{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,11,13]],"date-time":"2026-11-13T20:28:53Z","timestamp":1794601733079,"version":"4.9.1"},"publisher-location":"Cham","reference-count":56,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783319600130","type":"print"},{"value":"9783319600130","type":"electronic"}],"license":[{"start":{"date-parts":[[2019,1,1]],"date-time":"2019-01-01T00:00:00Z","timestamp":1546300800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019]]},"DOI":"10.1007\/978-3-319-60013-0_39-2","type":"book-chapter","created":{"date-parts":[[2019,6,12]],"date-time":"2019-06-12T09:26:49Z","timestamp":1560331609000},"page":"1-9","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":10,"title":["Game-Based Learning"],"prefix":"10.1007","author":[{"given":"Eric","family":"Sanchez","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2019,5,27]]},"reference":[{"key":"39-2_CR1","volume-title":"Learning by doing. A comprehensive guide to simulation, computer games, and pedagogy in-learning and other educational experiences","author":"C Aldrich","year":"2005","unstructured":"Aldrich C (2005) Learning by doing. A comprehensive guide to simulation, computer games, and pedagogy in-learning and other educational experiences. Pfeiffer, San Francisco"},{"key":"39-2_CR2","first-page":"179","volume-title":"Foundations of argumentative text processing","author":"M Baker","year":"1999","unstructured":"Baker M (1999) Argumentation and constructive interaction. In: Coirier P, Andriessen J (eds) Foundations of argumentative text processing, vol 5. University of Amsterdam Press, Amsterdam, pp 179\u2013202"},{"key":"39-2_CR3","volume-title":"Theory of didactical situations in mathematics: didactique des math\u00e9matiques (Didactique des Math\u00e9matiques,, 1970\u20131990 \u2013 Guy Brousseau)","year":"1997","unstructured":"Balacheff N, Cooper M, Sutherland R (eds) (1997) Theory of didactical situations in mathematics: didactique des math\u00e9matiques (Didactique des Math\u00e9matiques,, 1970\u20131990 \u2013 Guy Brousseau). Kluwer Academic Publishers, Dordrecht"},{"key":"39-2_CR4","doi-asserted-by":"crossref","unstructured":"Bayliss J (2012) Teaching game AI through Minecraft mods. In: IEEE international games innovation conference, Rochester, pp 1\u20134","DOI":"10.1109\/IGIC.2012.6329841"},{"key":"39-2_CR5","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/5334.001.0001","volume-title":"Persuasive games. The expressive power of videogames","author":"I Bogost","year":"2007","unstructured":"Bogost I (2007) Persuasive games. The expressive power of videogames. MIT Press, Cambridge, MA"},{"key":"39-2_CR6","volume-title":"Jeu et \u00e9ducation","author":"G Broug\u00e8re","year":"2000","unstructured":"Broug\u00e8re G (2000) Jeu et \u00e9ducation. L'Harmattan, Paris"},{"key":"39-2_CR7","unstructured":"Bruckman A (1999) Can educational be fun? Paper presented at the game developers conference \u203299, San Jose"},{"issue":"3","key":"39-2_CR8","first-page":"323","volume":"16","author":"D Buckingham","year":"2007","unstructured":"Buckingham D, Burn A (2007) Game literacy in theory and practice. Journal of Educational Multimedia and Hypermedia 16(3):323\u2013349","journal-title":"Journal of Educational Multimedia and Hypermedia"},{"key":"39-2_CR9","doi-asserted-by":"publisher","first-page":"661","DOI":"10.1016\/j.compedu.2012.03.004","volume":"69","author":"MT Connolly","year":"2012","unstructured":"Connolly MT, Boyle AZ, MacAuthor E, Hainey T, Boyle MJ (2012) A systematic literature review of empirical evidence on computer games and serious games. Computers & Education 69:661\u2013686","journal-title":"Computers & Education"},{"issue":"6","key":"39-2_CR10","doi-asserted-by":"publisher","first-page":"898","DOI":"10.1177\/1046878110390784","volume":"41","author":"D Crookall","year":"2010","unstructured":"Crookall D (2010) Serious