{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,18]],"date-time":"2025-11-18T03:28:40Z","timestamp":1763436520507,"version":"3.37.3"},"publisher-location":"Cham","reference-count":14,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319696935"},{"type":"electronic","value":"9783319696942"}],"license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1007\/978-3-319-69694-2_11","type":"book-chapter","created":{"date-parts":[[2017,11,13]],"date-time":"2017-11-13T07:04:46Z","timestamp":1510556686000},"page":"116-125","source":"Crossref","is-referenced-by-count":1,"title":["Amblyopia Rehabilitation by Games for Low-Cost Virtual Reality Visors"],"prefix":"10.1007","author":[{"given":"Silvia","family":"Bonfanti","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Angelo","family":"Gargantini","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2017,11,14]]},"reference":[{"issue":"4\u20135","key":"11_CR1","first-page":"435","volume":"26","author":"R Achtman","year":"2008","unstructured":"Achtman, R., Green, C., Bavelier, D.: Video games as a tool to train visual skills. Restor. Neurol. Neurosci. 26(4\u20135), 435\u2013446 (2008)","journal-title":"Restor. Neurol. Neurosci."},{"key":"11_CR2","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"315","DOI":"10.1007\/978-3-319-21070-4_32","volume-title":"Digital Human Modeling. Applications in Health, Safety, Ergonomics and Risk Management: Ergonomics and Health","author":"S Bonfanti","year":"2015","unstructured":"Bonfanti, S., Gargantini, A., Vitali, A.: A mobile application for the stereoacuity test. In: Duffy, V.G. (ed.) DHM 2015. LNCS, vol. 9185, pp. 315\u2013326. Springer, Cham (2015). doi: 10.1007\/978-3-319-21070-4_32"},{"key":"11_CR3","unstructured":"David, P.: Google cardboard is vr\u2019s gateway drug. Wired (2015)"},{"key":"11_CR4","doi-asserted-by":"crossref","unstructured":"Gargantini, A., Bana, M., Fabiani, F.: Using 3D for rebalancing the visual system of amblyopic children. In: 2011 International Conference on Virtual Rehabilitation (ICVR), Zurich, pp. 1\u20137, June 2011","DOI":"10.1109\/ICVR.2011.5971825"},{"key":"11_CR5","doi-asserted-by":"crossref","unstructured":"Gargantini, A., Facoetti, G., Vitali, A.: A random dot stereo acuity test based on 3D technology. In: Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare - 2nd Patient Rehabilitation Research Techniques Workshop, PervasiveHealth 2014, pp. 358\u2013361, ICST, Brussels, Belgium, Belgium, May 2014. ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering) (2014)","DOI":"10.4108\/icst.pervasivehealth.2014.255333"},{"key":"11_CR6","doi-asserted-by":"crossref","unstructured":"Gargantini, A., Terzi, F., Zambelli, M., Bonfanti, S.: A low-cost virtual reality game for amblyopia rehabilitation. In: Proceedings of REHAB, the 3rd 2015 Workshop on ICTs for Improving Patients Rehabilitation Research Techniques (REHAB 2015), pp. 81\u201384, New York, NY, USA. ACM (2015)","DOI":"10.1145\/2838944.2838964"},{"key":"11_CR7","doi-asserted-by":"publisher","first-page":"1319","DOI":"10.2147\/opth.s25074","volume":"5","author":"A Rastegarpour","year":"2011","unstructured":"Rastegarpour, A.: A computer-based anaglyphic system for the treatment of amblyopia. Clin Ophthalmol. 5, 1319\u20131323 (2011). doi: 10.2147\/opth.s25074 . epub 2011 sep 16 2011 (Auckland, N.Z.)","journal-title":"Clin Ophthalmol."},{"key":"11_CR8","unstructured":"Statt, N.: Facebook has oculus, Google has cardboard (2015). http:\/\/www.cnet.com\/news\/facebook-has-oculus-google-has-cardboard\/ . Accessed 7 Oct 2015"},{"key":"11_CR9","doi-asserted-by":"crossref","first-page":"287","DOI":"10.1111\/j.1444-0938.2010.00486.x","volume":"93","author":"CM Suttle","year":"2010","unstructured":"Suttle, C.M.: Active treatments for amblyopia: a review of the methods and evidence base. Clin. Exp. Optometry 93, 287\u2013299 (2010)","journal-title":"Clin. Exp. Optometry"},{"issue":"3","key":"11_CR10","doi-asserted-by":"crossref","first-page":"280","DOI":"10.1109\/TNSRE.2011.2115255","volume":"19","author":"L To","year":"2011","unstructured":"To, L., Thompson, B., Blum, J.R., Maehara, G., Hess, R.F., Cooperstock, J.R.: A game platform for treatment of amblyopia. IEEE Trans. Neural Syst. Rehabil. Eng. 19(3), 280\u2013289 (2011)","journal-title":"IEEE Trans. Neural Syst. Rehabil. Eng."},{"key":"11_CR11","unstructured":"Vitali, A., Facoetti, G., Gargantini, A.: An environment for contrast-based treatment of amblyopia using 3D technology. In: International Conference on Virtual Rehabilitation 2013, August 26\u201329, 2013 in Philadelphia, PA, USA (2013)"},{"key":"11_CR12","doi-asserted-by":"crossref","unstructured":"Waddingham, P.E., Cobb, S.V., Eastgate, R.M., Gregson, R.M.: Virtual reality for interactive binocular treatment of amblyopia. In: The Sixth International Conference on Disability, Virtual Reality and Associated Technologies (2006)","DOI":"10.1515\/IJDHD.2006.5.2.155"},{"issue":"6","key":"11_CR13","doi-asserted-by":"crossref","first-page":"365","DOI":"10.1111\/j.1444-0938.2005.tb05102.x","volume":"88","author":"AL Webber","year":"2005","unstructured":"Webber, A.L., Wood, J.: Amblyopia: prevalence, natural history, functional effects and treatment. Clin. Exp. Optometry 88(6), 365\u2013375 (2005)","journal-title":"Clin. Exp. Optometry"},{"key":"11_CR14","doi-asserted-by":"crossref","unstructured":"Wei, H., Zhao, Y., Dong, F., Saleh, G., Ye, X., Clapworthy, G.: A cross-platform approach to the treatment of ambylopia. In: 2013 IEEE 13th International Conference on Bioinformatics and Bioengineering (BIBE), pp. 1\u20134. IEEE (2013)","DOI":"10.1109\/BIBE.2013.6701593"}],"container-title":["Communications in Computer and Information Science","ICTs for Improving Patients Rehabilitation Research Techniques"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-69694-2_11","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,10,5]],"date-time":"2019-10-05T22:34:47Z","timestamp":1570314887000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-69694-2_11"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017]]},"ISBN":["9783319696935","9783319696942"],"references-count":14,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-69694-2_11","relation":{},"ISSN":["1865-0929","1865-0937"],"issn-type":[{"type":"print","value":"1865-0929"},{"type":"electronic","value":"1865-0937"}],"subject":[],"published":{"date-parts":[[2017]]}}}