{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,16]],"date-time":"2026-06-16T23:10:19Z","timestamp":1781651419040,"version":"3.54.5"},"publisher-location":"Cham","reference-count":52,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783319920511","type":"print"},{"value":"9783319920528","type":"electronic"}],"license":[{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-3-319-92052-8_8","type":"book-chapter","created":{"date-parts":[[2018,6,5]],"date-time":"2018-06-05T17:30:41Z","timestamp":1528219841000},"page":"87-101","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":45,"title":["Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard"],"prefix":"10.1007","author":[{"given":"Federica","family":"Pallavicini","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Ambra","family":"Ferrari","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Alessandro","family":"Pepe","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Giacomo","family":"Garcea","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Andrea","family":"Zanacchi","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Fabrizia","family":"Mantovani","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2018,6,6]]},"reference":[{"key":"8_CR1","unstructured":"Yee, M.: 50+ new PlayStation VR games coming this year and into early 2018. https:\/\/blog.eu.playstation.com\/2017\/10\/13\/60-new-playstation-vr-games-coming-this-year-and-into-early-2018\/. Accessed 21 Feb 2017"},{"key":"8_CR2","unstructured":"Reuters: Sony\u2019s PlayStation VR headset sales top 1 million units. https:\/\/www.cnbc.com\/2017\/06\/07\/sonys-playstation-vr-headset-sales-top-1-million-units.html. Accessed 21 Feb 2017"},{"key":"8_CR3","unstructured":"Kain, E.: The Most Disappointing Video Games of 2017. https:\/\/www.forbes.com\/sites\/erikkain\/2017\/12\/19\/the-top-11-most-disappointing-video-games-of-2017\/#1b2595fc76c6. Accessed 21 Feb 2017"},{"key":"8_CR4","unstructured":"Shuman, S.: The Scariest PS4 and PS VR Horror Games of 2017. https:\/\/blog.us.playstation.com\/2017\/10\/29\/the-scariest-ps4-and-ps-vr-horror-games-of-2017\/. Accessed 21 Feb 2017"},{"key":"8_CR5","unstructured":"Hills-Duty, R.: One Year on: Resident Evil 7 Biohazard Still Drawing in New Players. https:\/\/www.vrfocus.com\/2018\/01\/one-year-on-resident-evil-7-biohazard-still-drawing-in-new-players\/. Accessed 21 Feb 2017"},{"issue":"1535","key":"8_CR6","doi-asserted-by":"publisher","first-page":"3549","DOI":"10.1098\/rstb.2009.0138","volume":"364","author":"M Slater","year":"2009","unstructured":"Slater, M.: Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philos. Trans. R. Soc. Lond. 364(1535), 3549\u20133557 (2009)","journal-title":"Philos. Trans. R. Soc. Lond."},{"key":"8_CR7","doi-asserted-by":"publisher","first-page":"350","DOI":"10.1016\/j.chb.2017.02.057","volume":"72","author":"JHT Lin","year":"2017","unstructured":"Lin, J.H.T.: Fear in virtual reality (VR): fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game. Comput. Hum. Behav. 72, 350\u2013361 (2017)","journal-title":"Comput. Hum. Behav."},{"issue":"3","key":"8_CR8","doi-asserted-by":"publisher","first-page":"159","DOI":"10.1007\/s10055-009-0121-6","volume":"13","author":"Giuseppe Riva","year":"2009","unstructured":"Riva, G.: Is presence a technology issue? Some insights from cognitive sciences. In: Virtual Reality, pp. 159\u2013169 (2009)","journal-title":"Virtual Reality"},{"issue":"3","key":"8_CR9","doi-asserted-by":"publisher","first-page":"250","DOI":"10.1016\/j.jbtep.2007.07.007","volume":"39","author":"TD Parsons","year":"2008","unstructured":"Parsons, T.D., Rizzo, A.A.: Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: