{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,3]],"date-time":"2025-06-03T23:10:04Z","timestamp":1748992204900,"version":"3.41.0"},"publisher-location":"Cham","reference-count":23,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319402154"},{"type":"electronic","value":"9783319402161"}],"license":[{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016]]},"DOI":"10.1007\/978-3-319-40216-1_16","type":"book-chapter","created":{"date-parts":[[2016,6,23]],"date-time":"2016-06-23T21:15:45Z","timestamp":1466716545000},"page":"151-160","source":"Crossref","is-referenced-by-count":0,"title":["Mobile Game Based Learning Based on Adaptive Curricula and Location Change"],"prefix":"10.1007","author":[{"given":"Erik","family":"Frank","sequence":"first","affiliation":[]},{"given":"Richard","family":"Lackes","sequence":"additional","affiliation":[]},{"given":"Markus","family":"Siepermann","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2016,6,23]]},"reference":[{"issue":"1\u20132","key":"16_CR1","doi-asserted-by":"crossref","first-page":"3","DOI":"10.1016\/j.jss.2004.02.033","volume":"75","author":"A Baker","year":"2005","unstructured":"Baker, A., Navarro, E.O., van der Hoek, A.: An experimental card game for teaching software engineering processes. J. Syst. Softw. 75(1\u20132), 3\u201316 (2005)","journal-title":"J. Syst. Softw."},{"volume-title":"Civilization: Virtual History, Real Fantasies","year":"2005","key":"16_CR2","unstructured":"Bittanti, M. (ed.): Civilization: Virtual History, Real Fantasies. Ludilogica Press, Milan (2005)"},{"key":"16_CR3","volume-title":"Towards a Theory of Instruction","author":"JS Bruner","year":"1966","unstructured":"Bruner, J.S.: Towards a Theory of Instruction. Harvard University Press, Cambridge (1966)"},{"key":"16_CR4","unstructured":"Csikszentmihalyi, M., Hermanson, K.: Intrinsic motivation in museums: why does one want to learn? In: Hooper-Greenhill (ed.) The Educational Role of the Museum, Routledge, pp. 146\u2212160 (1999)"},{"issue":"8","key":"16_CR5","first-page":"35","volume":"34","author":"A Efrat","year":"2001","unstructured":"Efrat, A., et al.: Using and determining location in a context-sensitive tour guide: the GUIDE experience. IEEE Comput. Spec. Issue Location-Based Comput. 34(8), 35\u201341 (2001)","journal-title":"IEEE Comput. Spec. Issue Location-Based Comput."},{"key":"16_CR6","volume-title":"The Influence of Trainee Gaming Experience and Computer Self-Efficacy on Learner Outcomes of Videogame-Based Learning Enviroments","author":"PA Gade","year":"2005","unstructured":"Gade, P.A.: The Influence of Trainee Gaming Experience and Computer Self-Efficacy on Learner Outcomes of Videogame-Based Learning Enviroments. U.S Army Research Institute for the Behavioral And Social Sciences, Arlington (2005)"},{"issue":"2","key":"16_CR7","first-page":"33","volume":"85","author":"JP Gee","year":"2005","unstructured":"Gee, J.P.: Good video games and good learning. Phi Kappa Phi Forum 85(2), 33\u201337 (2005)","journal-title":"Phi Kappa Phi Forum"},{"key":"16_CR8","doi-asserted-by":"crossref","DOI":"10.1524\/9783486593815","volume-title":"Multimediale und Telemediale Lernumgebungen: Konzeption und Entwicklung","author":"M Kerres","year":"2001","unstructured":"Kerres, M.: Multimediale und Telemediale Lernumgebungen: Konzeption und Entwicklung. Oldenbourg, M\u00fcnchen (2001)"},{"issue":"1","key":"16_CR9","doi-asserted-by":"crossref","first-page":"43","DOI":"10.1017\/S1049096500044061","volume":"29","author":"K Kolson","year":"1996","unstructured":"Kolson, K.: The politics of SimCity. Polit. Sci. Polit. 29(1), 43\u201346 (1996)","journal-title":"Polit. Sci. Polit."},{"key":"16_CR10","doi-asserted-by":"crossref","unstructured":"Kusunoki, F., Sugimoto, M.: Toward an interactive museum guide system with sensing and wireless network technologies. In: Proceedings of IEEE International Workshop on Wireless and Mobile Technologies in Education, V\u00e4xj\u00f6, Sweden, pp. 99\u2212102 (2002)","DOI":"10.1109\/WMTE.2002.1039228"},{"issue":"3","key":"16_CR11","doi-asserted-by":"crossref","first-page":"265","DOI":"10.2307\/249596","volume":"19","author":"DE Leidner","year":"1995","unstructured":"Leidner, D.E., Jarvenpaa, S.L.: The use of information technology to enhance management school education: a theoretical view. MIS Q. 19(3), 265\u2013291 (1995)","journal-title":"MIS Q."