{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:40:58Z","timestamp":1750308058997,"version":"3.41.0"},"publisher-location":"Cham","reference-count":34,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319586366"},{"type":"electronic","value":"9783319586373"}],"license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1007\/978-3-319-58637-3_50","type":"book-chapter","created":{"date-parts":[[2017,5,13]],"date-time":"2017-05-13T15:23:44Z","timestamp":1494689024000},"page":"636-655","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":5,"title":["User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games"],"prefix":"10.1007","author":[{"given":"O\u011fuz Turan","family":"Buruk","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"O\u011fuzhan","family":"\u00d6zcan","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2017,5,14]]},"reference":[{"key":"50_CR1","unstructured":"Tanenbaum, J., Tanenbaum, K.: Envisioning the future of wearable play: conceptual models for props and costumes as game controllers. In: Proceedings of the 2015 International Conference on the Foundations of Digital Games - FDG 2015 (2015)"},{"key":"50_CR2","doi-asserted-by":"crossref","unstructured":"Tanenbaum, J., Tanenbaum, K., Isbister, K., Abe, K., Sullivan, A., Anzivino, L.: Costumes and wearables as game controllers. In: Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction - TEI 2015, pp. 477\u2013480 (2015)","DOI":"10.1145\/2677199.2683584"},{"key":"50_CR3","doi-asserted-by":"crossref","unstructured":"Isbister, K., Abe, K.: Costumes as game controllers: an exploration of wearables to suit social play. In: Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction - TEI 2015, pp. 691\u2013696 (2015)","DOI":"10.1145\/2677199.2688813"},{"key":"50_CR4","doi-asserted-by":"crossref","unstructured":"Bergstr\u00f6m, K., Bj\u00f6rk, S.: The case for computer-augmented games. Trans. Digital Games Res. Assoc. - ToDiGRA. 1 (2014)","DOI":"10.26503\/todigra.v1i3.32"},{"key":"50_CR5","doi-asserted-by":"crossref","unstructured":"Berkstr\u00f6m, K., Jonsson, S., Bj\u00f6rk, S.: Undercurrents a computer-based gameplay tool to support tabletop roleplaying. In: DiGRA 2010, p. 439 (2010)","DOI":"10.26503\/dl.v2010i1.507"},{"key":"50_CR6","unstructured":"Peitz, J., Eriksson, D., Bj\u00f6rk, S.: Augmented board games - enhancing board games with electronics. DiGRA 2005 (2005)"},{"key":"50_CR7","unstructured":"Magerkurth, C., Memisoglu, M., Engelke, T., Streitz, N.: Towards the next generation of tabletop gaming experiences. In: Proceedings of Graphics Interface 2004 - GI 2004, pp. 73\u201380 (2004)"},{"key":"50_CR8","doi-asserted-by":"crossref","unstructured":"Mandryk, R.L., Maranan, D.S., Science, C., Inkpen, K.M.: False prophets: exploring hybrid board\/video games. In: Extended Abstracts on Human Factors in Computing Systems - CHI EA 2002, pp. 640\u2013641 (2002)","DOI":"10.1145\/506443.506523"},{"key":"50_CR9","doi-asserted-by":"crossref","unstructured":"Antifakos, S., Schiele, B.: Bridging the gap between virtual and physical games using wearable sensors. In: Proceedings of the 6th International Symposium on Wearable Computers - ISWC 2002, pp. 139\u2013140 (2002)","DOI":"10.1109\/ISWC.2002.1167233"},{"key":"50_CR10","doi-asserted-by":"crossref","unstructured":"Cheok, A.D., Fong, S.W., Goh, K.H., Yang, X., Liu, W.: Human Pacman: a mobile entertainment system with ubiquitous computing and tangible interaction over a wide outdoor area. In: Proceedings of the 2nd Workshop on Network and System Support for Games - NETGAMES 2003, vol. 8, pp. 209\u2013224 (2003)","DOI":"10.1145\/963900.963911"},{"key":"50_CR11","doi-asserted-by":"publisher","first-page":"381","DOI":"10.1007\/s10015-010-0864-x","volume":"15","author":"L Pagliarini","year":"2011","unstructured":"Pagliarini, L., Lund, H.H.: Wearing the playware. Artif. Life Robot. 15, 381\u2013384 (2011)","journal-title":"Artif. Life Robot."