{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,21]],"date-time":"2025-10-21T15:29:41Z","timestamp":1761060581289,"version":"3.41.0"},"publisher-location":"Cham","reference-count":39,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319917993"},{"type":"electronic","value":"9783319918006"}],"license":[{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-3-319-91800-6_1","type":"book-chapter","created":{"date-parts":[[2018,5,18]],"date-time":"2018-05-18T02:57:26Z","timestamp":1526612246000},"page":"3-17","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":7,"title":["Design Principles for Room-Scale Virtual Reality: A Design Experiment in Three Dimensions"],"prefix":"10.1007","author":[{"given":"Jonas","family":"Schjerlund","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Magnus Rotvit Perlt","family":"Hansen","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Josefine Gill","family":"Jensen","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2018,5,19]]},"reference":[{"key":"1_CR1","doi-asserted-by":"crossref","unstructured":"Anthes, C., Garcia-Hernandez, R.J., Wiedemann, M., Kranzlmuller, D.: State of the art of virtual reality technology. In: 2016 IEEE Aerospace Conference, pp. 1\u201319 (2016)","DOI":"10.1109\/AERO.2016.7500674"},{"key":"1_CR2","doi-asserted-by":"crossref","unstructured":"Lindeman, R.W., Beckhaus, S.: Crafting memorable VR experiences using experiential fidelity. In: Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology - VRST 2009, pp. 187\u2013190 (2009)","DOI":"10.1145\/1643928.1643970"},{"key":"1_CR3","unstructured":"Malaika, Y.: Interaction Design in VR: Valve\u2019s Lessons (Valve Corporation). http:\/\/www.gdcvault.com\/play\/1022810\/Interaction-Design-in-VR-The"},{"key":"1_CR4","unstructured":"Jagnow, R.: Lessons Learned from VR Prototyping (Google Inc.). http:\/\/www.gdcvault.com\/play\/1023926\/Lessons-Learned-from-VR"},{"issue":"6","key":"1_CR5","doi-asserted-by":"publisher","first-page":"26","DOI":"10.1109\/MCG.2014.82","volume":"34","author":"J Roberts","year":"2014","unstructured":"Roberts, J., Ritsos, P., Badam, S.K., Brodbeck, D., Kennedy, J., Elmqvist, N.: Visualization beyond the desktop - the next big thing. IEEE Comput. Graph. Appl. 34(6), 26\u201334 (2014)","journal-title":"IEEE Comput. Graph. Appl."},{"key":"1_CR6","doi-asserted-by":"crossref","unstructured":"Pausch, R., Proffitt, D., Williams, G.: Quantifying immersion in virtual reality. In: Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH 1997, pp. 13\u201318 (1997)","DOI":"10.1145\/258734.258744"},{"key":"1_CR7","doi-asserted-by":"publisher","first-page":"603","DOI":"10.1162\/pres.1997.6.6.603","volume":"6","author":"M Slater","year":"1997","unstructured":"Slater, M., Wilbur, S.: A framework for immersive virtual environments (FIVE): speculations on the role of presence in virtual environments. Presence Teleoper. Virtual Environ. 6, 603\u2013616 (1997)","journal-title":"Presence Teleoper. Virtual Environ."},{"key":"1_CR8","doi-asserted-by":"crossref","unstructured":"Knibbe, J., Schjerlund, J., Petr\u00e6us, M., Hornb\u00e6k, K.: The dream is collapsing: the experience of exiting VR. In: Proceedings 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 (2018)","DOI":"10.1145\/3173574.3174057"},{"key":"1_CR9","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"148","DOI":"10.1007\/978-3-319-06701-8_10","volume-title":"Advancing the Impact of Design Science: Moving from Theory to Practice","author":"P Heinrich","year":"2014","unstructured":"Heinrich, P., Schwabe, G.: Communicating nascent design theories