a meta-analysis. J. Behav. Ther. Exp. Psychiatry 39(3), 250\u2013261 (2008)","journal-title":"J. Behav. Ther. Exp. Psychiatry"},{"issue":"6","key":"8_CR10","doi-asserted-by":"publisher","first-page":"763","DOI":"10.1016\/j.janxdis.2011.03.004","volume":"5","author":"M Price","year":"2011","unstructured":"Price, M., Mehta, N., Tone, E.B., Anderson, P.L.: Does engagement with exposure yield better outcomes? Components of presence as a predictor of treatment response for virtual reality exposure therapy for social phobia. J. Anxiety Disord. 5(6), 763\u2013770 (2011)","journal-title":"J. Anxiety Disord."},{"issue":"2","key":"8_CR11","doi-asserted-by":"publisher","first-page":"85","DOI":"10.1002\/da.20910","volume":"29","author":"D Opri\u015f","year":"2012","unstructured":"Opri\u015f, D., Pintea, S., Garc\u00eda-Palacios, A., Botella, C., Szamosk\u00f6zi, \u015e., David, D.: Virtual reality exposure therapy in anxiety disorders: a quantitative meta-analysis. Depress. Anxiety 29(2), 85\u201393 (2012)","journal-title":"Depress. Anxiety"},{"key":"8_CR12","doi-asserted-by":"publisher","first-page":"52","DOI":"10.1186\/1471-244X-13-52","volume":"13","author":"F Pallavicini","year":"2013","unstructured":"Pallavicini, F., Cipresso, P., Raspelli, S., Grassi, A., Serino, S., Vigna, C., Triberti, S., Villamira, M., Gaggioli, A., Riva, G.: Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial. BMC Psychiatry 13, 52 (2013)","journal-title":"BMC Psychiatry"},{"key":"8_CR13","doi-asserted-by":"publisher","first-page":"30","DOI":"10.1186\/1744-859X-9-30","volume":"9","author":"A Gorini","year":"2010","unstructured":"Gorini, A., Griez, E., Petrova, A., Rivam, G.: Assessment of the emotional responses produced by exposure to real food, virtual food and photographs of food in patients affected by eating disorders. Ann. Gen. Psychiatry 9, 30 (2010)","journal-title":"Ann. Gen. Psychiatry"},{"issue":"1","key":"8_CR14","doi-asserted-by":"publisher","first-page":"24","DOI":"10.1089\/cyber.2011.0141","volume":"15","author":"D Villani","year":"2012","unstructured":"Villani, D., Riva, G.: Does interactive media enhance the management of stress? Suggestions from a controlled study. Cyberpsychol. Behav. Soc. Netw. 15(1), 24\u201330 (2012)","journal-title":"Cyberpsychol. Behav. Soc. Netw."},{"issue":"4","key":"8_CR15","doi-asserted-by":"publisher","first-page":"e36169","DOI":"10.1371\/journal.pone.0036169","volume":"7","author":"S Bouchard","year":"2012","unstructured":"Bouchard, S., Bernier, F., Boivin, E., Morin, B., Robillard, G.: Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers. PLoS One 7(4), e36169 (2012)","journal-title":"PLoS One"},{"issue":"3","key":"8_CR16","doi-asserted-by":"publisher","first-page":"889","DOI":"10.1007\/s00221-016-4846-7","volume":"235","author":"J Munafo","year":"2017","unstructured":"Munafo, J., Diedrick, M., Stoffregen, T.A.: The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects. Exp. Brain Res. 235(3), 889\u2013901 (2017)","journal-title":"Exp. Brain Res."},{"issue":"1","key":"8_CR17","doi-asserted-by":"publisher","first-page":"161","DOI":"10.1007\/s11042-008-0223-2","volume":"41","author":"B Sousa Santos","year":"2009","unstructured":"Sousa Santos, B., Dias, P., Pimentel, A., Baggerman, J.W., Ferreira, C., Silva, S., Madeira, J.: Head-mounted display versus desktop for 3D navigation in virtual reality: a user study. Multimedia Tools Appl. 41(1), 161\u2013181 (2009)","journal-title":"Multimedia Tools Appl."