{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,9]],"date-time":"2024-09-09T06:41:58Z","timestamp":1725864118485},"publisher-location":"Cham","reference-count":3,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319406114"},{"type":"electronic","value":"9783319406121"}],"license":[{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016]]},"DOI":"10.1007\/978-3-319-40612-1_5","type":"book-chapter","created":{"date-parts":[[2016,8,25]],"date-time":"2016-08-25T10:20:09Z","timestamp":1472120409000},"page":"107-125","source":"Crossref","is-referenced-by-count":0,"title":["Content and Content Production"],"prefix":"10.1007","author":[{"given":"Florian","family":"Mehm","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Benjamin","family":"Guthier","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2016,8,26]]},"reference":[{"key":"5_CR1","unstructured":"Chandler H (2008) The game production handbook. Jones & Bartlett Learning. For readers interested in the practical side of game production, we recommend this book, which covers the entire process of game production. Furthermore, the books by Bates (2004) and Cohen and Bustamante II (2009) are suggested"},{"key":"5_CR2","doi-asserted-by":"crossref","unstructured":"Shaker N, Togelius J, Nelson M (2015) Procedural content generation in games: A textbook and an overview of current research. Springer, Berlin\/Heidelberg The \u201cPCG book\u201d is a compilation of research topics on procedural content generation. This thorough summary of the topic is available for free on the website of the book, http:\/\/pcgbook.com\/ , and is highly recommended reading in this field","DOI":"10.1007\/978-3-319-42716-4"},{"key":"5_CR3","doi-asserted-by":"crossref","unstructured":"Harteveld D (2011) Triadic game design\u2014Balancing reality, meaning and play. Springer, Berlin\/Heidelberg. Concerning the requirements of serious game content, we refer the reader to Chapter 3, \u201cReality\u201d of Harteveld\u2019s (2011) Triadic Game Design, in which the author examines the properties of serious game content in more detail","DOI":"10.1007\/978-1-84996-157-8_3"}],"container-title":["Serious Games"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-40612-1_5","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,8,19]],"date-time":"2023-08-19T21:01:09Z","timestamp":1692478869000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-40612-1_5"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016]]},"ISBN":["9783319406114","9783319406121"],"references-count":3,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-40612-1_5","relation":{},"subject":[],"published":{"date-parts":[[2016]]}}}