{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,19]],"date-time":"2025-03-19T16:36:13Z","timestamp":1742402173945},"publisher-location":"Cham","reference-count":14,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319769073"},{"type":"electronic","value":"9783319769080"}],"license":[{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-3-319-76908-0_16","type":"book-chapter","created":{"date-parts":[[2018,3,6]],"date-time":"2018-03-06T05:53:51Z","timestamp":1520315631000},"page":"162-171","update-policy":"http:\/\/dx.doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Expressive Human Pose Deformation Based on the Rules of Attractive Poses"],"prefix":"10.1007","author":[{"given":"Masaki","family":"Oshita","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kei","family":"Yamamura","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Aoi","family":"Honda","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2018,3,7]]},"reference":[{"key":"16_CR1","doi-asserted-by":"crossref","unstructured":"Oshita, M., Yamamura, K., Honda, A.: Finding rules of attractive human poses using decision tree and generating novel attractive poses. In: Computer Graphics International, Article No. 33 (2017)","DOI":"10.1145\/3095140.3095173"},{"issue":"6","key":"16_CR2","doi-asserted-by":"crossref","first-page":"204","DOI":"10.1145\/2508363.2508367","volume":"32","author":"L Hoyet","year":"2013","unstructured":"Hoyet, L., Ryall, K., Zibrek, K., Park, H., Lee, J., Hodgins, J., O\u2019sullivan, C.: Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies. ACM Trans. Graph. 32(6), 204 (2013). (SIGGRAPH Asia 2013)","journal-title":"ACM Trans. Graph."},{"key":"16_CR3","doi-asserted-by":"crossref","unstructured":"Neff, M., Kim, Y.: Interactive editing of motion style using drives and correlations. In: Eurographics\/ACM SIGGRAPH Symposium on Computer Animation, pp. 103\u2013112 (2009)","DOI":"10.1145\/1599470.1599484"},{"key":"16_CR4","doi-asserted-by":"crossref","unstructured":"Phillips, C.B., Badler, N.I.: Interactive behaviors for bipedal articulated figures. In: SIGGRAPH 1991, pp. 359\u2013362 (2001)","DOI":"10.1145\/127719.122756"},{"issue":"6","key":"16_CR5","doi-asserted-by":"crossref","first-page":"205","DOI":"10.1145\/2508363.2508397","volume":"32","author":"M Guay","year":"2013","unstructured":"Guay, M., Cani, M.P., Ronfard, R.: The line of action: an intuitive interface for expressive character posing. ACM Trans. Graph. 32(6), 205 (2013). (SIGGRAPH Asia 2013)","journal-title":"ACM Trans. Graph."},{"key":"16_CR6","unstructured":"BOS Action Unity: Action Pose Pictures - Be a Hero! Pie International (2012). (in Japanese)"},{"key":"16_CR7","unstructured":"Araki, H.: JoJo\u2019s Bizarre Adventure Comic Series. Shueisha (1987\u20132017). (in Japanese)"},{"key":"16_CR8","unstructured":"Araki, H.: JOJO6251 - The World of Hirohiko Araki. Shueisha (1993). (in Japanese)"},{"key":"16_CR9","unstructured":"Yamaguchi, K.: Action Pose 500: Basic Poses. Graphics (2001). (in Japanese)"},{"key":"16_CR10","unstructured":"Maar: Dynamic Stop Motion Poses 2: Basic Actoins. Maar (2002). (in Japanese)"},{"issue":"2","key":"16_CR11","doi-asserted-by":"crossref","first-page":"119","DOI":"10.2307\/2986296","volume":"29","author":"GV Kass","year":"1980","unstructured":"Kass, G.V.: An exploratory technique for investigating large quantities of categorical data. Appl. Stat. 29(2), 119\u2013127 (1980)","journal-title":"Appl. Stat."},{"key":"16_CR12","unstructured":"IBM: SPSS statistics ver. 24 (2016)"},{"issue":"2","key":"16_CR13","doi-asserted-by":"crossref","first-page":"29","DOI":"10.1109\/38.75588","volume":"11","author":"G Monheit","year":"1991","unstructured":"Monheit, G., Badler, N.I.: A kinematic model of the human spine and torso. IEEE Comput. Graph. Appl. 11(2), 29\u201338 (1991)","journal-title":"IEEE Comput. Graph. Appl."},{"issue":"5","key":"16_CR14","doi-asserted-by":"crossref","first-page":"53","DOI":"10.1006\/gmod.2000.0528","volume":"62","author":"D Tolani","year":"2000","unstructured":"Tolani, D., Goswami, A., Badler, N.I.: Real-time inverse kinematics techniques for anthropomorphic limbs. Graph. Models 62(5), 53\u2013388 (2000)","journal-title":"Graph. Models"}],"container-title":["Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering","Interactivity, Game Creation, Design, Learning, and Innovation"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-76908-0_16","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,10,12]],"date-time":"2019-10-12T04:16:39Z","timestamp":1570853799000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-76908-0_16"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018]]},"ISBN":["9783319769073","9783319769080"],"references-count":14,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-76908-0_16","relation":{},"ISSN":["1867-8211","1867-822X"],"issn-type":[{"type":"print","value":"1867-8211"},{"type":"electronic","value":"1867-822X"}],"subject":[],"published":{"date-parts":[[2018]]}}}