":"3","key":"8_CR11","doi-asserted-by":"publisher","first-page":"239","DOI":"10.1177\/1555412009359765","volume":"5","author":"O Sotamaa","year":"2010","unstructured":"Sotamaa, O.: When the game is not enough: motivations and practices among computer game modding culture. Games Cult. 5(3), 239\u2013255 (2010)","journal-title":"Games Cult."},{"key":"8_CR12","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"13","DOI":"10.1007\/978-3-319-19126-3_2","volume-title":"Serious Games","author":"F Kayali","year":"2015","unstructured":"Kayali, F., et al.: Participatory game design for the INTERACCT serious game for health. In: G\u00f6bel, S., Ma, M., Hauge, J.B., Oliveira, M.F., Wiemeyer, J., Wendel, V. (eds.) Serious Games. LNCS, vol. 9090, pp. 13\u201325. Springer, Heidelberg (2015)"},{"key":"8_CR13","doi-asserted-by":"crossref","unstructured":"Khaled, R., Vanden Abeele, V., Van Mechelen, M., Vasalou, A.: Participatory design for serious game design: truth and lies. In: Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, pp. 457\u2013460 (2014)","DOI":"10.1145\/2658537.2659018"},{"key":"8_CR14","volume-title":"Mind and Society: The Development of Higher Mental Processes","author":"LS Vygotsky","year":"1978","unstructured":"Vygotsky, L.S.: Mind and Society: The Development of Higher Mental Processes. Harvard University Press, Cambridge (1978)"},{"key":"8_CR15","doi-asserted-by":"crossref","unstructured":"Romero, M., Lambropoulos, N.: Digital game creation as a creative learning activity. In: 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL), pp. 338\u2013342 (2015)","DOI":"10.1109\/IMCTL.2015.7359615"}],"container-title":["Lecture Notes in Computer Science","Human Aspects of IT for the Aged Population. Design for Aging"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-39943-0_8","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,7,10]],"date-time":"2020-07-10T00:27:08Z","timestamp":1594340828000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-39943-0_8"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016]]},"ISBN":["9783319399423","9783319399430"],"references-count":15,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-39943-0_8","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2016]]},"assertion":[{"value":"21 June 2016","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"This content has been made available to all.","name":"free","label":"Free to read"}]}}