},{"key":"50_CR12","doi-asserted-by":"crossref","unstructured":"Martins, T., Rom\u00e3o, T., Sommerer, C., Mignonneau, L., Correia, N., Torre, Q.: Towards an interface for untethered ubiquitous gaming. In: Proceedings of the 2008 Advances in Computer Entertainment Technology - ACE 2008, pp. 26\u201333 (2008)","DOI":"10.1145\/1501750.1501757"},{"key":"50_CR13","doi-asserted-by":"crossref","unstructured":"Waern, A., Montola, M., Stenros, J.: The three-sixty illusion: designing for immersion in pervasive games. In: Proceedings of the 2009 CHI Conference on Human Factors in Computing Systems - CHI 2009, pp. 1549\u20131558 (2009)","DOI":"10.1145\/1518701.1518939"},{"key":"50_CR14","doi-asserted-by":"crossref","unstructured":"Abe, K., Isbister, K.: Hotaru: the lightning bug game. In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI 2016, pp. 277\u2013280 (2016)","DOI":"10.1145\/2851581.2889472"},{"key":"50_CR15","unstructured":"Lindley, C.A., Eladhari, M.: Narrative structure in transreality role-playing games: integrating story construction from live action, table top and computer-based role-playing games. In: DiGRA 2005, pp. 1\u20139 (2005)"},{"key":"50_CR16","doi-asserted-by":"crossref","unstructured":"Falk, J., Davenport, G.: Live role-playing games: implications for pervasive games. IFIP International Federation for Information Processing, pp. 127\u2013138 (2004)","DOI":"10.1007\/978-3-540-28643-1_17"},{"key":"50_CR17","doi-asserted-by":"crossref","unstructured":"Foster, D., Linehan, C., Schoonheyt, M., Lawson, S.W.: Cool and the gang. In: Extended Abstracts on Human Factors in Computing Systems - CHI EA 2013, p. 1479 (2013)","DOI":"10.1145\/2468356.2468620"},{"key":"50_CR18","doi-asserted-by":"crossref","unstructured":"Knudsen, S., Jakobsen, M.R., Hornb\u00e6k, K.: An exploratory study of how abundant display space may support data analysis. In: Proceedings of the 7th Nordic Conference on Human-Computer Interaction Making Sense Through Design - NordiCHI 2012, p. 558, New York, USA (2012)","DOI":"10.1145\/2399016.2399102"},{"key":"50_CR19","doi-asserted-by":"crossref","unstructured":"Lindberg, S.: Participatory design workshops with children with cancer: lessons learned. In: Proceedings of the 12th International Conference on Interaction Design and Children - IDC 2013, pp. 332\u2013335 (2013)","DOI":"10.1145\/2485760.2485840"},{"key":"50_CR20","doi-asserted-by":"crossref","unstructured":"Svanaes, D., Seland, G.: Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems. In: Proceedings of the 2004 SIGCHI Conference on Human Factors in Computing Systems - CHI 2004, pp. 479\u2013486 (2004)","DOI":"10.1145\/985692.985753"},{"key":"50_CR21","doi-asserted-by":"publisher","first-page":"91","DOI":"10.1109\/MPRV.2005.91","volume":"4","author":"J Zimmerman","year":"2005","unstructured":"Zimmerman, J.: Video sketches: exploring pervasive computing interaction designs. Pervasive Comput. 4, 91\u201394 (2005)","journal-title":"Pervasive Comput."},{"key":"50_CR22","unstructured":"Tuuli Mattelm\u00e4ki: Design Probes (2006)"},{"key":"50_CR23","doi-asserted-by":"crossref","unstructured":"Sengers, P., Gaver, B.: Staying open to interpretation: engaging multiple meanings in design and evaluation. In: Proceedings of the 6th Conference on Designing Interactive Systems - DIS 2006, pp. 99\u2013108 (2006)","DOI":"10.1145\/1142405.1142422"},{"key":"50_CR24","unstructured":"Bianchi-Berthouze, N., Whan, W., Patel, D.: Does body movement engage you more in digital game play? And why? In: Affective Computing and Intelligent Interaction - ACII 2007, pp. 31\u201332 (2007)"},{"key":"50_CR25","doi-asserted-by":"crossref","unstructured":"Isbister, K., Rao, R., Schwekendiek, U., Hayward, E., Lidasan, J.: Is more movement better? a controlled comparison of movement-based games. In: Proceedings of the 6th International Conference on Foundations of Digital Games - FDG 2011, pp. 331\u2013333 (2011)","DOI":"10.1145\/2159365.2159429"},{"key":"50_CR26","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/8429.001.0001","volume-title":"In-game: From Immersion to Incorporation","author":"G Calleja","year":"2011","unstructured":"Calleja, G.: In-game: From Immersion to Incorporation. MIT Press, Cambridge, Mass (2011)"},{"key":"50_CR27","doi-asserted-by":"crossref","unstructured":"Carter, M., Harrop, M., Gibbs, M.: The roll of the dice in Warhammer 40,000. Trans. Digital Games Res. Assoc. - ToDiGRA. 