{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,5,30]],"date-time":"2025-05-30T13:47:06Z","timestamp":1748612826845},"publisher-location":"Cham","reference-count":35,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319402154"},{"type":"electronic","value":"9783319402161"}],"license":[{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016]]},"DOI":"10.1007\/978-3-319-40216-1_1","type":"book-chapter","created":{"date-parts":[[2016,6,23]],"date-time":"2016-06-23T17:15:45Z","timestamp":1466702145000},"page":"1-11","source":"Crossref","is-referenced-by-count":10,"title":["A Model-Driven Framework for Educational Game Design"],"prefix":"10.1007","author":[{"given":"Bill","family":"Roungas","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Fabiano","family":"Dalpiaz","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2016,6,23]]},"reference":[{"key":"1_CR1","doi-asserted-by":"crossref","unstructured":"Aleven, V., Myers, E., Easterday, M., Ogan, A.: Toward a framework for the analysis and design of educational games. In: Proceedings of the IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), pp. 69\u201376. IEEE (2010)","DOI":"10.1109\/DIGITEL.2010.55"},{"issue":"4","key":"1_CR2","doi-asserted-by":"crossref","first-page":"311","DOI":"10.1111\/1467-8535.00121","volume":"30","author":"A Amory","year":"1999","unstructured":"Amory, A., Naicker, K., Vincent, J., Adams, C.: The use of computer games as an educational tool: identification of appropriate game types and game elements. Br. J. Educ. Technol. 30(4), 311\u2013321 (1999)","journal-title":"Br. J. Educ. Technol."},{"issue":"2","key":"1_CR3","doi-asserted-by":"crossref","first-page":"391","DOI":"10.1111\/bjet.12113","volume":"46","author":"S Arnab","year":"2015","unstructured":"Arnab, S., Lim, T., Carvalho, M.B., Bellotti, F., Freitas, S., Louchart, S., Suttie, N., Berta, R., De Gloria, A.: Mapping learning and game mechanics for serious games analysis. Br. J. Educ. Technol. 46(2), 391\u2013411 (2015)","journal-title":"Br. J. Educ. Technol."},{"key":"1_CR4","unstructured":"Baldwin, M.: Game design document outline (2005). http:\/\/ddijogos.xpg.uol.com.br\/Baldwin_Game_Design_Document_Template.pdf"},{"key":"1_CR5","volume-title":"Game Development and Production","author":"E Bethke","year":"2003","unstructured":"Bethke, E.: Game Development and Production. Wordware Publishing Inc., Plano (2003)"},{"key":"1_CR6","volume-title":"Communicating Design: Developing Web Site Documentation for Design and Planning","author":"DM Brown","year":"2010","unstructured":"Brown, D.M.: Communicating Design: Developing Web Site Documentation for Design and Planning. New Riders, Berkeley (2010)"},{"key":"1_CR7","doi-asserted-by":"crossref","first-page":"166","DOI":"10.1016\/j.compedu.2015.03.023","volume":"87","author":"MB Carvalho","year":"2015","unstructured":"Carvalho, M.B., Bellotti, F., Berta, R., De Gloria, A., Sedano, C.I., Hauge, J.B., Hu, J., Rauterberg, M.: An activity theory-based model for serious games analysis and conceptual design. Comput. Educ. 87, 166\u2013181 (2015)","journal-title":"Comput. Educ."},{"key":"1_CR8","volume-title":"Flow: The Psychology of Optimal Experience","author":"M Csikszentmihalyi","year":"1991","unstructured":"Csikszentmihalyi, M.: Flow: The Psychology of Optimal Experience, vol. 41. Harper Perennial, New York (1991)"},{"key":"1_CR9","unstructured":"Ermi, L., M\u00e4yr\u00e4, F.: Fundamental components of the gameplay experience: analysing immersion. In: Worlds in Play: International Perspectives on Digital Games Research, p. 37 (2005)"},{"issue":"4","key":"1_CR10","doi-asserted-by":"crossref","first-page":"441","DOI":"10.1177\/1046878102238607","volume":"33","author":"R Garris","year":"2002","unstructured":"Garris, R., Ahlers, R., Driskell, J.E.: Games, motivation, and learning: a research and practice model. Simul. Gaming 33(4), 441\u2013467 (2002)","journal-title":"Simul. Gaming"},{"key":"1_CR11","volume-title":"The Psychology of Learning","author":"ER Guthrie","year":"1952","unstructured":"Guthrie, E.R.: The Psychology of Learning. Harper, New York (1952)"},{"key":"1_CR12","unstructured":"Hunicke, R., LeBlanc, M., Zubek, R.: MDA: a formal approach to game design and game research. In: Proceedings of the AAAI Workshop on Challenges in Game AI, vol. 4 (2004)"},{"key":"1_CR13","unstructured":"Jung, C.G.: The archetypes and the collective unconscious. In: Handy, W.J., West-brook, M. (eds.) Twentieth Century Criticism: The Major Statements. Light & Life Publishers, New Delhi, p. 205 (1974)"},{"key":"1_CR14","doi-asserted-by":"crossref","first-page":"129","DOI":"10.28945\/508","volume":"7","author":"A Koohang","year":"2004","unstructured":"Koohang, A.: Expanding the concept of usability. Informing Sci. 7, 129\u2013141 (2004)","journal-title":"Informing Sci."},{"issue":"3","key":"1_CR15","doi-asserted-by":"crossref","first-page":"311","DOI":"10.1007\/s10664-005-1290-x","volume":"10","author":"TC Lethbridge","year":"2005","unstructured":"Lethbridge, T.C., Sim, S.E., Singer, J.: Studying software engineers: data collection techniques for software field studies. Empirical Softw. Eng. 10(3), 311\u2013341 (2005)","journal-title":"Empirical Softw. Eng."},{"key":"1_CR16","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"crossref","first-page":"94","DOI":"10.1007\/978-3-642-02806-9_12","volume-title":"Human Centered Design","author":"JR Lewis","year":"2009","unstructured":"Lewis, J.R., Sauro, J.: The factor structure of the system usability scale. In: Kurosu, M. (ed.) HCD 2009. LNCS, vol. 5619, pp. 94\u2013103. Springer, Heidelberg (2009)"},{"key":"1_CR17","doi-asserted-by":"crossref","unstructured":"Malone, T.W.: What makes things fun to learn? heuristics for designing instructional computer games. In: Proceedings of the 3rd ACM SIGSMALL Symposium and the First SIGPC Symposium on Small Systems, pp. 162\u2013169. ACM (1980)","DOI":"10.1145\/800088.802839"},{"key":"1_CR18","unstructured":"Marfisi-Schottman, I., George, S., Tarpin-Bernard, F.: Tools and methods for efficiently designing serious games. In: Proceedings of the 4th Europeen Conference on Games Based Learning ECGBL, pp. 226\u2013234 (2010)"},{"issue":"4","key":"1_CR19","doi-asserted-by":"crossref","first-page":"370","DOI":"10.1037\/h0054346","volume":"50","author":"AH Maslow","year":"1943","unstructured":"Maslow, A.H.: A theory of human motivation. Psychol. Rev. 50(4), 370 (1943)","journal-title":"Psychol. Rev."},{"key":"1_CR20","volume-title":"Poetics: The Basic Works of Aristotle","author":"R McKeon","year":"1941","unstructured":"McKeon, R., Levinson, J.: Poetics: The Basic Works of Aristotle. Random House, New York (1941)"},{"key":"1_CR21","unstructured":"Meredith, R.: Creative freedom and decision support systems. In: Creativity and Innovation in Decision Making and Decision Support, pp. 30\u201346 (2006)"},{"key":"1_CR22","doi-asserted-by":"crossref","unstructured":"Mitgutsch, K., Alvarado, N.: Purposeful by design? a serious game design assessment framework. In: Proceedings of the International Conference on the Foundations of Digital Games, pp. 121\u2013128. ACM (2012)","DOI":"10.1145\/2282338.2282364"},{"key":"1_CR23","doi-asserted-by":"crossref","unstructured":"Nielsen, J.: Enhancing the explanatory power of usability heuristics. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 152\u2013158. ACM (1994)","DOI":"10.1145\/191666.191729"},{"issue":"2","key":"1_CR24","doi-asserted-by":"crossref","first-page":"151","DOI":"10.1287\/isre.13.2.151.88","volume":"13","author":"JW Palmer","year":"2002","unstructured":"Palmer, J.W.: Web site usability, design and performance metrics. Inf. Syst. Res. 13(2), 151\u2013167 (2002)","journal-title":"Inf. Syst. Res."