{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,9]],"date-time":"2024-09-09T08:48:49Z","timestamp":1725871729804},"publisher-location":"Cham","reference-count":20,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319501819"},{"type":"electronic","value":"9783319501826"}],"license":[{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016]]},"DOI":"10.1007\/978-3-319-50182-6_5","type":"book-chapter","created":{"date-parts":[[2016,11,21]],"date-time":"2016-11-21T20:37:44Z","timestamp":1479760664000},"page":"50-59","source":"Crossref","is-referenced-by-count":4,"title":["EyeMath: Identifying Mathematics Problem Solving Processes in a RTS Video Game"],"prefix":"10.1007","author":[{"given":"Aura","family":"Hern\u00e1ndez-Sabat\u00e9","sequence":"first","affiliation":[]},{"given":"Llu\u00eds","family":"Albarrac\u00edn","sequence":"additional","affiliation":[]},{"given":"Daniel","family":"Calvo","sequence":"additional","affiliation":[]},{"given":"N\u00faria","family":"Gorgori\u00f3","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2016,11,23]]},"reference":[{"issue":"1","key":"5_CR1","doi-asserted-by":"crossref","first-page":"23","DOI":"10.1080\/15391523.2007.10782494","volume":"40","author":"B Gros","year":"2007","unstructured":"Gros, B.: Digital games in education: the design of games-based learning environments. J. Res. Technol. Educ. 40(1), 23\u201338 (2007)","journal-title":"J. Res. Technol. Educ."},{"issue":"2","key":"5_CR2","doi-asserted-by":"crossref","first-page":"177","DOI":"10.1177\/1555412009354727","volume":"5","author":"D Charsky","year":"2010","unstructured":"Charsky, D.: From edutainment to serious games: a change in the use of game characteristics. Games Cult. 5(2), 177\u2013198 (2010)","journal-title":"Games Cult."},{"issue":"4","key":"5_CR3","first-page":"57","volume":"2","author":"A Hern\u00e1ndez-Sabat\u00e9","year":"2015","unstructured":"Hern\u00e1ndez-Sabat\u00e9, A., Joanpere, M., Gorgori\u00f3, N., Albarrac\u00edn, L.: Mathematics learning opportunities when playing a tower defense game. Int. J. Ser. Games 2(4), 57\u201371 (2015)","journal-title":"Int. J. Ser. Games"},{"issue":"2","key":"5_CR4","doi-asserted-by":"crossref","first-page":"67","DOI":"10.1007\/BF02504866","volume":"53","author":"MD Dickey","year":"2005","unstructured":"Dickey, M.D.: Engaging by design: how engagement strategies in popular computer and video games can inform instructional design. Educ. Technol. Res. Dev. 53(2), 67\u201383 (2005)","journal-title":"Educ. Technol. Res. Dev."},{"issue":"2","key":"5_CR5","doi-asserted-by":"crossref","first-page":"661","DOI":"10.1016\/j.compedu.2012.03.004","volume":"59","author":"TM Connolly","year":"2012","unstructured":"Connolly, T.M., Boyle, E.A., MacArthur, E., Hainey, T., Boyle, J.M.: A systematic literature review of empirical evidence on computer games and serious games. Comput. Educ. 59(2), 661\u2013686 (2012)","journal-title":"Comput. Educ."},{"key":"5_CR6","doi-asserted-by":"crossref","unstructured":"Bellotti, F., Berta, R., De Gloria, A., Zappi, V.: Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds. In: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, pp. 77\u201384. ACM (2008)","DOI":"10.1145\/1413634.1413653"},{"issue":"1","key":"5_CR7","doi-asserted-by":"crossref","first-page":"71","DOI":"10.1016\/S0360-1315(02)00099-4","volume":"40","author":"R Rosas","year":"2003","unstructured":"Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., Flores, P., Grau, V., Lagos, F., L\u00f3pez, X., L\u00f3pez, V., et al.: Beyond nintendo: design and assessment of educational video games for first and second grade students. Comput. Educ. 40(1), 71\u201394 (2003)","journal-title":"Comput. Educ."},{"issue":"4","key":"5_CR8","doi-asserted-by":"crossref","first-page":"1609","DOI":"10.1016\/j.compedu.2008.03.003","volume":"51","author":"F Ke","year":"2008","unstructured":"Ke, F.: A case study of computer gaming for math: engaged learning from gameplay? Comput. Educ. 51(4), 1609\u20131620 (2008)","journal-title":"Comput. Educ."