{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,4]],"date-time":"2024-09-04T22:03:39Z","timestamp":1725487419291},"publisher-location":"Berlin, Heidelberg","reference-count":12,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783540730101"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"DOI":"10.1007\/978-3-540-73011-8_85","type":"book-chapter","created":{"date-parts":[[2007,7,16]],"date-time":"2007-07-16T15:30:50Z","timestamp":1184599850000},"page":"888-897","source":"Crossref","is-referenced-by-count":3,"title":["Augmented Galaga on Mobile Devices"],"prefix":"10.1007","author":[{"given":"Anjin","family":"Park","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Keechul","family":"Jung","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"85_CR1","doi-asserted-by":"crossref","first-page":"195","DOI":"10.1145\/293701.293740","volume-title":"Proceedings of ACM Symposium on Virtual Reality Software and Technology","author":"Z. Szalavari","year":"1998","unstructured":"Szalavari, Z., Eckstein, E., Gervautz, M.: Collaborative Gaming in Augmented Reality. In: Proceedings of ACM Symposium on Virtual Reality Software and Technology, pp. 195\u2013204. ACM Press, New York (1998)"},{"key":"85_CR2","doi-asserted-by":"publisher","first-page":"268","DOI":"10.1109\/VRAIS.1998.658505","volume-title":"Proceedings of IEEE Virtual Reality Annual International Symposium","author":"T. Ohshima","year":"1998","unstructured":"Ohshima, T., Satoh, K., Yamamoto, H., Tamura, H.: AR2 Hockey: A Case Study of Collaborative Augmented Reality. In: Proceedings of IEEE Virtual Reality Annual International Symposium, pp. 268\u2013275. IEEE Computer Society Press, Los Alamitos (1998)"},{"doi-asserted-by":"crossref","unstructured":"Starner, T., Leibe, B., Singletary, B., Pair, J.: MIND-WARPING: Towards Creating a Compelling Collaborative Augmented Reality Game. In: Proceedings of International Conference on Intelligent User Interface, pp. 256\u2013260 (2000)","key":"85_CR3","DOI":"10.1145\/325737.325864"},{"issue":"1","key":"85_CR4","doi-asserted-by":"publisher","first-page":"36","DOI":"10.1145\/502269.502291","volume":"45","author":"W. Piekarski","year":"2002","unstructured":"Piekarski, W., Thomas, B.: ARQuake: The Outdoor Augmented Gaming System. Communications of the ACM\u00a045(1), 36\u201338 (2002)","journal-title":"Communications of the ACM"},{"doi-asserted-by":"crossref","unstructured":"Cheok, A., Wan, F., Yang, X., Weihua, W., Huang, L., Billinghurst, M., Kato, H.: Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers. In: Proceedings of the International Symposium on Wearable Computers, pp. 156\u2013157 (2002)","key":"85_CR5","DOI":"10.1109\/ISWC.2002.1167239"},{"issue":"2","key":"85_CR6","doi-asserted-by":"publisher","first-page":"71","DOI":"10.1007\/s00779-004-0267-x","volume":"8","author":"A. Cheok","year":"2004","unstructured":"Cheok, A., Goh, H.K., Liu, W., Farbiz, F., Fong, S., Teo, S., Li, Y., Yang, X.: Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. Personal and Ubiquitous Computing\u00a08(2), 71\u201381 (2004)","journal-title":"Personal and Ubiquitous Computing"},{"unstructured":"Park, A., Yang, J.Y., Jung, K.: Flying Cake: Augmented Game on Mobile Devices. In: Proceedings of International Conference on Computer Games: AI, Animation, Mobile Educational & Serious Games, pp. 232\u2013236 (2005)","key":"85_CR7"},{"unstructured":"Piekarski, W.: Interactive 3D Modeling in Outdoor Augmented Reality Worlds. Thesis for the Degree of the Doctor of Philosophy, Wearable Computer Lab. University of South Australia","key":"85_CR8"},{"issue":"2","key":"85_CR9","doi-asserted-by":"publisher","first-page":"91","DOI":"10.1023\/B:VISI.0000029664.99615.94","volume":"60","author":"D.G. Lowe","year":"2004","unstructured":"Lowe, D.G.: Distinctive Image Features from Scale-invariant Keypoints. International Journal of Computer Vision\u00a060(2), 91\u2013110 (2004)","journal-title":"International Journal of Computer Vision"},{"issue":"6","key":"85_CR10","doi-asserted-by":"publisher","first-page":"34","DOI":"10.1109\/38.963459","volume":"21","author":"R. Azuma","year":"2001","unstructured":"Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., MaxIntyre, B.: Recent Advances in Augmented Reality. IEEE Computer Graphics and Applications\u00a021(6), 34\u201347 (2001)","journal-title":"IEEE Computer Graphics and Applications"},{"issue":"3","key":"85_CR11","doi-asserted-by":"publisher","first-page":"364","DOI":"10.1109\/TRO.2004.839228","volume":"21","author":"S. Se","year":"2005","unstructured":"Se, S., Lowe, D.G., Little, J.J.: Vision-based Global Localization and Mapping Mobile Robots. IEEE Transactions on Robotics\u00a021(3), 364\u2013375 (2005)","journal-title":"IEEE Transactions on Robotics"},{"doi-asserted-by":"crossref","unstructured":"Kosecka, J., Yang, X.: Location Recognition and Global Localization based on Scale-invariant Features. In: Proceedings of European Conference on Computer Vision (2004)","key":"85_CR12","DOI":"10.1109\/ICPR.2004.1333767"}],"container-title":["Lecture Notes in Computer Science","Technologies for E-Learning and Digital Entertainment"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-540-73011-8_85.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,8,19]],"date-time":"2021-08-19T09:36:02Z","timestamp":1629365762000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-540-73011-8_85"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[null]]},"ISBN":["9783540730101"],"references-count":12,"URL":"https:\/\/doi.org\/10.1007\/978-3-540-73011-8_85","relation":{},"subject":[]}}