{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,28]],"date-time":"2025-03-28T07:10:54Z","timestamp":1743145854529,"version":"3.40.3"},"publisher-location":"Cham","reference-count":24,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319667140"},{"type":"electronic","value":"9783319667157"}],"license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1007\/978-3-319-66715-7_36","type":"book-chapter","created":{"date-parts":[[2017,8,24]],"date-time":"2017-08-24T10:51:03Z","timestamp":1503571863000},"page":"335-342","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["A Framework to Determine the Suitability of Software Development Methodologies for the Development of Location-Based Games"],"prefix":"10.1007","author":[{"given":"Jacques","family":"Barnard","sequence":"first","affiliation":[]},{"given":"G\u00fcnther","family":"Drevin","sequence":"additional","affiliation":[]},{"given":"Magda","family":"Huisman","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2017,8,25]]},"reference":[{"key":"36_CR1","doi-asserted-by":"crossref","unstructured":"Abrahamsson, P., Hanhineva, A., Hulkko, H., Ihme, T., J\u00e4\u00e4linoja, J., Korkala, M., Koskela, J., Kyll\u00f6nen, P., Salo, O.: Mobile-D: An agile approach for mobile application development. In: Companion to the 19th Annual ACM SIGPLAN Conference on Object-oriented Programming Systems, Languages, and Applications, OOPSLA 2004, NY, USA, pp. 174\u2013175 (2004). http:\/\/doi.acm.org\/10.1145\/1028664.1028736","DOI":"10.1145\/1028664.1028736"},{"key":"36_CR2","volume-title":"Information Systems Development: Methodologies, Techniques and Tools","author":"D Avison","year":"2003","unstructured":"Avison, D., Fitzgerald, G.: Information Systems Development: Methodologies, Techniques and Tools, 3rd edn. McGraw Hill, London (2003)","edition":"3"},{"key":"36_CR3","unstructured":"Barnard, J.: A systems development methodology for developing location based games. Ph.D. thesis, Potchefstroom Campus of the North-West University (2017)"},{"key":"36_CR4","unstructured":"Barnard, J., Drevin, G., Huisman, M.: Aspects that need to be addressed during the development of location-based games. Technical Report FABWI-N-RKW-2017-525, School of Computer, Statistical and Mathematical Sciences, Potchefstroom Campus, North-West University (2017)"},{"issue":"10","key":"36_CR5","doi-asserted-by":"publisher","first-page":"579","DOI":"10.1016\/S0950-5849(02)00078-2","volume":"44","author":"P Beynon-Davies","year":"2002","unstructured":"Beynon-Davies, P., Holmes, S.: Design breakdowns, scenarios and rapid application development. Inf. Softw. Technol. 44(10), 579\u2013592 (2002)","journal-title":"Inf. Softw. Technol."},{"issue":"10","key":"36_CR6","doi-asserted-by":"publisher","first-page":"28","DOI":"10.1145\/971564.971590","volume":"1","author":"J Blow","year":"2004","unstructured":"Blow, J.: Game development: Harder than you think. Queue 1(10), 28\u201337 (2004). doi:10.1145\/971564.971590","journal-title":"Queue"},{"key":"36_CR7","doi-asserted-by":"crossref","unstructured":"Buzeto, F.N., e Silva, T.B.P., Castanho, C.D., Jacobi, R.P.: Reconfigurable games: Games that change with the environment. In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, pp. 61\u201370, November 2014","DOI":"10.1109\/SBGAMES.2014.10"},{"key":"36_CR8","doi-asserted-by":"crossref","unstructured":"Callele, D., Neufeld, E., Schneider, K.: Requirements engineering and the creative process in the video game industry. In: Proceedings of the 13th IEEE International Conference on Requirements Engineering, RE 2005, pp. 240\u2013252 (2005). IEEE Computer Society, Washington, DC. http:\/\/dx.doi.org\/10.1109\/RE.2005.58","DOI":"10.1109\/RE.2005.58"},{"key":"36_CR9","unstructured":"DSDM-Consortium: DSDM Atern: the Handbook (2008). https:\/\/www.dsdm.org\/resources\/dsdm-handbooks\/the-dsdm-agile-project-framework-2014-onwards"},{"key":"36_CR10","unstructured":"Entertainment Software Association: Annual report. A year of innovation and achievement (2015). http:\/\/www.theesa.com\/wp-content\/uploads\/2016\/04\/ESA-Annual-Report-2015-1.pdf"},{"key":"36_CR11","unstructured":"Entertainment Software Association: Sales, demographic and usage data. Essential facts about the computer and video game industry (2016). http:\/\/essentialfacts.theesa.com\/Essential-Facts-2016.pdf"},{"issue":"1","key":"36_CR12","doi-asserted-by":"publisher","first-page":"77","DOI":"10.1080\/19312450709336664","volume":"1","author":"AF Hayes","year":"2007","unstructured":"Hayes, A.F., Krippendorff, K.: Answering the call for a standard reliability measure for coding data. Commun. Methods Meas. 1(1), 77\u201389 (2007)","journal-title":"Commun. Methods Meas."