},{"key":"5_CR9","doi-asserted-by":"crossref","unstructured":"Clark, D.B., Mart\u00ednez-Garza, M.: Prediction and explanation as design mechanics in conceptually integrated digital games to help players articulate the tacit understandings they build through game play. In: Games, learning, and society: Learning and meaning in the digital age. Cambridge University Press (2012)","DOI":"10.1017\/CBO9781139031127.023"},{"issue":"4","key":"5_CR10","first-page":"37","volume":"2","author":"K Kiili","year":"2015","unstructured":"Kiili, K., Devlin, K., Perttula, T., Tuomi, P., Lindstedt, A.: Using video games to combine learning and assessment in mathematics education. Int. J. Ser. Games 2(4), 37\u201355 (2015)","journal-title":"Int. J. Ser. Games"},{"issue":"4","key":"5_CR11","first-page":"1","volume":"2","author":"H Pope","year":"2015","unstructured":"Pope, H., Mangram, C.: Wuzzit trouble: the influence of a digital math game on student number sense. Int. J. Ser. Games 2(4), 1\u201318 (2015)","journal-title":"Int. J. Ser. Games"},{"issue":"1","key":"5_CR12","doi-asserted-by":"crossref","first-page":"261","DOI":"10.1007\/s10339-012-0499-z","volume":"13","author":"ML Mele","year":"2012","unstructured":"Mele, M.L., Federici, S.: Gaze and eye-tracking solutions for psychological research. Cogn. Process. 13(1), 261\u2013265 (2012)","journal-title":"Cogn. Process."},{"issue":"9","key":"5_CR13","doi-asserted-by":"crossref","first-page":"3803","DOI":"10.1016\/j.eswa.2012.12.095","volume":"40","author":"RN Khushaba","year":"2013","unstructured":"Khushaba, R.N., Wise, C., Kodagoda, S., Louviere, J., Kahn, B.E., Townsend, C.: Consumer neuroscience: assessing the brain response to marketing stimuli using electroencephalogram (EEG) and eye tracking. Expert Syst. Appl. 40(9), 3803\u20133812 (2013)","journal-title":"Expert Syst. Appl."},{"key":"5_CR14","doi-asserted-by":"crossref","unstructured":"Ekman, I.M., Poikola, A.W., M\u00e4k\u00e4r\u00e4inen, M.K.: Invisible eni: using gaze and pupil size to control a game. In: CHI 2008 Extended Abstracts on Human Factors in Computing Systems, pp. 3135\u20133140. ACM (2008)","DOI":"10.1145\/1358628.1358820"},{"key":"5_CR15","doi-asserted-by":"crossref","unstructured":"Yan, S., El-Nasr, M.S.: Visual attention in 3d video games. In: Proceedings of the 2006 Symposium on Eye Tracking Research and Applications, pp. 42\u201342. ACM (2006)","DOI":"10.1145\/1117309.1117327"},{"key":"5_CR16","doi-asserted-by":"crossref","unstructured":"Frutos-Pascual, M., Garc\u00eda-Zapirain, B., Mehdi, Q.H.: Where do they look at? Analysis of gaze interaction in children while playing a puzzle game. In: 2015 IEEE Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), pp. 103\u2013106 (2015)","DOI":"10.1109\/CGames.2015.7272954"},{"key":"5_CR17","unstructured":"Kinzer, C.K., Turkay, S., Hoffman, D.L., Gunbas, N., Chantes, P., Chaiwinij, A., Dvorkin, T.: Examining the effects of text and images on story comprehension: an eye-tracking study of reading in a video game and comic book. In: Literacy Research Association Yearbook, vol. 61, pp. 259\u2013275 (2012)"},{"issue":"2","key":"5_CR18","first-page":"51","volume":"1","author":"K Kiili","year":"2014","unstructured":"Kiili, K., Ketamo, H., Kickmeier-Rust, M.D.: Eye tracking in game-based learning research and game design. Int. J. Ser. Games 1(2), 51\u201365 (2014)","journal-title":"Int. J. Ser. Games"},{"key":"5_CR19","unstructured":"Vector Tower Defense 2. http:\/\/www.arcadeboss.com\/game-1823-9-vector-td-2.html . Accessed 25 July 2016"},{"key":"5_CR20","unstructured":"SMI Vision. http:\/\/www.smivision.com\/en\/gaze-and-eye-tracking-systems\/products\/red250-red-500.html . Accessed 25 July 2016"}],"container-title":["Lecture Notes in Computer Science","Games and Learning Alliance"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-50182-6_5","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,6,25]],"date-time":"2017-06-25T00:08:37Z","timestamp":1498349317000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-50182-6_5"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016]]},"ISBN":["9783319501819","9783319501826"],"references-count":20,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-50182-6_5","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2016]]}}}