{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,4]],"date-time":"2024-09-04T22:03:38Z","timestamp":1725487418562},"publisher-location":"Berlin, Heidelberg","reference-count":8,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783540730101"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"DOI":"10.1007\/978-3-540-73011-8_82","type":"book-chapter","created":{"date-parts":[[2007,7,16]],"date-time":"2007-07-16T19:30:50Z","timestamp":1184614250000},"page":"853-863","source":"Crossref","is-referenced-by-count":1,"title":["Message Synchronization Mechanisms Based on Waiting Period for Massively Multi-player Online Games"],"prefix":"10.1007","author":[{"given":"Doowon","family":"Paik","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Chung-Ha","family":"Yun","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jooyeon","family":"Hwang","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"issue":"4","key":"82_CR1","doi-asserted-by":"publisher","first-page":"6","DOI":"10.1109\/65.777437","volume":"13","author":"L. Gautier","year":"1999","unstructured":"Gautier, L., Diot, C.: A Distributed Architecture for Multiplayer Interactive Applications on the Internet. IEEE Network\u00a013(4), 6\u201315 (1999)","journal-title":"IEEE Network"},{"key":"82_CR2","doi-asserted-by":"crossref","unstructured":"Gautier, L., Diot, C.: End-to-End Transmission Control Mechanisms for Multiparty Interactive Applications on the Internet. In: Proceedings of the Eighteenth Annual Joint Conference of the IEEE Computer and Communications Societies, vol.\u00a03, pp. 1470\u20131479 (1999)","DOI":"10.1109\/INFCOM.1999.752168"},{"key":"82_CR3","doi-asserted-by":"publisher","first-page":"411","DOI":"10.1109\/76.754769","volume":"9","author":"T.K. Capin","year":"1999","unstructured":"Capin, T.K., Esmerado, J., Thalmann, D.: A Dead-Reckoning Technique for Streaming Virtual Human Animation. IEEE Transactions on Circuits and Systems for Video Technology\u00a09, 411\u2013414 (1999)","journal-title":"IEEE Transactions on Circuits and Systems for Video Technology"},{"key":"82_CR4","doi-asserted-by":"publisher","first-page":"181","DOI":"10.1145\/358916.358989","volume-title":"Proceedings of ACM Conference on Computer Supported Cooperative Work","author":"M. Mauve","year":"2000","unstructured":"Mauve, M.: Consistency in Replicated Continuous Interactive Media. In: Proceedings of ACM Conference on Computer Supported Cooperative Work, pp. 181\u2013190. ACM Press, New York (2000)"},{"key":"82_CR5","doi-asserted-by":"publisher","first-page":"221","DOI":"10.1145\/500141.500176","volume-title":"Proceedings of the Ninth ACM International Conference on Multimedia","author":"J. Vogel","year":"2001","unstructured":"Vogel, J., Mauve, M.: Consistency Control for Distributed Interactive Media. In: Proceedings of the Ninth ACM International Conference on Multimedia, pp. 221\u2013230. ACM Press, New York (2001)"},{"key":"82_CR6","first-page":"155","volume-title":"IEEE ICNP","author":"Y. Lin","year":"2002","unstructured":"Lin, Y., Guo, K., Paul, S.: Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games. In: IEEE ICNP, pp. 155\u2013164. IEEE Computer Society Press, Los Alamitos (2002)"},{"key":"82_CR7","unstructured":"Fujikawa, K., Itoh, A., Shimojo, S., Miyahara, H.: Synchronization Issues on Networked Virtual Environments of Large-Scale Multiparty Applications,\u2019 IA2002-32E, pp.73\u201379 (2002)"},{"key":"82_CR8","doi-asserted-by":"crossref","unstructured":"Hong, E., Lee, D., Park, E., Kang, K.: An Efficient Synchronization Mechanism Adapting to Transmission Delay in Networked Virtual Environments. In: Proceedings of SPIE\/ACM MMCN2003, pp. 24\u201333 (2003)","DOI":"10.1117\/12.484076"}],"container-title":["Lecture Notes in Computer Science","Technologies for E-Learning and Digital Entertainment"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-540-73011-8_82.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,11,19]],"date-time":"2020-11-19T05:09:47Z","timestamp":1605762587000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-540-73011-8_82"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[null]]},"ISBN":["9783540730101"],"references-count":8,"URL":"https:\/\/doi.org\/10.1007\/978-3-540-73011-8_82","relation":{},"subject":[]}}