{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,7,2]],"date-time":"2025-07-02T22:43:25Z","timestamp":1751496205219},"publisher-location":"Cham","reference-count":11,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319666099"},{"type":"electronic","value":"9783319666105"}],"license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1007\/978-3-319-66610-5_71","type":"book-chapter","created":{"date-parts":[[2017,9,4]],"date-time":"2017-09-04T20:22:58Z","timestamp":1504556578000},"page":"598-601","source":"Crossref","is-referenced-by-count":4,"title":["Interoperable Adaptivity and Learning Analytics for Serious Games in Image Interpretation"],"prefix":"10.1007","author":[{"given":"Alexander","family":"Streicher","sequence":"first","affiliation":[]},{"given":"Wolfgang","family":"Roller","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2017,9,5]]},"reference":[{"issue":"4","key":"71_CR1","doi-asserted-by":"crossref","first-page":"31","DOI":"10.1145\/1232743.1232769","volume":"50","author":"J Chen","year":"2007","unstructured":"Chen, J.: Flow in games (and everything else). ACM 50(4), 31\u201334 (2007)","journal-title":"ACM"},{"key":"71_CR2","doi-asserted-by":"crossref","DOI":"10.1007\/978-94-017-9088-8","volume-title":"Flow and the Foundations of Positive Psychology","author":"M Csikszentmihalyi","year":"2014","unstructured":"Csikszentmihalyi, M., Abuhamdeh, S., Nakamura, J.: Flow and the Foundations of Positive Psychology. Springer, Berlin (2014)"},{"key":"71_CR3","unstructured":"Henning, P., Heberle, F., Fuchs, K., Swertz, C.: INTUITEL - Intelligent tutoring interface for technology enhanced learning. In: PALE Workshop (2014)"},{"key":"71_CR4","unstructured":"Magerko, B., Stensrud, B.S., Holt, L.S.: Bringing the schoolhouse inside the box\u00a0- a tool for engaging individualized training. In: 25th Army Science Conference (2006)"},{"key":"71_CR5","doi-asserted-by":"crossref","unstructured":"Noseworthy, J.R.: The test and training enabling architecture (TENA) supporting the decentralized development of distributed applications and LVC simulations. In: IEEE\/ACM DS-RT Symposium, pp. 259\u2013268 (2008)","DOI":"10.1109\/DS-RT.2008.35"},{"key":"71_CR6","series-title":"Lecture Notes in Computer Science (Lecture Notes in Artificial Intelligence)","doi-asserted-by":"publisher","first-page":"22","DOI":"10.1007\/978-3-642-32326-3_2","volume-title":"Agents for Educational Games and Simulations","author":"J Oijen","year":"2012","unstructured":"Oijen, J., Vanh\u00e9e, L., Dignum, F.: CIGA: a middleware for intelligent agents in virtual environments. In: Beer, M., Brom, C., Dignum, F., Soo, V.-W. (eds.) AEGS 2011. LNCS (LNAI), vol. 7471, pp. 22\u201337. Springer, Heidelberg (2012). doi: 10.1007\/978-3-642-32326-3_2"},{"key":"71_CR7","doi-asserted-by":"crossref","unstructured":"Peirce, N., Conlan, O., Wade, V.: Adaptive educational games: providing non-invasive personalised learning experiences. In: DIGITEL, pp. 28\u201335. IEEE (2008)","DOI":"10.1109\/DIGITEL.2008.30"},{"key":"71_CR8","doi-asserted-by":"crossref","unstructured":"Roller, W., Berger, A., Szentes, D.: Technology based training for radar image interpreters. In: RAST, pp. 1173\u20131177. IEEE (2013)","DOI":"10.1109\/RAST.2013.6581181"},{"key":"71_CR9","unstructured":"Streicher, A., Roller, W.: Towards an interoperable adaptive tutoring agent for simulations and serious games. In: MCCSIS TPMC, pp. 194\u2013197. IADIS (2015)"},{"key":"71_CR10","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"332","DOI":"10.1007\/978-3-319-46152-6_14","volume-title":"Entertainment Computing and Serious Games","author":"A Streicher","year":"2016","unstructured":"Streicher, A., Smeddinck, J.D.: Personalized and adaptive serious games. In: D\u00f6rner, R., G\u00f6bel, S., Kickmeier-Rust, M., Masuch, M., Zweig, K. (eds.) Entertainment Computing and Serious Games. LNCS, vol. 9970, pp. 332\u2013377. Springer, Cham (2016). doi: 10.1007\/978-3-319-46152-6_14"},{"key":"71_CR11","doi-asserted-by":"crossref","unstructured":"Van Der Vegt, W., Westera, W., Nyamsuren, E., Georgiev, A., Ortiz, I.M.: RAGE architecture for reusable serious gaming technology components. Int. J. Comput. Games Technol. (2016)","DOI":"10.1155\/2016\/5680526"}],"container-title":["Lecture Notes in Computer Science","Data Driven Approaches in Digital Education"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-66610-5_71","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,8,25]],"date-time":"2023-08-25T12:05:27Z","timestamp":1692965127000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-66610-5_71"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017]]},"ISBN":["9783319666099","9783319666105"],"references-count":11,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-66610-5_71","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2017]]}}}