{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,31]],"date-time":"2026-01-31T17:40:39Z","timestamp":1769881239572,"version":"3.49.0"},"publisher-location":"Cham","reference-count":21,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783319460994","type":"print"},{"value":"9783319461007","type":"electronic"}],"license":[{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016]]},"DOI":"10.1007\/978-3-319-46100-7_16","type":"book-chapter","created":{"date-parts":[[2016,9,19]],"date-time":"2016-09-19T08:49:22Z","timestamp":1474274962000},"page":"187-198","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":13,"title":["The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems"],"prefix":"10.1007","author":[{"given":"Luis","family":"Valente","sequence":"first","affiliation":[]},{"given":"Bruno","family":"Feij\u00f3","sequence":"additional","affiliation":[]},{"given":"Alexandre","family":"Ribeiro","sequence":"additional","affiliation":[]},{"given":"Esteban","family":"Clua","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2016,9,20]]},"reference":[{"key":"16_CR1","unstructured":"The VOID: The vision of infinite dimensions. \n                      https:\/\/thevoid.com\/"},{"key":"16_CR2","unstructured":"Artanim: Real Virtuality. \n                      http:\/\/artaniminteractive.com\/real-virtuality\/"},{"key":"16_CR3","unstructured":"Valente, L., Clua, E., Ribeiro Silva, A., Feij\u00f3, B.: Live-action virtual reality games. Departamento de Inform\u00e1tica. PUC-Rio, Rio de Janeiro (2015)"},{"key":"16_CR4","doi-asserted-by":"crossref","unstructured":"Silva, A.R., Clua, E., Valente, L., Feij\u00f3, B.: An indoor navigation system for live-action virtual reality games. In: Proceedings of SBGames 2015, pp. 84\u201393. SBC, Teresina (2015)","DOI":"10.1109\/SBGames.2015.29"},{"key":"16_CR5","first-page":"1","volume-title":"Mixed Reality","author":"P Milgram","year":"1999","unstructured":"Milgram, P., Colquhoun Jr., H.: A taxonomy of real and virtual world display integration. In: Ohta, Y., Tamura, H. (eds.) Mixed Reality, pp. 1\u201326. Springer, Berlin (1999)"},{"key":"16_CR6","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"488","DOI":"10.1007\/11558651_47","volume-title":"Entertainment Computing - ICEC 2005","author":"BK Walther","year":"2005","unstructured":"Walther, B.K.: Notes on the methodology of pervasive gaming. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds.) ICEC 2005. LNCS, vol. 3711, pp. 488\u2013495. Springer, Heidelberg (2005)"},{"key":"16_CR7","doi-asserted-by":"publisher","first-page":"221","DOI":"10.1007\/s00779-010-0329-1","volume":"15","author":"B Guo","year":"2010","unstructured":"Guo, B., Zhang, D., Imai, M.: Toward a cooperative programming framework for context-aware applications. Pers. Ubiquit. Comput. 15, 221\u2013233 (2010)","journal-title":"Pers. Ubiquit. Comput."},{"key":"16_CR8","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-17632-1","volume-title":"A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games","author":"KJL Nevelsteen","year":"2015","unstructured":"Nevelsteen, K.J.L.: A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games. Springer International Publishing, Cham (2015)"},{"key":"16_CR9","doi-asserted-by":"crossref","unstructured":"Valente, L., Feij\u00f3, B., do Prado Leite, J.C.S.: Mapping quality requirements for pervasive mobile games. Requirements Eng. 1\u201329 (2015)","DOI":"10.1007\/s00766-015-0238-y"},{"key":"16_CR10","doi-asserted-by":"crossref","unstructured":"Steinicke, F., Ropinski, T., Bruder, G., Hinrichs, K.: The holodeck construction manual. In: ACM SIGGRAPH 2008 Posters, pp. 97:1\u201397:3. ACM, New York (2008)","DOI":"10.1145\/1400885.1400988"},{"key":"16_CR11","doi-asserted-by":"crossref","unstructured":"Bruder, G., Steinicke, F., Valkov, D., Hinrichs, K.: Augmented virtual studio for architectural exploration. In: Proceedings of Virtual Reality International Conference (VRIC 2010), pp. 43\u201350. Citeseer, Laval (2010)","DOI":"10.1109\/3DUI.2010.5444705"},{"key":"16_CR12","doi-asserted-by":"publisher","first-page":"1500","DOI":"10.1109\/TMI.2005.857029","volume":"24","author":"P Paul","year":"2005","unstructured":"Paul, P., Fleig, O., Jannin, P.: Augmented virtuality based on stereoscopic reconstruction in multimodal image-guided neurosurgery: methods and performance evaluation. IEEE Trans. Med. Imaging 24, 1500\u20131511 (2005)","journal-title":"IEEE Trans. Med. Imaging"},{"key":"16_CR13","unstructured":"Kim, S., Lee, Y., Woo, W.: How to realize ubiquitous VR?. In: Pervasive: TSI Workshop, pp. 493\u2013504 (2006)"},{"key":"16_CR14","doi-asserted-by":"publisher","first-page":"4","DOI":"10.1007\/s007790170019","volume":"5","author":"AK Dey","year":"2001","unstructured":"Dey, A.K.: Understanding and using context. Pers. Ubiquit. Comput. 