},{"key":"1_CR25","unstructured":"Piaget, J.: Cognitive development in children: the piaget papers. In: Piaget Rediscovered: A Report of the Conference on Cognitive Studies and Curriculum Development, pp. 6\u201348. Ithaca School of Education, Cornell University (1964)"},{"key":"1_CR26","volume-title":"Real World Research: A Resource for Social Scientists and Practitioner-Researchers","author":"C Robson","year":"2002","unstructured":"Robson, C.: Real World Research: A Resource for Social Scientists and Practitioner-Researchers, vol. 2. Blackwell Oxford, Oxford (2002)"},{"key":"1_CR27","volume-title":"Rules of Play: Game Design Fundamentals","author":"K Salen","year":"2004","unstructured":"Salen, K., Zimmerman, E.: Rules of Play: Game Design Fundamentals. MIT press, Cambridge (2004)"},{"issue":"2","key":"1_CR28","doi-asserted-by":"crossref","first-page":"0025","DOI":"10.1109\/MC.2006.58","volume":"39","author":"DC Schmidt","year":"2006","unstructured":"Schmidt, D.C.: Guest editor\u2019s introduction: model-driven engineering. Computer 39(2), 0025\u201331 (2006)","journal-title":"Computer"},{"key":"1_CR29","unstructured":"Sundstr\u00f6m, Y.: Game design and production: frequent problems in game development (2013)"},{"key":"1_CR30","unstructured":"Takahashi, D.: With a mobile boom, learning games are a $1.5B market headed toward $2.3B by 2017. GamesBeat (2013)"},{"key":"1_CR31","volume-title":"The Collected Works of LS Vygotsky: Problems of the Theory and History of Psychology","author":"LS Vygotsky","year":"1997","unstructured":"Vygotsky, L.S., Wollock, J.: The Collected Works of LS Vygotsky: Problems of the Theory and History of Psychology, vol. 3. Springer Science & Business Media, New York (1997)"},{"issue":"4","key":"1_CR32","doi-asserted-by":"crossref","first-page":"494","DOI":"10.1145\/331983.331989","volume":"24","author":"Y Wand","year":"1999","unstructured":"Wand, Y., Storey, V.C., Weber, R.: An ontological analysis of the relationship construct in conceptual modeling. ACM Trans. Database Syst. 24(4), 494\u2013528 (1999)","journal-title":"ACM Trans. Database Syst."},{"key":"1_CR33","doi-asserted-by":"crossref","unstructured":"Winn, B.: The design, play, and experience framework. In: Handbook of Research on Effective Electronic Gaming in Education, vol. 3, pp. 1010\u20131024 (2008)","DOI":"10.4018\/978-1-59904-808-6.ch058"},{"key":"1_CR34","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-642-29044-2","volume-title":"Experimentation in Software Engineering","author":"C Wohlin","year":"2012","unstructured":"Wohlin, C., Runeson, P., H\u00f6st, M., Ohlsson, M.C., Regnell, B., Wessl\u00e9n, A.: Experimentation in Software Engineering. Springer Science & Business Media, New York (2012)"},{"issue":"9","key":"1_CR35","doi-asserted-by":"crossref","first-page":"25","DOI":"10.1109\/MC.2005.297","volume":"38","author":"M Zyda","year":"2005","unstructured":"Zyda, M.: From visual simulation to virtual reality to games. Computer 38(9), 25\u201332 (2005)","journal-title":"Computer"}],"container-title":["Lecture Notes in Computer Science","Games and Learning Alliance"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-40216-1_1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,9,9]],"date-time":"2019-09-09T23:43:35Z","timestamp":1568072615000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-40216-1_1"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016]]},"ISBN":["9783319402154","9783319402161"],"references-count":35,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-40216-1_1","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2016]]}}}