{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,5,29]],"date-time":"2025-05-29T22:24:11Z","timestamp":1748557451854},"publisher-location":"Cham","reference-count":41,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319631837"},{"type":"electronic","value":"9783319631844"}],"license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1007\/978-3-319-63184-4_10","type":"book-chapter","created":{"date-parts":[[2017,8,2]],"date-time":"2017-08-02T03:44:11Z","timestamp":1501645451000},"page":"179-192","source":"Crossref","is-referenced-by-count":7,"title":["Can Digital Games Help Seniors Improve Their Quality of Life?"],"prefix":"10.1007","author":[{"given":"Louise","family":"Sauv\u00e9","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Lise","family":"Renaud","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"David","family":"Kaufman","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Emmanuel","family":"Dupl\u00e0a","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2017,8,3]]},"reference":[{"key":"10_CR1","unstructured":"Beaudoin, J., Kooli, N., Thomas, F., Arlabosse, B., Couture, A., Danjou, R.: G\u00e9n\u00e9ration @: Portrait de l\u2019utilisation d\u2019internet et de l\u2019ordinateur par les a\u00een\u00e9s internautes du Qu\u00e9bec: CEFRIO, Qu\u00e9bec (2011). http:\/\/www.cefrio.qc.ca\/media\/uploader\/Rapport_generationa_internautes_qc.pdf"},{"issue":"10","key":"10_CR2","doi-asserted-by":"crossref","first-page":"1403","DOI":"10.1016\/0277-9536(95)00112-K","volume":"41","author":"W Kuyken","year":"1995","unstructured":"Kuyken, W.: WHOQOL group: the world health organization quality of life assessment (WHOQOL): Position paper from the world health organization. Soc. Sci. Med. 41(10), 1403\u20131409 (1995)","journal-title":"Soc. Sci. Med."},{"key":"10_CR3","doi-asserted-by":"publisher","unstructured":"WHOQOL Group: Study protocol for the World Health Organization project to develop a quality of life assessment instrument (WHOQOL). Qual Life Res 2(2), pp. 153\u2013159 (1993) doi: 10.1007\/BF00435734","DOI":"10.1007\/BF00435734"},{"key":"10_CR4","doi-asserted-by":"publisher","first-page":"1548","DOI":"10.1136\/bmj.331.7531.1548","volume":"331","author":"A Bowling","year":"2005","unstructured":"Bowling, A., Dieppe, P.: What is successful ageing and who should define it? BMJ 331, 1548\u20131551 (2005). doi: 10.1136\/bmj.331.7531.1548","journal-title":"BMJ"},{"key":"10_CR5","doi-asserted-by":"crossref","unstructured":"Chen, S.C., Huang, Y.G.L., Chiang, I.T.: Using somatosensory video games to promote quality of life for the elderly with disabilities. In: Proceedings, the IEEE 4th International Conference on Digital Game and Intelligent Toy Enhanced Learning (Digitel), pp. 258\u2013262. IEEE, Takamatsu (2012)","DOI":"10.1109\/DIGITEL.2012.68"},{"key":"10_CR6","unstructured":"Turcotte, M., Schellenberg, G.: Un portrait des a\u00een\u00e9s au Canada [A portrait of seniors in Canada] Statistiques Canada, Ottawa (2006)"},{"issue":"2","key":"10_CR7","doi-asserted-by":"publisher","first-page":"115","DOI":"10.1089\/g4h.2011.0024","volume":"1","author":"U Diaz-Orueta","year":"2012","unstructured":"Diaz-Orueta, U., Facal, D., Nap, H., Ranga, M.-M.: What is the key for older people to show interest in playing digital learning games? Initial qualitative findings from the LEAGE project on a multicultural European sample. Games Health J. 1(2), 115\u2013123 (2012). doi: 10.1089\/g4h.2011.0024","journal-title":"Games Health J."