{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,7]],"date-time":"2026-07-07T03:40:00Z","timestamp":1783395600159,"version":"3.54.6"},"publisher-location":"Cham","reference-count":45,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783319585352","type":"print"},{"value":"9783319585369","type":"electronic"}],"license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1007\/978-3-319-58536-9_23","type":"book-chapter","created":{"date-parts":[[2017,5,13]],"date-time":"2017-05-13T15:42:24Z","timestamp":1494690144000},"page":"280-295","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":12,"title":["A Mature Kind of Fun? Exploring Silver Gamers\u2019 Motivation to Play Casual Games \u2013 Results from a Large-Scale Online Survey"],"prefix":"10.1007","author":[{"given":"Daniel","family":"Possler","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Christoph","family":"Klimmt","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Daniela","family":"Schl\u00fctz","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Jonas","family":"Walkenbach","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2017,5,14]]},"reference":[{"key":"23_CR1","volume-title":"A Casual Revolution: Reinventing Video Games and their Players","author":"J Juul","year":"2010","unstructured":"Juul, J.: A Casual Revolution: Reinventing Video Games and their Players. MIT Press, Cambridge (2010)"},{"issue":"2","key":"23_CR2","doi-asserted-by":"publisher","first-page":"205","DOI":"10.1080\/08838151.2013.787077","volume":"57","author":"AA Delwiche","year":"2013","unstructured":"Delwiche, A.A., Henderson, J.J.: The players they are a-changin\u2019: the rise of older MMO gamers. J. Broadcast. Electron. Media 57(2), 205\u2013223 (2013). doi:10.1080\/08838151.2013.787077","journal-title":"J. Broadcast. Electron. Media"},{"issue":"4","key":"23_CR3","doi-asserted-by":"publisher","first-page":"345","DOI":"10.2224\/sbp.1997.25.4.345","volume":"25","author":"J Goldstein","year":"1997","unstructured":"Goldstein, J., Cajko, L., Oosterbroek, M., Michielsen, M., van Houten, O., Salverda, F.: Video games and the elderly. Soc. Behav. Pers. 25(4), 345\u2013352 (1997). doi:10.2224\/sbp.1997.25.4.345","journal-title":"Soc. Behav. Pers."},{"key":"23_CR4","unstructured":"Entertainment Software Association: Essential facts about the computer and video game industry (2016). http:\/\/essentialfacts.theesa.com\/Essential-Facts-2016.pdf"},{"issue":"2","key":"23_CR5","doi-asserted-by":"publisher","first-page":"344","DOI":"10.1007\/s11031-006-9051-8","volume":"30","author":"RM Ryan","year":"2006","unstructured":"Ryan, R.M., Rigby, C.S., Przybylski, A.: The motivational pull of video games: a self-determination theory approach. Motiv. Emot. 30(2), 344\u2013360 (2006). doi:10.1007\/s11031-006-9051-8","journal-title":"Motiv. Emot."},{"issue":"6","key":"23_CR6","doi-asserted-by":"publisher","first-page":"772","DOI":"10.1089\/cpb.2006.9.772","volume":"9","author":"N Yee","year":"2006","unstructured":"Yee, N.: Motivations for play in online games. CyberPsychol. Behav. 9(6), 772\u2013775 (2006). doi:10.1089\/cpb.2006.9.772","journal-title":"CyberPsychol. Behav."},{"key":"23_CR7","first-page":"213","volume-title":"Playing Video Games: Motives, Responses, and Consequences","author":"JL Sherry","year":"2006","unstructured":"Sherry, J.L., Lucas, K., Greenberg, B.S., Lachlan, K.: Video game uses and gratifications as predictors of use and game preference. In: Vorderer, P., Bryant, J. (eds.) Playing Video Games: Motives, Responses, and Consequences, pp. 213\u2013224. Lawrence Erlbaum Associates, Mahwah (2006)"},{"issue":"4","key":"23_CR8","doi-asserted-by":"publisher","first-page":"910","DOI":"10.1111\/j.1083-6101.2006.00301.x","volume":"11","author":"T Hartmann","year":"2006","unstructured":"Hartmann, T., Klimmt, C.: Gender and computer games: exploring females\u2019 dislikes. J. Comp. Mediat. Comm. 11(4), 910\u2013931 (2006). doi:10.1111\/j.1083-6101.2006.00301.x","journal-title":"J. Comp. Mediat. Comm."