{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,28]],"date-time":"2026-04-28T11:14:43Z","timestamp":1777374883431,"version":"3.51.4"},"publisher-location":"Cham","reference-count":50,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783319496542","type":"print"},{"value":"9783319496559","type":"electronic"}],"license":[{"start":{"date-parts":[[2016,12,1]],"date-time":"2016-12-01T00:00:00Z","timestamp":1480550400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1007\/978-3-319-49655-9_20","type":"book-chapter","created":{"date-parts":[[2016,11,30]],"date-time":"2016-11-30T10:12:18Z","timestamp":1480500738000},"page":"148-155","source":"Crossref","is-referenced-by-count":8,"title":["Ageing Positively with Digital Games"],"prefix":"10.1007","author":[{"given":"Daniela","family":"Villani","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Silvia","family":"Serino","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Stefano","family":"Triberti","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Giuseppe","family":"Riva","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2016,12,1]]},"reference":[{"key":"20_CR1","unstructured":"World Population Prospects: The 2004 revision highlights. Technical report, United Nations, New York City (2005)"},{"key":"20_CR2","unstructured":"WHO: Active ageing: a policy framework (2002)"},{"key":"20_CR3","unstructured":"WHO: Health for all: updated targets (1994)"},{"key":"20_CR4","doi-asserted-by":"crossref","first-page":"121","DOI":"10.1111\/1468-246X.00118","volume":"55","author":"A Walker","year":"2002","unstructured":"Walker, A.: A strategy for active ageing. Int. Soc. Secur. Rev. 55, 121\u2013139 (2002)","journal-title":"Int. Soc. Secur. Rev."},{"key":"20_CR5","doi-asserted-by":"crossref","first-page":"75","DOI":"10.1080\/08959420802529986","volume":"21","author":"A Walker","year":"2008","unstructured":"Walker, A.: The emergence and application of active aging in Europe. J. Aging Soc. Policy 21, 75\u201393 (2008)","journal-title":"J. Aging Soc. Policy"},{"key":"20_CR6","doi-asserted-by":"crossref","first-page":"640","DOI":"10.1016\/S0140-6736(13)61489-0","volume":"385","author":"A Steptoe","year":"2015","unstructured":"Steptoe, A., Deaton, A., Stone, A.A.: Subjective wellbeing, health, and ageing. Lancet 385, 640\u2013648 (2015)","journal-title":"Lancet"},{"key":"20_CR7","unstructured":"Harrington, T.L., Harrington, M.K.: Gerontechnology: Why and How. Herman Bouma Foundation for Gerontechnology & Shaker Publishing, Maastricht (2000)"},{"key":"20_CR8","doi-asserted-by":"crossref","first-page":"78","DOI":"10.1089\/cyber.2011.0140","volume":"15","author":"C Botella","year":"2012","unstructured":"Botella, C., Riva, G., Gaggioli, A., Wiederhold, B.K., Alcaniz, M., Banos, R.M.: The present and future of positive technologies. Cyberpsychol. Behav. Soc. Netw. 15, 78\u201384 (2012)","journal-title":"Cyberpsychol. Behav. Soc. Netw."},{"key":"20_CR9","doi-asserted-by":"crossref","first-page":"69","DOI":"10.1089\/cyber.2011.0139","volume":"15","author":"G Riva","year":"2012","unstructured":"Riva, G., Banos, R.M., Botella, C., Wiederhold, B.K., Gaggioli, A.: Positive technology: using interactive technologies to promote positive functioning. Cyberpsychol. Behav. Soc. Netw. 15, 69\u201377 (2012)","journal-title":"Cyberpsychol. Behav. Soc. Netw."