{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,5]],"date-time":"2024-09-05T19:26:13Z","timestamp":1725564373147},"publisher-location":"Berlin, Heidelberg","reference-count":17,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783540205456"},{"type":"electronic","value":"9783540400318"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2003]]},"DOI":"10.1007\/978-3-540-40031-8_12","type":"book-chapter","created":{"date-parts":[[2010,9,5]],"date-time":"2010-09-05T19:03:50Z","timestamp":1283713430000},"page":"171-187","source":"Crossref","is-referenced-by-count":0,"title":["Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi"],"prefix":"10.1007","author":[{"given":"Reijer","family":"Grimbergen","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jeff","family":"Rollason","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"12_CR1","doi-asserted-by":"publisher","first-page":"552","DOI":"10.1109\/34.56191","volume":"12","author":"H. Baird","year":"1990","unstructured":"Baird, H., Thompson, K.: Reading chess. IEEE Transactions on Pattern Analysis and Machine Intelligence\u00a012, 552\u2013559 (1990)","journal-title":"IEEE Transactions on Pattern Analysis and Machine Intelligence"},{"key":"12_CR2","doi-asserted-by":"crossref","DOI":"10.1007\/978-1-4757-2733-3","volume-title":"One Jump Ahead: Challenging Human Supremacy in Checkers","author":"J. Schaeffer","year":"1997","unstructured":"Schaeffer, J.: One Jump Ahead: Challenging Human Supremacy in Checkers. Springer, Heidelberg (1997)"},{"key":"12_CR3","first-page":"189","volume":"20","author":"M. Buro","year":"1997","unstructured":"Buro, M.: The Othello match of the year: Takeshi Murakami vs. Logistello. International Computer Chess Association Journal\u00a020, 189\u2013193 (1997)","journal-title":"International Computer Chess Association Journal"},{"key":"12_CR4","doi-asserted-by":"publisher","first-page":"57","DOI":"10.1016\/S0004-3702(01)00129-1","volume":"134","author":"M. Campbell","year":"2002","unstructured":"Campbell, M., Hoane Jr., A., Hsu, F.: Deep Blue. Artificial Intelligence\u00a0134, 57\u201383 (2002)","journal-title":"Artificial Intelligence"},{"key":"12_CR5","first-page":"95","volume":"20","author":"J. Schaeffer","year":"1997","unstructured":"Schaeffer, J., Plaat, A.: Kasparov versus Deep Blue: The rematch. International Computer Chess Association Journal\u00a020, 95\u2013101 (1997)","journal-title":"International Computer Chess Association Journal"},{"key":"12_CR6","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"433","DOI":"10.1007\/3-540-45579-5_30","volume-title":"Computers and Games","author":"T. Takizawa","year":"2002","unstructured":"Takizawa, T., Grimbergen, R.: Review: Computer shogi through 2000. In: Marsland, T., Frank, I. (eds.) CG 2001. LNCS, vol.\u00a02063, pp. 433\u2013442. Springer, Heidelberg (2002)"},{"key":"12_CR7","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"300","DOI":"10.1007\/3-540-48957-6_20","volume-title":"Computers and Games","author":"R. Grimbergen","year":"1999","unstructured":"Grimbergen, R.: A survey of tsume-shogi programs using variable-depth search. In: van den Herik, H.J., Iida, H. (eds.) CG 1998. LNCS, vol.\u00a01558, pp. 300\u2013317. Springer, Heidelberg (1999)"},{"key":"12_CR8","unstructured":"Yamashita, H.: Yss, \n                    \n                      http:\/\/plaza15.mbn.or.jp\/~yss\/index_j.html\n                    \n                    \n                   (2003) (in Japanese)"},{"key":"12_CR9","first-page":"103","volume":"19","author":"H. Matsubara","year":"1996","unstructured":"Matsubara, H., Iida, H., Grimbergen, R.: Natural developments in game research: from chess to shogi to Go. International Computer Chess Association Journal\u00a019, 103\u2013112 (1996)","journal-title":"International Computer Chess Association Journal"},{"key":"12_CR10","volume-title":"Heuristics: Intelligent Search Strategies for Computer Problem Solving","author":"J. Pearl","year":"1984","unstructured":"Pearl, J.: Heuristics: Intelligent Search Strategies for Computer Problem Solving. Addison Wesley Publishing Company, Reading (1984)"},{"key":"12_CR11","doi-asserted-by":"publisher","first-page":"85","DOI":"10.1016\/0004-3702(90)90072-8","volume":"43","author":"D. Beal","year":"1990","unstructured":"Beal, D.: A generalised quiescence search algorithm. Artificial Intelligence\u00a043, 85\u201398 (1990)","journal-title":"Artificial Intelligence"},{"key":"12_CR12","doi-asserted-by":"publisher","first-page":"1203","DOI":"10.1109\/34.42858","volume":"11","author":"J. Schaeffer","year":"1989","unstructured":"Schaeffer, J.: The history heuristic and alpha-beta search enhancements in practice. IEEE Transactions on Pattern Analysis and Machine Intelligence\u00a011, 1203\u20131212 (1989)","journal-title":"IEEE Transactions on Pattern Analysis and Machine Intelligence"},{"key":"12_CR13","first-page":"65","volume-title":"Advances in Computer Chess 5","author":"D. Beal","year":"1989","unstructured":"Beal, D.: Experiments with the null move. In: Beal, D. (ed.) Advances in Computer Chess 5, pp. 65\u201379. Elsevier Science Publishers B.V., Amsterdam (1989)"},{"key":"12_CR14","unstructured":"Seo, M.: On effective utilization of dominance relations in tsume-shogi solving algorithms. In: Game Programming Workshop in Japan 1999, pp. 129\u2013136 (1999) (in Japanese)"},{"key":"12_CR15","unstructured":"Seo, M.: The C* algorithm for AND\/OR tree search and its application to a tsumeshogi program. Master\u2019s thesis, University of Tokyo, Faculty of Science (1995)"},{"key":"12_CR16","unstructured":"Yamashita, H.: Yss: About its datastructures and algorithm. In: Matsubara, H. (ed.) Computer Shogi Progress 2, Kyoritsu Suppan Co., pp. 112\u2013142 (1998) (in Japanese)"},{"key":"12_CR17","unstructured":"Kotani, Y.: Example-based piece formation by partial matching in shogi. In: van den Herik, J., Monien, B. (eds.) Advances in Computer Games 9, Universiteit Maastricht, Department of Computer Science, pp. 223\u2013232 (2001)"}],"container-title":["Lecture Notes in Computer Science","Computers and Games"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-540-40031-8_12","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,3,19]],"date-time":"2019-03-19T21:44:12Z","timestamp":1553031852000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-540-40031-8_12"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2003]]},"ISBN":["9783540205456","9783540400318"],"references-count":17,"URL":"https:\/\/doi.org\/10.1007\/978-3-540-40031-8_12","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2003]]}}}