{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,9]],"date-time":"2024-09-09T04:44:25Z","timestamp":1725857065040},"publisher-location":"Cham","reference-count":15,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319402581"},{"type":"electronic","value":"9783319402598"}],"license":[{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016]]},"DOI":"10.1007\/978-3-319-40259-8_26","type":"book-chapter","created":{"date-parts":[[2016,6,3]],"date-time":"2016-06-03T03:11:14Z","timestamp":1464923474000},"page":"291-300","source":"Crossref","is-referenced-by-count":2,"title":["A Flexible and Easy-to-Use Platform to Create Advanced Edutainment Applications"],"prefix":"10.1007","author":[{"given":"Nagore","family":"Barrena","sequence":"first","affiliation":[]},{"given":"Andr\u00e9s","family":"Navarro","sequence":"additional","affiliation":[]},{"given":"David","family":"Oyarzun","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2016,6,4]]},"reference":[{"key":"26_CR1","unstructured":"Egenfeldt-Nielsen, S.: Beyond Edutainment: Exploring the Educational Potential of Computer Games. Lulu. com (2005)"},{"key":"26_CR2","unstructured":"Blunt, R.: Does game-based learning work? Results from three recent studies. In: The Interservice\/Industry Training, Simulation & Education Conference (I\/ITSEC), NTSA, Orlando, Florida, USA, pp. 945\u2013954 (2007)"},{"key":"26_CR3","unstructured":"Prensky, M.: Computer games and learning: digital game-based learning. In: Handbook of Computer Game Studies, vol. 18, pp. 97\u2013122 (2005)"},{"key":"26_CR4","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"crossref","first-page":"283","DOI":"10.1007\/978-3-642-03364-3_34","volume-title":"Learning by Playing","author":"K Tanaka","year":"2009","unstructured":"Tanaka, K., Kataoka, T., Hasegawa, M.: Virtual sport system for optimum exercising based on a user model. In: Chang, M., Kuo, R., Kinshuk, Chen, G.-D., Hirose, M. (eds.) Learning by Playing. LNCS, vol. 5670, pp. 283\u2013290. Springer, Heidelberg (2009)"},{"key":"26_CR5","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"crossref","first-page":"293","DOI":"10.1007\/978-3-642-03364-3_37","volume-title":"Learning by Playing","author":"B Meyer","year":"2009","unstructured":"Meyer, B.: Learning English through serious games \u2013 reflections on teacher and learner performance. In: Chang, M., Kuo, R., Kinshuk, Chen, G.-D., Hirose, M. (eds.) Learning by Playing. LNCS, vol. 5670, p. 293. Springer, Heidelberg (2009)"},{"issue":"28","key":"26_CR6","first-page":"1","volume":"4","author":"T Georgiev","year":"2004","unstructured":"Georgiev, T., Georgieva, E., Smrikarov, A.: M-learning-a new stage of E-learning. Int. Conf. Comput. Syst. Technol.-CompSysTech 4(28), 1\u20134 (2004)","journal-title":"Int. Conf. Comput. Syst. Technol.-CompSysTech"},{"key":"26_CR7","doi-asserted-by":"crossref","unstructured":"Chen, C.M., Hsu, S.H., Li, Y.L., Peng, C.J.: Personalized intelligent m-learning system for supporting effective English learning. In: 2006 IEEE International Conference on Systems, Man and Cybernetics, SMC 2006, vol. 6, pp. 4898\u20134903. IEEE, October 2006","DOI":"10.1109\/ICSMC.2006.385081"},{"key":"26_CR8","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"crossref","first-page":"524","DOI":"10.1007\/978-3-642-03364-3_65","volume-title":"Learning by Playing","author":"Wei Wang","year":"2009","unstructured":"Wang, Wei, Zhong, Shaochun, Zhang, Zhuo, Lv, Senlin, Wang, Lina: Empirical research and design of M-learning system for college English. In: Chang, Maiga, Kuo, Rita, Kinshuk, Chen, Gwo-Dong, Hirose, Michitaka (eds.) Learning by Playing. LNCS, vol. 5670, pp. 524\u2013535. Springer, Heidelberg (2009)"},{"key":"26_CR9","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"crossref","first-page":"163","DOI":"10.1007\/11944577_16","volume-title":"Technologies for Interactive Digital Storytelling and Entertainment","author":"S Sauer","year":"2006","unstructured":"Sauer, S., Osswald, K., Wielemans, X., Stifter, M.: U-create: creative authoring tools for edutainment applications. In: G\u00f6bel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 163\u2013168. Springer, Heidelberg (2006)"},{"key":"26_CR10","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"crossref","first-page":"168","DOI":"10.1007\/11590361_19","volume-title":"Virtual Storytelling","author":"S G\u00f6bel","year":"2005","unstructured":"G\u00f6bel, S., Becker, F., Feix, A.: INSCAPE: storymodels for interactive storytelling and edutainment applications. In: Subsol, G. (ed.) ICVS-VirtStory 2005. LNCS, vol. 3805, pp. 168\u2013171. Springer, Heidelberg (2005)"},{"key":"26_CR11","doi-asserted-by":"crossref","unstructured":"Gobel, S., Salvatore, L., Konrad, R.: StoryTec: a digital storytelling platform for the authoring and experiencing of interactive and non-linear stories. In: International Conference on Automated solutions for Cross Media Content and Multi-channel Distribution AXMEDIS 2008, pp. 103\u2013110. IEEE, November 2008","DOI":"10.1109\/AXMEDIS.2008.45"},{"key":"26_CR12","doi-asserted-by":"crossref","unstructured":"Pranantha, D., Bellotti, F., Berta, R., De Gloria, A.: A format of serious games for higher technology education topics: a case study in a digital electronic system course. In: 2012 IEEE 12th International Conference on Advanced Learning Technologies (ICALT), pp. 13\u201317. IEEE, July 2012","DOI":"10.1109\/ICALT.2012.52"},{"key":"26_CR13","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"crossref","first-page":"134","DOI":"10.1007\/978-3-642-33466-5_15","volume-title":"E-Learning and Games for Training, Education, Health and Sports","author":"D Pranantha","year":"2012","unstructured":"Pranantha, D., Bellotti, F., Berta, R., De Gloria, A.: Puzzle-it: An HTML5 serious games platform for education. In: G\u00f6bel, S., M\u00fcller, W., Urban, B., Wiemeyer, J. (eds.) GameDays 2012 and Edutainment 2012. LNCS, vol. 7516, pp. 134\u2013143. Springer, Heidelberg (2012)"},{"issue":"3","key":"26_CR14","first-page":"51","volume":"13","author":"M West","year":"2006","unstructured":"West, M.: Evolve your hiearchy. Game Dev. 13(3), 51\u201354 (2006)","journal-title":"Game Dev."},{"key":"26_CR15","doi-asserted-by":"crossref","unstructured":"Buneman, P.: Semistructured data. In: Proceedings of the Sixteenth ACM SIGACT-SIGMOD-SIGART Symposium on Principles of Database Systems. ACM (1997)","DOI":"10.1145\/263661.263675"}],"container-title":["Lecture Notes in Computer Science","E-Learning and Games"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-40259-8_26","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,6,24]],"date-time":"2017-06-24T11:39:47Z","timestamp":1498304387000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-40259-8_26"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016]]},"ISBN":["9783319402581","9783319402598"],"references-count":15,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-40259-8_26","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2016]]}}}