},{"key":"20_CR10","doi-asserted-by":"crossref","DOI":"10.4018\/978-1-4666-9986-1","volume-title":"Integrating Technology in Positive Psychology Practice","author":"D Villani","year":"2016","unstructured":"Villani, D., Cipresso, P., Gaggioli, A., Riva, G.: Integrating Technology in Positive Psychology Practice. IGI Global, Hershey (2016)"},{"key":"20_CR11","volume-title":"Positive Psychology: An Introduction","author":"MEP Seligman","year":"2014","unstructured":"Seligman, M.E.P., Csikszentmihalyi, M.: Positive Psychology: An Introduction. Springer, Berlin (2014)"},{"key":"20_CR12","doi-asserted-by":"crossref","DOI":"10.1007\/978-90-481-9876-4","volume-title":"Psychological Selection and Optimal Experience Across Cultures: Social Empowerment Through Personal Growth","author":"A Delle Fave","year":"2011","unstructured":"Delle Fave, A., Massimini, F., Bassi, M.: Psychological Selection and Optimal Experience Across Cultures: Social Empowerment Through Personal Growth, vol. 2. Springer, Berlin (2011)"},{"key":"20_CR13","doi-asserted-by":"crossref","first-page":"141","DOI":"10.1146\/annurev.psych.52.1.141","volume":"52","author":"RM Ryan","year":"2001","unstructured":"Ryan, R.M., Deci, E.L.: On happiness and human potentials: A review of research on hedonic and eudaimonic well-being. Ann. Rev. Psychol. 52, 141\u2013166 (2001)","journal-title":"Ann. Rev. Psychol."},{"key":"20_CR14","volume-title":"Authentic Happiness: Using the New Positive Psychology to Realize Your Potential for Lasting Fulfillment","author":"MEP Seligman","year":"2002","unstructured":"Seligman, M.E.P.: Authentic Happiness: Using the New Positive Psychology to Realize Your Potential for Lasting Fulfillment. New York Free Press, New York (2002)"},{"key":"20_CR15","doi-asserted-by":"crossref","first-page":"921","DOI":"10.1037\/a0029413","volume":"32","author":"NEG Newall","year":"2013","unstructured":"Newall, N.E.G., Chipperfield, J.G., Bailis, D.S., Stewart, T.L.: Consequences of loneliness on physical activity and mortality in older adults and the power of positive emotions. Health Psychol. 32, 921\u2013924 (2013)","journal-title":"Health Psychol."},{"key":"20_CR16","doi-asserted-by":"crossref","first-page":"627","DOI":"10.1111\/j.1532-5415.2009.02183.x","volume":"57","author":"E Park-Lee","year":"2009","unstructured":"Park-Lee, E., Fredman, L., Hochberg, M., Faulkner, K.: Positive affect and incidence of frailty in elderly women caregivers and noncaregivers: results of caregiver-study of osteoporotic fractures. J. Am. Geriatr. Soc. 57, 627\u2013633 (2009)","journal-title":"J. Am. Geriatr. Soc."},{"key":"20_CR17","doi-asserted-by":"crossref","first-page":"1074","DOI":"10.1111\/j.1532-5415.2006.00786.x","volume":"54","author":"L Fredman","year":"2006","unstructured":"Fredman, L., Hawkes, W.G., Black, S., Bertrand, R.M., Magaziner, J.: Elderly patients with hip fracture with positive affect have better functional recovery over 2 years. J. Am. Geriatr. Soc. 54, 1074\u20131081 (2006)","journal-title":"J. Am. Geriatr. Soc."},{"issue":"4","key":"20_CR18","doi-asserted-by":"crossref","first-page":"460","DOI":"10.1093\/geronb\/gbr135","volume":"67","author":"S Meeks","year":"2012","unstructured":"Meeks, S., Van Haitsma, K., Kostiwa, I., Murrell, S.A.: Positivity and well-being among community-residing elders and nursing home residents: What is the optimal affect balance? J. Gerontol. Ser. B Psychol. Sci. Soc. Sci. 67(4), 460\u2013467 (2012)","journal-title":"J. Gerontol. Ser. B Psychol. Sci. Soc. Sci."},{"key":"20_CR19","volume-title":"Active Ageing and Healthy Living: A Human Centered Approach in Research and Innovation as Source of Quality of Life","author":"G Riva","year":"2014","unstructured":"Riva, G., Marsan, P.A., Grassi, C.: Active Ageing and Healthy Living: A Human Centered Approach in Research and Innovation as Source of Quality of Life. IOS Press, Amsterdam (2014)"},{"key":"20_CR20","first-page":"308","volume":"220","author":"G Riva","year":"2016","unstructured":"Riva, G., Villani, D., Cipresso, P., Repetto, C., Triberti, S., Di Lernia, D., Chirico, A., Serino, S., Gaggioli, A.: Positive and transformative technologies for active ageing. Stud. Health Technol. Inform. 