{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,7,4]],"date-time":"2025-07-04T05:35:30Z","timestamp":1751607330055,"version":"3.40.3"},"publisher-location":"Cham","reference-count":31,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319482781"},{"type":"electronic","value":"9783319482798"}],"license":[{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016]]},"DOI":"10.1007\/978-3-319-48279-8_17","type":"book-chapter","created":{"date-parts":[[2016,10,21]],"date-time":"2016-10-21T18:19:34Z","timestamp":1477073974000},"page":"184-196","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":8,"title":["Evaluating Accessible Graphical Interfaces for Building Story Worlds"],"prefix":"10.1007","author":[{"given":"Steven","family":"Poulakos","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mubbasir","family":"Kapadia","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Guido M.","family":"Maiga","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Fabio","family":"Z\u00fcnd","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Markus","family":"Gross","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Robert W.","family":"Sumner","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2016,10,22]]},"reference":[{"issue":"1","key":"17_CR1","first-page":"67","volume":"34","author":"MO Riedl","year":"2013","unstructured":"Riedl, M.O., Bulitko, V.: Interactive narrative: an intelligent systems approach. AI Mag. 34(1), 67\u201377 (2013)","journal-title":"AI Mag."},{"key":"17_CR2","unstructured":"Kapadia, M., Frey, S., Shoulson, A., Sumner, R.W., Gross, M., Canvas: Computer-assisted narrative animation synthesis. In: Proceedings of of SCA 2016, Aire-la-Ville, Switzerland, pp. 199\u2013209. Eurographics Association (2016)"},{"key":"17_CR3","doi-asserted-by":"crossref","unstructured":"Shoulson, A., Gilbert, M.L., Kapadia, M., Badler, N.I.: An event-centric planning approach for dynamic real-time narrative. In: MIG (2013)","DOI":"10.1145\/2522628.2522629"},{"key":"17_CR4","unstructured":"Poulakos, S., Kapadia, M., Schupfer, A., Zund, F., Sumner, R., Gross, M.: Towards an accessible interface for story world building. In: Interactive Narrative Technologies 8, AIIDE Technical Report (2015)"},{"key":"17_CR5","doi-asserted-by":"publisher","first-page":"147","DOI":"10.1007\/978-1-4614-8483-7_7","volume-title":"Modeling, Simulation and Visual Analysis of Crowds","author":"Mubbasir Kapadia","year":"2013","unstructured":"Kapadia, M., Shoulson, A., Durupinar, F., Badler, N.: Authoring multi-actor behaviors in crowds with diverse personalities. In: Modeling, Simulation and Visual Analysis of Crowds, vol. 11, pp. 147\u2013180 (2013)"},{"key":"17_CR6","unstructured":"Loyall, A.B.: Believable agents: building interactive personalities. Ph.D. thesis, Pittsburgh, PA, USA (1997)"},{"key":"17_CR7","doi-asserted-by":"crossref","unstructured":"Perlin, K., Goldberg, A.: Improv: a system for scripting interactive actors in virtual worlds. In: Proceedings of ACM SIGGRAPH, pp. 205\u2013216. ACM, New York (1996)","DOI":"10.1145\/237170.237258"},{"key":"17_CR8","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"135","DOI":"10.1007\/3-540-45420-9_15","volume-title":"Virtual Storytelling Using Virtual Reality Technologies for Storytelling","author":"E Menou","year":"2001","unstructured":"Menou, E., Bonnafous, V., Jessel, J.-P., Caubet, R.: Real-time character animation using multi-layered scripts and spacetime optimization. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2001. LNCS, vol. 2197, pp. 135\u2013144. Springer, Heidelberg (2001). doi:10.1007\/3-540-45420-9_15"},{"key":"17_CR9","unstructured":"Mateas, M., Stern, A.: Integrating plot, character and natural language processing in the interactive drama facade. In: TIDSE, vol. 2 (2003)"},{"issue":"4","key":"17_CR10","doi-asserted-by":"publisher","first-page":"39","DOI":"10.1109\/MIS.2002.1024751","volume":"17","author":"M Mateas","year":"2002","unstructured":"Mateas, M., Stern, A.: A behavior language for story-based believable agents. IEEE Intell. Syst. 17(4), 39\u201347 (2002)","journal-title":"IEEE Intell. Syst."},{"key":"17_CR11","doi-asserted-by":"publisher","first-page":"135","DOI":"10.1007\/978-3-662-08373-4_7","volume-title":"Life-Like Characters","author":"M Mateas","year":"2004","unstructured":"Mateas, M., Stern, A.: A behavior language: joint action and behavioral idioms. In: Prendinger, H., Ishizuka, M. (eds.) Life-Like Characters, pp. 135\u2013161. Springer, Heidelberg (2004)"},{"key":"17_CR12","unstructured":"Gordon, A., van Lent, M., Velsen, M.V., Carpenter, P., Jhala, A.: Branching storylines in virtual reality environments for leadership development. In: AAAI, pp. 844\u2013851 (2004)"},{"key":"17_CR13","unstructured":"Isla, D.: Handling complexity in the Halo 2 AI. In: Game Developers Conference, March 2005"},{"issue":"7","key":"17_CR14","first-page":"1035","volume":"20","author":"A Shoulson","year":"2014","unstructured":"Shoulson, A., Marshak, N., Kapadia, M., Badler, N.I.: ADAPT: the agent development and prototyping testbed. IEEE TVCG 20(7), 1035\u20131047 (2014)","journal-title":"IEEE TVCG"},{"key":"17_CR15","unstructured":"Weld, D.S.: An introduction to least commitment planning. AI Mag. 15(4) (1994)"},{"key":"17_CR16","volume-title":"Notes on the Use of Plan Structures in the Creation Of Interactive Plot. Technical Report","author":"RM Young","year":"1999","unstructured":"Young, R.M.: Notes on the Use of Plan Structures in the Creation Of Interactive Plot. Technical Report. AAAI Press, Cape Cod (1999)"},{"key":"17_CR17","doi-asserted-by":"crossref","unstructured":"Kapadia, M., Singh, S., Reinman, G., Faloutsos, P.: Multi-actor planning for directable simulations. In: Digital Media and Digital Content Management (DMDCM), pp. 111\u2013116, May 2011","DOI":"10.1109\/DMDCM.2011.40"},{"issue":"6","key":"17_CR18","first-page":"45","volume":"31","author":"M Kapadia","year":"2011","unstructured":"Kapadia, M., Singh, S., Reinman, G., Faloutsos, P.: A behavior-authoring framework for multiactor simulations. IEEE CGA 31(6), 45\u201355 (2011)","journal-title":"IEEE CGA"},{"issue":"3","key":"17_CR19","first-page":"23","volume":"26","author":"MO Riedl","year":"2006","unstructured":"Riedl, M.O., Michael Young, R.: From linear story generation to branching story graphs. IEEE CGA 26(3), 23\u201331 (2006)","journal-title":"IEEE CGA"},{"key":"17_CR20","first-page":"877","volume":"1001","author":"B Magerko","year":"2004","unstructured":"Magerko, B., Laird, J.E., Assanie, M., Kerfoot, A., Stokes, D.: AI characters and directors for interactive computer games. Artif. Intell. 1001, 877\u2013883 (2004)","journal-title":"Artif. Intell."},{"key":"17_CR21","unstructured":"Weyhrauch, P.W.: Guiding interactive drama. Ph.D. thesis, Pittsburgh, PA, USA (1997). AAI9802566"},{"key":"17_CR22","doi-asserted-by":"crossref","unstructured":"Si, M., Marsella, S.C., Pynadath, D.V., Thespian: an architecture for interactive pedagogical drama. In: Proceeding of the 2005 Conference on Artificial Intelligence in Education, pp. 595\u2013602 (2005)","DOI":"10.1145\/1082473.1082477"},{"key":"17_CR23","unstructured":"Thue, D., Bulitko, V., Spetch, M., Wasylishen, E.: Interactive storytelling: a player modelling approach. In: AIIDE (2007)"},{"key":"17_CR24","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"207","DOI":"10.1007\/11944577_22","volume-title":"Technologies for Interactive Digital Storytelling and Entertainment","author":"R