{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,26]],"date-time":"2025-03-26T15:44:10Z","timestamp":1743003850837,"version":"3.40.3"},"publisher-location":"Cham","reference-count":17,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319920573"},{"type":"electronic","value":"9783319920580"}],"license":[{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-3-319-92058-0_12","type":"book-chapter","created":{"date-parts":[[2018,5,29]],"date-time":"2018-05-29T12:59:16Z","timestamp":1527598756000},"page":"127-134","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Predicting Success of a Mobile Game: A Proposed Data Analytics-Based Prediction Model"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-6677-6301","authenticated-orcid":false,"given":"Khaled Mohammad","family":"Alomari","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7069-4701","authenticated-orcid":false,"given":"Cornelius","family":"Ncube","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-0823-8390","authenticated-orcid":false,"given":"Khaled","family":"Shaalan","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2018,5,30]]},"reference":[{"key":"12_CR1","volume-title":"The International Encyclopedia of Digital Communication and Society","author":"F M\u00e4yr\u00e4","year":"2015","unstructured":"M\u00e4yr\u00e4, F.: Mobile games. In: Mansell, R., Ang, P.H. (eds.) The International Encyclopedia of Digital Communication and Society. Wiley, Chichester (2015)"},{"key":"12_CR2","doi-asserted-by":"publisher","first-page":"5","DOI":"10.1109\/MAHC.2009.53","volume":"31","author":"H Lowood","year":"2009","unstructured":"Lowood, H.: Videogames in computer space: the complex history of Pong. IEEE Ann. Hist. Comput. 31, 5\u201319 (2009)","journal-title":"IEEE Ann. Hist. Comput."},{"key":"12_CR3","doi-asserted-by":"crossref","unstructured":"Wright, C.: A Brief History of Mobile Games: In the beginning, there was Snake, Pocket Gamer, UK (2016)","DOI":"10.1016\/B978-0-12-802650-2.00002-9"},{"key":"12_CR4","unstructured":"MADAB: The Art of Automation. Mobile App Developers\u2019 Advisory Board (2016)"},{"key":"12_CR5","series-title":"Lecture Notes in Computer Science (Lecture Notes in Artificial Intelligence)","doi-asserted-by":"publisher","first-page":"671","DOI":"10.1007\/978-3-319-42007-3_58","volume-title":"Trends in Applied Knowledge-Based Systems and Data Science","author":"KM Alomari","year":"2016","unstructured":"Alomari, K.M., Soomro, T.R., Shaalan, K.: Mobile gaming trends and revenue models. In: Fujita, H., Ali, M., Selamat, A., Sasaki, J., Kurematsu, M. (eds.) IEA\/AIE 2016. LNCS (LNAI), vol. 9799, pp. 671\u2013683. Springer, Cham (2016). https:\/\/doi.org\/10.1007\/978-3-319-42007-3_58"},{"key":"12_CR6","unstructured":"Sifa, R., Hadiji, F., Runge, J., Drachen, A., Kersting, K., Bauckhage, C.: Predicting purchase decisions in mobile free-to-play games. In: The Eleventh AAAI Conference on Artificia Intelligence and Interactive Digital Entertainment (AIIDE-15) (2015)"},{"key":"12_CR7","doi-asserted-by":"publisher","first-page":"33","DOI":"10.1109\/MITP.2010.45","volume":"12","author":"B Unhelkar","year":"2010","unstructured":"Unhelkar, B., Murugesan, S.: The enterprise mobile applications development framework. IT Prof. 12, 33\u201339 (2010)","journal-title":"IT Prof."},{"key":"12_CR8","doi-asserted-by":"crossref","unstructured":"Law, F.L., Kasirun, Z.M., Gan, C.K.: Gamification towards sustainable mobile application. In: Harun, M.F. (ed.) 5th Malaysian Conference in Software Engineering (MySEC), 13\u201314 December 2011, Johor Bahru, Malaysia, pp. 349\u2013353. IEEE, Piscataway, NJ (2011)","DOI":"10.1109\/MySEC.2011.6140696"},{"key":"12_CR9","unstructured":"Gualtieri, M.: Forrester\u2019s mobile app design context. location, locomotion, immediacy, intimacy, and device. Forrester. http:\/\/blogs.forrester.com\/mike_gualtieri\/11-04-13-forresters_mobile_app_design_context_location_locomotion_immediacy_intimacy_and_device"},{"key":"12_CR10","unstructured":"Constantino, A.: Developer Economics. The State of the Developer Nation, Q1 2015 (2015)"},{"key":"12_CR11","unstructured":"Deloitte: Mobile games: leading, but less lucrative. https:\/\/www2.deloitte.com\/content\/dam\/Deloitte\/global\/Documents\/Technology-Media-Telecommunications\/gx-tmt-prediction-mobile-games.pdf"},{"key":"12_CR12","unstructured":"Chapman, P., Clinton, J., Kerber, R., Khabaza, T., Reinartz, T., Shearer, C., Wirth, R.: CRISP-DM 1.0 Step-by-step data mining guide (2000)"},{"key":"12_CR13","unstructured":"Mobileaction: Top charts for iPhone. ASO Intelligence. https:\/\/insights.mobileaction.co\/appreport\/?trackId=1095254858&store=ios"},{"key":"12_CR14","unstructured":"BigML: Building Your Models. Support. https:\/\/support.bigml.com\/hc\/en-us\/articles\/206616219-How-is-the-confidence-being-estimated-in-a-decision-tree-model-"},{"key":"12_CR15","unstructured":"BigML: Classification and Regression with the BigML Dashboard. https:\/\/static.bigml.com\/pdf\/BigML_Classification_and_Regression.pdf"},{"key":"12_CR16","unstructured":"Rogers, A.: How did electronic arts perform in Fiscal 2Q17? Market Realist. http:\/\/marketrealist.com\/2016\/11\/mobile-gaming-key-driver-electronic-arts\/"},{"key":"12_CR17","doi-asserted-by":"crossref","unstructured":"Barus, A.C., Tobing, R.D.H., Pratiwi, D.N., Damanik, S.A., Pasaribu, J. (eds.): Mobile game testing. Case study of a puzzle game genre. In: 2015 International Conference on Automation, Cognitive Science, Optics, Micro Electro-Mechanical System, and Information Technology (ICACOMIT) (2015)","DOI":"10.1109\/ICACOMIT.2015.7440194"}],"container-title":["Lecture Notes in Computer Science","Recent Trends and Future Technology in Applied Intelligence"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-92058-0_12","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,10,18]],"date-time":"2019-10-18T15:47:44Z","timestamp":1571413664000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-92058-0_12"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018]]},"ISBN":["9783319920573","9783319920580"],"references-count":17,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-92058-0_12","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2018]]}}}