{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T19:11:25Z","timestamp":1743102685195,"version":"3.40.3"},"publisher-location":"Cham","reference-count":11,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319586366"},{"type":"electronic","value":"9783319586373"}],"license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1007\/978-3-319-58637-3_35","type":"book-chapter","created":{"date-parts":[[2017,5,13]],"date-time":"2017-05-13T15:23:44Z","timestamp":1494689024000},"page":"443-455","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Game Worlds and Creativity: The Challenges of Procedural Content Generation"],"prefix":"10.1007","author":[{"given":"Rafael","family":"Pereira de Araujo","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Virginia Tiradentes","family":"Souto","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2017,5,14]]},"reference":[{"key":"35_CR1","doi-asserted-by":"crossref","unstructured":"Brown, E., Cairns, P.: A grounded investigation of game immersion. In: CHI 2004, Vienna. ACM Press (2004)","DOI":"10.1145\/985921.986048"},{"key":"35_CR2","volume-title":"Flow: The Psychology of Optimal Experience","author":"M Csikszentmihalyi","year":"1990","unstructured":"Csikszentmihalyi, M.: Flow: The Psychology of Optimal Experience. Harper and Row, New York (1990)"},{"key":"35_CR3","unstructured":"De Yong, J.: Indie issues: the meaning of \u2018indie\u2019 games, and their incorporation into the \u2018mainstream\u2019 media. Master Thesis, Faculty of Humanities, Universiteit van Amsterdam (2013)"},{"key":"35_CR4","unstructured":"Hendrickx, M., et al.: Procedural content generation for games: a survey. ACM Trans. Multimedia Comput. Commun. Appl. (2011). ACM"},{"key":"35_CR5","unstructured":"Karonen, I.: Random\/procedural vs previously made level generation (2013). Gamedev StackExchange http:\/\/gamedev.stackexchange.com\/questions\/58306\/random-procedural-vs-previously-made-level-generation"},{"key":"35_CR6","unstructured":"Maciak, L.: Skyrim: radiant quest system (2011). Terminally Incoherent http:\/\/www.terminally-incoherent.com\/blog\/2011\/12\/16\/skyrim-radiant-quest-system\/"},{"key":"35_CR7","unstructured":"Murray, S.: Exploring the 18,446,744,073,709,551,616 planets of No Man\u2019s Sky (2014). Playstation blog https:\/\/blog.eu.playstation.com\/2014\/08\/26\/exploring-18446744073709551616-planets-mans-sky\/"},{"key":"35_CR8","volume-title":"Mapa do jogo: a diversidade cultural dos games","author":"L Santaella","year":"2009","unstructured":"Santaella, L., Feitoza, M.: Mapa do jogo: a diversidade cultural dos games. Cengage Learning, S\u00e3o Paulo (2009)"},{"key":"35_CR9","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-319-42716-4","volume-title":"Procedural Content Generation in Games","author":"N Shaker","year":"2016","unstructured":"Shaker, N., et al.: Procedural Content Generation in Games. Springer, Cham (2016)"},{"key":"35_CR10","unstructured":"Tach, D.: Why the Witcher 3 is 25 or 200 hours long (2015). Polygon http:\/\/www.polygon.com\/2015\/4\/14\/8406525\/witcher-3-length-how-long-wild-hunt"},{"key":"35_CR11","doi-asserted-by":"crossref","unstructured":"Yannakakis, G., Togelius, J.: Experience-driven procedural content generation (extended abstract). In: Proceedings of the Sixth International Conference on Affective Computing and Intelligent Interaction (ACII) (2015)","DOI":"10.1109\/ACII.2015.7344619"}],"container-title":["Lecture Notes in Computer Science","Design, User Experience, and Usability: Designing Pleasurable Experiences"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-58637-3_35","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,7,1]],"date-time":"2021-07-01T01:18:00Z","timestamp":1625102280000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-319-58637-3_35"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017]]},"ISBN":["9783319586366","9783319586373"],"references-count":11,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-58637-3_35","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2017]]},"assertion":[{"value":"14 May 2017","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"DUXU","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference of Design, User Experience, and Usability","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Vancouver","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Canada","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2017","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"9 July 2017","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"14 July 2017","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"6","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"duxu2017","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/2017.hci.international\/duxu","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"This content has been made available to all.","name":"free","label":"Free to read"}]}}