},{"issue":"5","key":"10_CR8","doi-asserted-by":"publisher","first-page":"493","DOI":"10.1089\/cpb.2009.0013","volume":"12","author":"LE Nacke","year":"2009","unstructured":"Nacke, L.E., Nacke, A., Lindley, C.A.: Brain training for silver gamers: Effects of age and game form on effectiveness, efficiency, self-assessment and gameplay experience. Cyberpsychol. Behav. 12(5), 493\u2013499 (2009). doi: 10.1089\/cpb.2009.0013","journal-title":"Cyberpsychol. Behav."},{"key":"10_CR9","unstructured":"World Health Organization: International classification of functioning, disability and health (ICF). World Health Organization, Geneva (2001). http:\/\/www.who.int\/classifications\/icf\/en\/"},{"key":"10_CR10","first-page":"169","volume":"15","author":"H Figueira","year":"2008","unstructured":"Figueira, H., Figueira, J., Mello, D., Dantas, E.: Quality of life throughout aging. Acta Medica Lituanica 15, 169\u2013172 (2008)","journal-title":"Acta Medica Lituanica"},{"key":"10_CR11","unstructured":"Freitas, C.M., Santiago, M.S., Viana, A.T., Le\u00e3o, A.C., Freyre, C.: Motivational aspects that influence the elderly to enroll on and continue participating in physical exercise programs. Revista Brasileira de Cine-antropometria Desempenho Humano 9(1), 92\u2013100 (2007) https:\/\/periodicos.ufsc.br\/index.php\/rbcdh\/article\/view\/4037"},{"issue":"2","key":"10_CR12","doi-asserted-by":"publisher","first-page":"88","DOI":"10.4236\/health.2012.42014","volume":"4","author":"CS Pernambuco","year":"2012","unstructured":"Pernambuco, C.S., Rodrigues, B.M., Bezerra, J.C.P., Carrielo, A., de Oliveira Fernandes, A.D., de Souza Vale, R.G., Dantas, E.H.M.: Quality of life, elderly and physical activity. Health 4(2), 88\u201393 (2012). doi: 10.4236\/health.2012.42014","journal-title":"Health"},{"issue":"7","key":"10_CR13","doi-asserted-by":"publisher","first-page":"845","DOI":"10.1093\/gerona\/gls222","volume":"68","author":"MG Jorgensen","year":"2013","unstructured":"Jorgensen, M.G., Laessoe, U., Hendriksen, C., Nielson, O.B.F., Aagaard, P.: Efficacy of Nintendo Wii training on mechanical leg muscle function and postural balance in community-dwelling older adults: A randomized controlled trial. J. Gerontol. A Biol. Sci. Med. Sci. 68(7), 845\u2013852 (2013). doi: 10.1093\/gerona\/gls222","journal-title":"J. Gerontol. A Biol. Sci. Med. Sci."},{"issue":"3","key":"10_CR14","doi-asserted-by":"publisher","first-page":"589","DOI":"10.1037\/a0026268","volume":"27","author":"P Maillot","year":"2012","unstructured":"Maillot, P., Perrot, A., Hartley, A.: Effects of interactive physical-activity video-game training on physical and cognitive function in older adults. Psychol. Aging 27(3), 589\u2013600 (2012). doi: 10.1037\/a0026268","journal-title":"Psychol. Aging"},{"issue":"1","key":"10_CR15","doi-asserted-by":"publisher","first-page":"141","DOI":"10.3109\/13697137.2012.664832","volume":"16","author":"DKA Singh","year":"2013","unstructured":"Singh, D.K.A., Rajaratnam, B.S., Palaniswamy, V., Raman, V.P., Bong, P.S., Pearson, H.: Effects of balance-focused interactive games compared to therapeutic balance classes for older women. Climacteric 16(1), 141\u2013146 (2013). doi: 