{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,9]],"date-time":"2025-10-09T21:09:47Z","timestamp":1760044187628,"version":"3.40.3"},"publisher-location":"Cham","reference-count":26,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319777115"},{"type":"electronic","value":"9783319777122"}],"license":[{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-3-319-77712-2_58","type":"book-chapter","created":{"date-parts":[[2018,3,24]],"date-time":"2018-03-24T09:03:18Z","timestamp":1521882198000},"page":"625-635","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":8,"title":["Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player Experience"],"prefix":"10.1007","author":[{"given":"Jeferson","family":"Arango-L\u00f3pez","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Francisco Luis Guti\u00e9rrez","family":"Vela","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Cesar Alberto","family":"Collazos","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Fernando","family":"Moreira","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2018,5,17]]},"reference":[{"key":"58_CR1","first-page":"335","volume-title":"Lecture Notes in Computer Science","author":"Jeferson Arango-L\u00f3pez","year":"2017","unstructured":"Arango-L\u00f3pez, J., Collazos, C.A., Guti\u00e9rrez Vela, F.L., Castillo, L.F.: A systematic review of geolocated pervasive games: a perspective from game development methodologies, software metrics and linked open data. In: Design, User Experience, and Usability: Theory, Methodology, and Management, pp. 335\u2013346 (2017)"},{"key":"58_CR2","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/1077246.1077257","volume":"3","author":"C Magerkurth","year":"2005","unstructured":"Magerkurth, C., Cheok, A.D., Mandryk, R.L., Nilsen, T.: Pervasive games: bringing computer entertainment back to the real world. ACM Comput. Entertain. 3, 1\u201319 (2005)","journal-title":"ACM Comput. Entertain."},{"key":"58_CR3","doi-asserted-by":"crossref","unstructured":"Caon, M., Mugellini, E., Abou Khaled, O., Khaled, O.A.: A pervasive game to promote social offline interaction. In: Proceedings of 2013 ACM Conference on Pervasive Ubiquitous Computing Adjunct Publication, pp. 1381\u20131384 (2013)","DOI":"10.1145\/2494091.2497359"},{"key":"58_CR4","first-page":"16","volume":"1966","author":"M Montola","year":"2005","unstructured":"Montola, M.: Exploring the edge of the magic circle: defining pervasive games. Proc. DAC. 1966, 16\u201319 (2005)","journal-title":"Proc. DAC."},{"key":"58_CR5","first-page":"1051","volume":"2","author":"B Kitchenham","year":"2007","unstructured":"Kitchenham, B., Charters, S.: Guidelines for performing systematic literature reviews in software engineering. Engineering 2, 1051 (2007)","journal-title":"Engineering"},{"key":"58_CR6","first-page":"1","volume":"19","author":"J Huizinga","year":"1938","unstructured":"Huizinga, J.: Homo Ludens: a study of the play-element in culture. Eur. Early Child. Educ. Res. J. 19, 1\u201324 (1938)","journal-title":"Eur. Early Child. Educ. Res. J."},{"key":"58_CR7","doi-asserted-by":"crossref","unstructured":"Arnold, O., Jantke, K.P., Spundflasch, S.: Hierarchies of pervasive games by storyboarding. In: IEEE Consumer Electronics Society International Games Innovation Conference, IGIC, pp. 6\u201315 (2013)","DOI":"10.1109\/IGIC.2013.6659165"},{"key":"58_CR8","first-page":"11","volume":"1","author":"S Hinske","year":"2007","unstructured":"Hinske, S., Lampe, M., Magerkurth, C., R\u00f6cker, C.: Classifying pervasive games on pervasive computing and mixed reality. Concepts Technol. Pervasive Games A Read. Pervasive Gaming Res. 1, 11\u201338 (2007)","journal-title":"Concepts Technol. Pervasive Games A Read. Pervasive Gaming Res."