},{"issue":"1","key":"16_CR12","doi-asserted-by":"crossref","first-page":"53","DOI":"10.1177\/1046878103252886","volume":"34","author":"E Leigh","year":"2004","unstructured":"Leigh, E., Spindler, L.: Simulations and games as chaordic learning contexts. Simul. Gaming 34(1), 53\u201369 (2004)","journal-title":"Simul. Gaming"},{"key":"16_CR13","doi-asserted-by":"crossref","first-page":"101","DOI":"10.1016\/j.compedu.2014.04.011","volume":"77","author":"CK Looi","year":"2014","unstructured":"Looi, C.K., Sun, D., Wu, L., Seow, P., Chia, G., Wong, L.H., Soloway, E., Norris, C.: Implementing mobile learning curricula in a grade level: empirical study of learning effectiveness at scale. Comput. Educ. 77, 101\u2013115 (2014)","journal-title":"Comput. Educ."},{"key":"16_CR14","unstructured":"Malone, T.W., Lepper, M.R.: Making learning fun: a taxonomy of intrinsic motivations for learning. In: Snow, R.E., Farr, M.J. (eds.) Aptitute, Learning and Instruction: III. Conative and Affective Process Analyses. Erlbaum, Hilsdale, NJ, pp. 223\u2212253 (1987)"},{"key":"16_CR15","first-page":"27","volume-title":"Dimensionen des E- Learning","author":"E Minass","year":"2002","unstructured":"Minass, E.: Dimensionen des E- Learning, p. 27. Smartbooks, Heidelberg (2002)"},{"key":"16_CR16","doi-asserted-by":"crossref","DOI":"10.1093\/oso\/9780195092691.001.0001","volume-title":"The Knowledge-Creating Company: How Japanese Companies Create the Dynamics of Innovation","author":"I Nonaka","year":"1995","unstructured":"Nonaka, I., Takeuchi, H.: The Knowledge-Creating Company: How Japanese Companies Create the Dynamics of Innovation. Oxford University Press, New York (1995)"},{"key":"16_CR17","doi-asserted-by":"crossref","unstructured":"Nygaard, C., Andersen, I.: Contextual learning in higher education: curriculum development with focus on student learning. In: Milter, R.G., et al. (eds.) Educational Innovation in Economics and Business IX. Breaking Boundaries for Global Learning, pp. 277\u2212294. Springer, Dordrecht (2004)","DOI":"10.1007\/1-4020-3171-8_15"},{"key":"16_CR18","doi-asserted-by":"crossref","unstructured":"Patel, A., Kinshuk.: Intelligent tutoring tools \u2013 a problem solving framework for learning and assessment. In: Iskander, M.F., et al. (eds.) Proceedings of 1996 Frontiers in Education Conference \u2013 Technology-Based Re-Engineering Engineering Education, Salt Lake City, USA, pp. 140\u2212144 (1996)","DOI":"10.1109\/FIE.1996.569930"},{"key":"16_CR19","unstructured":"Pospisil, R., Millar, J.W.L.: Building the momentum for M-Learning via the ECU advantage project. In: Proceedings of ASCILITE: Balance, Fidelity, Mobility: Maintaining the Momentum? Brisbane, Australia (2005)"},{"key":"16_CR20","unstructured":"Siepermann, M.: Lecture accompanying E-Learning exercises with automatic marking. In: Richards, G. (ed.) Proceedings of World Conference on E-Learning, Chesapeake, USA, pp. 1750\u22121755 (2005)"},{"issue":"1","key":"16_CR21","doi-asserted-by":"crossref","first-page":"10","DOI":"10.1109\/TE.2007.914944","volume":"52","author":"G Sindre","year":"2009","unstructured":"Sindre, G., Natvig, L., Jahre, M.: Experimental validation of the learning effect for a pedagogical game on computer fundamentals. IEEE Trans. Educ. 52(1), 10\u201318 (2009)","journal-title":"IEEE Trans. Educ."},{"key":"16_CR22","doi-asserted-by":"crossref","unstructured":"Thomas, P., Waugh, K., Smith, N.: Experiments in the automatic marking of ERDiagrams. In: 10th Annual Conference on Innovation and Technology in Computer Science Education, Monte de Caparica, Portugal, pp. 27\u221229 (2005)","DOI":"10.1145\/1067445.1067490"},{"issue":"1","key":"16_CR23","first-page":"1","volume":"9","author":"J Traxler","year":"2005","unstructured":"Traxler, J.: Mobile learning: it\u2019s here but what is it? Interact. J. 9(1), 1\u201312 (2005)","journal-title":"Interact. J."}],"container-title":["Lecture Notes in Computer Science","Games and Learning Alliance"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-40216-1_16","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,3]],"date-time":"2025-06-03T22:35:49Z","timestamp":1748990149000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-40216-1_16"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016]]},"ISBN":["9783319402154","9783319402161"],"references-count":23,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-40216-1_16","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2016]]}}}