},{"issue":"5","key":"23_CR9","doi-asserted-by":"publisher","first-page":"499","DOI":"10.1177\/0093650204267930","volume":"31","author":"K Lucas","year":"2004","unstructured":"Lucas, K., Sherry, J.L.: Sex differences in video game play: a communication-based explanation. Commun. Res. 31(5), 499\u2013523 (2004). doi:10.1177\/0093650204267930","journal-title":"Commun. Res."},{"issue":"1\u20132","key":"23_CR10","doi-asserted-by":"publisher","first-page":"130","DOI":"10.1177\/1555412015602819","volume":"11","author":"S Osmanovic","year":"2015","unstructured":"Osmanovic, S., Pecchioni, L.: Beyond entertainment: motivations and outcomes of video game playing by older adults and their younger family members. Games Cult. 11(1\u20132), 130\u2013149 (2015). doi:10.1177\/1555412015602819","journal-title":"Games Cult."},{"issue":"2","key":"23_CR11","doi-asserted-by":"publisher","first-page":"155","DOI":"10.1177\/1555412010364978","volume":"6","author":"B de Schutter","year":"2011","unstructured":"de Schutter, B.: Never too old to play: the appeal of digital games to an older audience. Games Cult. 6(2), 155\u2013170 (2011). doi:10.1177\/1555412010364978","journal-title":"Games Cult."},{"issue":"4","key":"23_CR12","doi-asserted-by":"publisher","first-page":"247","DOI":"10.4017\/gt.2009.08.04.003.00","volume":"8","author":"HH Nap","year":"2009","unstructured":"Nap, H.H., Kort, Y.D., IJsselsteijn, W.A.: Senior gamers: preferences, motivations and needs. Gerontechnology 8(4), 247\u2013262 (2009). doi:10.4017\/gt.2009.08.04.003.00","journal-title":"Gerontechnology"},{"issue":"2","key":"23_CR13","doi-asserted-by":"publisher","first-page":"115","DOI":"10.1089\/g4h.2011.0024","volume":"1","author":"U Diaz-Orueta","year":"2012","unstructured":"Diaz-Orueta, U., Facal, D., Nap, H.H., Ranga, M.-M.: What is the key for older people to show interest in playing digital learning games? initial qualitative findings from the LEAGE project on a multicultural european sample. Games Health J. 1(2), 115\u2013123 (2012). doi:10.1089\/g4h.2011.0024","journal-title":"Games Health J."},{"key":"23_CR14","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"330","DOI":"10.1007\/978-3-319-39949-2_32","volume-title":"Human Aspects of IT for the Aged Population: Healthy and Active Aging","author":"E Loos","year":"2016","unstructured":"Loos, E., Zonneveld, A.: Silver gaming: serious fun for seniors? In: Zhou, J., Salvendy, G. (eds.) ITAP 2016. LNCS, vol. 9755, pp. 330\u2013341. Springer, Cham (2016). doi:10.1007\/978-3-319-39949-2_32"},{"key":"23_CR15","first-page":"115","volume-title":"Playing Video Games: Motives, Responses, and Consequences","author":"T Hartmann","year":"2006","unstructured":"Hartmann, T., Klimmt, C.: The influence of personality factors on computer game choice. In: Vorderer, P., Bryant, J. (eds.) Playing Video Games: Motives, Responses, and Consequences, pp. 115\u2013131. Lawrence Erlbaum Associates, Mahwah (2006)"},{"issue":"4","key":"23_CR16","doi-asserted-by":"publisher","first-page":"758","DOI":"10.1111\/j.1460-2466.2010.01513.x","volume":"60","author":"R Tamborini","year":"2010","unstructured":"Tamborini, R., Bowman, N.D., Eden, A., Grizzard, M., Organ, A.: Defining media enjoyment as the satisfaction of intrinsic needs. J. Commun. 60(4), 758\u2013777 (2010). doi:10.1111\/j.1460-2466.2010.01513.x","journal-title":"J. Commun."},{"key":"23_CR17","unstructured":"Klimmt, C.: Dimensions and determinants of the enjoyment of playing digital games: a three-level model. In: Copier, M., Raessens, J. (eds.) Level up. Digital Games Research Conference, 4\u20136 November, 2003, Utrecht University, pp. 246\u2013257. Faculty of Arts, Utrecht University, Utrecht (2003)"},{"issue":"1\u20132","key":"23_CR18","doi-asserted-by":"publisher","first-page":"33","DOI":"10.1016\/0304-422X(94)00020-7","volume":"23","author":"D Zillmann","year":"1995","unstructured":"Zillmann, D.: Mechanisms of emotional involvement with drama. Poetics 23(1\u20132), 33\u201351 (1995). doi:10.1016\/0304-422X(94)00020-7","journal-title":"Poetics"},{"issue":"4","key":"23_CR19","doi-asserted-by":"publisher","first-page":"351","DOI":"10.1111\/j.1468-2885.2009.01347.x","volume":"19","author":"C Klimmt","year":"2009","unstructured":"Klimmt, C., Hefner, D., Vorderer, P.: The video game experience as \u201cTrue\u201d identification: a theory of enjoyable alterations of players\u2019 self-perception. Commun. Theor. 