{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,16]],"date-time":"2026-01-16T06:59:19Z","timestamp":1768546759436,"version":"3.49.0"},"publisher-location":"Cham","reference-count":22,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783319732039","type":"print"},{"value":"9783319732046","type":"electronic"}],"license":[{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-3-319-73204-6_12","type":"book-chapter","created":{"date-parts":[[2018,2,9]],"date-time":"2018-02-09T02:12:47Z","timestamp":1518142367000},"page":"86-96","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":13,"title":["Elements of Gamification in Virtual Learning Environments"],"prefix":"10.1007","author":[{"given":"Marcos Mincov","family":"Ten\u00f3rio","sequence":"first","affiliation":[]},{"given":"Francisco Antonio Fernandes","family":"Reinaldo","sequence":"additional","affiliation":[]},{"given":"Lourival Aparecido","family":"G\u00f3is","sequence":"additional","affiliation":[]},{"given":"Rui Pedro","family":"Lopes","sequence":"additional","affiliation":[]},{"given":"Guata\u00e7ara","family":"dos Santos Junior","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2018,2,10]]},"reference":[{"issue":"5","key":"12_CR1","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1108\/10748120110424816","volume":"9","author":"M Prensky","year":"2001","unstructured":"Prensky, M.: Digital natives, digital immigrants Part 1. On Horiz. 9(5), 1\u20136 (2001)","journal-title":"On Horiz."},{"key":"12_CR2","doi-asserted-by":"crossref","unstructured":"Lee, H., Doh, Y.Y.: A study on the relationship between educational achievement and emotional engagement in a gameful interface for video lecture systems. In: ISUVR, pp. 34\u201337 (2012)","DOI":"10.1109\/ISUVR.2012.21"},{"key":"12_CR3","doi-asserted-by":"crossref","unstructured":"Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining \u201cGamification.\u201d In: Proceedings of 15th International Academic MindTrek Conference, New York, pp. 9\u201315 (2011)","DOI":"10.1145\/2181037.2181040"},{"key":"12_CR4","unstructured":"Brathwaite, B., Schreiber, I.: Challenges for Game Designers. Cengage Learning (2009)"},{"key":"12_CR5","doi-asserted-by":"crossref","first-page":"380","DOI":"10.1016\/j.compedu.2012.12.020","volume":"63","author":"A Dom\u00ednguez","year":"2013","unstructured":"Dom\u00ednguez, A., Saenz-de-Navarrete, J., de-Marcos, L., Fern\u00e1ndez-Sanz, L., Pag\u00e9s, C., Mart\u00ednez-Herr\u00e1iz, J.-J.: Gamifying learning experiences: practical implications and outcomes. Comput. Educ. 63, 380\u2013392 (2013)","journal-title":"Comput. Educ."},{"issue":"5","key":"12_CR6","doi-asserted-by":"crossref","first-page":"48","DOI":"10.1145\/1015530.1015552","volume":"11","author":"B Shneiderman","year":"2004","unstructured":"Shneiderman, B.: Designing for fun: how can we design user interfaces to be more fun? Interactions 11(5), 48\u201350 (2004)","journal-title":"Interactions"},{"issue":"S1","key":"12_CR7","doi-asserted-by":"crossref","first-page":"15","DOI":"10.3991\/ijet.v8iS1.2320","volume":"8","author":"K Erenli","year":"2013","unstructured":"Erenli, K.: The impact of gamification - recommending education scenarios. Int. J. Emerg. Technol. Learn. (iJET) 8(S1), 15\u201321 (2013)","journal-title":"Int. J. Emerg. Technol. Learn. (iJET)"},{"key":"12_CR8","doi-asserted-by":"crossref","unstructured":"Estevam, E.J.G., Kalinke, M.A.: Recursos Tecnol\u00f3gicos e Ensino de Estat\u00edstica na Educa\u00e7\u00e3o B\u00e1sica: um cen\u00e1rio de pesquisas brasileiras. Rev. Bra. de Inform\u00e1tica Na Educa\u00e7\u00e3o, 21(02) (2013)","DOI":"10.5753\/RBIE.2013.21.02.104"},{"key":"12_CR9","doi-asserted-by":"crossref","unstructured":"Sun, W., Zhang, W.: The research of collaborative e-learning system towards knowledge management. In: 2008 International Conference on Computer Science and Software Engineering, vol. 5, pp. 354\u2013357 (2008)","DOI":"10.1109\/CSSE.2008.192"},{"key":"12_CR10","doi-asserted-by":"crossref","unstructured":"Santana, M.A., dos Santos Neto, B.F., de Barros Costa, E.: Avaliando o Uso das Ferramentas Educacionais no Ambiente Virtual de Aprendizagem Moodle. Anais do SBIE 25(1), 