},{"key":"58_CR9","doi-asserted-by":"crossref","unstructured":"L\u00f3pez-Arcos, J.R., Padilla-Zea, N., Paderewski, P., Guti\u00e9rrez, F.L., Abad-Arranz, A.: Designing stories for educational video games\u202f: a player- centered approach. In: Proceedings of 2014 Workshop on Interaction Design in Educational Environments, pp. 33\u201340 (2014)","DOI":"10.1145\/2643604.2643611"},{"key":"58_CR10","unstructured":"Arango-l\u00f3pez, J., Ruiz, S., Taborda, J.P., Guiti\u00e9rrez Vela, F.L., Collazos, C.A.: Gamification patterns\u202f: a catalog to enhance the learning motivation. In: V Congreso Internacional de Videojuegos y Educaci\u00f3n, pp. 1\u20137 (2017)"},{"key":"58_CR11","first-page":"897","volume-title":"Advances in Intelligent Systems and Computing","author":"Gabriel M. Ramirez","year":"2017","unstructured":"Ramirez, G.M., Collazos, C.A., Moreira, F.: A systematic mapping review of all-learning model of integration of educational methodologies in the ICT. In: Rocha, \u00c1., Correia, A.M., Adeli, H., Reis, L.P., Costanzo, S. (eds.) Recent Advances in Information Systems and Technologies, vol. 2, pp. 897\u2013907. Springer International Publishing, Cham (2017)"},{"key":"58_CR12","doi-asserted-by":"crossref","unstructured":"Kasapakis, V., Gavalas, D.: Blending history and fiction in a pervasive game prototype. In: 13th International Conference on Mobile and Ubiquitous Multimedia, pp. 116\u2013122 (2014)","DOI":"10.1145\/2677972.2677981"},{"key":"58_CR13","doi-asserted-by":"crossref","unstructured":"Stach, C., Schlindwein, L.F.M.: Candy castle - a prototype for pervasive health games. In: 2012 IEEE International Conference on Pervasive Computing and Communications Workshops, PERCOM Work, pp. 501\u2013503 (2012)","DOI":"10.1109\/PerComW.2012.6197547"},{"key":"58_CR14","doi-asserted-by":"crossref","unstructured":"Zimmerer, C., Fischbach, M.: Fusion of Mixed Reality Tabletop and Location-Based Applications for Pervasive Games. In: Ninth ACM International Conference on Interactive Tabletops Surfaces, pp. 427\u2013430 (2014)","DOI":"10.1145\/2669485.2669527"},{"key":"58_CR15","doi-asserted-by":"crossref","unstructured":"Lochrie, M., Pucihar, K.C., Gradinar, A., Coulton, P.: Designing seamless mobile augmented reality location based game interfaces. In: International Conference on Advances in Mobile Computing & Multimedia, pp. 412\u2013415 (2013)","DOI":"10.1145\/2536853.2536914"},{"key":"58_CR16","doi-asserted-by":"publisher","first-page":"149","DOI":"10.1111\/1467-839X.t01-1-00017","volume":"6","author":"J Coiwell","year":"2003","unstructured":"Coiwell, J., Kato, M.: Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents. Asian J. Soc. Psychol. 6, 149 (2003)","journal-title":"Asian J. Soc. Psychol."},{"key":"58_CR17","doi-asserted-by":"publisher","first-page":"200","DOI":"10.1007\/978-3-642-40790-1_19","volume-title":"Serious Games Development and Applications","author":"Trygve Pl\u00f8hn","year":"2013","unstructured":"Pl\u00f8hn, T., Aalberg, T.: HiNTHunt - a pervasive game to support and encourage desired activities for new students. Lecture Notes Computer Science (including Subseries Lecture Notes Artificial Intelligence Lecture Notes Bioinformatics), LNCS, vol. 8101, pp. 200\u2013205 (2013)"},{"key":"58_CR18","doi-asserted-by":"crossref","unstructured":"Kasapakis, V., Gavalas, D., Bubaris, N.: Addressing openness and portability in outdoor pervasive