10.3109\/13697137.2012.664832","journal-title":"Climacteric"},{"key":"10_CR16","doi-asserted-by":"publisher","first-page":"775","DOI":"10.2147\/CIA.S46164","volume":"8","author":"KA Bieryla","year":"2013","unstructured":"Bieryla, K.A., Dold, N.M.: Feasibility of Wii Fit training to improve clinical measures of balance in older adults. Clin. Interv. Aging 8, 775\u2013781 (2013). doi: 10.2147\/CIA.S46164","journal-title":"Clin. Interv. Aging"},{"issue":"4","key":"10_CR17","doi-asserted-by":"publisher","first-page":"195","DOI":"10.1002\/rnj.25","volume":"37","author":"K Daniel","year":"2012","unstructured":"Daniel, K.: Wii-hab for pre-frail older adults. Rehabil. Nurs. 37(4), 195\u2013201 (2012). doi: 10.1002\/rnj.25","journal-title":"Rehabil. Nurs."},{"issue":"4","key":"10_CR18","doi-asserted-by":"publisher","first-page":"683","DOI":"10.1017\/S0144686X10001091","volume":"31","author":"KB Adams","year":"2011","unstructured":"Adams, K.B., Liebrandt, S., Moon, H.: A critical review of the literature on social and leisure activity and well-being in later life. Ageing Soc. 31(4), 683\u2013712 (2011). doi: 10.1017\/S0144686X10001091","journal-title":"Ageing Soc."},{"issue":"7","key":"10_CR19","doi-asserted-by":"publisher","first-page":"1177","DOI":"10.1017\/S0144686X1000029","volume":"30","author":"L Heylin","year":"2010","unstructured":"Heylin, L.: The older, the lonelier? Risk factors for social loneliness in old age. Ageing Soc. 30(7), 1177\u20131196 (2010). doi: 10.1017\/S0144686X10000292","journal-title":"Ageing Soc."},{"issue":"7","key":"10_CR20","doi-asserted-by":"crossref","first-page":"567","DOI":"10.1097\/JGP.0b013e3181e040bb","volume":"18","author":"J Reichstadt","year":"2010","unstructured":"Reichstadt, J., Sengupta, G., Depp, C., Palinkas, L.A., Jeste, D.V.: Older adults\u2019 perspectives on successful aging: Qualitative interviews. Am. J. Geriatr. Psychiatry 18(7), 567\u2013575 (2010)","journal-title":"Am. J. Geriatr. Psychiatry"},{"issue":"1","key":"10_CR21","doi-asserted-by":"publisher","first-page":"157","DOI":"10.1017\/S0144686X09008848","volume":"30","author":"K Theurer","year":"2010","unstructured":"Theurer, K., Wister, A.: Altruistic behaviour and social capital as predictors of well-being among older Canadians. Ageing Soc. 30(1), 157\u2013181 (2010). doi: 10.1017\/S0144686X09008848","journal-title":"Ageing Soc."},{"key":"10_CR22","unstructured":"Pew Internet and American Life Project: Demographics of Internet users. Pew Research Center, Washington, DC (2011). http:\/\/pewinternet.org\/Static-Pages\/Trend-Data\/Whos-Online.aspx"},{"key":"10_CR23","doi-asserted-by":"crossref","unstructured":"De Schutter, R., Abeele V.V.: Designing meaningful within the psycho-social context of older adults. In: Abeele, V.V., Zaman, B., Obrist, M., IJsselsteijn, W. (eds.) Proceedings of the 3rd International Conference on Fun and Games, Fun and Games 2010, pp. 84\u201393. ACM, New York (2010)","DOI":"10.1145\/1823818.1823827"},{"issue":"2","key":"10_CR24","doi-asserted-by":"publisher","first-page":"155","DOI":"10.1177\/1555412010364978","volume":"6","author":"B Schutter De","year":"2011","unstructured":"De Schutter, B.: Never too old to play: The appeal of digital games to an older audience. Games Cult. 6(2), 155\u2013170 (2011). doi: 10.1177\/1555412010364978","journal-title":"Games Cult."