},{"key":"8_CR18","series-title":"Advances in Intelligent Systems and Computing","doi-asserted-by":"publisher","first-page":"225","DOI":"10.1007\/978-3-319-60639-2_23","volume-title":"Advances in Human Factors in Wearable Technologies and Game Design","author":"F Pallavicini","year":"2018","unstructured":"Pallavicini, F., Ferrari, A., Zini, A., Garcea, G., Zanacchi, A., Barone, G., Mantovani, F.: What distinguishes a traditional gaming experience from one in virtual reality? An exploratory study. In: Ahram, T., Falc\u00e3o, C. (eds.) AHFE 2017. AISC, vol. 608, pp. 225\u2013231. Springer, Cham (2018). https:\/\/doi.org\/10.1007\/978-3-319-60639-2_23"},{"issue":"11","key":"8_CR19","doi-asserted-by":"publisher","first-page":"1056","DOI":"10.1016\/j.biopsych.2004.02.024","volume":"55","author":"JM Baas","year":"2004","unstructured":"Baas, J.M., Nugent, M., Lissek, S., Pine, D.S., Grillon, C.: Fear conditioning in virtual reality contexts: a new tool for the study of anxiety. Biol. Psychiat. 55(11), 1056\u20131060 (2004)","journal-title":"Biol. Psychiat."},{"issue":"2","key":"8_CR20","doi-asserted-by":"publisher","first-page":"151","DOI":"10.1037\/a0018251","volume":"136","author":"CA Anderson","year":"2010","unstructured":"Anderson, C.A., Shibuya, A., Ihori, N., Swing, E.L., Bushman, B.J., Sakamoto, A., Rothstein, H.R., Saleem, M.: Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: a meta-analytic review. Psychol. Bull. 136(2), 151\u2013173 (2010)","journal-title":"Psychol. Bull."},{"issue":"4","key":"8_CR21","doi-asserted-by":"publisher","first-page":"309","DOI":"10.1007\/s11126-007-9056-9","volume":"78","author":"CJ Ferguson","year":"2007","unstructured":"Ferguson, C.J.: The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games. Psychiatric Q. 78(4), 309\u2013316 (2007)","journal-title":"Psychiatric Q."},{"issue":"2","key":"8_CR22","doi-asserted-by":"publisher","first-page":"617","DOI":"10.1016\/j.chb.2011.11.007","volume":"28","author":"J Hou","year":"2012","unstructured":"Hou, J., Nam, Y., Peng, W., Lee, K.M.: Effects of screen size, viewing angle, and players\u2019 immersion tendencies on game experience. Comput. Hum. Behav. 28(2), 617\u2013623 (2012)","journal-title":"Comput. Hum. Behav."},{"issue":"4","key":"8_CR23","doi-asserted-by":"publisher","first-page":"626","DOI":"10.1109\/TVCG.2012.43","volume":"18","author":"RP McMahan","year":"2012","unstructured":"McMahan, R.P., Bowman, D.A., Zielinski, D.J., Brady, R.B.: Evaluating display fidelity and interaction fidelity in a virtual reality game. IEEE Trans. Visual Comput. Graph. 18(4), 626\u2013633 (2012)","journal-title":"IEEE Trans. Visual Comput. Graph."},{"issue":"5","key":"8_CR24","doi-asserted-by":"publisher","first-page":"920","DOI":"10.1518\/001872007X230262","volume":"49","author":"O Merhi","year":"2007","unstructured":"Merhi, O., Faugloire, E., Flanagan, M., Stoffregen, T.A.: Motion sickness, console video games, and head-mounted displays. Hum. Factors 49(5), 920\u2013934 (2007)","journal-title":"Hum. Factors"},{"key":"8_CR25","doi-asserted-by":"crossref","unstructured":"Sharma, H.N., Toups, Z.O., Dolgov, I., Kerne A., Jain A.: Evaluating display modalities using a mixed reality game. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY 2016, pp. 65\u201377. ACM Press (2016)","DOI":"10.1145\/2967934.2968090"},{"key":"8_CR26","unstructured":"Perron, B.: Sign of a threat: the effects of warning systems in survival horror games. In: COSIGN 2004 (2004)"},{"issue":"1","key":"8_CR27","doi-asserted-by":"publisher","first-page":"43","DOI":"10.1007\/s12193-014-0153-4","volume":"9","author":"V Vachiratamporn","year":"2015","unstructured":"Vachiratamporn, V., Legaspi, R., Moriyama, K., Fukui, K., Numao, M.: An analysis of player affect transitions in survival horror games. J. Multimodal User Interfaces 9(1), 43\u201354 (2015)","journal-title":"J. Multimodal User Interfaces"},{"issue":"1","key":"8_CR28","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1089\/cpb.2007.9936","volume":"11","author":"RM Ba\u00f1os","year":"2008","unstructured":"Ba\u00f1os, R.M., Botella, C., Rubi\u00f3, I., Quero, S., Garc\u00eda-Palacios, A., Alca\u00f1iz, M.: Presence and emotions in virtual environments: the influence of stereoscopy. CyberPsychol. Behav. 