on innovative information systems through multi-grounded design principles. In: Tremblay, M.C., VanderMeer, D., Rothenberger, M., Gupta, A., Yoon, V. (eds.) DESRIST 2014. LNCS, vol. 8463, pp. 148\u2013163. Springer, Cham (2014). https:\/\/doi.org\/10.1007\/978-3-319-06701-8_10"},{"key":"1_CR10","doi-asserted-by":"publisher","first-page":"337","DOI":"10.25300\/MISQ\/2013\/37.2.01","volume":"37","author":"S Gregor","year":"2013","unstructured":"Gregor, S., Hevner, A.R.: Positioning and presenting design science research for maximum impact. MIS Q. 37, 337\u2013355 (2013)","journal-title":"MIS Q."},{"key":"1_CR11","doi-asserted-by":"publisher","first-page":"36","DOI":"10.1287\/isre.3.1.36","volume":"3","author":"JG Walls","year":"1992","unstructured":"Walls, J.G., Widmeyer, G.R., El Sawy, O.A., Sawy, O.A.E.: Building an information system design theory for vigilant EIS. Inf. Syst. Res. 3, 36\u201359 (1992)","journal-title":"Inf. Syst. Res."},{"key":"1_CR12","doi-asserted-by":"publisher","first-page":"37","DOI":"10.1006\/jvlc.1998.0111","volume":"10","author":"DA Bowman","year":"1999","unstructured":"Bowman, D.A., Hodges, L.F.: Formalizing the design, evaluation, and application of interaction techniques for immersive virtual environments. J. Vis. Lang. Comput. 10, 37\u201353 (1999)","journal-title":"J. Vis. Lang. Comput."},{"key":"1_CR13","doi-asserted-by":"crossref","unstructured":"Hornb\u00e6k, K., Oulasvirta, A.: What is interaction? In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI 2017, pp. 5040\u20135052 (2017)","DOI":"10.1145\/3025453.3025765"},{"key":"1_CR14","doi-asserted-by":"crossref","unstructured":"Eidenberger, H., Mossel, A.: Indoor skydiving in immersive virtual reality with embedded storytelling. In: Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology - VRST 2015, pp. 9\u201312. ACM Press, New York (2015)","DOI":"10.1145\/2821592.2821612"},{"key":"1_CR15","doi-asserted-by":"crossref","unstructured":"Nielsen, L.T., M\u00f8ller, M.B., Hartmeyer, S.D., Ljung, T.C.M., Nilsson, N.C., Nordahl, R., Serafin, S.: Missing the point: an exploration of how to guide users\u2019 attention during cinematic virtual reality. In: Proceedings of the 22nd ACM Conference Virtual Reality Software and Technology, pp. 229\u2013232 (2016)","DOI":"10.1145\/2993369.2993405"},{"key":"1_CR16","doi-asserted-by":"crossref","unstructured":"Lee, M., Kim, K., Daher, S., Raij, A., Schubert, R., Bailenson, J., Welch, G.: The wobbly table: increased social presence via subtle incidental movement of a real-virtual table. In: 2016 IEEE Virtual Reality (VR), pp. 11\u201317. IEEE (2016)","DOI":"10.1109\/VR.2016.7504683"},{"key":"1_CR17","doi-asserted-by":"crossref","unstructured":"Argelaguet, F., Hoyet, L., Trico, M., Lecuyer, A.: The role of interaction in virtual embodiment: effects of the virtual hand representation. In: 2016 IEEE Virtual Reality (VR), pp. 3\u201310. IEEE (2016)","DOI":"10.1109\/VR.2016.7504682"},{"key":"1_CR18","doi-asserted-by":"publisher","first-page":"338","DOI":"10.1007\/s00779-004-0296-5","volume":"8","author":"E Sharlin","year":"2004","unstructured":"Sharlin, E., Watson, B., Kitamura, Y., Kishino, F., Itoh, Y.: On tangible user interfaces, humans and spatiality. Pers. Ubiquit. Comput. 8, 338\u2013346 (2004)","journal-title":"Pers. Ubiquit. Comput."},{"key":"1_CR19","doi-asserted-by":"publisher","first-page":"1224","DOI":"10.1109\/TVCG.2007.70515","volume":"13","author":"JS Yi","year":"2007","unstructured":"Yi, J.S., Kang, Y.A., Stasko, J., Jacko, J.: Toward a deeper understanding of the role of interaction in information visualization. IEEE Trans. Vis. Comput. Graph. 