{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,25]],"date-time":"2025-03-25T22:47:20Z","timestamp":1742942840596,"version":"3.40.3"},"publisher-location":"Cham","reference-count":29,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319744995"},{"type":"electronic","value":"9783319745008"}],"license":[{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-3-319-74500-8_65","type":"book-chapter","created":{"date-parts":[[2018,3,20]],"date-time":"2018-03-20T04:20:32Z","timestamp":1521519632000},"page":"710-723","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["Learners\u2019 Motivation Analysis in Serious Games"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-8248-5499","authenticated-orcid":false,"given":"Othman","family":"Bakkali Yedri","sequence":"first","affiliation":[]},{"given":"Lotfi","family":"El Aachak","sequence":"additional","affiliation":[]},{"given":"Amine","family":"Belahbib","sequence":"additional","affiliation":[]},{"given":"Hassan","family":"Zili","sequence":"additional","affiliation":[]},{"given":"Mohammed","family":"Bouhorma","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2018,3,21]]},"reference":[{"key":"65_CR1","unstructured":"Vermeulen, H., Gain, J.: Experimental methodology for evaluating learning in serious games"},{"key":"65_CR2","volume-title":"Serious Games","author":"CC Abt","year":"1987","unstructured":"Abt, C.C.: Serious Games. University Press of America, Lanham (1987)"},{"key":"65_CR3","doi-asserted-by":"crossref","first-page":"110","DOI":"10.1016\/j.scico.2014.02.021","volume":"88","author":"B Heeren","year":"2014","unstructured":"Heeren, B., Jeuring, J.: Feedback services for stepwise exercises. Sci. Comput. Program. 88, 110\u2013129 (2014)","journal-title":"Sci. Comput. Program."},{"issue":"1","key":"65_CR4","first-page":"1","volume":"14","author":"J Parsons","year":"2011","unstructured":"Parsons, J., Taylor, L.: Improving student engagement. Curr. Issues Educ. 14(1), 1\u201332 (2011)","journal-title":"Improving student engagement. Curr. Issues Educ."},{"key":"65_CR5","unstructured":"Bixler, B.: Motivation and its relationship to the design of educational games. NMC Clevel., Ohio, vol. 10, no. 07 (2006). Accessed"},{"issue":"1","key":"65_CR6","first-page":"15","volume":"11","author":"MD Kickmeier-Rust","year":"2012","unstructured":"Kickmeier-Rust, M.D., Albert, D.: Educationally adaptative: balancing serious games. Int. J. Comput. Sci. Sport 11(1), 15 (2012)","journal-title":"Int. J. Comput. Sci. Sport"},{"issue":"14","key":"65_CR7","first-page":"23","volume":"57","author":"MA Syufagi","year":"2012","unstructured":"Syufagi, M.A., Hariadi, M., Purnomo, M.H.: A motivation behavior classification based on multi objective optimization using learning vector quantization for serious games. Int. J. Comput. Appl. 57(14), 23\u201330 (2012)","journal-title":"Int. J. Comput. Appl."},{"key":"65_CR8","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"276","DOI":"10.1007\/978-3-319-12157-4_22","volume-title":"Games and Learning Alliance","author":"M Mortara","year":"2014","unstructured":"Mortara, M., Catalano, C.E., Fiucci, G., Derntl, M.: Evaluating the effectiveness of serious games for cultural awareness: the icura user study. In: De Gloria, A. (ed.) GALA 2013. LNCS, vol. 8605, pp. 276\u2013289. Springer, Cham (2014). https:\/\/doi.org\/10.1007\/978-3-319-12157-4_22"},{"key":"65_CR9","unstructured":"Fenouillet, F., Kaplan, J., Yennek, N.: Serious games et motivation. In: 4eme Conference francophone sur les Environnements Informatiques pour l\u2019Apprentissage Humain (EIAH 2009), vol. Actes de lAtelier Jeux Serieux: conception et usages (2009)"},{"key":"65_CR10","doi-asserted-by":"crossref","first-page":"21","DOI":"10.1016\/j.iheduc.2016.03.003","volume":"30","author":"LK Fryer","year":"2016","unstructured":"Fryer, L.K., Bovee, H.N.: Supporting students\u2019 motivation for e-learning: teachers matter on and offline. Internet High. Educ. 30, 21\u201329 (2016)","journal-title":"Internet High. Educ."