{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,4]],"date-time":"2024-09-04T23:21:15Z","timestamp":1725492075046},"publisher-location":"Berlin, Heidelberg","reference-count":12,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783540755371"},{"type":"electronic","value":"9783540755388"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2007]]},"DOI":"10.1007\/978-3-540-75538-8_4","type":"book-chapter","created":{"date-parts":[[2007,9,27]],"date-time":"2007-09-27T09:13:48Z","timestamp":1190884428000},"page":"37-49","source":"Crossref","is-referenced-by-count":2,"title":["An Open Boundary Safety-of-Territory Solver for the Game of Go"],"prefix":"10.1007","author":[{"given":"Xiaozhen","family":"Niu","sequence":"first","affiliation":[]},{"given":"Martin","family":"M\u00fcller","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"4_CR1","doi-asserted-by":"crossref","unstructured":"Benson, D.B.: Life in the Game of Go. Information Sciences, 10, 17\u201329 (1976). Reprinted In: Levy, D. (ed.) Computer Games, vol. II, pp. 203\u2013213. Springer, New York (1988)","DOI":"10.1007\/978-1-4613-8754-1_16"},{"key":"4_CR2","doi-asserted-by":"publisher","first-page":"113","DOI":"10.1016\/S0020-0255(99)00083-3","volume":"121","author":"K. Chen","year":"1999","unstructured":"Chen, K., Chen, Z.: Static Analysis of Life and Death in the Game of Go. Information Science\u00a0121, 113\u2013134 (1999)","journal-title":"Information Science"},{"key":"4_CR3","unstructured":"Kishimoto, A.: Correct and Efficient Search Algorithms in the Presence of Repetitions. PhD thesis, Department of Computing Science, University of Alberta (2005)"},{"key":"4_CR4","doi-asserted-by":"crossref","first-page":"125","DOI":"10.1007\/978-0-387-35706-5_9","volume-title":"10th Advances in Computer Games (ACG10), Many Games, Many Challenges","author":"A. Kishimoto","year":"2004","unstructured":"Kishimoto, A., M\u00fcller, M.: Df-pn in Go: Application to the One-eye Problem. In: van den Herik, H.J., Iida, H., Heinz, E.A. (eds.) 10th Advances in Computer Games (ACG10), Many Games, Many Challenges, pp. 125\u2013141. Kluwer Academic Publishers, Dordrecht (2004)"},{"key":"4_CR5","unstructured":"M\u00fcller, M.: Computer Go as a Sum of Local Games: An Application of Combinatorial Game Theory. PhD thesis, ETH Z\u00fcrich, Diss. ETH Nr. 11.006 (1995)"},{"issue":"4","key":"4_CR6","doi-asserted-by":"crossref","first-page":"219","DOI":"10.3233\/ICG-2002-25405","volume":"25","author":"M. M\u00fcller.","year":"2002","unstructured":"M\u00fcller, M.: Counting the Score: Position Evaluation in Computer Go. ICGA Journal\u00a025(4), 219\u2013228 (2002)","journal-title":"ICGA Journal"},{"key":"4_CR7","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"88","DOI":"10.1007\/11922155_7","volume-title":"Advances in Computer Games","author":"X. Niu","year":"2006","unstructured":"Niu, X., Kishimoto, A., M\u00fcller, M.: Recognizing Seki in Computer Go. In: van den Herik, H.J., Hsu, S.-C., Hsu, T.-s., Donkers, H.H.L.M. (eds.) CG 2005. LNCS, vol.\u00a04250, pp. 88\u2013103. Springer, Heidelberg (2006)"},{"key":"4_CR8","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"97","DOI":"10.1007\/11674399_7","volume-title":"Computers and Games","author":"X. Niu","year":"2006","unstructured":"Niu, X., M\u00fcller, M.: An Improved Safety Solver for Computer Go. In: van den Herik, H.J., Bj\u00f6rnsson, Y., Netanyahu, N.S. (eds.) CG 2004. LNCS, vol.\u00a03846, pp. 97\u2013112. Springer, Heidelberg (2006)"},{"key":"4_CR9","unstructured":"Tao, S.Y.: Guan Zi Pu. 1689 (Reprinted) In: Jiang, M., Jiang, Z. (eds.) Wei Qi Ji Qiao Da Quan. Shu Rong Qi Yi Press, Cheng Du, China (1996)"},{"key":"4_CR10","unstructured":"van der Werf, E.: AI Techniques for the Game of Go. PhD thesis, Maastricht University (2005)"},{"key":"4_CR11","doi-asserted-by":"crossref","first-page":"109","DOI":"10.1007\/978-0-387-35706-5_8","volume-title":"10th Advances in Computer Games (ACG10), Many Games, Many Challenges","author":"R. Vil\u00e0","year":"2004","unstructured":"Vil\u00e0, R., Cazenave, T.: When One Eye is Sufficient: a Static Classification. In: van den Herik, H.J., Iida, H., Heinz, E.A. (eds.) 10th Advances in Computer Games (ACG10), Many Games, Many Challenges, pp. 109\u2013124. Kluwer, Dordrecht (2004)"},{"key":"4_CR12","unstructured":"Wolf, T.: About Problems in Generalizing a Tsumego Program to Open Positions. In: proceedings of the Game Programming Workshop in Hakone\/Japan, pp. 20\u201326 (1996)"}],"container-title":["Lecture Notes in Computer Science","Computers and Games"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-540-75538-8_4","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,3]],"date-time":"2019-05-03T05:41:32Z","timestamp":1556862092000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-540-75538-8_4"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2007]]},"ISBN":["9783540755371","9783540755388"],"references-count":12,"URL":"https:\/\/doi.org\/10.1007\/978-3-540-75538-8_4","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2007]]}}}