220, 308\u2013315 (2016)","journal-title":"Stud. Health Technol. Inform."},{"key":"20_CR21","first-page":"168","volume-title":"Medicine Meets Virtual Reality: Art, Science, Technology Healthcare (R) Evolution","author":"M Ohsuga","year":"1998","unstructured":"Ohsuga, M., Tatsuno, Y., Shimono, F., Hirasawa, K., Oyama, H., Okamura, H.: Bedside wellness - development of virtual forest rehabilitation system. In: Westwood, J.D., Hoffman, H.M., Stredney, D., Weghorst, S.J. (eds.) Medicine Meets Virtual Reality: Art, Science, Technology Healthcare (R) Evolution, vol. 50, p. 168. IOS Press, Amsterdam (1998)"},{"key":"20_CR22","doi-asserted-by":"crossref","first-page":"105","DOI":"10.1089\/cpb.1998.1.105","volume":"1","author":"M Ohsuga","year":"1998","unstructured":"Ohsuga, M., Tatsuno, Y., Shimono, F., Hirasawa, K., Oyama, H., Okamura, H.: Development of a bedside wellness system. CyberPsychol. Behav. 1, 105\u2013112 (1998)","journal-title":"CyberPsychol. Behav."},{"key":"20_CR23","doi-asserted-by":"crossref","first-page":"131","DOI":"10.1016\/j.intcom.2012.04.002","volume":"24","author":"RM Ba\u00f1os","year":"2012","unstructured":"Ba\u00f1os, R.M., Etchemendy, E., Castilla, D., Garcia-Palacios, A., Quero, S., Botella, C.: Positive mood induction procedures for virtual environments designed for elderly people. Interact. Comput. 24, 131\u2013138 (2012)","journal-title":"Interact. Comput."},{"key":"20_CR24","doi-asserted-by":"crossref","first-page":"255","DOI":"10.1089\/cpb.2008.0325","volume":"12","author":"C Botella","year":"2009","unstructured":"Botella, C., Etchemendy, E., Castilla, D., Ba\u00f1os, R.M., Garc\u00eda-Palacios, A., Quero, S., Alcaniz, M., Lozano, J.A.: An e-health system for the elderly (Butler Project): a pilot study on acceptance and satisfaction. CyberPsychol. Behav. 12, 255\u2013262 (2009)","journal-title":"CyberPsychol. Behav."},{"key":"20_CR25","unstructured":"Entertainment Software Association: Essential facts about the computer and video game industry; 2010 sales, demographics, and usage data (2011)"},{"key":"20_CR26","doi-asserted-by":"crossref","first-page":"245","DOI":"10.1037\/0882-7974.14.2.245","volume":"14","author":"DF Hultsch","year":"1999","unstructured":"Hultsch, D.F., Hertzog, C., Small, B.J., Dixon, R.A.: Use it or lose it: engaged lifestyle as a buffer of cognitive decline in aging? Psychol. Aging 14, 245\u2013263 (1999)","journal-title":"Psychol. Aging"},{"key":"20_CR27","doi-asserted-by":"crossref","first-page":"155","DOI":"10.1177\/1555412010364978","volume":"6","author":"B Schutter De","year":"2010","unstructured":"De Schutter, B.: Never too old to play: the appeal of digital games to an older audience. Game. Cult. 6, 155\u2013170 (2010)","journal-title":"Game. Cult."},{"key":"20_CR28","doi-asserted-by":"crossref","unstructured":"Jung, Y., Li, K.J., Janissa, N.S., Gladys, W.L.C., Lee, K.M.: Games for a better life: effects of playing Wii games on the well-being of seniors in a long-term care facility. In: Proceedings of the Sixth Australasian Conference on Interactive Entertainment, p. 5. ACM Press (2009)","DOI":"10.1145\/1746050.1746055"},{"key":"20_CR29","first-page":"247","volume":"8","author":"HH Nap","year":"2009","unstructured":"Nap, H.H., De Kort, Y.A.W., IJsselsteijn, W.A.: Senior gamers: preferences, motivations and needs. Gerontechnology 8, 247\u2013262 (2009)","journal-title":"Gerontechnology"},{"key":"20_CR30","doi-asserted-by":"crossref","unstructured":"Whitcomb, G.R.: Computer games for the elderly. In: Proceedings of the Conference on Computers and the Quality of Life, pp. 112\u2013115","DOI":"10.1145\/97344.97401"},{"key":"20_CR31","doi-asserted-by":"crossref","unstructured":"IJsselsteijn, W.A., Nap, H.H., de