19(4), 351\u2013373 (2009). doi:10.1111\/j.1468-2885.2009.01347.x","journal-title":"Commun. Theor."},{"key":"23_CR20","volume-title":"Playing Video Games. Motives, Responses, and Consequences","year":"2006","unstructured":"Vorderer, P., Bryant, J. (eds.): Playing Video Games. Motives, Responses, and Consequences. Lawrence Erlbaum Associates, Mahwah (2006)"},{"key":"23_CR21","volume-title":"Communication and Aging","author":"JF Nussbaum","year":"2011","unstructured":"Nussbaum, J.F., Pecchioni, L., Robinson, J.D., Thompson, T.L.: Communication and Aging, 2nd edn. Routledge, New York (2011)","edition":"2"},{"issue":"4","key":"23_CR22","doi-asserted-by":"publisher","first-page":"588","DOI":"10.1111\/j.1460-2466.2012.01657.x","volume":"62","author":"A Bartsch","year":"2012","unstructured":"Bartsch, A.: As time goes by: what changes and what remains the same in entertainment experience over the life span? J. Commun. 62(4), 588\u2013608 (2012). doi:10.1111\/j.1460-2466.2012.01657.x","journal-title":"J. Commun."},{"issue":"5","key":"23_CR23","doi-asserted-by":"publisher","first-page":"151","DOI":"10.1111\/1467-8721.ep11512261","volume":"4","author":"LL Carstensen","year":"1995","unstructured":"Carstensen, L.L.: Evidence for a life-span theory of socioemotional selectivity. Curr. Dir. Psychol. Sci. 4(5), 151\u2013156 (1995). doi:10.1111\/1467-8721.ep11512261","journal-title":"Curr. Dir. Psychol. Sci."},{"issue":"2","key":"23_CR24","doi-asserted-by":"publisher","first-page":"103","DOI":"10.1023\/A:1024569803230","volume":"27","author":"LL Carstensen","year":"2003","unstructured":"Carstensen, L.L., Fung, H.H., Charles, S.T.: Socioemotional selectivity theory and the regulation of emotion in the second half of life. Motiv. Emot. 27(2), 103\u2013123 (2003). doi:10.1023\/A:1024569803230","journal-title":"Motiv. Emot."},{"key":"23_CR25","first-page":"107","volume-title":"ICEC Conference Proceedings 2003: Essays on the Future of Interactive Entertainment","author":"P Vorderer","year":"2006","unstructured":"Vorderer, P., Hartmann, T., Klimmt, C.: Explaining the enjoyment of playing video games: The role of competition. In: Marinelli, D. (ed.) ICEC Conference Proceedings 2003: Essays on the Future of Interactive Entertainment, pp. 107\u2013120. Carnegie Mellon University Press, Pittsburgh (2006)"},{"issue":"4","key":"23_CR26","doi-asserted-by":"publisher","first-page":"488","DOI":"10.1080\/15213260802492026","volume":"11","author":"M-L Mares","year":"2008","unstructured":"Mares, M.-L., Oliver, M.B., Cantor, J.: Age differences in adults\u2019 emotional motivations for exposure to films. Media Psychol. 11(4), 488\u2013511 (2008). doi:10.1080\/15213260802492026","journal-title":"Media Psychol."},{"issue":"1","key":"23_CR27","doi-asserted-by":"publisher","first-page":"61","DOI":"10.1111\/jcom.12074","volume":"64","author":"M Hofer","year":"2014","unstructured":"Hofer, M., Allemand, M., Martin, M.: Age differences in nonhedonic entertainment experiences. J. Commun. 64(1), 61\u201381 (2014). doi:10.1111\/jcom.12074","journal-title":"J. Commun."},{"issue":"1","key":"23_CR28","doi-asserted-by":"publisher","first-page":"133","DOI":"10.1089\/cpb.2006.9981","volume":"10","author":"J Jansz","year":"2007","unstructured":"Jansz, J., Tanis, M.: Appeal of playing online first person shooter games. CyberPsychol. Behav. 10(1), 133\u2013136 (2007). doi:10.1089\/cpb.2006.9981","journal-title":"CyberPsychol. Behav."