5, 4\u20137 (2001)","journal-title":"Pers. Ubiquit. Comput."},{"key":"16_CR15","doi-asserted-by":"publisher","first-page":"332","DOI":"10.1038\/nrn1651","volume":"6","author":"MV Sanchez-Vives","year":"2005","unstructured":"Sanchez-Vives, M.V., Slater, M.: From presence to consciousness through virtual reality. Nat. Rev. Neurosci. 6, 332\u2013339 (2005)","journal-title":"Nat. Rev. Neurosci."},{"key":"16_CR16","doi-asserted-by":"crossref","unstructured":"Wolbert, M., Ali, A.E., Nack, F.: CountMeIn: evaluating social presence in a collaborative pervasive mobile game using NFC and touchscreen interaction. In: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, pp. 5:1\u20135:10. ACM, New York (2014)","DOI":"10.1145\/2663806.2663835"},{"key":"16_CR17","doi-asserted-by":"crossref","unstructured":"Madary, M., Metzinger, T.K.: Real virtuality: a code of ethical conduct. recommendations for good scientific practice and the consumers of VR-technology. Front. Robot. AI. 3 (2016)","DOI":"10.3389\/frobt.2016.00003"},{"key":"16_CR18","doi-asserted-by":"publisher","first-page":"17","DOI":"10.1109\/TVCG.2009.62","volume":"16","author":"F Steinicke","year":"2010","unstructured":"Steinicke, F., Bruder, G., Jerald, J., Frenz, H., Lappe, M.: Estimation of detection thresholds for redirected walking techniques. IEEE Trans. Vis. Comput. Graph. 16, 17\u201327 (2010)","journal-title":"IEEE Trans. Vis. Comput. Graph."},{"key":"16_CR19","doi-asserted-by":"crossref","unstructured":"Ishii, H., Ullmer, B.: Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 234\u2013241 (1997)","DOI":"10.1145\/258549.258715"},{"key":"16_CR20","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/j.ijhcs.2005.05.004","volume":"64","author":"Y Rogers","year":"2006","unstructured":"Rogers, Y., Muller, H.: A framework for designing sensor-based interactions to promote exploration and reflection in play. Int. J. Hum Comput Stud. 64, 1\u201314 (2006)","journal-title":"Int. J. Hum Comput Stud."},{"key":"16_CR21","doi-asserted-by":"publisher","first-page":"13","DOI":"10.1145\/1279540.1279553","volume":"5","author":"E Nieuwdorp","year":"2007","unstructured":"Nieuwdorp, E.: The pervasive discourse: an analysis. Comput. Entertain. 5, 13 (2007)","journal-title":"Comput. Entertain."}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing - ICEC 2016"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-46100-7_16","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,9,19]],"date-time":"2020-09-19T00:34:27Z","timestamp":1600475667000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-46100-7_16"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016]]},"ISBN":["9783319460994","9783319461007"],"references-count":21,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-46100-7_16","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2016]]},"assertion":[{"value":"20 September 2016","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICEC","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Entertainment Computing","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Wien","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Austria","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2016","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"28 September 2016","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"30 September 2016","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"15","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"iwec2016","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"This content has been made available to all.","name":"free","label":"Free to read"}]}}