Kort, Y., Poels, K.: Digital game design for elderly users. In: Proceedings of the Future Play 2007, pp. 17\u201322. Institute for Human and Machine Cognition (IHMC), Pensacola (2007)","DOI":"10.1145\/1328202.1328206"},{"key":"20_CR32","doi-asserted-by":"crossref","first-page":"1302","DOI":"10.1016\/j.chb.2013.01.014","volume":"29","author":"JC Allaire","year":"2013","unstructured":"Allaire, J.C., McLaughlin, A.C., Trujillo, A., Whitlock, L.A., LaPorte, L., Gandy, M.: Successful aging through digital games: Socioemotional differences between older adult gamers and non-gamers. Comput. Hum. Behav. 29, 1302\u20131306 (2013)","journal-title":"Comput. Hum. Behav."},{"key":"20_CR33","doi-asserted-by":"crossref","first-page":"147","DOI":"10.1016\/j.entcom.2010.09.001","volume":"1","author":"A Al Mahmud","year":"2010","unstructured":"Al Mahmud, A., Mubin, O., Shahid, S., Martens, J.B.: Designing social games for children and older adults: two related case studies. Entertain. Comput. 1, 147\u2013156 (2010)","journal-title":"Entertain. Comput."},{"key":"20_CR34","doi-asserted-by":"crossref","first-page":"406","DOI":"10.1177\/0733464806292862","volume":"25","author":"M Kaplan","year":"2006","unstructured":"Kaplan, M., Hannon, P.: Intergenerational engagement in retirement communities: a case study of a community capacity-building model. J. Appl. Gerontol. 25, 406\u2013426 (2006)","journal-title":"J. Appl. Gerontol."},{"key":"20_CR35","doi-asserted-by":"crossref","first-page":"1118","DOI":"10.1080\/1369118X.2014.882964","volume":"17","author":"K Boudreau","year":"2014","unstructured":"Boudreau, K., Consalvo, M.: Families and social network games. Inf. Commun. Soc. 17, 1118\u20131130 (2014)","journal-title":"Inf. Commun. Soc."},{"key":"20_CR36","doi-asserted-by":"crossref","first-page":"370","DOI":"10.1177\/0733464807302671","volume":"26","author":"APC Weintraub","year":"2007","unstructured":"Weintraub, A.P.C., Killian, T.S.: Intergenerational programming: older persons\u2019 perceptions of its impact. J. Appl. Gerontol. 26, 370\u2013384 (2007)","journal-title":"J. Appl. Gerontol."},{"key":"20_CR37","doi-asserted-by":"crossref","first-page":"130","DOI":"10.1177\/1555412015602819","volume":"11","author":"S Osmanovic","year":"2016","unstructured":"Osmanovic, S., Pecchioni, L.: Beyond entertainment motivations and outcomes of video game playing by older adults and their younger family members. Game. Cult. 11, 130\u2013149 (2016)","journal-title":"Game. Cult."},{"key":"20_CR38","doi-asserted-by":"crossref","first-page":"457","DOI":"10.1080\/03601270490445078","volume":"30","author":"DS Meshel","year":"2004","unstructured":"Meshel, D.S., MCGlynn, R.P.: Intergenerational contact, attitudes, and stereotypes of adolescents and older people. Educ. Gerontol. 30, 457\u2013479 (2004)","journal-title":"Educ. Gerontol."},{"key":"20_CR39","doi-asserted-by":"crossref","first-page":"e29676","DOI":"10.1371\/journal.pone.0029676","volume":"7","author":"R Nouchi","year":"2012","unstructured":"Nouchi, R., Taki, Y., Takeuchi, H., Hashizume, H., Akitsuki, Y., Shigemune, Y., Sekiguchi, A., Kotozaki, Y., Tsukiura, T., Yomogida, Y.: Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial. PLoS ONE 7, e29676 (2012)","journal-title":"PLoS ONE"},{"key":"20_CR40","doi-asserted-by":"crossref","unstructured":"Keyani, P., Hsieh, G., Mutlu, B., Easterday, M., Forlizzi, J.: DanceAlong: supporting positive social exchange and exercise for the elderly through dance. In: CHI 2005 Extended Abstracts on Human Factors in Computing Systems, pp. 1541\u20131544. ACM (2005)","DOI":"10.1145\/1056808.1056961"},{"key":"20_CR41","first-page":"123","volume":"4","author":"YAW Kort De","year":"2005","unstructured":"De Kort, Y.A.W., IJsselsteijn, W.A., Eggen, J.H., van den Hoven, E.A.W.H.: Persuasive gerontechnology. Gerontechnol. 