},{"key":"65_CR11","doi-asserted-by":"crossref","first-page":"423","DOI":"10.1016\/j.sbspro.2015.04.905","volume":"181","author":"SR Harandi","year":"2015","unstructured":"Harandi, S.R.: Effects of e-learning on students\u2019 motivation. Procedia Soc. Behav. Sci. 181, 423\u2013430 (2015)","journal-title":"Procedia Soc. Behav. Sci."},{"key":"65_CR12","doi-asserted-by":"crossref","first-page":"326","DOI":"10.1016\/j.humov.2016.08.005","volume":"49","author":"AM Leiker","year":"2016","unstructured":"Leiker, A.M., Bruzi, A.T., Miller, M.W., Nelson, M., Wegman, R., Lohse, K.R.: The effects of autonomous difficulty selection on engagement, motivation, and learning in a motion-controlled video game task. Hum. Mov. Sci. 49, 326\u2013335 (2016)","journal-title":"Hum. Mov. Sci."},{"key":"65_CR13","volume-title":"Interest and Effort in Education","author":"J Dewey","year":"1913","unstructured":"Dewey, J.: Interest and Effort in Education. Riverside Press, Cambridge (1913)"},{"key":"65_CR14","unstructured":"Hunicke, R., LeBlanc, M., Zubek, R.: MDA: a formal approach to game design and game research. In: Proceedings of the AAAI Workshop on Challenges in Game AI, vol. 4 (2004)"},{"issue":"1","key":"65_CR15","doi-asserted-by":"crossref","first-page":"54","DOI":"10.1006\/ceps.1999.1020","volume":"25","author":"RM Ryan","year":"2000","unstructured":"Ryan, R.M., Deci, E.L.: Intrinsic and extrinsic motivations: classic definitions and new directions. Contemp. Educ. Psychol. 25(1), 54\u201367 (2000)","journal-title":"Contemp. Educ. Psychol."},{"issue":"1","key":"65_CR16","doi-asserted-by":"crossref","first-page":"e4","DOI":"10.2196\/games.5460","volume":"4","author":"AM Leiker","year":"2016","unstructured":"Leiker, A.M., Miller, M., Brewer, L., Nelson, M., Siow, M., Lohse, K.: The relationship between engagement and neurophysiological measures of attention in motion-controlled video games: a randomized controlled trial. JMIR Serious Games 4(1), e4 (2016)","journal-title":"JMIR Serious Games"},{"issue":"6","key":"65_CR17","doi-asserted-by":"crossref","first-page":"938","DOI":"10.1002\/asi.20801","volume":"59","author":"HL O\u2019Brien","year":"2008","unstructured":"O\u2019Brien, H.L., Toms, E.G.: What is user engagement? a conceptual framework for defining user engagement with technology. J. Am. Soc. Inf. Sci. Technol. 59(6), 938\u2013955 (2008)","journal-title":"J. Am. Soc. Inf. Sci. Technol."},{"issue":"3","key":"65_CR18","doi-asserted-by":"crossref","first-page":"771","DOI":"10.1016\/j.chb.2011.11.020","volume":"28","author":"EA Boyle","year":"2012","unstructured":"Boyle, E.A., Connolly, T.M., Hainey, T., Boyle, J.M.: Engagement in digital entertainment games: a systematic review. Comput. Hum. Behav. 28(3), 771\u2013780 (2012)","journal-title":"Comput. Hum. Behav."},{"issue":"9","key":"65_CR19","doi-asserted-by":"crossref","first-page":"1737","DOI":"10.1016\/j.apmr.2013.01.029","volume":"94","author":"L Zimmerli","year":"2013","unstructured":"Zimmerli, L., Jacky, M., L\u00fcnenburger, L., Riener, R., Bolliger, M.: Increasing patient engagement during virtual reality-based motor rehabilitation. Arch. Phys. Med. Rehabil. 94(9), 1737\u20131746 (2013)","journal-title":"Arch. Phys. Med. Rehabil."},{"issue":"4","key":"65_CR20","doi-asserted-by":"crossref","first-page":"166","DOI":"10.1097\/NPT.0000000000000017","volume":"37","author":"K Lohse","year":"2013","unstructured":"Lohse, K., Shirzad, N., Verster, A., Hodges, N., Van der Loos, H.F.M.: Video games and rehabilitation: using design principles to enhance engagement in physical therapy. J. Neurol. Phys. Ther. 37(4), 166\u2013175 (2013)","journal-title":"J. Neurol. Phys. Ther."