{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,9]],"date-time":"2024-09-09T11:45:57Z","timestamp":1725882357383},"publisher-location":"Cham","reference-count":11,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319472522"},{"type":"electronic","value":"9783319472539"}],"license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1007\/978-3-319-47253-9_3","type":"book-chapter","created":{"date-parts":[[2017,3,16]],"date-time":"2017-03-16T05:43:49Z","timestamp":1489643029000},"page":"29-36","source":"Crossref","is-referenced-by-count":0,"title":["Food Incident Interactive Training Tool: A Serious Game for Food Incident Management"],"prefix":"10.1007","author":[{"given":"Paolo","family":"Campo","sequence":"first","affiliation":[]},{"given":"Elizabeth","family":"York","sequence":"additional","affiliation":[]},{"given":"Amy","family":"Woodward","sequence":"additional","affiliation":[]},{"given":"Paul","family":"Krause","sequence":"additional","affiliation":[]},{"given":"Angela","family":"Druckman","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2017,3,17]]},"reference":[{"key":"3_CR1","unstructured":"Food Standards Agency: Food Incident Management Plan. London (2014), http:\/\/www.food.gov.uk\/sites\/default\/files\/FSA%20Incident%20Management%20Plan.pdf"},{"key":"3_CR2","unstructured":"Pourkomailian, M: Incident management: food safety requires competence. In: Food Safety Magazine (2013), http:\/\/www.foodsafetymagazine.com\/magazine-archive1\/december-2012january-2013\/incident-management-food-safety-requires-competence\/"},{"key":"3_CR3","unstructured":"Savanije, D.: Food safety summit: social media can destroy food brands, but you can stop it. Food Dive (2013), http:\/\/www.fooddive.com\/news\/food-safety-summit-social-media-can-destroy-food-brands-but-you-can-stop\/126463\/"},{"key":"3_CR4","unstructured":"Food Standards Agency: Principles for preventing and responding to food incidents. London. (2008), http:\/\/tna.europarchive.org\/20110116113217\/http:\/\/www.food.gov.uk\/multimedia\/pdfs\/incidentsprinciples.pdf"},{"key":"3_CR5","volume-title":"Handbook of Research on Serious Games as Educational, Business and Research Tools","author":"M Pallot","year":"2012","unstructured":"Pallot, M., Le Marc, C., Richir, S., Schmidt, C., Mathieu, J.-P.: Innovation gaming: an immersive experience environment enabling co-creation. In: Cruz-Cunha, M.M. (ed.) Handbook of Research on Serious Games as Educational, Business and Research Tools. IGI Global, Hershey, PA (2012)"},{"key":"3_CR6","volume-title":"Handbook of Research on Serious Games as Educational, Business and Research Tools","author":"P Correia","year":"2012","unstructured":"Correia, P., Carrasco, P.: Serious games for serious business: improving management process. In: Cruz-Cunha, M.M. (ed.) Handbook of Research on Serious Games as Educational, Business and Research Tools. IGI Global, Hershey, PA (2012)"},{"key":"3_CR7","doi-asserted-by":"crossref","unstructured":"Djaouti, D., Alvarez, J., Jessel, J.P., Rampnoux, O.: Origins of serious games. In: Minhua, M., Oikonomou, A., Jain, L.C. (eds.) Serious games and edutainment applications, pp. 25\u201343. Springer: Berlin (2011)","DOI":"10.1007\/978-1-4471-2161-9_3"},{"key":"3_CR8","doi-asserted-by":"crossref","unstructured":"Di Loreto, I., Mora, S., Divitini, M.: Collaborative serious games for crisis management: an overview. In: IEEE 21st International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises, pp. 352\u2013357. Toulouse (2012)","DOI":"10.1109\/WETICE.2012.25"},{"issue":"3","key":"3_CR9","doi-asserted-by":"crossref","first-page":"163","DOI":"10.1007\/s10111-011-0176-5","volume":"13","author":"W Walker","year":"2011","unstructured":"Walker, W., Giddings, J., Armstrong, S.: Training and learning for crisis management using a virtual simulation\/gaming environment. Cognit Tech Work 13(3), 163\u2013173 (2011)","journal-title":"Cognit Tech Work"},{"key":"3_CR10","unstructured":"Bhasin, K.: Gamification, game-based learning, serious games: any difference?. Learning Solutions Magazine. http:\/\/www.learningsolutionsmag.com\/articles\/1337\/gamification-game-based-learning-serious-games-any-difference (2014)"},{"issue":"2","key":"3_CR11","first-page":"163","volume":"52","author":"C Spinuzzi","year":"2005","unstructured":"Spinuzzi, C.: The methodology of participatory design. Techn Comm 52(2), 163\u2013174 (2005)","journal-title":"Techn Comm"}],"container-title":["Advances in Intelligent Systems and Computing","Advances in Social Simulation 2015"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-47253-9_3","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,6,25]],"date-time":"2017-06-25T08:44:31Z","timestamp":1498380271000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-47253-9_3"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017]]},"ISBN":["9783319472522","9783319472539"],"references-count":11,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-47253-9_3","relation":{},"ISSN":["2194-5357","2194-5365"],"issn-type":[{"type":"print","value":"2194-5357"},{"type":"electronic","value":"2194-5365"}],"subject":[],"published":{"date-parts":[[2017]]}}}