{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,2,21]],"date-time":"2025-02-21T00:49:40Z","timestamp":1740098980924,"version":"3.37.3"},"publisher-location":"Cham","reference-count":13,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319701103"},{"type":"electronic","value":"9783319701110"}],"license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1007\/978-3-319-70111-0_3","type":"book-chapter","created":{"date-parts":[[2017,11,6]],"date-time":"2017-11-06T09:44:00Z","timestamp":1509961440000},"page":"22-31","source":"Crossref","is-referenced-by-count":0,"title":["VROARRR, Audio Based VR Weapon Design"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-2846-7174","authenticated-orcid":false,"given":"G. S.","family":"Penninck","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-3924-2811","authenticated-orcid":false,"given":"N. S.","family":"Butler","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6467-0116","authenticated-orcid":false,"given":"M.","family":"Beardwood","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-0140-8174","authenticated-orcid":false,"given":"D.","family":"Nash","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5668-6724","authenticated-orcid":false,"given":"T.","family":"Whaley","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5080-4005","authenticated-orcid":false,"given":"M.","family":"Woods","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2017,11,7]]},"reference":[{"key":"3_CR1","unstructured":"Freem Inc.: Yashuati [Computer Game] (2017)"},{"key":"3_CR2","unstructured":"Team Panoptes: Panopticon [Computer Game] (2015)"},{"key":"3_CR3","unstructured":"Forrester, G.: Gnilley [Computer Game] (2010)"},{"key":"3_CR4","unstructured":"Nintendo: Brain Age [Computer Game] (2006)"},{"key":"3_CR5","unstructured":"London Studio: Singstar [Computer Game] (2014)"},{"key":"3_CR6","volume-title":"David Perry on Games Design: A Brainstorming ToolBox","author":"D Perry","year":"2009","unstructured":"Perry, D.: David Perry on Games Design: A Brainstorming ToolBox. Charles River Media, Newton Centre (2009)"},{"key":"3_CR7","doi-asserted-by":"crossref","unstructured":"Giusti, R., Hullett, K., Whitehead, J.: Weapon design patterns in shooter games. In: Proceedings of First Workshop on Design Patterns in Games (2012)","DOI":"10.1145\/2427116.2427119"},{"key":"3_CR8","unstructured":"Jackson, B.: VR Breathing Tech Demo. \nhttp:\/\/www.iamluciddreaming.com\/260\/3\/day-54-vr-breathing-tech-demo\/\n\n. Accessed 15 June 2017"},{"key":"3_CR9","unstructured":"Epic Games: Blueprints. \nhttps:\/\/docs.unrealengine.com\/latest\/INT\/Engine\/Blueprints\/\n\n. Accessed 16 May 2017"},{"key":"3_CR10","unstructured":"Microsoft: Tick Property. \nhttps:\/\/msdn.microsoft.com\/en-us\/library\/system.datetime.ticks.aspx\n\n. Accessed 16 May 2017"},{"key":"3_CR11","unstructured":"343 Industries: Halo 5 [Computer Game] (2015)"},{"key":"3_CR12","unstructured":"Ashforth, J.: Rebooting Game Design for Virtual Reality, Sony Computer Entertainment, GDC Europe (2014)"},{"key":"3_CR13","unstructured":"NASA: Speed of Sound. \nhttps:\/\/www.grc.nasa.gov\/www\/K-12\/airplane\/sound.html\n\n. Accessed 16 May 2017"}],"container-title":["Lecture Notes in Computer Science","Serious Games"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-70111-0_3","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,11,6]],"date-time":"2017-11-06T09:45:04Z","timestamp":1509961504000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-70111-0_3"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017]]},"ISBN":["9783319701103","9783319701110"],"references-count":13,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-70111-0_3","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2017]]}}}