{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,26]],"date-time":"2026-03-26T14:05:50Z","timestamp":1774533950252,"version":"3.50.1"},"publisher-location":"Cham","reference-count":23,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783319743097","type":"print"},{"value":"9783319743103","type":"electronic"}],"license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1007\/978-3-319-74310-3_8","type":"book-chapter","created":{"date-parts":[[2018,1,20]],"date-time":"2018-01-20T13:22:42Z","timestamp":1516454562000},"page":"64-69","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":3,"title":["For ARGument\u2019s Sake! The Pros and Cons of Alternate Reality Gaming in Higher Education"],"prefix":"10.1007","author":[{"given":"Katerina","family":"Economides","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2018,1,21]]},"reference":[{"issue":"9","key":"8_CR1","first-page":"14","volume":"22","author":"RF Bowman","year":"1982","unstructured":"Bowman, R.F.: A pac-man theory of motivation: tactical implications for classroom instruction. Educ. Technol. 22(9), 14\u201317 (1982)","journal-title":"Educ. Technol."},{"key":"8_CR2","volume-title":"What Video Games Have to Teach Us About Learning and Literacy","author":"JP Gee","year":"2003","unstructured":"Gee, J.P.: What Video Games Have to Teach Us About Learning and Literacy. Palgrave, New York City (2003)"},{"key":"8_CR3","unstructured":"Lee, T.: This is not a game: alternate reality gaming and its potential for learning. FutureLab (2006). http:\/\/archive.futurelab.org.uk\/resources\/publications-reports-articles\/web-articles\/Web-Article477"},{"key":"8_CR4","volume-title":"Serious Games: Games That Educate, Train, and Inform","author":"DR Michael","year":"2005","unstructured":"Michael, D.R., Chen, S.L.: Serious Games: Games That Educate, Train, and Inform. Muska & Lipman\/Premier-Trade, New York (2005)"},{"key":"8_CR5","unstructured":"Olbrish P.K.: Immersive Learning. Designing for Authentic Practice. American Society for Training & Development (ASTD), USA (2013)"},{"key":"8_CR6","unstructured":"Cobbet R.: Virtual vs Augmented: Which Alternate Reality is for You? Techradar: The Home of Technology, 24 October (2015). http:\/\/www.techradar.com\/news\/gaming\/virtual-vs-augmented-which-alternate-reality-is-for-you\u20131307470"},{"key":"8_CR7","volume-title":"A Creator\u2019s Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms","author":"A Philips","year":"2012","unstructured":"Philips, A.: A Creator\u2019s Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms. McGraw Hill, New York City (2012)"},{"issue":"3","key":"8_CR8","doi-asserted-by":"publisher","first-page":"243","DOI":"10.1080\/10494820.2011.641683","volume":"22","author":"N Whitton","year":"2014","unstructured":"Whitton, N., Jones, R., Wilson, S., Whitton, P.: Alternate reality games as learning environments for student induction. Interact. Learn. Environ. 22(3), 243\u2013252 (2014)","journal-title":"Interact. Learn. Environ."},{"issue":"1","key":"8_CR9","doi-asserted-by":"publisher","first-page":"1389","DOI":"10.1016\/j.compedu.2011.01.009","volume":"57","author":"TM Connolly","year":"2011","unstructured":"Connolly, T.M., Stansfield, M., Hainey, T.: An alternate reality game for language learning: ARGuing for multilingual motivation. Comput. Educ. 57(1), 1389\u20131415 (2011)","journal-title":"Comput. Educ."},{"key":"8_CR10","unstructured":"Lynch, R., Mallon, B., Connolly, C.: Revisiting history: using alternate reality games to tell a century old tale. In: Proceedings of the European Conference on Games-Based Learning, vol. 1 (2014)"},{"key":"8_CR11","doi-asserted-by":"publisher","first-page":"353","DOI":"10.1080\/14681811.2015.1101373","volume":"16","author":"A Bouris","year":"2015","unstructured":"Bouris, A., Mancino, J., Jagoda, P., Hill, B.J., Gilliam, M.: Reinvigorating adolescent sexuality education through alternate reality games: the case of the source. Sex Educ. 16, 353\u2013367 (2015)","journal-title":"Sex Educ."},{"issue":"4","key":"8_CR12","doi-asserted-by":"publisher","first-page":"313","DOI":"10.1108\/10650740910984646","volume":"26","author":"K Piatt","year":"2009","unstructured":"Piatt, K.: Using alternate reality games to support first year induction with ELGG. Campus-Wide Inf. Syst. 26(4), 313\u2013322 (2009)","journal-title":"Campus-Wide Inf. Syst."},{"issue":"2","key":"8_CR13","doi-asserted-by":"publisher","first-page":"114","DOI":"10.1080\/19322909.2011.569922","volume":"5","author":"J Battles","year":"2011","unstructured":"Battles, J., Glenn, V., Shedd, L.: Rethinking the library game: creating an alternate reality with social media. J. Web Librariansh. 