{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,2,21]],"date-time":"2025-02-21T00:49:01Z","timestamp":1740098941954,"version":"3.37.3"},"publisher-location":"Cham","reference-count":10,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319668048"},{"type":"electronic","value":"9783319668055"}],"license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1007\/978-3-319-66805-5_12","type":"book-chapter","created":{"date-parts":[[2017,8,25]],"date-time":"2017-08-25T14:35:21Z","timestamp":1503671721000},"page":"90-93","source":"Crossref","is-referenced-by-count":2,"title":["Collaborative Storytelling Using Gamification and Augmented Reality"],"prefix":"10.1007","author":[{"given":"Irene M.","family":"Gironacci","sequence":"first","affiliation":[]},{"given":"Rod","family":"Mc-Call","sequence":"additional","affiliation":[]},{"given":"Thomas","family":"Tamisier","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2017,8,26]]},"reference":[{"key":"12_CR1","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"296","DOI":"10.1007\/978-3-319-46771-9_38","volume-title":"Cooperative Design, Visualization, and Engineering","author":"T Tamisier","year":"2016","unstructured":"Tamisier, T., McCall, R., Gheorghe, G., Pinheiro, P.: Visual analytics for interacting on cultural heritage. In: Luo, Y. (ed.) CDVE 2016. LNCS, vol. 9929, pp. 296\u2013299. Springer, Cham (2016). doi:\n10.1007\/978-3-319-46771-9_38"},{"key":"12_CR2","doi-asserted-by":"crossref","first-page":"5","DOI":"10.1006\/jevp.2000.0185","volume":"21","author":"P Gustavson","year":"2001","unstructured":"Gustavson, P.: Meanings of place: everyday experience and theoretical conceptualizations. Environ. Psychol. 21, 5\u201316 (2001). Elsevier","journal-title":"Environ. Psychol."},{"key":"12_CR3","doi-asserted-by":"crossref","unstructured":"Lombard, M., Ditton, T.: At the heart of it all: the concept of presence. J. Comput.\u2010Mediat. Commun. 3(2) (1997)","DOI":"10.1111\/j.1083-6101.1997.tb00072.x"},{"key":"12_CR4","doi-asserted-by":"crossref","unstructured":"Wei, H., Bizzocchi, J., Calvert, T.: Time and space in digital game storytelling. Int. J. Comput. Games Technol. (2010)","DOI":"10.1155\/2010\/897217"},{"key":"12_CR5","unstructured":"McCall, R.: Mobile phones, sub-culture and presence. In: Proceedings of the Workshop on Mobile Spatial Interaction at ACM Conference on Human Factors in Computing Systems (CHI) (2007)"},{"key":"12_CR6","unstructured":"McCall, R.: The final timewarp: using form and content to support player experience and presence when designing location-ware mobile augmented reality games. In: Proceedings of the ACM International Conference on Designing Interactive Systems (2012)"},{"key":"12_CR7","doi-asserted-by":"crossref","unstructured":"Deterding, S., Sicart, M., Nacke, L., O\u2019Hara, K., Dixon, D.: Gamification: using game-design elements in non-gaming contexts. In: Proceedings of ACM Conference on Human Factors in Computing Systems (CHI) (2011)","DOI":"10.1145\/1979742.1979575"},{"issue":"6","key":"12_CR8","doi-asserted-by":"crossref","first-page":"428","DOI":"10.1089\/cyber.2012.0492","volume":"16","author":"SH Hsu","year":"2013","unstructured":"Hsu, S.H., Change, J., Lee, C.: Designing attractive gamification features for collaborative storytelling websites. Cyberpsychol. Behav. Soc. Netw. 16(6), 428\u2013435 (2013)","journal-title":"Cyberpsychol. Behav. Soc. Netw."},{"key":"12_CR9","unstructured":"Gary, M.: Smartwatch-based activity recognition: a machine learning approach. In: IEEE-EMBS International Conference on Biomedical and Health Informatics (2016)"},{"key":"12_CR10","unstructured":"D\u2019all Acqua, L., Santo, M.: Orientism, the basic pedagogical approach of PENTHA ID model vs. 2, to manage decisions in unpredictability conditions. In: Proceedings of World Congress of Engineering and Computer Science (2014)"}],"container-title":["Lecture Notes in Computer Science","Cooperative Design, Visualization, and Engineering"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-66805-5_12","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,8,25]],"date-time":"2017-08-25T14:45:46Z","timestamp":1503672346000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-66805-5_12"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017]]},"ISBN":["9783319668048","9783319668055"],"references-count":10,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-66805-5_12","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2017]]}}}