1 (2014)","DOI":"10.26503\/todigra.v1i3.20"},{"key":"50_CR28","doi-asserted-by":"crossref","unstructured":"Rogerson, M.J., Gibbs, M., Smith, W.: \u201cI love all the bits\u201d: the materiality of boardgames. In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI 2016, pp. 3956\u20133969 (2016)","DOI":"10.1145\/2858036.2858433"},{"key":"50_CR29","unstructured":"Magerkurth, C., Stenzel, R., Prante, T.: STARS \u2013 a ubiquitous computing platform for computer augmented tabletop games. In: Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing \u2013 UBICOMP 2003 (2003)"},{"key":"50_CR30","doi-asserted-by":"publisher","first-page":"58","DOI":"10.2752\/147597505778052639","volume":"3","author":"J Berzowska","year":"2005","unstructured":"Berzowska, J.: Electronic textiles: wearable computers, reactive fashion, and soft computation. Textile 3, 58\u201374 (2005)","journal-title":"Textile"},{"key":"50_CR31","doi-asserted-by":"publisher","first-page":"35","DOI":"10.1145\/1456202.1456211","volume":"16","author":"R Aipperspach","year":"2009","unstructured":"Aipperspach, R., Hooker, B., Woodruff, A.: The heterogeneous home. Interactions 16, 35\u201338 (2009)","journal-title":"Interactions"},{"key":"50_CR32","doi-asserted-by":"crossref","unstructured":"Helmes, J., Taylor, A.S., Cao, X., H\u00f6\u00f6k, K., Schmitt, P., Villar, N.: Rudiments 1, 2 & 3: design speculations on autonomy. In: Proceedings of the International Conference on Tangible, Embedded, and Embodied Interaction - TEI 2011, pp. 145\u2013152 (2011)","DOI":"10.1145\/1935701.1935730"},{"key":"50_CR33","doi-asserted-by":"publisher","first-page":"11","DOI":"10.1080\/14626268.2013.767276","volume":"24","author":"J Auger","year":"2013","unstructured":"Auger, J.: Speculative design: crafting the speculation. Digit. Creativity 24, 11\u201335 (2013)","journal-title":"Digit. Creativity"},{"key":"50_CR34","doi-asserted-by":"crossref","unstructured":"Buruk, O.T., \u00d6zcan, O.: WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices. In: Proceedings of the 20th International Academic Mindtrek Conference - MindTrek 2016 (2016)","DOI":"10.1145\/2994310.2994315"}],"container-title":["Lecture Notes in Computer Science","Design, User Experience, and Usability: Designing Pleasurable Experiences"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-58637-3_50","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T15:28:13Z","timestamp":1750260493000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-319-58637-3_50"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017]]},"ISBN":["9783319586366","9783319586373"],"references-count":34,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-58637-3_50","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2017]]},"assertion":[{"value":"14 May 2017","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"DUXU","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference of Design, User Experience, and Usability","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Vancouver","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Canada","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2017","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"9 July 2017","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"14 July 2017","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"6","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"duxu2017","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/2017.hci.international\/duxu","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"This content has been made available to all.","name":"free","label":"Free to read"}]}}