games, debriefing, and simulation\/gaming as a discipline. Simulation & Gaming 41(6):898\u2013920","journal-title":"Simulation & Gaming"},{"key":"39-2_CR11","volume-title":"Flow: the psychology of optimal experience","author":"M Csikszentmihalyi","year":"1990","unstructured":"Csikszentmihalyi M (1990) Flow: the psychology of optimal experience. Harper & Row, New York"},{"key":"39-2_CR56","unstructured":"Dewey J (1938) Experience and education (2006 ed.): Southern Illinois University Press"},{"issue":"2","key":"39-2_CR12","doi-asserted-by":"publisher","first-page":"67","DOI":"10.1007\/BF02504866","volume":"53","author":"M Dickey","year":"2005","unstructured":"Dickey M (2005) Engaging by design: how engagement strategies in popular computer and video games can inform instructional design. Educational Technology Research and Development 53(2):67\u201383","journal-title":"Educational Technology Research and Development"},{"issue":"3","key":"39-2_CR13","first-page":"184","volume":"1","author":"S Egenfeldt-Nielsen","year":"2006","unstructured":"Egenfeldt-Nielsen S (2006) Overview of research on the educational use of video games. Digital Kompetanse 1(3):184\u2013213","journal-title":"Digital Kompetanse"},{"key":"39-2_CR14","volume-title":"Educational potential of computer games","author":"S Egenfeldt-Nielsen","year":"2007","unstructured":"Egenfeldt-Nielsen S (2007) Educational potential of computer games. Continuum, New York"},{"key":"39-2_CR15","volume-title":"Serious games in education: a global perspective","year":"2011","unstructured":"Egenfeldt-Nielsen S, Meyer B, Holm S\u00f8rensen B (eds) (2011) Serious games in education: a global perspective. Aarhus University Press, Santa Barbara"},{"key":"39-2_CR16","doi-asserted-by":"publisher","first-page":"136","DOI":"10.1016\/j.compedu.2014.02.008","volume":"75","author":"M Filsecker","year":"2014","unstructured":"Filsecker M, Hickey D (2014) A multilevel analysis of the effects of external rewards on elementary students\u2019 motivation, engagement and learning in an educational game. Computers & Education 75:136\u2013148","journal-title":"Computers & Education"},{"key":"39-2_CR17","volume-title":"L\u2019\u00e9ducation du travail","author":"C Freinet","year":"1946","unstructured":"Freinet C (1946) L\u2019\u00e9ducation du travail, 4th edn. Delachaux & Niestl\u00e9, Neuch\u00e2tel\/Paris","edition":"4"},{"issue":"4","key":"39-2_CR18","doi-asserted-by":"publisher","first-page":"441","DOI":"10.1177\/1046878102238607","volume":"33","author":"R Garris","year":"2002","unstructured":"Garris R, Ahlers R, Driskell JE (2002) Games, motivation, and learning: a research and practice model. Simulation & Gaming 33(4):441\u2013467","journal-title":"Simulation & Gaming"},{"key":"39-2_CR19","doi-asserted-by":"publisher","DOI":"10.1145\/950566.950595","volume-title":"What video games have to teach us about learning and literacy","author":"J Gee","year":"2003","unstructured":"Gee J (2003) What video games have to teach us about learning and literacy. Palgrave Macmillan, New York"},{"issue":"1","key":"39-2_CR20","first-page":"3","volume":"6","author":"J Gee","year":"2010","unstructured":"Gee J, Shaffer D (2010) Looking where the light is bad; Video games and the future of assessment. Edge 6(1):3\u201319","journal-title":"Edge"},{"key":"39-2_CR21","unstructured":"Habgood J (2007) The effective integration of digital games and learning content. PhD thesis, University of Nottingham"},{"key":"39-2_CR22","volume-title":"Le jeu","author":"J Henriot","year":"1969","unstructured":"Henriot J (1969) Le jeu. Presses Universitaires de France, Paris"},{"key":"39-2_CR23","volume-title":"Sous couleur de jouer \u2013 la m\u00e9taphore ludique","author":"J Henriot","year":"1989","unstructured":"Henriot J (1989) Sous couleur de jouer \u2013 la m\u00e9taphore ludique. Jos\u00e9 Corti, Paris"},{"key":"39-2_CR24","volume-title":"Homo ludens: a study of