role-playing games. In: 3rd International Conference on Communication Information Technology, pp. 93\u201397 (2013)","DOI":"10.1109\/ICCITechnology.2013.6579529"},{"key":"58_CR19","doi-asserted-by":"crossref","unstructured":"Alavesa, P.J., Zanni, D.: Combining storytelling tradition and pervasive gaming. In: 5th Conference on Games Virtual Worlds Serious Applications, pp. 1\u20134 (2013)","DOI":"10.1109\/VS-GAMES.2013.6624224"},{"key":"58_CR20","doi-asserted-by":"crossref","unstructured":"Kasapakis, V., Gavalas, D.: Geolocative raycasting for real-time buildings detection in pervasive games. In: Annual Workshop on Network Systems and Support Games, pp. 9\u201311, January 2016","DOI":"10.1109\/NetGames.2015.7382999"},{"key":"58_CR21","doi-asserted-by":"crossref","unstructured":"Richerzhagen, B., Schiller, M., Lehn, M., Lapiner, D., Steinmetz, R.: Transition-enabled event dissemination for pervasive mobile multiplayer games. In: 16th International Symposium on a World of Wireless, Mobile and Multimedia Networks, pp. 1\u20133 (2015)","DOI":"10.1109\/WoWMoM.2015.7158179"},{"key":"58_CR22","first-page":"767","volume":"16","author":"B Kirman","year":"2012","unstructured":"Kirman, B., Linehan, C., Lawson, S.: Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Pervasive Ubiquitus Comput. 16, 767\u2013775 (2012)","journal-title":"Pervasive Ubiquitus Comput."},{"key":"58_CR23","doi-asserted-by":"publisher","first-page":"461","DOI":"10.1016\/j.chb.2013.04.020","volume":"31","author":"N Padilla-Zea","year":"2014","unstructured":"Padilla-Zea, N., Guti\u00e9rrez, F.L., L\u00f3pez-Arcos, J.R., Abad-Arranz, A., Paderewski, P.: Modeling storytelling to be used in educational video games. Comput. Hum. Behav. 31, 461\u2013474 (2014)","journal-title":"Comput. Hum. Behav."},{"key":"58_CR24","doi-asserted-by":"crossref","unstructured":"Valente, L., Feij\u00f3, B.: Extending use cases to support activity design in pervasive mobile games. In: Brazilian Symposium on Computer Games and Digital Entertainment Extending, pp. 193\u2013201 (2014)","DOI":"10.1109\/SBGAMES.2014.11"},{"key":"58_CR25","doi-asserted-by":"publisher","first-page":"142","DOI":"10.1007\/978-3-540-32253-5_9","volume-title":"Law and the Semantic Web","author":"Oscar Corcho","year":"2005","unstructured":"Corcho, O., Fern\u00e1ndez-L\u00f3pez, M., G\u00f3mez-P\u00e9rez, A., L\u00f3pez-Cima, A.: Building legal ontologies with METHONTOLOGY and WebODE. Lecture Notes Computer Science (including Subseries Lecture Notes Artificial Intelligence Lecture Notes Bioinformatics), LNAI, vol. 3369, pp. 142\u2013157 (2005)"},{"key":"58_CR26","doi-asserted-by":"crossref","unstructured":"Su\u00e1rez-Figueroa, M.C., G\u00f3mez-P\u00e9rez, A., Mariano, F.-L.: Ontology engineering in a networked world (2012)","DOI":"10.1007\/978-3-642-24794-1"}],"container-title":["Advances in Intelligent Systems and Computing","Trends and Advances in Information Systems and Technologies"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-77712-2_58","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,10,13]],"date-time":"2019-10-13T07:33:08Z","timestamp":1570951988000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-77712-2_58"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018]]},"ISBN":["9783319777115","9783319777122"],"references-count":26,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-77712-2_58","relation":{},"ISSN":["2194-5357","2194-5365"],"issn-type":[{"type":"print","value":"2194-5357"},{"type":"electronic","value":"2194-5365"}],"subject":[],"published":{"date-parts":[[2018]]}}}