Mosher","year":"2006","unstructured":"Mosher, R., Magerko, B.: Personality templates and social hierarchies using stereotypes. In: G\u00f6bel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 207\u2013218. Springer, Heidelberg (2006). doi:10.1007\/11944577_22"},{"key":"17_CR25","unstructured":"Shoulson, A., Kapadia, M., Badler, N.: PAStE: a platform for adaptive storytelling with events. In: INT VI, AIIDE Workshop (2013)"},{"key":"17_CR26","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"26","DOI":"10.1007\/978-3-540-77039-8_3","volume-title":"Virtual Storytelling. Using Virtual Reality Technologies for Storytelling","author":"J Skorupski","year":"2007","unstructured":"Skorupski, J., Jayapalan, L., Marquez, S., Mateas, M.: Wide ruled: a friendly interface to author-goal based story generation. In: Cavazza, M., Donikian, S. (eds.) ICVS 2007. LNCS, vol. 4871, pp. 26\u201337. Springer, Heidelberg (2007). doi:10.1007\/978-3-540-77039-8_3"},{"key":"17_CR27","doi-asserted-by":"crossref","unstructured":"Kallmann, M., Thalmann, D.: Direct 3D interaction with smart objects. In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1999, pp. 124\u2013130, ACM, New York (1999)","DOI":"10.1145\/323663.323683"},{"key":"17_CR28","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"144","DOI":"10.1007\/978-3-642-25090-3_13","volume-title":"Motion in Games","author":"A Shoulson","year":"2011","unstructured":"Shoulson, A., Garcia, F.M., Jones, M., Mead, R., Badler, N.I.: Parameterizing behavior trees. In: Allbeck, J.M., Faloutsos, P. (eds.) MIG 2011. LNCS, vol. 7060, pp. 144\u2013155. Springer, Heidelberg (2011). doi:10.1007\/978-3-642-25090-3_13"},{"key":"17_CR29","unstructured":"Brooke, J.: SUS: a quick and dirty usability scale. In: Usability Evaluation in Industry. Taylor and Francis, London (1996)"},{"key":"17_CR30","doi-asserted-by":"crossref","unstructured":"Kapadia, M., Falk, J., Z\u00fcnd, F., Marti, M., Sumner, R.W., Gross, M.: Computer-assisted authoring of interactive narratives. In: Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, i3D 2015, pp. 85\u201392. ACM, New York (2015)","DOI":"10.1145\/2699276.2699279"},{"key":"17_CR31","doi-asserted-by":"crossref","unstructured":"Kapadia, M., Z\u00fcnd, F., Falk, J., Marti, M., Sumner, R.W., Gross, M.: Evaluating the authoring complexity of interactive narratives with interactive behaviour trees. In: Foundations of Digital Games, FDG 2015 (2015)","DOI":"10.1145\/2699276.2699279"}],"container-title":["Lecture Notes in Computer Science","Interactive Storytelling"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-48279-8_17","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,3,7]],"date-time":"2024-03-07T14:13:37Z","timestamp":1709820817000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-319-48279-8_17"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016]]},"ISBN":["9783319482781","9783319482798"],"references-count":31,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-48279-8_17","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2016]]},"assertion":[{"value":"22 October 2016","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICIDS","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Interactive Digital Storytelling","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Los Angeles","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"USA","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2016","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"15 November 2016","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"18 November 2016","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"9","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"icids2016","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}