278\u2013287 (2014)","DOI":"10.5753\/cbie.sbie.2014.278"},{"key":"12_CR11","unstructured":"Valente, L., Moreira, P., Dias, P.: Moodle: Moda, Mania ou Inova\u00e7\u00e3o na Forma\u00e7\u00e3o? In: Moodle: estrat\u00e9gias pedag\u00f3gicas e estudo de caso, pp. 35\u201354 (2009)"},{"key":"12_CR12","unstructured":"Kitchenham, B.: Procedures for Performing Systematic Reviews (NICTA Technical Report No. 0400011T.1). Keele University Technical Report (2013)"},{"key":"12_CR13","doi-asserted-by":"crossref","first-page":"17","DOI":"10.1177\/014107680309600105","volume":"96","author":"K Linde","year":"2003","unstructured":"Linde, K., Willich, S.N.: How objective are systematic reviews? Differences between reviews on complementary medicine. J. R. Soc. Med. 96, 17\u201322 (2003)","journal-title":"J. R. Soc. Med."},{"key":"12_CR14","volume-title":"For the win: how game thinking can revolutionize your business","author":"K Werbach","year":"2012","unstructured":"Werbach, K., Hunter, D.: For the win: how game thinking can revolutionize your business. Wharton Digital Press, Philadelphia (2012)"},{"key":"12_CR15","unstructured":"Bista, S.K., Nepal, S., Colineau, N., Paris, C.: Using gamification in an online community. In: 2012 8th International Conference on Collaborative Computing (CollaborateCom), pp. 611\u2013618 (2012)"},{"key":"12_CR16","doi-asserted-by":"crossref","unstructured":"Mekler, E.D., Br\u00fchlmann, F., Opwis, K., Tuch, A.N.: Do points, levels and leaderboards harm intrinsic motivation? In: Proceedings of the First international conference on Gameful Design, New York, NY, pp. 66\u201373 (2013)","DOI":"10.1145\/2583008.2583017"},{"key":"12_CR17","volume-title":"What Video Games Have to Teach Us about Learning and Literacy","author":"JP Gee","year":"2007","unstructured":"Gee, J.P.: What Video Games Have to Teach Us about Learning and Literacy, 2nd edn. Palgrave MacMillan Trade, Basingstoke (2007)","edition":"2"},{"key":"12_CR18","volume-title":"Half-Real: Video Games Between Real Rules and Fictional Worlds","author":"J Juul","year":"2011","unstructured":"Juul, J.: Half-Real: Video Games Between Real Rules and Fictional Worlds. MIT Press, Cambridge (2011)"},{"key":"12_CR19","unstructured":"Abramovich, S., Higashi, R., Hunkele, T., Schunn, C., Shoop, R.: Achievement systems to boost achievement motivation. In: Presented at the Games Learning Society Conference (2011)"},{"key":"12_CR20","doi-asserted-by":"crossref","first-page":"57","DOI":"10.1016\/j.compedu.2014.12.012","volume":"83","author":"Y Attali","year":"2015","unstructured":"Attali, Y., Arieli-Attali, M.: Gamification in assessment: do points affect test performance? Comput. Educ. 83, 57\u201363 (2015)","journal-title":"Comput. Educ."},{"key":"12_CR21","doi-asserted-by":"crossref","first-page":"87","DOI":"10.3389\/fpsyg.2013.00087","volume":"4","author":"G Orosz","year":"2013","unstructured":"Orosz, G., Farkas, D., Roland-L\u00e9vy, C.: Are competition and extrinsic motivation reliable predictors of academic cheating? Front. Psychol. 4, 87 (2013)","journal-title":"Front. Psychol."},{"issue":"3\u20134","key":"12_CR22","doi-asserted-by":"crossref","first-page":"311","DOI":"10.1016\/S1096-7516(01)00072-0","volume":"4","author":"AA Hamid","year":"2001","unstructured":"Hamid, A.A.: e-Learning: is it the \u201ce\u201d or the learning that matters? Internet High. Educ. 4(3\u20134), 311\u2013316 (2001)","journal-title":"Internet High. Educ."}],"container-title":["Advances in Intelligent Systems and Computing","Teaching and Learning in a Digital World"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-73204-6_12","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,8,13]],"date-time":"2022-08-13T23:30:32Z","timestamp":1660433432000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-73204-6_12"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018]]},"ISBN":["9783319732039","9783319732046"],"references-count":22,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-73204-6_12","relation":{},"ISSN":["2194-5357","2194-5365"],"issn-type":[{"value":"2194-5357","type":"print"},{"value":"2194-5365","type":"electronic"}],"subject":[],"published":{"date-parts":[[2018]]}}}