},{"issue":"4","key":"65_CR21","doi-asserted-by":"crossref","first-page":"P165","DOI":"10.1093\/geronj\/46.4.P165","volume":"46","author":"J Heckhausen","year":"1991","unstructured":"Heckhausen, J., Baltes, P.B.: Perceived controllability of expected psychological change across adulthood and old age. J. Gerontol. 46(4), P165\u2013P173 (1991)","journal-title":"J. Gerontol."},{"key":"65_CR22","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1155\/2012\/624538","volume":"2012","author":"L Derbali","year":"2012","unstructured":"Derbali, L., Frasson, C.: assessment of learners\u2019 motivation during interactions with serious games: a study of some motivational strategies in food-force. Adv. Hum.-Comput. Interact. 2012, 1\u201315 (2012)","journal-title":"Adv. Hum.-Comput. Interact."},{"issue":"3","key":"65_CR23","doi-asserted-by":"crossref","first-page":"229","DOI":"10.1080\/1358165042000283084","volume":"29","author":"J Keller","year":"2004","unstructured":"Keller, J., Suzuki, K.: Learner motivation and E-learning design: a multinationally validated process. J. Educ. Media 29(3), 229\u2013239 (2004)","journal-title":"J. Educ. Media"},{"key":"65_CR24","unstructured":"Malone, T., Lepper, M.R.: making learning fun: a taxonomy of intrinsic motivations for learning. In Snow, R., Farr, M.J. (eds.) Aptitude, Learning, and Instruction, Conative and Affective Process Analyses, vol. 3, Hillsdale, NJ (1987). http:\/\/ocw.metu.edu.tr\/mod\/resource\/view.php?id=1311 . Accessed 24 Sep 2016, CEIT506-EN"},{"issue":"5","key":"65_CR25","doi-asserted-by":"crossref","first-page":"815","DOI":"10.1037\/0022-3514.56.5.815","volume":"56","author":"M Csikszentmihalyi","year":"1989","unstructured":"Csikszentmihalyi, M., LeFevre, J.: Optimal experience in work and leisure. J. Pers. Soc. Psychol. 56(5), 815\u2013822 (1989)","journal-title":"J. Pers. Soc. Psychol."},{"key":"65_CR26","unstructured":"FlowFig1.png (298\u00a0\u00d7\u00a0246). http:\/\/edutechwiki.unige.ch\/fmediawiki\/images\/4\/46\/FlowFig1.png . Accessed 10 Apr 2017"},{"issue":"11","key":"65_CR27","first-page":"13","volume":"108","author":"E Lotfi","year":"2014","unstructured":"Lotfi, E., Amine, B., Mohammed, B.: Players performances analysis based on educational data mining case of study: interactive waste sorting serious game. Int. J. Comput. Appl. 108(11), 13\u201318 (2014)","journal-title":"Int. J. Comput. Appl."},{"issue":"1","key":"65_CR28","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1111\/j.2517-6161.1977.tb01600.x","volume":"39","author":"AP Dempster","year":"1977","unstructured":"Dempster, A.P., Laird, N.M., Rubin, D.B.: Maximum likelihood from incomplete data via the EM algorithm. J. R. Stat. Soc. Ser. B Methodol. 39(1), 1\u201338 (1977)","journal-title":"J. R. Stat. Soc. Ser. B Methodol."},{"issue":"3","key":"65_CR29","first-page":"235","volume":"16","author":"SL Salzberg","year":"1994","unstructured":"Salzberg, S.L.: C4. 5: Programs for machine learning by j. ross quinlan. morgan kaufmann publishers, inc., 1993. Mach. Learn. 16(3), 235\u2013240 (1994)","journal-title":"Mach. Learn."}],"container-title":["Lecture Notes in Networks and Systems","Innovations in Smart Cities and Applications"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-74500-8_65","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,7,2]],"date-time":"2024-07-02T04:14:01Z","timestamp":1719893641000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-74500-8_65"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018]]},"ISBN":["9783319744995","9783319745008"],"references-count":29,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-74500-8_65","relation":{},"ISSN":["2367-3370","2367-3389"],"issn-type":[{"type":"print","value":"2367-3370"},{"type":"electronic","value":"2367-3389"}],"subject":[],"published":{"date-parts":[[2018]]}}}