11(1), 1\u20138 (2008)","journal-title":"CyberPsychol. Behav."},{"issue":"6","key":"8_CR29","doi-asserted-by":"publisher","first-page":"482","DOI":"10.1080\/17439760.2014.927906","volume":"9","author":"RM Ba\u00f1os","year":"2014","unstructured":"Ba\u00f1os, R.M., Etchemendy, E., Farfallini, L., Garc\u00eda-Palacios, A., Quero, S., Botella, C.: EARTH of well-being system: a pilot study of an information and communication technology-based positive psychology intervention. J. Positive Psychol. 9(6), 482\u2013488 (2014)","journal-title":"J. Positive Psychol."},{"key":"8_CR30","doi-asserted-by":"publisher","first-page":"48","DOI":"10.1016\/j.ijhcs.2015.05.004","volume":"82","author":"A Felnhofer","year":"2015","unstructured":"Felnhofer, A., Kothgassner, O.D., Schmidt, M., Heinzle, A.K., Beutl, L., Hlavacs, H., Kryspin-Exner, I.: Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios. Int. J. Hum. Comput. Stud. 82, 48\u201356 (2015)","journal-title":"Int. J. Hum. Comput. Stud."},{"issue":"6","key":"8_CR31","doi-asserted-by":"publisher","first-page":"379","DOI":"10.1089\/cyber.2014.0052","volume":"17","author":"R Herrero","year":"2014","unstructured":"Herrero, R., Garc\u00eda-Palacios, A., Castilla, D., Molinari, G., Botella, C.: Virtual reality for the induction of positive emotions in the treatment of fibromyalgia: a pilot study over acceptability, satisfaction, and the effect of virtual reality on mood. Cyberpsychol. Behav. Soc. Netw. 17(6), 379\u2013384 (2014)","journal-title":"Cyberpsychol. Behav. Soc. Netw."},{"key":"8_CR32","doi-asserted-by":"publisher","first-page":"26","DOI":"10.3389\/fpsyg.2015.00026","volume":"6","author":"J Diemer","year":"2015","unstructured":"Diemer, J., Alpers, G.W., Peperkorn, H.M., Shiban, Y., M\u00fchlberger, A.: The impact of perception and presence on emotional reactions: a review of research in virtual reality. Front. Psychol. 6, 26 (2015)","journal-title":"Front. Psychol."},{"issue":"1","key":"8_CR33","doi-asserted-by":"publisher","first-page":"45","DOI":"10.1089\/cpb.2006.9993","volume":"10","author":"G Riva","year":"2007","unstructured":"Riva, G., Mantovani, F., Capideville, C.S., Preziosa, A., Morganti, F., Villani, D., Gaggioli, A., Botella, C., Alca\u00f1iz, M.: Affective interactions using virtual reality: the link between presence and emotions. CyberPsychol. Behav. 10(1), 45\u201356 (2007)","journal-title":"CyberPsychol. Behav."},{"key":"8_CR34","unstructured":"American Psychological Association: 2010 amendments to the 2002 \u201cEthical Principles of Psychologists and Code of Conduct.\u201d American Psychologist, vol. 71, p. 900 (2010)"},{"key":"8_CR35","unstructured":"Pallavicini, F., Toniazzi, N., Argenton, L., Aceti, L., Mantovani, F.: Developing effective virtual reality training for military forces and emergency operators: from technology to human factors. In: 14th International Conference on Modeling and Applied Simulation, MAS 2015, pp. 206\u2013210 (2015)"},{"key":"8_CR36","doi-asserted-by":"crossref","unstructured":"Spielberger, C.D.: State\u2010Trait Anxiety Inventory. Wiley, London (2010)","DOI":"10.1002\/9780470479216.corpsy0943"},{"issue":"2","key":"8_CR37","doi-asserted-by":"publisher","first-page":"130","DOI":"10.1162\/pres.1994.3.2.130","volume":"3","author":"M Slater","year":"1994","unstructured":"Slater, M., Usoh, M., Steed, A.: Depth of presence in virtual environments. Presence Teleoperators Virtual Environ. 