},{"key":"10_CR25","doi-asserted-by":"crossref","unstructured":"Ijsselsteijn, W., Nap, H.H., Kort, Y., Poels, K.: Digital game design for elderly users. In: Kapralos, B., Katchabaw, M., Rajnovich J. (eds.) Proceedings of the 2007 Conference on Future Play, pp. 17\u201322. ACM, New York (2007)","DOI":"10.1145\/1328202.1328206"},{"key":"10_CR26","doi-asserted-by":"crossref","unstructured":"Khoo, E., Cheok, A.: Age invaders: Intergenerational mixed reality family game. IJVR 5(2), 45\u201350 (2006). http:\/\/mixedrealitylab.org\/projects\/all-projects\/age-invaders\/","DOI":"10.20870\/IJVR.2006.5.2.2688"},{"issue":"1\u20132","key":"10_CR27","doi-asserted-by":"publisher","first-page":"76","DOI":"10.1016\/j.intcom.2008.10.009","volume":"21","author":"ET Khoo","year":"2009","unstructured":"Khoo, E.T., Merritt, T., Cheok, A.D.: Designing physical and social intergenerational family entertainment. Interact. Comput. 21(1\u20132), 76\u201387 (2009). doi: 10.1016\/j.intcom.2008.10.009","journal-title":"Interact. Comput."},{"key":"10_CR28","doi-asserted-by":"crossref","unstructured":"Mahmud, A.A., Mubin, O., Shahid, S., Martens, J.-B.: Designing and evaluating the tabletop game experience for senior citizens. In: Proceedings of the 5th Nordic Conference on Human-Computer Interaction Building Bridges - NordiCHI 2008, pp. 403\u2013406. ACM Press, New York (2008)","DOI":"10.1145\/1463160.1463205"},{"key":"10_CR29","volume-title":"Serious Leisure: A Perspective for Our Time","author":"R Stebbins","year":"2007","unstructured":"Stebbins, R.: Serious Leisure: A Perspective for Our Time. Transaction Publishers, New Brunswick (2007)"},{"issue":"1","key":"10_CR30","doi-asserted-by":"publisher","first-page":"43","DOI":"10.1093\/geront\/gnu055","volume":"55","author":"JD Stowe","year":"2015","unstructured":"Stowe, J.D., Cooney, T.M.: Examining rowe and kahn\u2019s concept of successful aging: Importance of taking a life course perspective. Gerontologist 55(1), 43\u201350 (2015). doi: 10.1093\/geront\/gnu055","journal-title":"Gerontologist"},{"key":"10_CR31","doi-asserted-by":"publisher","unstructured":"Theng, Y.-L., Chua, P.H., Pham, T.P.: Wii as entertainment and socialisation aids for mental and social health of the elderly. In: Extended Abstracts on Human Factors in Computing Systems CHIEA 2012, pp. 691\u2013702 (2012). doi: 10.1145\/2212776.2212840","DOI":"10.1145\/2212776.2212840"},{"key":"10_CR32","doi-asserted-by":"publisher","unstructured":"Whitcomb, G.R.: Computer games for the elderly. In: Rosenberg, R.S. (ed.) Proceedings of the Conference on Computers and the Quality of Life, CQL 1990, pp. 112\u2013115. ACM, New York (1990). doi: 10.1145\/97344.97401","DOI":"10.1145\/97344.97401"},{"key":"10_CR33","doi-asserted-by":"crossref","first-page":"169","DOI":"10.1007\/978-1-4419-8348-0_10","volume-title":"Technologies for Active Aging","author":"AJ Astell","year":"2013","unstructured":"Astell, A.J.: Technology and fun for a happy old age. In: Sixsmith, A., Gutman, G. (eds.) Technologies for Active Aging, pp. 169\u2013187. Springer, New York (2013)"},{"issue":"4","key":"10_CR34","doi-asserted-by":"publisher","first-page":"1302","DOI":"10.1016\/j.chb.2013.01.014","volume":"29","author":"JC Allaire","year":"2013","unstructured":"Allaire, J.C., McLaughlin, A.C., Trujillo, A., Whitlock, L.A., Laporte, L., Gandy, M.: Successful aging through digital games: Socioemotional differences between older adult gamers and non-gamers. Comput. Human Behav. 