{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,5]],"date-time":"2024-09-05T19:39:46Z","timestamp":1725565186913},"publisher-location":"Berlin, Heidelberg","reference-count":12,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783540222835"},{"type":"electronic","value":"9783540277972"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2004]]},"DOI":"10.1007\/978-3-540-27797-2_12","type":"book-chapter","created":{"date-parts":[[2010,9,14]],"date-time":"2010-09-14T04:21:27Z","timestamp":1284438087000},"page":"89-94","source":"Crossref","is-referenced-by-count":1,"title":["Evaluation of a Virtual Narrator\u2019s Expressiveness in Terms of Suspense Signaling"],"prefix":"10.1007","author":[{"given":"Norbert","family":"Braun","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Thomas","family":"Rieger","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"12_CR1","unstructured":"Braun, N.: Automated Narration, the Path to Interactive Storytelling. In: Workshop on Narrative and Interactive Learning Environments, Edinburgh, Scotland (2002)"},{"key":"12_CR2","unstructured":"Braun, N.: Storytelling in Collaborative Augmented Reality Environments. In: Proceedings of the WSCG, Plzen, Czech (2003)"},{"key":"12_CR3","volume-title":"Funology, From Usability to Enjoyment","author":"N. Braun","year":"2003","unstructured":"Braun, N.: Storytelling and Conversation to Improve the Fun Factor in Software Applications. In: Blythe, M.A., Monk, A.F., Overbeeke, K., Wright, P.C. (eds.) Funology, From Usability to Enjoyment,\u00a0ch. 19. Kluwer Academic Publishers, Dordrecht (2003) ISBN 1-4020-1252-7"},{"key":"12_CR4","unstructured":"Braun, N., Rieger, T.: Expressiveness Generation for Virtual Characters, based on the Principles of Suspense Progression and Narrative Conflict. In: International Workshop on Mobile Computing, IMC 2003, Rostock, Germany (2003)"},{"key":"12_CR5","unstructured":"Gebr\u00fcder Grimm Jorinde and Joringel, provided by Rick Walton\u2019s Online Library (2003), http:\/\/www.rickwalton.com\/"},{"key":"12_CR6","doi-asserted-by":"crossref","unstructured":"Propp, V.: Morphology of the folktale, 2nd edn. University of Texas Press (1968)","DOI":"10.7560\/783911"},{"key":"12_CR7","doi-asserted-by":"crossref","unstructured":"Rieger, T., Braun, N.: Narrative Use of Sign Language by a Virtual Character for the Hearing Impaired. In: Proc. of Eurographics 2003, Granada, Spain (September 2003)","DOI":"10.1111\/1467-8659.t01-2-00713"},{"key":"12_CR8","volume-title":"First Research Workshop on Augmented Virtual Reality AVIR 2003","author":"O. Schneider","year":"2003","unstructured":"Schneider, O., Braun, N.: Content Presentation in Augmented Spaces by the Narration of Interactive Scenes. In: First Research Workshop on Augmented Virtual Reality AVIR 2003. University of Geneva, Switzerland (2003)"},{"key":"12_CR9","series-title":"Lecture Notes in Artificial Intelligence","doi-asserted-by":"publisher","first-page":"171","DOI":"10.1007\/3-540-44812-8_14","volume-title":"Intelligent Virtual Agents","author":"A. Silva","year":"2001","unstructured":"Silva, A., Vala, M.: Papous: The Virtual Storyteller. In: de Antonio, A., Aylett, R.S., Ballin, D. (eds.) IVA 2001. LNCS (LNAI), vol.\u00a02190, p. 171. Springer, Heidelberg (2001)"},{"key":"12_CR10","unstructured":"Szilas, N.: A New Approach to Interactive Drama: From Intelligent Characters to an Intelligent Virtual Narrator. In: Proc. Of the 2001 Spring Spymposium on AI and Interactive Entertainment, Stanford, USA (2001)"},{"key":"12_CR11","unstructured":"Szilas, N.: Idtension: a narrative engine for Interactive Drama. In: Goebel, Braun, Spierling, Dechau, Diener (eds.) Technologies for Interactive Storytelling and Entertainement, Computer Graphic edition Band 9 (2003)"},{"key":"12_CR12","unstructured":"Theune, M., Faas, S., Nijholt, A., Heylen, D.: The Virtual Storyteller: Story Creation by Intelligent Agents. In: Goebel, Braun, Spierling, Dechau, Diener (eds.) Technologies for Interactive Storytelling and Entertainement, Computer Graphic edition Band 9 (2003)"}],"container-title":["Lecture Notes in Computer Science","Technologies for Interactive Digital Storytelling and Entertainment"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-540-27797-2_12.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,6,3]],"date-time":"2023-06-03T08:43:27Z","timestamp":1685781807000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-540-27797-2_12"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2004]]},"ISBN":["9783540222835","9783540277972"],"references-count":12,"URL":"https:\/\/doi.org\/10.1007\/978-3-540-27797-2_12","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2004]]}}}