{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,2,21]],"date-time":"2025-02-21T00:49:23Z","timestamp":1740098963716,"version":"3.37.3"},"publisher-location":"Cham","reference-count":18,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319701103"},{"type":"electronic","value":"9783319701110"}],"license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1007\/978-3-319-70111-0_26","type":"book-chapter","created":{"date-parts":[[2017,11,6]],"date-time":"2017-11-06T09:44:00Z","timestamp":1509961440000},"page":"284-295","source":"Crossref","is-referenced-by-count":0,"title":["Conceptual Approach Towards Recursive Hardware Abstraction Layers"],"prefix":"10.1007","author":[{"given":"Robert","family":"Konrad","sequence":"first","affiliation":[]},{"given":"Polona","family":"Caserman","sequence":"additional","affiliation":[]},{"given":"Stefan","family":"G\u00f6bel","sequence":"additional","affiliation":[]},{"given":"Ralf","family":"Steinmetz","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2017,11,7]]},"reference":[{"key":"26_CR1","unstructured":"Statista (2014). \nhttps:\/\/www.statista.com\/statistics\/321059\/game-engines-used-by-video-game-developers-uk\/\n\n. Accessed April 2017"},{"key":"26_CR2","unstructured":"Frazier, C., Leech, J., Brown, P.: The OpenGL Graphics System: A Specification (2016)"},{"key":"26_CR3","unstructured":"The Khronos Vulkan Working Group: Vulkan 1.0.48 - A Specification (2017)"},{"issue":"1","key":"26_CR4","doi-asserted-by":"crossref","first-page":"230","DOI":"10.1112\/plms\/s2-42.1.230","volume":"2","author":"AM Turing","year":"1937","unstructured":"Turing, A.M.: On computable numbers, with an application to the Entscheidungsproblem. Proc. Lond. Math. Soc. 2(1), 230\u2013265 (1937)","journal-title":"Proc. Lond. Math. Soc."},{"key":"26_CR5","unstructured":"Pranckevicius, A.: Cross Platform Shaders in 2014 (2014). \nhttp:\/\/aras-p.info\/blog\/2014\/03\/28\/cross-platform-shaders-in-2014\/\n\n. Accessed April 2017"},{"key":"26_CR6","volume-title":"Principles of Interactive Computer Graphics","author":"WM Newman","year":"1979","unstructured":"Newman, W.M., Sproull, R.F.: Principles of Interactive Computer Graphics. McGraw-Hill Inc., New York (1979)"},{"key":"26_CR7","volume-title":"Fundamentals of Interactive Computer Graphics","author":"JD Foley","year":"1982","unstructured":"Foley, J.D., Van Dam, A.: Fundamentals of Interactive Computer Graphics, vol. 2. Addison-Wesley, Reading (1982)"},{"key":"26_CR8","unstructured":"Android (2017). \nhttps:\/\/developer.android.com\/about\/dashboards\/index.html\n\n. Accessed April 2017"},{"key":"26_CR9","unstructured":"Munshi, A., Leech, J.: OpenGL ES Common Profile Specification Version 2.0.25 (2010)"},{"key":"26_CR10","doi-asserted-by":"crossref","unstructured":"Hultquist, J.: Backface culling. In: Graphics Gems, pp. 346\u2013347. Academic Press Professional Inc. (1990)","DOI":"10.1016\/B978-0-08-050753-8.50073-5"},{"issue":"11","key":"26_CR11","doi-asserted-by":"crossref","first-page":"56","DOI":"10.1109\/MCG.1986.276672","volume":"6","author":"PS Heckbert","year":"1986","unstructured":"Heckbert, P.S.: Survey of texture mapping. IEEE Comput. Graphics Appl. 6(11), 56\u201367 (1986)","journal-title":"IEEE Comput. Graphics Appl."},{"key":"26_CR12","doi-asserted-by":"crossref","unstructured":"Williams, L.: Pyramidal parametrics. In: ACM Siggraph Computer Graphics, vol. 17(3), pp. 1\u201311. ACM (1983)","DOI":"10.1145\/800059.801126"},{"key":"26_CR13","doi-asserted-by":"crossref","unstructured":"Voorhies, D., Foran, J.: Reflection vector shading hardware. In: Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques, pp. 163\u2013166. ACM (1994)","DOI":"10.1145\/192161.192193"},{"key":"26_CR14","unstructured":"Bilodeau, W., Songy, M.: U.S. Patent No. 6,384,822. Washington, DC: U.S. Patent and Trademark Office (2002)"},{"key":"26_CR15","doi-asserted-by":"crossref","unstructured":"Porter, T., Duff, T.: Compositing digital images. In: ACM Siggraph Computer Graphics, vol. 18(3), pp. 253\u2013259. ACM (1984)","DOI":"10.1145\/800031.808606"},{"key":"26_CR16","volume-title":"Image Compositing Fundamentals","author":"AR Smith","year":"1995","unstructured":"Smith, A.R.: Image Compositing Fundamentals. Microsoft Corporation, New York (1995)"},{"key":"26_CR17","unstructured":"Gram, M.: Deprecating DirectX 9 (2017). \nhttps:\/\/blogs.unity3d.com\/2017\/07\/10\/deprecating-directx-9\/\n\n. Accessed August 2017"},{"key":"26_CR18","unstructured":"Mozilla Developer Network - Large-Allocation (2017). \nhttps:\/\/developer.mozilla.org\/en-US\/docs\/Web\/HTTP\/Headers\/Large-Allocation\n\n. Accessed April 2017"}],"container-title":["Lecture Notes in Computer Science","Serious Games"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-70111-0_26","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,11,6]],"date-time":"2017-11-06T09:51:19Z","timestamp":1509961879000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-70111-0_26"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017]]},"ISBN":["9783319701103","9783319701110"],"references-count":18,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-70111-0_26","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2017]]}}}