the play element in culture","author":"J Huizinga","year":"1955","unstructured":"Huizinga J (1955) Homo ludens: a study of the play element in culture. Beacon Press, Boston"},{"issue":"4","key":"39-2_CR25","doi-asserted-by":"publisher","first-page":"740","DOI":"10.3102\/0034654315577210","volume":"85","author":"AIA Jabbar","year":"2015","unstructured":"Jabbar AIA, Felicia P (2015) Gameplay engagement and learning in game-based learning: a systematic review. Review of Educational Research 85(4):740\u2013779","journal-title":"Review of Educational Research"},{"key":"39-2_CR26","unstructured":"Jenkins H, Clinton K, Purushotma R, Robison AJ, Weigel M (2006) Confronting the challenges of participatory culture: media education for the 21st century. Retrieved from Chicago. http:\/\/www.newmedialiteracies.org\/files\/working\/NMLWhitePaper.pdf"},{"key":"39-2_CR27","doi-asserted-by":"publisher","first-page":"539","DOI":"10.1007\/s11423-008-9086-5","volume":"56","author":"F Ke","year":"2008","unstructured":"Ke F (2008) Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation. Education Technology Research & Development 56:539\u2013556","journal-title":"Education Technology Research & Development"},{"key":"39-2_CR28","unstructured":"Kirriemuir J, McFarlane CA (2004) Literature review in games and learning. Retrieved from Bristol: FuturLab"},{"key":"39-2_CR29","series-title":"GALA","doi-asserted-by":"publisher","first-page":"14","DOI":"10.1007\/978-3-319-71940-5_2","volume-title":"Games and learning alliance","author":"E Kuindersma","year":"2017","unstructured":"Kuindersma E, van der Pal J, van den Herik J, Plaat A (2017) Building a game to build competencies. In: Dias J, Santos P, Veltkamp R (eds) Games and learning alliance, GALA, vol 10653. Springer, Cham, pp 14\u201324"},{"key":"39-2_CR30","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9780511815355","volume-title":"Situated learning: legitimate peripheral participation","author":"J Lave","year":"1991","unstructured":"Lave J, Wenger E (1991) Situated learning: legitimate peripheral participation. Cambridge University Press, Cambridge, MA"},{"key":"39-2_CR31","unstructured":"Mitgutsch K (2007) Digital play-based learning; a philosophical-pedagogical perspective on learning anew based on games. Paper presented at the games in action, Gothenburg"},{"key":"39-2_CR32","first-page":"37","volume-title":"Learning in humans and machines: towards an interdisciplinary learning science","author":"S Ohlsson","year":"1995","unstructured":"Ohlsson S (1995) Learning to do and learning to understand: a lesson and a challenge for cognitive modeling. In: Reiman P, Spade H (eds) Learning in humans and machines: towards an interdisciplinary learning science. Elsevier Science, Oxford, UK, pp 37\u201362"},{"key":"39-2_CR33","volume-title":"Mindstorms","author":"S Papert","year":"1980","unstructured":"Papert S (1980) Mindstorms. Harvester Press, Brighton"},{"key":"39-2_CR34","volume-title":"La formation du symbole chez l\u2019enfant: imitation, jeu et r\u00eave, image et repr\u00e9sentation","author":"J Piaget","year":"1945","unstructured":"Piaget J (1945) La formation du symbole chez l\u2019enfant: imitation, jeu et r\u00eave, image et repr\u00e9sentation. Delachaux et Niestl\u00e9, Neuch\u00e2tel"},{"key":"39-2_CR35","unstructured":"Pivec M, Pivec P (2008) Games in school. Retrieved from http:\/\/insight.eun.org\/shared\/data\/pdf\/final_literature_review_(gis).pdf"},{"issue":"4","key":"39-2_CR36","doi-asserted-by":"publisher","first-page":"258","DOI":"10.1080\/00461520.2015.1122533","volume":"50","author":"J Plass","year":"2015","unstructured":"Plass J, Homer B, Kinzer C (2015) Foundations of game-based learning. Educational Psychologist 50(4):258\u2013283","journal-title":"Educational Psychologist"},{"issue":"5","key":"39-2_CR37","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1108\/10748120110424816","volume":"9","author":"M