{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T05:03:50Z","timestamp":1750309430667,"version":"3.41.0"},"publisher-location":"Cham","reference-count":28,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319609270"},{"type":"electronic","value":"9783319609287"}],"license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1007\/978-3-319-60928-7_26","type":"book-chapter","created":{"date-parts":[[2017,6,7]],"date-time":"2017-06-07T18:12:05Z","timestamp":1496859125000},"page":"297-309","source":"Crossref","is-referenced-by-count":7,"title":["Virtual Reality Meets Intelligence in Large Scale Architecture"],"prefix":"10.1007","author":[{"given":"Ahmet","family":"Kose","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Eduard","family":"Petlenkov","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Aleksei","family":"Tepljakov","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kristina","family":"Vassiljeva","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2017,6,8]]},"reference":[{"key":"26_CR1","doi-asserted-by":"crossref","unstructured":"Zhu, L., Wang, J., Chen, E., Yang, J., Wang, W.: Applications of virtual reality in turn-milling centre. In: 2008 IEEE International Conference on Automation and Logistics, pp. 2302\u20132305. Institute of Electrical and Electronics Engineers (IEEE), September 2008","DOI":"10.1109\/ICAL.2008.4636550"},{"key":"26_CR2","doi-asserted-by":"crossref","unstructured":"Jiang, L., Gao, B., Zhao, J.: Kinematic and static analysis of a cable-driven parallel robot with a flexible link spine. In: 2015 IEEE International Conference on Robotics and Biomimetics (ROBIO), pp. 31\u201336. Institute of Electrical and Electronics Engineers (IEEE), December 2015","DOI":"10.1109\/ROBIO.2015.7407035"},{"key":"26_CR3","doi-asserted-by":"crossref","unstructured":"Man, W., Qun, Z.: The deconstruction and reshaping of space: the application of virtual reality in living space. In: 2017 9th International Conference on Measuring Technology and Mechatronics Automation (ICMTMA), pp. 410\u2013413. Institute of Electrical and Electronics Engineers (IEEE), January 2017","DOI":"10.1109\/ICMTMA.2017.0105"},{"key":"26_CR4","doi-asserted-by":"crossref","unstructured":"Grivokostopoulou, F., Perikos, I., Hatzilygeroudis, I.: An innovative educational environment based on virtual reality and gamification for learning search algorithms. In: 2016 IEEE Eighth International Conference on Technology for Education (T4E), pp. 110\u2013115. Institute of Electrical and Electronics Engineers (IEEE), December 2016","DOI":"10.1109\/T4E.2016.029"},{"key":"26_CR5","unstructured":"Mektory: Mektory - a way of thinking! (2017). https:\/\/www.ttu.ee\/mektory-eng"},{"key":"26_CR6","doi-asserted-by":"crossref","unstructured":"Kafer, T., Harth, A., Mamessier, S.: Towards declarative programming and querying in a distributed cyber-physical system: the i-VISION case. In: 2016 2nd International Workshop on Modelling, Analysis, and Control of Complex CPS (CPS Data), pp. 1\u20136. Institute of Electrical and Electronics Engineers (IEEE), April 2016","DOI":"10.1109\/CPSData.2016.7496418"},{"issue":"4","key":"26_CR7","doi-asserted-by":"crossref","first-page":"441","DOI":"10.1177\/1046878102238607","volume":"33","author":"R Garris","year":"2002","unstructured":"Garris, R., Ahlers, R., Driskell, J.E.: Games, motivation, and learning: a research and practice model. Simul. Gaming 33(4), 441\u2013467 (2002)","journal-title":"Simul. Gaming"},{"issue":"1","key":"26_CR8","doi-asserted-by":"crossref","first-page":"13","DOI":"10.1016\/j.iheduc.2004.12.001","volume":"8","author":"K Kiili","year":"2005","unstructured":"Kiili, K.: Digital game-based learning: towards an experiential gaming model. Internet High. Educ. 8(1), 13\u201324 (2005)","journal-title":"Internet High. Educ."},{"key":"26_CR9","unstructured":"Yin, T.-L., Sun, K.-T., Chan, H.-T.: A case study on building Web3D virtual reality and its applications to joyful learning. In: 2011 7th International Conference on Digital Content, Multimedia Technology and its Applications (IDCTA), pp. 49\u201354, September 2011"},{"issue":"4","key":"26_CR10","doi-asserted-by":"crossref","first-page":"654","DOI":"10.1109\/TVCG.2008.189","volume":"15","author":"C Poullis","year":"2009","unstructured":"Poullis, C., You, S.: Photorealistic large-scale urban city model reconstruction. IEEE Trans. Vis. Comput. Graph. 15(4), 654\u2013669 (2009)","journal-title":"IEEE Trans. Vis. Comput. Graph."},{"key":"26_CR11","doi-asserted-by":"crossref","unstructured":"Torres-Ferreyros, C.M., Festini-Wendorff, M.A., Shiguihara-Juarez, P.N.: Developing a videogame using unreal engine based on a four stages methodology. In: 2016 IEEE ANDESCON, pp. 1\u20134. Institute of Electrical and Electronics Engineers (IEEE), October 2016","DOI":"10.1109\/ANDESCON.2016.7836249"},{"key":"26_CR12","unstructured":"Autodesk Maya Software: Features (2017). http:\/\/www.autodesk.com\/products\/maya\/features\/all"},{"key":"26_CR13","doi-asserted-by":"crossref","unstructured":"Jayawardena, A.N., Perera, I.: A framework for mixed reality application development: a case study on Yapahuwa archaeological site. In: 2016 Sixteenth International Conference on Advances in ICT for Emerging Regions (ICTer), pp. 