},{"issue":"1","key":"23_CR29","doi-asserted-by":"publisher","first-page":"123","DOI":"10.1080\/08838159909364479","volume":"43","author":"J Harwood","year":"1999","unstructured":"Harwood, J.: Age identification, social identity gratifications, and television viewing. J. Broadcast. Electron. Media 43(1), 123\u2013136 (1999). doi:10.1080\/08838159909364479","journal-title":"J. Broadcast. Electron. Media"},{"issue":"3","key":"23_CR30","doi-asserted-by":"publisher","first-page":"372","DOI":"10.1111\/j.1468-2958.2010.01380.x","volume":"36","author":"M-L Mares","year":"2010","unstructured":"Mares, M.-L., Sun, Y.: The multiple meanings of age for television content preferences. Hum. Commun. Res. 36(3), 372\u2013396 (2010). doi:10.1111\/j.1468-2958.2010.01380.x","journal-title":"Hum. Commun. Res."},{"issue":"3","key":"23_CR31","doi-asserted-by":"publisher","first-page":"219","DOI":"10.1111\/j.1468-2885.2005.tb00334.x","volume":"15","author":"J Jansz","year":"2005","unstructured":"Jansz, J.: The emotional appeal of violent video games for adolescent males. Commun. Theor. 15(3), 219\u2013241 (2005). doi:10.1111\/j.1468-2885.2005.tb00334.x","journal-title":"Commun. Theor."},{"key":"23_CR32","doi-asserted-by":"publisher","first-page":"293","DOI":"10.1016\/j.chb.2014.11.020","volume":"44","author":"M Scharkow","year":"2015","unstructured":"Scharkow, M., Festl, R., Vogelgesang, J., Quandt, T.: Beyond the \u201ccore-gamer\u201d: genre preferences and gratifications in computer games. Comput. Hum. Behav. 44, 293\u2013298 (2015). doi:10.1016\/j.chb.2014.11.020","journal-title":"Comput. Hum. Behav."},{"key":"23_CR33","unstructured":"Entertainment Software Association: Essential Facts about the computer and video game industry (2014). http:\/\/www.theesa.com\/wp-content\/uploads\/2014\/10\/ESA_EF_2014.pdf"},{"issue":"2","key":"23_CR34","doi-asserted-by":"publisher","first-page":"119","DOI":"10.1016\/j.erap.2003.12.004","volume":"54","author":"F van de Vijver","year":"2004","unstructured":"van de Vijver, F., Tanzer, N.K.: Bias and equivalence in cross-cultural assessment: an overview. Revue Europ\u00e9enne de Psychologie Appliqu\u00e9e\/Euro. Rev. Appl. Psychol. 54(2), 119\u2013135 (2004). doi:10.1016\/j.erap.2003.12.004","journal-title":"Revue Europ\u00e9enne de Psychologie Appliqu\u00e9e\/Euro. Rev. Appl. Psychol."},{"key":"23_CR35","doi-asserted-by":"publisher","unstructured":"Kultima, A.: Casual game design values. In: Lugmayr, A., Franssila, H., Sotamaa, O., N\u00e4r\u00e4nen, P., Vanhala, J. (eds.) The 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era, Tampere, Finland, p. 58. doi:10.1145\/1621841.1621854","DOI":"10.1145\/1621841.1621854"},{"key":"23_CR36","first-page":"73","volume-title":"Games as Services","author":"O Sotamaa","year":"2010","unstructured":"Sotamaa, O.: Achievement unlocked: rethinking gaming capital. In: Sotamaa, O., Karppi, T. (eds.) Games as Services, pp. 73\u201381. University of Tampere, Tampere (2010)"},{"issue":"1","key":"23_CR37","doi-asserted-by":"publisher","first-page":"100","DOI":"10.1111\/j.1460-2466.2001.tb02874.x","volume":"51","author":"B Henning","year":"2001","unstructured":"Henning, B., Vorderer, P.: Psychological escapism: predicting the amount of television viewing by need for cognition. J. Commun. 51(1), 100\u2013120 (2001). doi:10.1111\/j.1460-2466.2001.tb02874.x","journal-title":"J. Commun."},{"issue":"4","key":"23_CR38","doi-asserted-by":"publisher","first-page":"322","DOI":"10.1207\/S15327558IJBM0904_03","volume":"9","author":"NWH Jansen","year":"2002","unstructured":"Jansen, N.W.H., Kant, I.J., van den Brandt, P.A.: Need for recovery in the working population: description and associations with fatigue and psychological distress. Int. J. Behav. Med. 9(4), 322\u2013340 (2002)","journal-title":"Int. J. Behav. Med."