3(2), 130\u2013144 (1994)","journal-title":"Presence Teleoperators Virtual Environ."},{"issue":"194","key":"8_CR38","first-page":"4","volume":"189","author":"J Brooke","year":"1996","unstructured":"Brooke, J.: SUS-A quick and dirty usability scale. Usability Eval. Ind. 189(194), 4\u20137 (1996)","journal-title":"Usability Eval. Ind."},{"key":"8_CR39","unstructured":"Grimshaw, M., Lindley, C., Nacke, L.: Sound and immersion in the first-person shooter\u202f: mixed measurement of the player\u2019s sonic experience. In: Audio Mostly, Pite\u00e5, pp. 22\u201333, October 2008"},{"key":"8_CR40","unstructured":"Moffat, D.C., Kiegler, K.: Investigating the effects of music on emotions in games. In: Audio Mostly, pp. 7\u201341 (2006)"},{"issue":"1","key":"8_CR41","doi-asserted-by":"publisher","first-page":"66","DOI":"10.1037\/a0034857","volume":"69","author":"I Granic","year":"2014","unstructured":"Granic, I., Lobel, A.E.C.M., Engels, R.C.M.E.: The benefits of playing video games. Am. Psychol. 69(1), 66\u201378 (2014)","journal-title":"Am. Psychol."},{"issue":"14","key":"8_CR42","doi-asserted-by":"publisher","first-page":"2393","DOI":"10.1017\/S003329171700040X","volume":"47","author":"D Freeman","year":"2017","unstructured":"Freeman, D., Reeve, S., Robinson, A., Ehlers, A., Clark, D., Spanlang, B., Slater, M.: Virtual reality in the assessment, understanding, and treatment of mental health disorders. Psychol. Med. 47(14), 2393\u20132400 (2017)","journal-title":"Psychol. Med."},{"key":"8_CR43","doi-asserted-by":"publisher","first-page":"164","DOI":"10.3389\/fpsyt.2016.00164","volume":"7","author":"G Riva","year":"2016","unstructured":"Riva, G., Ba\u00f1os, R.M., Botella, C., Mantovani, F., Gaggioli, A.: Transforming experience: the potential of augmented reality and virtual reality for enhancing personal and clinical change. Front. Psychiatry 7, 164 (2016)","journal-title":"Front. Psychiatry"},{"issue":"11","key":"8_CR44","doi-asserted-by":"publisher","first-page":"2793","DOI":"10.1177\/1461444816661711","volume":"18","author":"DS Heineman","year":"2016","unstructured":"Heineman, D.S.: Porting game studies research to virtual reality. New Media Soc. 18(11), 2793\u20132799 (2016)","journal-title":"New Media Soc."},{"key":"8_CR45","doi-asserted-by":"crossref","unstructured":"Swindells, C.B.A., Hajshirmohammadi, I., Corrie, B., Dill J.C., Fisher, B.D., Booth, K.B.: Comparing CAVE, wall, and desktop displays for navigation and wayfinding in complex 3D models. In: IEEE Proceedings Computer Graphics International, pp. 420\u2013427 (2004)","DOI":"10.1109\/CGI.2004.1309243"},{"issue":"27","key":"8_CR46","doi-asserted-by":"publisher","first-page":"1886","DOI":"10.1177\/154193120104502707","volume":"45","author":"Michelle Yeh","year":"2001","unstructured":"Yeh, M., Wickens, C.D., Merlo, M.A.J., Brandenburg, D.L.: Head-up vs. head-down: effects of precision on cue effectiveness and display signaling. In: 45th Annual Meeting of the Human Factors and Ergonomics Society, pp. 1\u20136 (2001)","journal-title":"Proceedings of the Human Factors and Ergonomics Society Annual Meeting"},{"issue":"5","key":"8_CR47","doi-asserted-by":"publisher","first-page":"477","DOI":"10.1089\/109493103769710505","volume":"6","author":"A Lott","year":"2003","unstructured":"Lott, A., Bisson, E., Lajoie, Y., McComas, J., Sveistrup, H.: The effect of two types of virtual reality on voluntary center of pressure displacement. CyberPsychology 6(5), 477\u2013485 (2003)","journal-title":"CyberPsychology"},{"issue":"12","key":"8_CR48","doi-asserted-by":"publisher","first-page":"1021","DOI":"10.3357\/AMHP.4596.2016","volume":"87","author":"Federica Pallavicini","year":"2016","unstructured":"Pallavicini, F., Argenton, L., Toniazzi, N., Aceti, L., Mantovani, F: Virtual reality applications for stress management training in the military. Aereospace Med. Hum. Perfor. 