Prensky","year":"2001","unstructured":"Prensky M (2001) Digital natives, digital immigrants. On the Horizon 9(5):1","journal-title":"On the Horizon"},{"issue":"11","key":"39-2_CR38","doi-asserted-by":"publisher","first-page":"60","DOI":"10.1145\/1592761.1592779","volume":"52","author":"Mitchel Resnick","year":"2009","unstructured":"Resnick M, Maloney J, Monroy-Hern\u00e1ndez A, Rusk N, Eastmond E, Brennan K, Millner A, \u2026 Silverman B (2009) Scratch: programming for all. ACM 52, 11(52):60\u201367","journal-title":"Communications of the ACM"},{"key":"39-2_CR39","doi-asserted-by":"publisher","first-page":"237","DOI":"10.1016\/j.compedu.2013.10.008","volume":"71)","author":"M Ronimus","year":"2014","unstructured":"Ronimus M, Kujala J, Tolvanen A, Lyytinen H (2014) Children\u2019s engagement during digital game-based learning of reading: the effects of time, rewards, and challenge. Computers & Education 71):237\u2013246","journal-title":"Computers & Education"},{"key":"39-2_CR40","doi-asserted-by":"publisher","first-page":"68","DOI":"10.1037\/0003-066X.55.1.68","volume":"55","author":"RM Ryan","year":"2000","unstructured":"Ryan RM, Deci EL (2000) Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist 55:68\u201378","journal-title":"American Psychologist"},{"key":"39-2_CR41","volume-title":"Rules of play, game design fundamentals","author":"K Salen","year":"2004","unstructured":"Salen K, Zimmerman E (2004) Rules of play, game design fundamentals. MIT Press, Cambridge, MA"},{"key":"39-2_CR42","doi-asserted-by":"publisher","first-page":"161","DOI":"10.1007\/978-3-319-39298-1_9","volume-title":"Instructional techniques to facilitate learning and motivation of serious games","author":"E Sanchez","year":"2017","unstructured":"Sanchez E (2017) Competition and collaboration for game-based learning: a case study. In: Wouters P, van Oostendorp H (eds) Instructional techniques to facilitate learning and motivation of serious games. Springer, Heidelberg, pp 161\u2013184"},{"key":"39-2_CR43","first-page":"467","volume-title":"Lecture notes in computer science","author":"E Sanchez","year":"2017","unstructured":"Sanchez E, Mandran N (2017) Exploring competition and collaboration behaviors in game-based learning with playing analytics. In: Lavou\u00e9 \u00c9, Drachsler H, Verbert K, Broisin J, P\u00e9rez-Sanagust\u00edn M (eds) Lecture notes in computer science, vol 10474. Springer, Cham, pp 467\u2013472"},{"key":"39-2_CR44","unstructured":"Sanchez E, Lison C, Kramar N (2013) Digital play and epistemological belief changes: a case study about sustainable development. In: Constantinou C, Papadouris N, Hadjigeorgiou A (eds) Procceding of the ESERA 2013 conferncev, vol Scientific literacy and socio scientific issues, pp 63\u201369. Cyprus"},{"key":"39-2_CR45","doi-asserted-by":"publisher","first-page":"484","DOI":"10.1007\/978-3-319-45153-4_47","volume":"9891","author":"E Sanchez","year":"2016","unstructured":"Sanchez E, Piau-Toffolon C, Oubahssi L, Serna A, Marfisi-Schottman I, Loup G, George S (2016a) Toward a play management system for game-based learning. Lecture Notes in Computer Science series 9891:484\u2013489","journal-title":"Lecture Notes in Computer Science series"},{"issue":"2","key":"39-2_CR46","doi-asserted-by":"publisher","first-page":"497","DOI":"10.1007\/s10639-016-9489-6","volume":"20","author":"E Sanchez","year":"2016","unstructured":"Sanchez E, Young S, Jouneau-Sion C (2016b) Classcraft: from gamification to ludicization of classroom management. Education and Information Technologies 20(2):497\u2013513","journal-title":"Education and Information Technologies"},{"issue":"6","key":"39-2_CR47","doi-asserted-by":"publisher","first-page":"2805","DOI":"10.1007\/s10639-017-9624-z","volume":"22","author":"E Sanchez","year":"2017","unstructured":"Sanchez E, Monod-Ansaldi R, Vincent C, Safadi S (2017) A praxeological perspective for