},{"issue":"3","key":"23_CR39","doi-asserted-by":"publisher","first-page":"126","DOI":"10.1027\/1864-1105.21.3.126","volume":"21","author":"L Reinecke","year":"2009","unstructured":"Reinecke, L.: Games and recovery: the use of video and computer games to recuperate from stress and strain. J. Media Psychol. 21(3), 126\u2013142 (2009). doi:10.1027\/1864-1105.21.3.126","journal-title":"J. Media Psychol."},{"issue":"1","key":"23_CR40","doi-asserted-by":"publisher","first-page":"3","DOI":"10.1027\/1864-1105.20.1.3","volume":"20","author":"L Reinecke","year":"2008","unstructured":"Reinecke, L., Trepte, S.: In a working mood? J. Media Psychol. 20(1), 3\u201314 (2008). doi:10.1027\/1864-1105.20.1.3","journal-title":"J. Media Psychol."},{"issue":"2","key":"23_CR41","doi-asserted-by":"publisher","first-page":"267","DOI":"10.1037\/0012-1649.43.2.267","volume":"43","author":"PM Valkenburg","year":"2007","unstructured":"Valkenburg, P.M., Peter, J.: Preadolescents\u2019 and adolescents\u2019 online communication and their closeness to friends. Dev. Psychol. 43(2), 267\u2013277 (2007). doi:10.1037\/0012-1649.43.2.267","journal-title":"Dev. Psychol."},{"issue":"3","key":"23_CR42","doi-asserted-by":"publisher","first-page":"403","DOI":"10.1007\/s10964-012-9836-x","volume":"42","author":"C-C Yang","year":"2013","unstructured":"Yang, C.-C., Brown, B.B.: Motives for using Facebook, patterns of Facebook activities, and late adolescents\u2019 social adjustment to college. J. Youth Adolesc. 42(3), 403\u2013416 (2013). doi:10.1007\/s10964-012-9836-x","journal-title":"J. Youth Adolesc."},{"issue":"1","key":"23_CR43","doi-asserted-by":"publisher","first-page":"162","DOI":"10.1093\/geronb\/gbv068","volume":"72","author":"ME Stone","year":"2017","unstructured":"Stone, M.E., Lin, J., Dannefer, D., Kelley-Moore, J.A.: The continued eclipse of heterogeneity in gerontological research. J. Gerontol. B Psychol. Sci. Soc. Sci. 72(1), 162\u2013167 (2017). doi:10.1093\/geronb\/gbv068","journal-title":"J. Gerontol. B Psychol. Sci. Soc. Sci."},{"issue":"1","key":"23_CR44","doi-asserted-by":"publisher","first-page":"83","DOI":"10.1207\/s1532785xmep0601_4","volume":"6","author":"JL Sherry","year":"2004","unstructured":"Sherry, J.L.: Media effects theory and the nature\/nurture debate. a historical overview and directions for future research. Media Psychol. 6(1), 83\u2013109 (2004). doi:10.1207\/s1532785xmep0601_4","journal-title":"Media Psychol."},{"issue":"1","key":"23_CR45","first-page":"19","volume":"1","author":"R Bartle","year":"1996","unstructured":"Bartle, R.: Hearts, clubs, diamonds, spades: players who suit MUDs. J. MUD Res. 1(1), 19 (1996)","journal-title":"J. MUD Res."}],"container-title":["Lecture Notes in Computer Science","Human Aspects of IT for the Aged Population. Applications, Services and Contexts"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-58536-9_23","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,7,1]],"date-time":"2021-07-01T02:42:00Z","timestamp":1625107320000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-319-58536-9_23"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017]]},"ISBN":["9783319585352","9783319585369"],"references-count":45,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-58536-9_23","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2017]]},"assertion":[{"value":"14 May 2017","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ITAP","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human Aspects of IT for the Aged Population","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Vancouver","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Canada","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2017","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"9 July 2017","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"14 July 2017","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"3","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"itap2017","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"This content has been made available to all.","name":"free","label":"Free to read"}]}}