13, 1224\u20131231 (2007)","journal-title":"IEEE Trans. Vis. Comput. Graph."},{"key":"1_CR20","doi-asserted-by":"publisher","first-page":"263","DOI":"10.1057\/ivs.2009.22","volume":"8","author":"WA Pike","year":"2009","unstructured":"Pike, W.A., Stasko, J., Chang, R., O\u2019Connell, T.A.: The Science of Interaction. Inf. Vis. 8, 263\u2013274 (2009)","journal-title":"Inf. Vis."},{"key":"1_CR21","doi-asserted-by":"publisher","first-page":"2","DOI":"10.1007\/s10055-003-0114-9","volume":"7","author":"R Aylett","year":"2003","unstructured":"Aylett, R., Louchart, S.: Towards a narrative theory of virtual reality. Virtual Real. 7, 2\u20139 (2003)","journal-title":"Virtual Real."},{"key":"1_CR22","unstructured":"Rosander, C.: Interactivity and spatiality \u2013 experiences of modelling real work places as virtual places in a VR collaborative environment, pp. 1\u20134 (2000)"},{"key":"1_CR23","doi-asserted-by":"publisher","first-page":"76","DOI":"10.1016\/j.ijhcs.2017.01.004","volume":"101","author":"J Brade","year":"2017","unstructured":"Brade, J., Lorenz, M., Busch, M., Hammer, N., Tscheligi, M., Klimant, P.: Being there again \u2013 presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task. Int. J. Hum. Comput. Stud. 101, 76\u201387 (2017)","journal-title":"Int. J. Hum. Comput. Stud."},{"key":"1_CR24","doi-asserted-by":"publisher","first-page":"73","DOI":"10.1111\/j.1460-2466.1992.tb00812.x","volume":"42","author":"J Steuer","year":"1992","unstructured":"Steuer, J.: Defining virtual reality: dimensions determining telepresence. J. Commun. 42, 73\u201393 (1992)","journal-title":"J. Commun."},{"key":"1_CR25","doi-asserted-by":"publisher","first-page":"149","DOI":"10.1016\/0004-3702(94)00017-U","volume":"73","author":"D Kirsh","year":"1995","unstructured":"Kirsh, D.: The intelligent use of space. Artif. Intell. 73, 149\u2013173 (1995)","journal-title":"Artif. Intell."},{"key":"1_CR26","doi-asserted-by":"crossref","unstructured":"Rauhoeft, G., Leyrer, M., Thompson, W.B., Stefanucci, J.K., Klatzky, R.L., Mohler, B.J.: Evoking and assessing vastness in virtual environments. In: Proceedings of the ACM SIGGRAPH Symposium Applied Perception - SAP 2015, pp. 51\u201354 (2015)","DOI":"10.1145\/2804408.2804425"},{"issue":"1","key":"1_CR27","doi-asserted-by":"publisher","first-page":"79","DOI":"10.1007\/s10055-017-0316-1","volume":"22","author":"J Seibert","year":"2017","unstructured":"Seibert, J., Shafer, D.M.: Control mapping in virtual reality: effects on spatial presence and controller naturalness. Virtual Real. 22(1), 79\u201388 (2017)","journal-title":"Virtual Real."},{"key":"1_CR28","doi-asserted-by":"crossref","unstructured":"Beaudouin-Lafon, M.: Instrumental interaction: an interaction model for designing post-WIMP user interfaces. In: Proceeding of the 18th International Conference on Human Factors in Computing Systems - CHI 2000, vol. 2, pp. 446\u2013453 (2000)","DOI":"10.1145\/332040.332473"},{"key":"1_CR29","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"25","DOI":"10.1007\/978-3-319-02756-2_3","volume-title":"Interactive Storytelling","author":"S Mason","year":"2013","unstructured":"Mason, S.: On games and links: extending the vocabulary of agency and immersion in interactive narratives. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C\u0328atak, G. (eds.) ICIDS 2013. LNCS, vol. 8230, pp. 25\u201334. Springer, Cham (2013). https:\/\/doi.org\/10.1007\/978-3-319-02756-2_3"},{"key":"1_CR30","doi-asserted-by":"publisher","first-page":"175","DOI":"10.1076\/digc.12.3.175.3232","volume":"12","author":"M Eskelinen","year":"2001","unstructured":"Eskelinen, M.: Towards computer game studies. Digit. Creat. 