{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,9]],"date-time":"2024-09-09T05:02:34Z","timestamp":1725858154319},"publisher-location":"Cham","reference-count":8,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319402154"},{"type":"electronic","value":"9783319402161"}],"license":[{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016]]},"DOI":"10.1007\/978-3-319-40216-1_35","type":"book-chapter","created":{"date-parts":[[2016,6,23]],"date-time":"2016-06-23T21:15:45Z","timestamp":1466716545000},"page":"329-335","source":"Crossref","is-referenced-by-count":0,"title":["Virtual Patients for Knowledge Sharing and Clinical Practice Training: A Gamified Approach"],"prefix":"10.1007","author":[{"given":"Federico","family":"Cabitza","sequence":"first","affiliation":[]},{"given":"Daniela","family":"Fogli","sequence":"additional","affiliation":[]},{"given":"Angela","family":"Locoro","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2016,6,23]]},"reference":[{"issue":"6","key":"35_CR1","doi-asserted-by":"crossref","first-page":"598","DOI":"10.1080\/0144929X.2014.934288","volume":"34","author":"F Cabitza","year":"2015","unstructured":"Cabitza, F.: On a QUESt for a web-based tool promoting knowledge-sharing in medical communities. Behav. Inf. Technol. 34(6), 598\u2013612 (2015)","journal-title":"Behav. Inf. Technol."},{"key":"35_CR2","doi-asserted-by":"crossref","first-page":"48","DOI":"10.1152\/advan.00054.2011","volume":"36","author":"J Cendan","year":"2012","unstructured":"Cendan, J., Lok, B.: The use of virtual patients in medical school curricula. Adv. Psysiol. Educ. 36, 48\u201353 (2012)","journal-title":"Adv. Psysiol. Educ."},{"key":"35_CR3","doi-asserted-by":"crossref","first-page":"303","DOI":"10.1111\/j.1365-2923.2008.03286.x","volume":"43","author":"DA Cook","year":"2009","unstructured":"Cook, D.A., Triola, M.M.: Virtual patients: a critical literature review and proposed next steps. Med. Educ. 43, 303\u2013311 (2009)","journal-title":"Med. Educ."},{"key":"35_CR4","doi-asserted-by":"crossref","first-page":"204","DOI":"10.1097\/00001888-200302000-00018","volume":"78","author":"C Kamin","year":"2003","unstructured":"Kamin, C., OSullivan, P., Deterding, R., Younger, M.: A comparison of critical thinking in groups of third-year medical students in text, video, and virtual PBL case modalities. Acad. Med. 78, 204\u2013211 (2003)","journal-title":"Acad. Med."},{"issue":"10 Suppl.","key":"35_CR5","doi-asserted-by":"crossref","first-page":"S16","DOI":"10.1097\/ACM.0b013e3181405ad7","volume":"82","author":"G Norman","year":"2007","unstructured":"Norman, G., Dore, K., Krebs, J., Neville, A.J.: The power of the plural: effect of conceptual analoies on successful transfer. Acad. Med. 82(10 Suppl.), S16\u2013S18 (2007)","journal-title":"Acad. Med."},{"key":"35_CR6","first-page":"1","volume":"2014","author":"F Ricciardi","year":"2014","unstructured":"Ricciardi, F., De Paolis, L.T.: A comprehensive review of serious games in health professions. IJCGT 2014, 1\u201311 (2014)","journal-title":"IJCGT"},{"issue":"4","key":"35_CR7","doi-asserted-by":"crossref","first-page":"52","DOI":"10.9781\/ijimai.2013.246","volume":"2","author":"F Silva","year":"2013","unstructured":"Silva, F., Analide, C., Felgueiras, G., Pimenta, C.: Gamification, social networks and sustainable environments. IJIMAI 2(4), 52\u201359 (2013)","journal-title":"IJIMAI"},{"issue":"4","key":"35_CR8","doi-asserted-by":"crossref","first-page":"492","DOI":"10.1287\/msom.1060.0156","volume":"9","author":"AL Tucker","year":"2007","unstructured":"Tucker, A.L.: An empirical study of system improvement by frontline employees in hospital units. M&SOM 9(4), 492\u2013505 (2007)","journal-title":"M&SOM"}],"container-title":["Lecture Notes in Computer Science","Games and Learning Alliance"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-40216-1_35","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,6,24]],"date-time":"2017-06-24T16:58:32Z","timestamp":1498323512000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-40216-1_35"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016]]},"ISBN":["9783319402154","9783319402161"],"references-count":8,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-40216-1_35","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2016]]}}}