87(12), 1\u201310 (2016)","journal-title":"Aerospace Medicine and Human Performance"},{"issue":"3","key":"8_CR49","doi-asserted-by":"publisher","first-page":"209","DOI":"10.1089\/cyber.2015.0130","volume":"19","author":"PJ Rosa","year":"2016","unstructured":"Rosa, P.J., Morais, D., Gamito, P., Oliveira, J., Saraivam, T.: The immersive virtual reality experience: a typology of users revealed through multiple correspondence analysis combined with cluster analysis technique. Cyberpsychol. Behav. Soc. Netw. 19(3), 209\u2013216 (2016)","journal-title":"Cyberpsychol. Behav. Soc. Netw."},{"issue":"5","key":"8_CR50","doi-asserted-by":"publisher","first-page":"776","DOI":"10.1111\/1469-8986.00078","volume":"40","author":"Jeff T. Larsen","year":"2003","unstructured":"Larsen, J.T., Norris, C.J, Cacioppo, J.T.: Effects of positive and negative affect on electromyographic activity over zygomaticus major and corrugator supercilii. In: Psychophysiology, pp. 776\u2013785 (2003)","journal-title":"Psychophysiology"},{"issue":"1","key":"8_CR51","doi-asserted-by":"publisher","first-page":"39","DOI":"10.1111\/1467-9450.00054","volume":"39","author":"U Dimberg","year":"1998","unstructured":"Dimberg, U., Thunberg, M.: Rapid facial reactions to emotional facial expressions. Scand. J. Psychol. 39(1), 39\u201345 (1998)","journal-title":"Scand. J. Psychol."},{"key":"8_CR52","doi-asserted-by":"crossref","unstructured":"Garner, T.: Identifying habitual statistical features of EEG in response to fear-related stimuli in an audio-only computer video game. In: Proceedings of the 8th Audio Mostly Conference on AM 2013, pp. 1\u20136. ACM Press, New York (2013)","DOI":"10.1145\/2544114.2544129"}],"container-title":["Lecture Notes in Computer Science","Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-92052-8_8","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,7,5]],"date-time":"2025-07-05T00:08:09Z","timestamp":1751674089000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-319-92052-8_8"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018]]},"ISBN":["9783319920511","9783319920528"],"references-count":52,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-92052-8_8","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2018]]},"assertion":[{"value":"6 June 2018","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"UAHCI","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Universal Access in Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Las Vegas, NV","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"USA","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2018","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"15 July 2018","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"20 July 2018","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"12","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"uahci2018","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/2018.hci.international\/uahci","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"This content has been made available to all.","name":"free","label":"Free to read"}]}}