186\u2013192. Institute of Electrical and Electronics Engineers (IEEE), September 2016","DOI":"10.1109\/ICTER.2016.7829917"},{"key":"26_CR14","doi-asserted-by":"crossref","unstructured":"Rosmani, A.F., Mazlan, U.H., Ahmad, S.Z., Apendi, A.A.M.K.: Developing an architectural visualization using 3D for photo tourism. In: 2014 International Conference on Computer, Communications, and Control Technology (I4CT), pp. 429\u2013433. Institute of Electrical and Electronics Engineers (IEEE), September 2014","DOI":"10.1109\/I4CT.2014.6914220"},{"key":"26_CR15","doi-asserted-by":"crossref","unstructured":"Jing, X.: Design and implementation of 3D virtual digital campus - based on unity3d. In: 2016 Eighth International Conference on Measuring Technology and Mechatronics Automation (ICMTMA), pp. 187\u2013190. Institute of Electrical and Electronics Engineers (IEEE), March 2016","DOI":"10.1109\/ICMTMA.2016.55"},{"key":"26_CR16","doi-asserted-by":"crossref","unstructured":"Bresciani, S.: The design process: a visual model. In: 2015 19th International Conference on Information Visualisation, pp. 354\u2013359. Institute of Electrical and Electronics Engineers (IEEE), July 2015","DOI":"10.1109\/iV.2015.68"},{"key":"26_CR17","unstructured":"Unreal Engine: Creating landscapes (2017). https:\/\/docs.unrealengine.com\/latest\/INT\/Engine\/Landscape\/Creation\/"},{"key":"26_CR18","unstructured":"Ue4\/maya lt: Set up grid in maya lt\/maya to match Unreal Engine 4, 2008\u20132016. http:\/\/www.worldofleveldesign.com\/categories\/ue4\/ue4-set-up-maya-grid-to-match-unreal-engine4.php"},{"key":"26_CR19","doi-asserted-by":"crossref","unstructured":"LaValle, S.M., Yershova, A., Katsev, M., Antonov, M.: Head tracking for the oculus rift. In: 2014 IEEE International Conference on Robotics and Automation (ICRA), pp. 187\u2013194. Institute of Electrical and Electronics Engineers (IEEE), May 2014","DOI":"10.1109\/ICRA.2014.6906608"},{"issue":"7","key":"26_CR20","doi-asserted-by":"crossref","first-page":"80","DOI":"10.1049\/et.2016.0731","volume":"11","author":"P Dempsey","year":"2016","unstructured":"Dempsey, P.: The teardown: HTC vive virtual reality headset. Eng. Technol. 11(7), 80\u201381 (2016)","journal-title":"Eng. Technol."},{"key":"26_CR21","unstructured":"Ginku: Integrating OpenCV into Unreal Engine 4 (2015). https:\/\/wiki.unrealengine.com\/Integrating_OpenCV_Into_Unreal_Engine_4"},{"key":"26_CR22","doi-asserted-by":"crossref","unstructured":"Schneider, A., Cernea, D., Ebert, A.: HMD-enabled virtual screens as alternatives to large physical displays. In: 2016 20th International Conference Information Visualisation (IV), pp. 390\u2013394. Institute of Electrical and Electronics Engineers (IEEE), July 2016","DOI":"10.1109\/IV.2016.48"},{"key":"26_CR23","doi-asserted-by":"crossref","unstructured":"Combefis, S., Giannakopoulou, D., Pecheur, C., Feary, M.: A formal framework for design and analysis of human-machine interaction. In: 2011 IEEE International Conference on Systems, Man, and Cybernetics, pp. 1801\u20131808. Institute of Electrical and Electronics Engineers (IEEE), October 2011","DOI":"10.1109\/ICSMC.2011.6083933"},{"key":"26_CR24","unstructured":"Ben Ormstad: Unreal Engine 4 tutorial - simple in-game movie screen (2015). https:\/\/www.youtube.com\/watch?v=VeQtyrVJkMU&t=471s"},{"key":"26_CR25","unstructured":"Blueprints visual scripting, 2004\u20132017. https:\/\/docs.unrealengine.com\/latest\/INT\/Engine\/Blueprints\/"},{"key":"26_CR26","doi-asserted-by":"crossref","unstructured":"Kawamura, S., Kijima, R.: Effect of head mounted display latency on human stability during quiescent standing on one foot. In: 2016 IEEE Virtual Reality (VR), pp. 199\u2013200. Institute of Electrical and Electronics Engineers (IEEE), March 2016","DOI":"10.1109\/VR.2016.7504722"},{"key":"26_CR27","doi-asserted-by":"crossref","unstructured":"White, P.J., Byagowi, A., Moussavi, Z.: Effect of viewing mode on pathfinding in immersive virtual reality. In: 2015 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), pp. 4619\u20134622. Institute of Electrical and Electronics Engineers (IEEE), August 2015","DOI":"10.1109\/EMBC.2015.7319423"},{"key":"26_CR28","doi-asserted-by":"crossref","unstructured":"Naves, E.L.M., Bastos, T.F., Bourhis, G., Silva, Y.M.L.R., Silva, V.J., Lucena, V.F.: Virtual and augmented reality environment for remote training of wheelchairs users: social, mobile, and wearable technologies applied to rehabilitation. In: 2016 IEEE 18th International Conference on e-Health Networking, Applications and Services (Healthcom), pp. 1\u20134. Institute of Electrical and Electronics Engineers (IEEE), September 2016","DOI":"10.1109\/HealthCom.2016.7749418"}],"container-title":["Lecture Notes in Computer Science","Augmented Reality, Virtual Reality, and Computer Graphics"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-60928-7_26","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T01:05:23Z","timestamp":1750295123000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-60928-7_26"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017]]},"ISBN":["9783319609270","9783319609287"],"references-count":28,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-60928-7_26","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2017]]}}}