29(4), 1302\u20131306 (2013). doi: 10.1016\/j.chb.2013.01.014","journal-title":"Comput. Human Behav."},{"issue":"2","key":"10_CR35","first-page":"85","volume":"8","author":"D Wollersheim","year":"2010","unstructured":"Wollersheim, D., Merkes, M., Shields, N., Liamputtong, P., Wallis, L., Reynolds, F., Koh, L.: Physical and psychosocial effects of Wii video game use among older women. IJETS 8(2), 85\u201398 (2010)","journal-title":"IJETS"},{"key":"10_CR36","unstructured":"Kaufman, D., Sauv\u00e9, L., Renaud, L., Dupl\u00e0a, E.: Enqu\u00eate aupr\u00e8s des a\u00een\u00e9s canadiens sur les b\u00e9n\u00e9fiques que les jeux num\u00e9riques ou non leur apportent [Survey of Canadian seniors to determine the benefits derived from digital games]. Research report. T\u00c9LUQ, UQAM, Simon Fraser University, University of Ottawa, Qu\u00e9bec (2014)"},{"key":"10_CR37","doi-asserted-by":"publisher","unstructured":"Sauv\u00e9, L., Renaud, L., Kaufman, D., Dupl\u00e0a, E.: Validation of the educational game for seniors: \u201cLive Well, Live Healthy!\u201d. Procedia Soc. Behav. Sci. 176, 674\u2013682 (2015). Elsevier Ltd., Chicago (2015). doi: 10.1016\/j.sbspro.2015.01.526","DOI":"10.1016\/j.sbspro.2015.01.526"},{"key":"10_CR38","unstructured":"Brand, J.E., Lorentz, P., Mathew, T.: Digital Australia 2014. Interactive Games and Entertainment Association and Bond University, Eveleigh, Australia (2014). http:\/\/www.igea.net\/2013\/10\/digital-australia-2014\/"},{"issue":"3","key":"10_CR39","doi-asserted-by":"crossref","first-page":"221","DOI":"10.1097\/JGP.0b013e3181c534b5","volume":"18","author":"D Rosenberg","year":"2010","unstructured":"Rosenberg, D., Depp, C.A., Vahia, I.V., Reichstadt, J., Palmer, B.W., Kerr, J., Norman, G., Jeste, D.V.: Exergames for subsyndromal depression in older adults: A pilot study of a novel intervention. Am. J. Geriatr. Psychiatry 18(3), 221\u2013226 (2010)","journal-title":"Am. J. Geriatr. Psychiatry"},{"key":"10_CR40","unstructured":"Sauv\u00e9, L., Renaud, L., Veni\u00e8re, S., Mendozo, G.A.: Rapport d\u2019exp\u00e9rimentation du jeu Vivons bien, vivons sainement! [Experimentation report on the game Live Well, Live Healthy]: T\u00e9l\u00e9-universit\u00e9 and UQAM, Qu\u00e9bec (2015)"},{"issue":"3","key":"10_CR41","doi-asserted-by":"publisher","first-page":"220","DOI":"10.1080\/01924788.2014.935908","volume":"38","author":"I Se\u00e7er","year":"2014","unstructured":"Se\u00e7er, I., Satyen, L.: Video game training and reaction time skills among older adults. Act. Adapt. Aging 38(3), 220\u2013236 (2014). doi: 10.1080\/01924788.2014.935908","journal-title":"Act. Adapt. Aging"}],"container-title":["Communications in Computer and Information Science","Computers Supported Education"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-63184-4_10","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,10,14]],"date-time":"2020-10-14T01:43:54Z","timestamp":1602639834000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-63184-4_10"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017]]},"ISBN":["9783319631837","9783319631844"],"references-count":41,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-63184-4_10","relation":{},"ISSN":["1865-0929","1865-0937"],"issn-type":[{"type":"print","value":"1865-0929"},{"type":"electronic","value":"1865-0937"}],"subject":[],"published":{"date-parts":[[2017]]}}}