the design and implementation of a digital role-play game. Education and Information Technologies 22(6):2805\u20132824","journal-title":"Education and Information Technologies"},{"issue":"3","key":"39-2_CR48","doi-asserted-by":"publisher","first-page":"223","DOI":"10.1016\/j.compedu.2005.11.003","volume":"46","author":"D Shaffer","year":"2006","unstructured":"Shaffer D (2006) Epistemic frames for epistemic games. Computers and Education 46(3):223\u2013234","journal-title":"Computers and Education"},{"key":"39-2_CR49","volume-title":"How computer games help children learn","author":"D Shaffer","year":"2007","unstructured":"Shaffer D (2007) How computer games help children learn. Palgrave, New York"},{"key":"39-2_CR50","volume-title":"The ambiguity of play","author":"B Sutton-Smith","year":"1997","unstructured":"Sutton-Smith B (1997) The ambiguity of play. Harvard University Press, Cambridge, MA"},{"key":"39-2_CR51","doi-asserted-by":"crossref","unstructured":"ter Vrugte J, de Jong T, Vandercruysse S, Wouters P, van Oostendorp H, Elen J (2015) How competition and heterogeneous collaboration interact in prevocational game-based mathematics education. Computers & Education. Retrieved from http:\/\/www.sciencedirect.com\/science\/article\/pii\/S0360131515300300","DOI":"10.1016\/j.compedu.2015.08.010"},{"key":"39-2_CR52","doi-asserted-by":"publisher","first-page":"655","DOI":"10.1111\/j.1467-8535.2010.01067.x","volume":"42","author":"H Meij Van der","year":"2011","unstructured":"Van der Meij H, Albers E, Leemkuil H (2011) Learning from games: does collaboration help? British Journal of Educational Technology 42:655\u2013664","journal-title":"British Journal of Educational Technology"},{"issue":"1","key":"39-2_CR53","doi-asserted-by":"publisher","first-page":"127","DOI":"10.1016\/j.compedu.2010.08.013","volume":"56","author":"N Vos","year":"2011","unstructured":"Vos N, Van Der Meijden H, Denessen E (2011) Effects of constructing versus playing an educational game on learner motivation and deep learning strategy use. Computers & Education 56(1):127\u2013137","journal-title":"Computers & Education"},{"key":"39-2_CR54","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9780511803932","volume-title":"Communities of practice. Learning, meaning and identity","author":"E Wenger","year":"1998","unstructured":"Wenger E (1998) Communities of practice. Learning, meaning and identity. Cambridge University Press, Cambridge, UK"},{"key":"39-2_CR55","doi-asserted-by":"publisher","first-page":"265","DOI":"10.1111\/j.1365-2729.2011.00437.x","volume":"28","author":"W Wu","year":"2012","unstructured":"Wu W, Hsiao H, Wu P, Lin C, Huang S (2012) Investigating the learning-theory foundations of game-based learning: a meta-analysis. Journal of Computer Assisted Learning 28:265\u2013279","journal-title":"Journal of Computer Assisted Learning"}],"container-title":["Encyclopedia of Education and Information Technologies"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-60013-0_39-2","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,1,5]],"date-time":"2021-01-05T15:06:42Z","timestamp":1609859202000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-60013-0_39-2"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019]]},"ISBN":["9783319600130","9783319600130"],"references-count":56,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-60013-0_39-2","relation":{"is-part-of":[{"id-type":"doi","id":"https:\/\/doi.org\/10.1007\/978-3-319-60013-0","asserted-by":"object"}]},"subject":[],"published":{"date-parts":[[2019]]},"assertion":[{"value":"12 January 2018, 00:00:00","order":1,"name":"received","label":"Received","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"12 March 2018, 00:00:00","order":2,"name":"accepted","label":"Accepted","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"27 May 2019","order":3,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}