{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,26]],"date-time":"2025-03-26T20:33:10Z","timestamp":1743021190636,"version":"3.40.3"},"publisher-location":"Cham","reference-count":15,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319920368"},{"type":"electronic","value":"9783319920375"}],"license":[{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-3-319-92037-5_36","type":"book-chapter","created":{"date-parts":[[2018,6,1]],"date-time":"2018-06-01T10:19:53Z","timestamp":1527848393000},"page":"516-525","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":3,"title":["Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing"],"prefix":"10.1007","author":[{"given":"Amir","family":"Doroudian","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Simone","family":"Hausknecht","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"David","family":"Kaufman","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2018,6,2]]},"reference":[{"key":"36_CR1","first-page":"125","volume-title":"Handbook of computer game studies","author":"SL Calvert","year":"2004","unstructured":"Calvert, S.L.: Cognitive effects of digital games. In: Raessens, J., Goldstain, J. (eds.) Handbook of computer game studies, pp. 125\u2013131. MIT Press, Cambridge (2004)"},{"key":"36_CR2","doi-asserted-by":"publisher","first-page":"196","DOI":"10.1016\/j.physio.2012.06.004","volume":"98","author":"JE Pompeu","year":"2012","unstructured":"Pompeu, J.E., Mendes, F.A., Silva, K.G., Lobo, A.M., Oliveira, T.P., Zomigani, A.P., Piemonte, M.E.: Effect of Nintendo Wii-based motor and cognitive training on activities of daily living in patients with Parkinson\u2019s disease: a randomized clinical trial. Physiotherapy 98, 196\u2013204 (2012)","journal-title":"Physiotherapy"},{"key":"36_CR3","unstructured":"Hausknecht, S.N.: Older adult gamers: patterns of use and opinions on the benefits of digital gameplay\u00a0(Master dissertation, Education: Faculty of Education) (2013)"},{"issue":"11","key":"36_CR4","doi-asserted-by":"publisher","first-page":"1189","DOI":"10.1177\/0733464814566678","volume":"35","author":"F Zhang","year":"2015","unstructured":"Zhang, F., Kaufman, D.: Physical and cognitive impacts of digital games on older adults: A meta-analytic review. J. Appl. Gerontol. 35(11), 1189\u20131210 (2015). Advance Online Publication","journal-title":"J. Appl. Gerontol."},{"issue":"1\u20132","key":"36_CR5","doi-asserted-by":"publisher","first-page":"81","DOI":"10.1177\/1555412015607313","volume":"11","author":"R Schell","year":"2016","unstructured":"Schell, R., Hausknecht, S., Zhang, F., Kaufman, D.: Social benefits of playing Wii Bowling for older adults. Game Cult. 11(1\u20132), 81\u2013103 (2016)","journal-title":"Game Cult."},{"issue":"1\u20132","key":"36_CR6","doi-asserted-by":"publisher","first-page":"150","DOI":"10.1177\/1555412015601757","volume":"11","author":"F Zhang","year":"2016","unstructured":"Zhang, F., Kaufman, D.: Older adults\u2019 social interactions in MMORPGs. Game Cult. 11(1\u20132), 150\u2013169 (2016). Special Issue: Games and Aging","journal-title":"Game Cult."},{"key":"36_CR7","doi-asserted-by":"crossref","unstructured":"Loos, E., Kaufman, D.: Positive Impact of Exergaming on Older Adults\u2019 Mental and Social Well-being: In Search of Evidence. In: Zhou, J., Salvendy, G. (eds.) Human Aspects of IT for the Aged Population. Healthy and Active Aging, Fourth International Conference, ITAP 2018, Held as Part of HCI International 2018. Las Vegas. 15\u201320 July 2018, Proceedings, Springer, Cham (in press)","DOI":"10.1007\/978-3-319-92037-5_9"},{"key":"36_CR8","unstructured":"LUMA Institute: Innovating for people: handbook of human-centered design methods. LUMA Institute, LLC, Pittsburgh (2012)"},{"key":"36_CR9","volume-title":"ISO 9241\u2013210: Ergonomics of Human-centred System Interaction \u2013 Part 210: Human-centred Design for Interactive Systems","author":"International Organization for Standardization","year":"2010","unstructured":"International Organization for Standardization: ISO 9241\u2013210: Ergonomics of Human-centred System Interaction \u2013 Part 210: Human-centred Design for Interactive Systems. International Organization for Standardization, Geneva (2010)"},{"key":"36_CR10","unstructured":"Miller, S.: The art of the escape room. Newsweek. Accessed 1 May 2015. http:\/\/search.proquest.com.proxy.lib.sfu.ca\/docview\/1675126754?pq-origsite=summon"},{"issue":"2","key":"36_CR11","doi-asserted-by":"publisher","first-page":"116","DOI":"10.1097\/JGP.0b013e3181953a02","volume":"17","author":"GW Small","year":"2009","unstructured":"Small, G.W., Moody, T.D., Siddarth, P., Bookheimer, S.Y.: Your brain on google: patterns of cerebral activation during internet searching. Am. J. Geriatr. Psychiatry 17(2), 116\u2013126 (2009)","journal-title":"Am. J. Geriatr. Psychiatry"},{"issue":"3","key":"36_CR12","doi-asserted-by":"publisher","first-page":"473","DOI":"10.1111\/j.1467-8535.2008.00914.x","volume":"41","author":"T Broady","year":"2010","unstructured":"Broady, T., Chan, A., Caputi, P.: Comparison of older and younger adults\u2019 attitudes towards and abilities with computers: Implications for training and learning. Br. J. Edu. Technol. 41(3), 473\u2013485 (2010)","journal-title":"Br. J. Edu. Technol."},{"key":"36_CR13","unstructured":"International Organization for Standardization (2013). ISO\/TS 20282-2:2013 Usability of consumer products and products for public use \u2014 Part 2: Summative test method. Geneva: International Organization for Standardization (2013)"},{"key":"36_CR14","volume-title":"Handbook of Usability Testing","author":"J Rubin","year":"2008","unstructured":"Rubin, J., Chisnell, D.: Handbook of Usability Testing, 2nd edn. Wiley Publishing, Indianapolis (2008)","edition":"2"},{"key":"36_CR15","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"296","DOI":"10.1007\/978-3-319-58536-9_24","volume-title":"Human Aspects of IT for the Aged Population. Applications, Services and Contexts","author":"F Zhang","year":"2017","unstructured":"Zhang, F., Doroudian, A., Kaufman, D., Hausknecht, S., Jeremic, J., Owens, H.: Employing a User-Centered Design Process to Create a Multiplayer Online Escape Game for Older Adults. In: Zhou, J., Salvendy, G. (eds.) ITAP 2017. LNCS, vol. 10298, pp. 296\u2013307. Springer, Cham (2017). https:\/\/doi.org\/10.1007\/978-3-319-58536-9_24"}],"container-title":["Lecture Notes in Computer Science","Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-92037-5_36","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,7,7]],"date-time":"2022-07-07T01:17:14Z","timestamp":1657156634000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-319-92037-5_36"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018]]},"ISBN":["9783319920368","9783319920375"],"references-count":15,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-92037-5_36","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2018]]},"assertion":[{"value":"2 June 2018","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ITAP","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human Aspects of IT for the Aged Population","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Las Vegas, NV","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"USA","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2018","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"15 July 2018","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"20 July 2018","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"4","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"itap2018","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"This content has been made available to all.","name":"free","label":"Free to read"}]}}