},{"issue":"1","key":"36_CR13","doi-asserted-by":"publisher","first-page":"29","DOI":"10.1016\/j.im.2005.01.005","volume":"43","author":"M Huisman","year":"2006","unstructured":"Huisman, M., Iivari, J.: Deployment of systems development methodologies: Perceptual congruence between is managers and systems developers. Inf. Manage. 43(1), 29\u201349 (2006). doi:10.1016\/j.im.2005.01.005","journal-title":"Inf. Manage."},{"key":"36_CR14","unstructured":"Hunicke, R., Leblanc, M., Zubek, R.: MDA: A formal approach to game design and game research. In: Proceedings of the Challenges in Games AI Workshop, Nineteenth National Conference of Artificial Intelligence, pp. 1\u20135 (2004)"},{"key":"36_CR15","doi-asserted-by":"publisher","first-page":"28","DOI":"10.1109\/MITP.2012.72","volume":"14","author":"AK Jain","year":"2012","unstructured":"Jain, A.K., Shanbhag, D.: Addressing security and privacy risks in mobile applications. IT Prof. 14, 28\u201333 (2012)","journal-title":"IT Prof."},{"key":"36_CR16","doi-asserted-by":"crossref","unstructured":"Jeong, Y.J., Lee, J.H., Shin, G.S.: Development process of mobile application SW based on agile methodology. In: 2008 10th International Conference on Advanced Communication Technology, ICACT 2008, vol. 1, pp. 362\u2013366. IEEE (2008)","DOI":"10.1109\/ICACT.2008.4493779"},{"key":"36_CR17","volume-title":"Agile Game Development with Scrum","author":"C Keith","year":"2010","unstructured":"Keith, C.: Agile Game Development with Scrum. Pearson Education, Boston (2010)"},{"key":"36_CR18","doi-asserted-by":"crossref","unstructured":"Krall, J., Menzies, T.: Aspects of replayability and software engineering: Towards a methodology of developing games (2012)","DOI":"10.4236\/jsea.2012.57052"},{"key":"36_CR19","unstructured":"Reuters: Pok\u00e9mon GO: US senator probes maker over data privacy concerns, July 2016. http:\/\/gadgets.ndtv.com\/apps\/news\/pokemon-go-us-senator-probes-maker-over-data-privacy-concerns-860167"},{"key":"36_CR20","doi-asserted-by":"crossref","unstructured":"Reyno, E.M., Cubel, J.A.C.: Model-driven game development: 2D platform game prototyping. In: Proceedings of the 13th IEEE International Conference on Requirements Engineering, GAMEON 2008, EUROSIS, Ostend, Belgium, pp. 5\u20137 (2008)","DOI":"10.1145\/1541895.1541909"},{"key":"36_CR21","unstructured":"Royce, W.W., et al.: Managing the development of large software systems. In: Proceedings of IEEE WESCON, Los Angeles, vol. 26, pp. 1\u20139 (1970)"},{"key":"36_CR22","unstructured":"Summers, N.: UK children\u2019s charity says \u2018Pok\u00e9mon GO\u2019 needs more safety features. https:\/\/www.engadget.com\/2016\/07\/13\/nspcc-letter-niantic-pokemon-go\/"},{"key":"36_CR23","doi-asserted-by":"crossref","unstructured":"Sykes, J., Federoff, M.: Player-centred game design. In: CHI 2006 Extended Abstracts on Human Factors in Computing Systems, pp. 1731\u20131734. ACM (2006)","DOI":"10.1145\/1125451.1125774"},{"key":"36_CR24","doi-asserted-by":"crossref","unstructured":"Zhu, H., Xiong, H., Ge, Y., Chen, E.: Mobile app recommendations with security and privacy awareness. In: Proceedings of the 20th ACM SIGKDD International Conference on Knowledge Discovery and Data Mining, KDD 2014, pp. 951\u2013960. ACM, New York (2014). http:\/\/doi.acm.org\/10.1145\/2623330.2623705","DOI":"10.1145\/2623330.2623705"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing \u2013 ICEC 2017"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-66715-7_36","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,8,23]],"date-time":"2021-08-23T00:08:26Z","timestamp":1629677306000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-319-66715-7_36"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017]]},"ISBN":["9783319667140","9783319667157"],"references-count":24,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-66715-7_36","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2017]]},"assertion":[{"value":"25 August 2017","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICEC","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Entertainment Computing","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Tsukuba City","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Japan","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2017","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"18 September 2017","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"21 September 2017","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"16","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"iwec2017","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/icec2017.net\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"This content has been made available to all.","name":"free","label":"Free to read"}]}}