5(2), 114\u2013131 (2011)","journal-title":"J. Web Librariansh."},{"key":"8_CR14","doi-asserted-by":"crossref","unstructured":"Johnston, J.D., Massey, A.P., Marker-Hoffman, R.L.: Using an alternate reality game to increase physical activity and decrease obesity risk of college students, vol. 6(4), pp. 828\u2013838 (2012)","DOI":"10.1177\/193229681200600414"},{"key":"8_CR15","unstructured":"Nelson, S.: Crossing battle lines: teaching multimodal literacies through alternate reality games. Kairos, 17(3) (2013). http:\/\/kairos.technorhetoric.net\/17.3\/praxis\/nelson-et-al\/index.html"},{"issue":"6","key":"8_CR16","doi-asserted-by":"publisher","first-page":"1002","DOI":"10.1177\/1461444813497554","volume":"16","author":"S Chess","year":"2014","unstructured":"Chess, S., Booth, P.: Lessons down a rabbit hole: Alternate reality gaming in the classroom. New Media Soc. 16(6), 1002\u20131017 (2014)","journal-title":"New Media Soc."},{"key":"8_CR17","unstructured":"Hakulinen, L.: Gameful approaches for computer science education: from gamification to alternate reality games, Doctoral thesis. Aalto University (2015)"},{"key":"8_CR18","unstructured":"de Beer, K., Holmner, M.: The design of an alternate reality game as capstone course in a multimedia post-graduate degree. In: Proceedings of the IATUL Conferences (2013). http:\/\/docs.lib.purdue.edu\/iatul\/2013\/papers\/30\/"},{"issue":"4","key":"8_CR19","first-page":"43","volume":"58","author":"A Bellocchi","year":"2012","unstructured":"Bellocchi, A.: Practical considerations for integrating alternate reality gaming into science education. Teach. Sci. J. Aust. Sci. Teach. Assoc. 58(4), 43\u201346 (2012)","journal-title":"Teach. Sci. J. Aust. Sci. Teach. Assoc."},{"issue":"2","key":"8_CR20","doi-asserted-by":"crossref","first-page":"3","DOI":"10.7771\/1541-5015.1488","volume":"9","author":"MJ Dondlinger","year":"2015","unstructured":"Dondlinger, M.J., Mcleod, J.K.: Solving real world problems with alternate reality gaming: student experiences in the global village playground capstone course design. Interdisc. J. Problem-Based Learn. 9(2), 3 (2015)","journal-title":"Interdisc. J. Problem-Based Learn."},{"key":"8_CR21","unstructured":"Warren S., Wakefield J.S.: Simulations, games and virtual worlds as mindtools. In: Spector J.M., Lockee B.B., Smaldino S.E., Herring M.C. (eds) Learning, Problem Solving, and Mindtools. Essays in Honor of David Jonassen, pp. 66\u201387, Routledge, New York, London (2013)"},{"key":"8_CR22","unstructured":"Philips, A., Martin A.: Business Models. In: Martin, A., Thomson, B., Chatfield, T. (eds.) 2006 Alternate Reality Games White Paper. International Game Developers Association (2006)"},{"key":"8_CR23","unstructured":"Moseley, A., Whitton, N., Culver, J., Piatt, K.: Motivation in alternate reality gaming environments and implications for learning. In: Proceedings of the 3rd European Conference on Games Based Learning, pp. 279\u2013286 (2009). https:\/\/lra.le.ac.uk\/handle"}],"container-title":["IFIP Advances in Information and Communication Technology","Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-74310-3_8","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,1,25]],"date-time":"2022-01-25T01:08:08Z","timestamp":1643072888000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-319-74310-3_8"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017]]},"ISBN":["9783319743097","9783319743103"],"references-count":23,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-74310-3_8","relation":{},"ISSN":["1868-4238","1868-422X"],"issn-type":[{"value":"1868-4238","type":"print"},{"value":"1868-422X","type":"electronic"}],"subject":[],"published":{"date-parts":[[2017]]},"assertion":[{"value":"21 January 2018","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"WCCE","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"IFIP World Conference on Computers in Education","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Dublin","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Ireland","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2017","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"3 July 2017","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"6 July 2017","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"11","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"wcce2017","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/wcce2017.com","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"This content has been made available to all.","name":"free","label":"Free to read"}]}}