12, 175\u2013183 (2001)","journal-title":"Digit. Creat."},{"key":"1_CR31","doi-asserted-by":"crossref","unstructured":"Roth, C., Koenitz, H.: Evaluating the user experience of interactive digital narrative. In: Proceedings of the 1st International Workshop Multimedia Alternate Realities - AltMM 2016, pp. 31\u201336 (2016)","DOI":"10.1145\/2983298.2983302"},{"key":"1_CR32","doi-asserted-by":"publisher","first-page":"23","DOI":"10.1109\/MCG.2006.56","volume":"26","author":"MO Riedl","year":"2006","unstructured":"Riedl, M.O., Young, R.M.: From linear story generation to branching story graphs. IEEE Comput. Graph. Appl. 26, 23\u201331 (2006)","journal-title":"IEEE Comput. Graph. Appl."},{"key":"1_CR33","doi-asserted-by":"crossref","first-page":"344","DOI":"10.1016\/j.jksuci.2014.03.023","volume":"27","author":"MA Muhanna","year":"2015","unstructured":"Muhanna, M.A.: Virtual reality and the CAVE: taxonomy, interaction challenges and research directions. J. King Saud Univ. \u2013 Comput. Inf. Sci. 27, 344\u2013361 (2015)","journal-title":"J. King Saud Univ. \u2013 Comput. Inf. Sci."},{"key":"1_CR34","doi-asserted-by":"publisher","first-page":"38","DOI":"10.1145\/301153.301168","volume":"6","author":"DA Norman","year":"1999","unstructured":"Norman, D.A.: Affordance, conventions, and design. Interactions 6, 38\u201343 (1999)","journal-title":"Interactions"},{"key":"1_CR35","doi-asserted-by":"publisher","first-page":"75","DOI":"10.2307\/25148625","volume":"28","author":"AR Hevner","year":"2004","unstructured":"Hevner, A.R., March, S.T., Park, J., Ram, S.: Design science in information systems research. MIS Q. 28, 75\u2013105 (2004)","journal-title":"MIS Q."},{"key":"1_CR36","doi-asserted-by":"publisher","first-page":"77","DOI":"10.1057\/ejis.2014.36","volume":"25","author":"J Venable","year":"2016","unstructured":"Venable, J., Pries-Heje, J., Baskerville, R.: FEDS: a framework for evaluation in design science research. Eur. J. Inf. Syst. 25, 77\u201389 (2016)","journal-title":"Eur. J. Inf. Syst."},{"key":"1_CR37","doi-asserted-by":"crossref","unstructured":"Zimmerman, J., Forlizzi, J., Evenson, S.: Research through design as a method for interaction design research in HCI. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 2007, pp. 493\u2013502 (2007)","DOI":"10.1145\/1240624.1240704"},{"key":"1_CR38","volume-title":"Research Methods in Human-Computer Interaction","author":"J Lazar","year":"2010","unstructured":"Lazar, J., Feng, J.H., Hochheiser, H.: Research Methods in Human-Computer Interaction. Wiley, Hoboken (2010)"},{"key":"1_CR39","doi-asserted-by":"crossref","unstructured":"Hornecker, E., Buur, J.: Getting a grip on tangible interaction: a framework on physical space and social interaction. In: Proceeding of the SIGCHI Conference Human Factors in Computing Systems, pp. 437\u2013446 (2006)","DOI":"10.1145\/1124772.1124838"}],"container-title":["Lecture Notes in Computer Science","Designing for a Digital and Globalized World"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-91800-6_1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,7,4]],"date-time":"2025-07-04T16:19:37Z","timestamp":1751645977000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-91800-6_1"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018]]},"ISBN":["9783319917993","9783319918006"],"references-count":39,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-91800-6_1","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2018]]}}}