4, 123\u2013127 (2005)","journal-title":"Persuasive gerontechnology. Gerontechnol."},{"key":"20_CR42","doi-asserted-by":"crossref","first-page":"853","DOI":"10.1016\/j.im.2003.08.014","volume":"41","author":"CL Hsu","year":"2004","unstructured":"Hsu, C.L., Lu, H.P.: Why do people play on-line games? an extended TAM with social influences and flow experience. Inf. Manage. 41, 853\u2013868 (2004)","journal-title":"Inf. Manage."},{"key":"20_CR43","volume-title":"Flow the Psychology of Optimal Experience","author":"M Csikszentmihalyi","year":"1990","unstructured":"Csikszentmihalyi, M.: Flow the Psychology of Optimal Experience. Harper Row, New York (1990)"},{"key":"20_CR44","first-page":"3:1","volume":"3","author":"P Sweetser","year":"2005","unstructured":"Sweetser, P., Wyeth, P.: GameFlow: a model for evaluating player enjoyment in games. Comput. Entertain. (CIE) 3, 3:1\u20133:24 (2005)","journal-title":"Comput. Entertain. (CIE)"},{"key":"20_CR45","doi-asserted-by":"crossref","unstructured":"Zhang, J., Fang, X., Chan, S.S., Zagal, J.: Measuring flow experience of computer game players. In: SOCRS 2011 Proceedings (2010)","DOI":"10.1037\/t09124-000"},{"key":"20_CR46","doi-asserted-by":"crossref","first-page":"13","DOI":"10.1177\/1064804611435654","volume":"20","author":"A McLaughlin","year":"2012","unstructured":"McLaughlin, A., Gandy, M., Allaire, J., Whitlock, L.: Putting fun into video games for older adults. Ergon. Des. Q. Hum. Factors Appl. 20, 13\u201322 (2012)","journal-title":"Ergon. Des. Q. Hum. Factors Appl."},{"key":"20_CR47","doi-asserted-by":"crossref","first-page":"169","DOI":"10.1007\/978-1-4419-8348-0_10","volume-title":"Technologies for Active Aging","author":"A Astell","year":"2013","unstructured":"Astell, A.: Technology and fun for a happy old age. In: Sixsmith, A., Gutman, G. (eds.) Technologies for Active Aging, pp. 169\u2013187. Springer, New York (2013)"},{"key":"20_CR48","doi-asserted-by":"crossref","first-page":"674","DOI":"10.1016\/j.sbspro.2015.01.526","volume":"176","author":"L Sauv\u00e9","year":"2015","unstructured":"Sauv\u00e9, L., Renaud, L., Kaufman, D., Dupl\u00e0a, E.: Validation of the educational game for seniors: \u201clive well, live healthy!\u201d. Procedia Soc. Behav. Sci. 176, 674\u2013682 (2015)","journal-title":"Procedia Soc. Behav. Sci."},{"key":"20_CR49","doi-asserted-by":"crossref","first-page":"194","DOI":"10.1080\/03601277.2012.700817","volume":"39","author":"HR Marston","year":"2013","unstructured":"Marston, H.R.: Digital gaming perspectives of older adults. content vs. interaction. Educ. Gerontol. 39, 194\u2013208 (2013)","journal-title":"Educ. Gerontol."},{"key":"20_CR50","volume-title":"A Casual Revolution. Reinventing Video Games and Their Players.","author":"J Juul","year":"2010","unstructured":"Juul, J.: A Casual Revolution. Reinventing Video Games and Their Players. MIT Press, Cambridge (2010)"}],"container-title":["Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering","eHealth 360\u00b0"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-49655-9_20","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,9,16]],"date-time":"2019-09-16T03:19:00Z","timestamp":1568603940000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-49655-9_20"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016,12,1]]},"ISBN":["9783319496542","9783319496559"],"references-count":50,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-49655-9_20","relation":{},"ISSN":["1867-8211","1867-822X"],"issn-type":[{"value":"1867-8211","type":"print"},{"value":"1867-822X","type":"electronic"}],"subject":[],"published":{"date-parts":[[2016,12,1]]}}}