{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,4]],"date-time":"2024-09-04T23:03:07Z","timestamp":1725490987629},"publisher-location":"Berlin, Heidelberg","reference-count":9,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783540747994"},{"type":"electronic","value":"9783540748007"}],"license":[{"start":{"date-parts":[[2007,1,1]],"date-time":"2007-01-01T00:00:00Z","timestamp":1167609600000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2007]]},"DOI":"10.1007\/978-3-540-74800-7_35","type":"book-chapter","created":{"date-parts":[[2007,9,6]],"date-time":"2007-09-06T16:17:17Z","timestamp":1189095437000},"page":"404-407","source":"Crossref","is-referenced-by-count":10,"title":["Head Up Games: The Games of the Future Will Look More Like the Games of the Past"],"prefix":"10.1007","author":[{"given":"Iris","family":"Soute","sequence":"first","affiliation":[]},{"given":"Panos","family":"Markopoulos","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"35_CR1","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"70","DOI":"10.1007\/978-3-540-30119-6_5","volume-title":"UbiComp 2004: Ubiquitous Computing","author":"S. Benford","year":"2004","unstructured":"Benford, S., Seager, W., Flintham, M., Anastasi, R., et al.: The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. In: Mynatt, E., Siio, I. (eds.) UbiComp 2004. LNCS, vol.\u00a03205, pp. 70\u201387. Springer, Heidelberg (2004)"},{"key":"35_CR2","first-page":"721","volume-title":"CHI 2005","author":"S. Benford","year":"2005","unstructured":"Benford, S., Rowland, D., Flintham, M., Drozd,, et al.: Life on the edge: supporting collaboration in location-based experiences. In: CHI 2005, pp. 721\u2013730. ACM Press, New York (2005)"},{"key":"35_CR3","first-page":"306","volume-title":"ACE 2005","author":"M. Chalmers","year":"2005","unstructured":"Chalmers, M., Bell, M., Brown, B., Hall, M., Sherwood, S., Tennent, P.: Gaming on the edge: using seams in ubicomp games. In: ACE 2005, pp. 306\u2013309. ACM Press, New York (2005)"},{"key":"35_CR4","volume-title":"Pervasive games: bringing computer entertainment back to the real world Comput","author":"C. Magerkurth","year":"2005","unstructured":"Magerkurth, C., Cheok, A.D., Mandryk, R.L., Nilsen, T.: Pervasive games: bringing computer entertainment back to the real world Comput, vol.\u00a03. ACM Press, Entertain. vol.\u00a0 (2005)"},{"key":"35_CR5","first-page":"35","volume-title":"Ambient Culture (Ch. 3)","author":"S. Marzano","year":"2006","unstructured":"Marzano, S.: True Visions: The Emergence of Ambient Intelligence. In: Aarts, E., Encarnac\u00e3, J. (eds.) Ambient Culture (Ch. 3), pp. 35\u201352. Springer, Heidelberg (2006)"},{"key":"35_CR6","unstructured":"Nova, N., Girardin, F., Molinari, G., Dillenbourg, P.: The Underwhelming Effects of Automatic Location-Awareness on Collaboration in a Pervasive Game. In: International Confernce on Cooperative Systems Design, pp. 224\u2013238 (2006)"},{"key":"35_CR7","first-page":"3","volume-title":"IDC 2004","author":"Y. Rogers","year":"2004","unstructured":"Rogers, Y., Price, S., Fitzpatrick, G., Fleck, R., et al.: Ambient wood: designing new forms of digital augmentation for learning outdoors. In: IDC 2004, pp. 3\u201310. ACM Press, New York (2004)"},{"key":"35_CR8","unstructured":"Verenikina, I., Harris, P., Lysaght, P.: Child\u2019s play: computer games, theories of play and children\u2019s development. In: CRPIT 2003, Australian Comp. Soc. (2003)"},{"key":"35_CR9","first-page":"9","volume-title":"IDC 2006","author":"J. Verhaegh","year":"2006","unstructured":"Verhaegh, J., Soute, I., Kessels, A., Markopoulos, P.: On the design of Camelot, an outdoor game for children. In: IDC 2006, pp. 9\u201316. ACM Press, New York (2006)"}],"container-title":["Lecture Notes in Computer Science","Human-Computer Interaction \u2013 INTERACT 2007"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-540-74800-7_35","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,2,23]],"date-time":"2019-02-23T12:00:59Z","timestamp":1550923259000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-540-74800-7_35"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2007]]},"ISBN":["9783540747994","9783540748007"],"references-count":9,"URL":"https:\/\/doi.org\/10.1007\/978-3-540-74800-7_35","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2007]]}}}