{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,9]],"date-time":"2024-09-09T06:47:56Z","timestamp":1725864476880},"publisher-location":"Cham","reference-count":19,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319458403"},{"type":"electronic","value":"9783319458410"}],"license":[{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016]]},"DOI":"10.1007\/978-3-319-45841-0_4","type":"book-chapter","created":{"date-parts":[[2016,9,2]],"date-time":"2016-09-02T04:31:07Z","timestamp":1472790667000},"page":"42-54","source":"Crossref","is-referenced-by-count":5,"title":["A Propriety Game-Based Learning Game as Learning Tool to Learn Object-Oriented Programming Paradigm"],"prefix":"10.1007","author":[{"given":"Yoke Seng","family":"Wong","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mohamad Yatim Maizatul","family":"Hayati","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Wee Hoe","family":"Tan","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2016,9,3]]},"reference":[{"key":"4_CR1","doi-asserted-by":"crossref","unstructured":"Brinda, T., Kramer, M., Hubwieser, P., Ruf, A.: Towards a competency model for object-oriented programming. In: Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, pp. 345\u2013345, June 2015","DOI":"10.1145\/2729094.2754848"},{"key":"4_CR2","doi-asserted-by":"crossref","unstructured":"Rais, A.E., Sulaiman, S., Syed-Mohamad, S.M.: Game-based approach and its feasibility to support the learning of object-oriented concepts and programming. In: 2011 5th Malaysian Conference in Software Engineering (MySEC). IEEE (2011)","DOI":"10.1109\/MySEC.2011.6140689"},{"key":"4_CR3","doi-asserted-by":"crossref","unstructured":"Kazimoglu, C., Kiernan, M., Bacon, L., Mackinnon, L.: A serious game for developing computational thinking and learning introductory computer programming. In: Procedia-Social and Behavioral Sciences, p. 47 (2012)","DOI":"10.1016\/j.sbspro.2012.06.938"},{"key":"4_CR4","first-page":"121","volume-title":"Educational Values and Cognitive Instruction: Implications for Reform","author":"A Collins","year":"1991","unstructured":"Collins, A.: Cognitive apprenticeship and instructional technology. In: Idol, L., Jones, B.F. (eds.) Educational Values and Cognitive Instruction: Implications for Reform, pp. 121\u2013138 (1991)"},{"key":"4_CR5","doi-asserted-by":"crossref","unstructured":"Deci, E.L., Ryan, R.M.: Self-determination theory. In: Handbook of Theories of Social Psychology, vol. 1, pp. 416\u2013433 (2011)","DOI":"10.4135\/9781446249215.n21"},{"key":"4_CR6","doi-asserted-by":"crossref","unstructured":"Csikszentmihalyi, M.: Play and intrinsic rewards. In: Flow and the Foundations of Positive Psychology, pp. 135-153. Springer, Netherlands (2014).","DOI":"10.1007\/978-94-017-9088-8_10"},{"key":"4_CR7","doi-asserted-by":"crossref","unstructured":"Keller, J.M.: Motivational Design for Learning and Performance: The ARCS Model Approach. Springer Science & Business Media (2009)","DOI":"10.1007\/978-1-4419-1250-3"},{"key":"4_CR8","doi-asserted-by":"crossref","unstructured":"Siang, A.C., Rao, R.K.: December. Theories of learning: a computer game perspective. In: Fifth International Symposium on Multimedia Software Engineering, Proceedings, 2003, pp. 239\u2013245. IEEE (2003)","DOI":"10.1109\/MMSE.2003.1254447"},{"key":"4_CR9","unstructured":"Tulving, E.: Elements of Episodic Memory (1985)"},{"key":"4_CR10","unstructured":"Reynolds, G.S.: A Primer of Operant Conditioning (1975)"},{"key":"4_CR11","first-page":"223","volume":"3","author":"TW Malone","year":"1987","unstructured":"Malone, T.W., Lepper, M.R.: Making learning fun: a taxonomy of intrinsic motivations for learning. Aptit. Learn. Instr. 3, 223\u2013253 (1987)","journal-title":"Aptit. Learn. Instr."},{"key":"4_CR12","doi-asserted-by":"crossref","unstructured":"Mullins, P.M., Conlon, M.: Engaging students in programming fundamentals using Alice 2.0. In: Proceedings of the 9th ACM SIGITE Conference on Information Technology Education 2008, October, pp. 81\u201388. ACM (2008)","DOI":"10.1145\/1414558.1414584"},{"issue":"4","key":"4_CR13","first-page":"14","volume":"10","author":"M K\u00f6lling","year":"2012","unstructured":"K\u00f6lling, M.: The greenfoot programming environment. ACM Trans. Comput. Educ. (TOCE) 10(4), 14 (2012)","journal-title":"ACM Trans. Comput. Educ. (TOCE)"},{"issue":"4","key":"4_CR14","first-page":"79","volume":"4","author":"GA Edgar","year":"1987","unstructured":"Edgar, G.A.: Darwin: a survival game for programmers. Comput. Lang. 4(4), 79\u201386 (1987)","journal-title":"Comput. Lang."},{"key":"4_CR15","doi-asserted-by":"crossref","unstructured":"Vahldick, A., Mendes, A.J., Marcelino, M.J.: A review of games designed to improve introductory computer programming competencies. In: 2014 IEEE Frontiers in Education Conference (FIE), pp. 1\u20137. IEEE (2014)","DOI":"10.1109\/FIE.2014.7044114"},{"key":"4_CR16","unstructured":"Ramsin, R.: The engineering of an object-oriented software development methodology. University of York (2006)"},{"issue":"3","key":"4_CR17","doi-asserted-by":"crossref","first-page":"347","DOI":"10.1007\/BF00138871","volume":"32","author":"J Biggs","year":"1996","unstructured":"Biggs, J.: Enhancing teaching through constructive alignment. High. Educ. 32(3), 347\u2013364 (1996)","journal-title":"High. Educ."},{"key":"4_CR18","doi-asserted-by":"crossref","unstructured":"Prensky, M., Prensky, M.: Digital Game-Based Learning, vol. 1. Paragon house, St. Paul (2007)","DOI":"10.1145\/950566.950596"},{"key":"4_CR19","doi-asserted-by":"crossref","first-page":"41","DOI":"10.1177\/002216787501500306","volume":"15","author":"M Csikszentmihalyi","year":"1975","unstructured":"Csikszentmihalyi, M.: Play and intrinsic rewards. J. Hum. Psychol. 15, 41\u201363 (1975)","journal-title":"J. Hum. Psychol."}],"container-title":["Lecture Notes in Computer Science","Serious Games"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-45841-0_4","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,8,19]],"date-time":"2023-08-19T18:52:55Z","timestamp":1692471175000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-45841-0_4"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016]]},"ISBN":["9783319458403","9783319458410"],"references-count":19,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-45841-0_4","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2016]]}}}