{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T13:41:52Z","timestamp":1743082912619,"version":"3.40.3"},"publisher-location":"Cham","reference-count":19,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319591469"},{"type":"electronic","value":"9783319591476"}],"license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1007\/978-3-319-59147-6_58","type":"book-chapter","created":{"date-parts":[[2017,5,17]],"date-time":"2017-05-17T01:04:08Z","timestamp":1494983048000},"page":"681-693","source":"Crossref","is-referenced-by-count":0,"title":["Optimising Humanness: Designing the Best Human-Like Bot for Unreal Tournament 2004"],"prefix":"10.1007","author":[{"given":"Antonio M.","family":"Mora","sequence":"first","affiliation":[]},{"given":"\u00c1lvaro","family":"Guti\u00e9rrez-Rodr\u00edguez","sequence":"additional","affiliation":[]},{"given":"Antonio J.","family":"Fern\u00e1ndez-Leiva","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2017,5,18]]},"reference":[{"issue":"236","key":"58_CR1","doi-asserted-by":"crossref","first-page":"433","DOI":"10.1093\/mind\/LIX.236.433","volume":"59","author":"AM Turing","year":"1950","unstructured":"Turing, A.M.: Computing machinery and intelligence. Mind 59(236), 433\u2013460 (1950)","journal-title":"Mind"},{"key":"58_CR2","unstructured":"Unreal tournament (2014). http:\/\/www.unrealtournament.com\/"},{"key":"58_CR3","doi-asserted-by":"crossref","unstructured":"Polceanu, M.: Mirrorbot: using human-inspired mirroring behavior to pass a turing test. In: 2013 IEEE Conference on Computational Intelligence in Games (CIG), pp. 1\u20138. IEEE (2013)","DOI":"10.1109\/CIG.2013.6633618"},{"key":"58_CR4","unstructured":"Jim\u00e9nez, J.L., Mora, A.M., Fern\u00e1ndez-Leiva, A.J.: Evolutionary interactive bot for the FPS unreal tournament 2004. In: Camacho, D., G\u00f3mez-Mart\u00edn, M.A., Gonz\u00e1lez-Calero, P.A. (eds.) Proceedings 2nd Congreso de la Sociedad Espa\u00f1ola para las Ciencias del Videojuego, Barcelona, Spain, 24 June 2015. CEUR Workshop Proceedings, vol. 1394, pp. 46\u201357. CEUR-WS.org (2015)"},{"key":"58_CR5","unstructured":"Polceanu, M., Mora, A.M., Jim\u00e9nez, J.L., Buche, C., Leiva, A.J.F.: The believability gene in virtual bots. In: Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, FLAIRS 2016, Key Largo, Florida, 16\u201318 May 2016, pp. 346\u2013349. AAAI Press (2016)"},{"issue":"1","key":"58_CR6","doi-asserted-by":"crossref","first-page":"6","DOI":"10.1145\/1111293.1111303","volume":"4","author":"D Livingstone","year":"2006","unstructured":"Livingstone, D.: Turing\u2019s test and believable AI in games. Comput. Entertainment 4(1), 6 (2006)","journal-title":"Comput. Entertainment"},{"key":"58_CR7","doi-asserted-by":"crossref","unstructured":"Soni, B., Hingston, P.: Bots trained to play like a human are more fun. In: IEEE International Joint Conference on Neural Networks, IJCNN 2008 (IEEE World Congress on Computational Intelligence), pp. 363\u2013369 (2008)","DOI":"10.1109\/IJCNN.2008.4633818"},{"issue":"4","key":"58_CR8","doi-asserted-by":"crossref","first-page":"317","DOI":"10.1109\/TCIAIG.2014.2339221","volume":"7","author":"G Yannakakis","year":"2015","unstructured":"Yannakakis, G., Togelius, J.: A panorama of artificial and computational intelligence in games. IEEE Trans. Comput. Intell. AI Games 7(4), 317\u2013335 (2015)","journal-title":"IEEE Trans. Comput. Intell. AI Games"},{"key":"58_CR9","doi-asserted-by":"crossref","unstructured":"Laird, J.E.: It knows what you\u2019re going to do: adding anticipation to a quakebot. In: AAAI 2000 Spring Symposium Series: Artificial Intelligence and Interactive Entertainment SS-00-02 (2000)","DOI":"10.1145\/375735.376343"},{"key":"58_CR10","doi-asserted-by":"crossref","unstructured":"Choi, D., K\u00f6nik, T., Nejati, N., Park, C., Langley, P.: A believable agent for first-person shooter games. In: Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, California, 6\u20138 June 2007, pp. 71\u201373. The AAAI Press, USA (2007)","DOI":"10.1609\/aiide.v3i1.18787"},{"key":"58_CR11","doi-asserted-by":"crossref","unstructured":"Priesterjahn, S., Kramer, O., Weimer, A., Goebels, A.: Evolution of human-competitive agents in modern computer games. In: IEEE World Congress on Computational Intelligence 2006 (WCCI 2006), pp. 777\u2013784 (2006)","DOI":"10.1109\/CEC.2006.1688390"},{"key":"58_CR12","doi-asserted-by":"crossref","unstructured":"Small, R., Bates-Congdon, C.: Agent Smith: towards an evolutionary rule-based agent for interactive dynamic games. In: IEEE Congress on Evolutionary Computation 2009 (CEC 2009), pp. 660\u2013666 (2009)","DOI":"10.1109\/CEC.2009.4983008"},{"key":"58_CR13","doi-asserted-by":"crossref","unstructured":"Schrum, J., Karpov, I., Miikkulainen, R.: Ut2: human-like behavior via neuroevolution of combat behavior and replay of human traces. In: 2011 IEEE Conference on Computational Intelligence and Games (CIG), pp. 329\u2013336 (2011)","DOI":"10.1109\/CIG.2011.6032024"},{"key":"58_CR14","doi-asserted-by":"crossref","unstructured":"Soni, B., Hingston, P.: Bots trained to play like a human are more fun. In: IEEE International Joint Conference on Neural Networks, IJCNN 2008, pp. 363\u2013369 (2008)","DOI":"10.1109\/IJCNN.2008.4633818"},{"issue":"1","key":"58_CR15","first-page":"21","volume":"6","author":"AM Mora","year":"2015","unstructured":"Mora, A.M., Aisa, F., Garc\u00eda-S\u00e1nchez, P., Castillo, P.\u00c1., Guerv\u00f3s, J.J.M.: Modelling a human-like bot in a first person shooter game. IJCICG 6(1), 21\u201337 (2015)","journal-title":"IJCICG"},{"key":"58_CR16","unstructured":"Pogamut - virtual characters made easy (2014). http:\/\/pogamut.cuni.cz\/main\/"},{"key":"58_CR17","doi-asserted-by":"crossref","first-page":"1275","DOI":"10.1109\/5.949485","volume":"9","author":"H Takagi","year":"2001","unstructured":"Takagi, H.: Interactive evolutionary computation: fusion of the capabilities of EC optimization and human evaluation. Proc. IEEE 9, 1275\u20131296 (2001)","journal-title":"Proc. IEEE"},{"key":"58_CR18","volume-title":"Genetic Algorithms in Search, Optimization and Machine Learning","author":"DE Goldberg","year":"1989","unstructured":"Goldberg, D.E.: Genetic Algorithms in Search, Optimization and Machine Learning. Addison Wesley, Redwood City (1989)"},{"issue":"5","key":"58_CR19","doi-asserted-by":"crossref","first-page":"1007","DOI":"10.1007\/s11390-012-1281-5","volume":"27","author":"AM Mora","year":"2012","unstructured":"Mora, A.M., Fern\u00e1ndez-Ares, A., Merelo, J.J., Garc\u00eda-S\u00e1nchez, P., Fernandes, C.M.: Effect of noisy fitness in real-time strategy games player behaviour optimisation using evolutionary algorithms. J. Comput. Sci. Technol. 27(5), 1007\u20131023 (2012)","journal-title":"J. Comput. Sci. Technol."}],"container-title":["Lecture Notes in Computer Science","Advances in Computational Intelligence"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-59147-6_58","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,8,23]],"date-time":"2023-08-23T16:06:53Z","timestamp":1692806813000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-59147-6_58"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017]]},"ISBN":["9783319591469","9783319591476"],"references-count":19,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-59147-6_58","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2017]]}}}