{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,9]],"date-time":"2024-09-09T16:14:14Z","timestamp":1725898454972},"publisher-location":"Berlin, Heidelberg","reference-count":31,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783540892199"},{"type":"electronic","value":"9783540892205"}],"license":[{"start":{"date-parts":[[2008,1,1]],"date-time":"2008-01-01T00:00:00Z","timestamp":1199145600000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2008]]},"DOI":"10.1007\/978-3-540-89220-5_9","type":"book-chapter","created":{"date-parts":[[2008,11,7]],"date-time":"2008-11-07T02:45:52Z","timestamp":1226025952000},"page":"82-93","source":"Crossref","is-referenced-by-count":2,"title":["More Motion Capture in Games \u2014 Can We Make Example-Based Approaches Scale?"],"prefix":"10.1007","author":[{"given":"Michael","family":"Gleicher","sequence":"first","affiliation":[]}],"member":"297","reference":[{"key":"9_CR1","volume-title":"Understanding Motion Capture for Computer Animation and Video Games","author":"A. Menache","year":"1999","unstructured":"Menache, A.: Understanding Motion Capture for Computer Animation and Video Games. Morgan Kaufmann, San Francisco (1999)"},{"key":"9_CR2","unstructured":"Elson, M., Sturman, D., Dyer, S., Trager, W., Schafer, M.: Character motion systems (SIGGRAPH, Course Notes) (1994)"},{"key":"9_CR3","unstructured":"Sturman, D.: A brief history of motion capture for computer character animation. SIGGRAPH Hypergraph Web Page (1994)"},{"key":"9_CR4","unstructured":"Trager, W.: A practical approach to motion capture: Acclaim\u2019s optical motion capture system. SIGGRAPH HyperGraph Web Page (1994)"},{"key":"9_CR5","unstructured":"Schafer, M.: Personal Communication (July 2008)"},{"key":"9_CR6","unstructured":"Mizuguchi, M., Buchanan, J., Calvert, T.: Data driven motion transitions for interactive games. In: Eurographics 2001 Short Presentations (September 2001)"},{"key":"#cr-split#-9_CR7.1","unstructured":"Kines, M.: Planning and directing motion capture for games. Game Developer Magazine (1998);"},{"key":"#cr-split#-9_CR7.2","unstructured":"Also in GDC 1998 and Gamasutra"},{"issue":"1","key":"9_CR8","doi-asserted-by":"publisher","first-page":"5","DOI":"10.1109\/2945.468392","volume":"1","author":"K. Perlin","year":"1995","unstructured":"Perlin, K.: Real time responsive animation with personality. IEEE Transactions on Visualization and Computer Graphics\u00a01(1), 5\u201315 (1995)","journal-title":"IEEE Transactions on Visualization and Computer Graphics"},{"key":"9_CR9","doi-asserted-by":"crossref","unstructured":"Guo, S., Roberge, J.: A high-level control mechanism for human locomotion based on parametric frame space interpolation. In: Proc. of Eurographics Workshop on Computer Animation and Simulation 1996, pp. 95\u2013107 (August 1996)","DOI":"10.1007\/978-3-7091-7486-9_7"},{"issue":"6","key":"9_CR10","doi-asserted-by":"publisher","first-page":"39","DOI":"10.1109\/38.626968","volume":"17","author":"D. Wiley","year":"1997","unstructured":"Wiley, D., Hahn, J.: Interpolation synthesis of articulated figure motion. IEEE Computer Graphics and Application\u00a017(6), 39\u201345 (1997)","journal-title":"IEEE Computer Graphics and Application"},{"issue":"5","key":"9_CR11","doi-asserted-by":"publisher","first-page":"32","DOI":"10.1109\/38.708559","volume":"18","author":"C. Rose","year":"1998","unstructured":"Rose, C., Cohen, M., Bodenheimer, B.: Verbs and adverbs: multidimensional motion interpolation. IEEE Computer Graphics and Application\u00a018(5), 32\u201340 (1998)","journal-title":"IEEE Computer Graphics and Application"},{"key":"9_CR12","doi-asserted-by":"crossref","unstructured":"Witkin, A.P., Popovi\u0107, Z.: Motion Warping. In: Proc. SIGGRAPH 1995, pp. 105\u2013108 (August 1995)","DOI":"10.1145\/218380.218422"},{"key":"9_CR13","doi-asserted-by":"crossref","unstructured":"Bruderlin, A., Williams, L.: Motion signal processing. In: Proc. ACM SIGGRAPH 1995. Annual Conference Series, pp. 97\u2013104 (1995)","DOI":"10.1145\/218380.218421"},{"key":"9_CR14","doi-asserted-by":"crossref","unstructured":"Rose, C., Guenter, B., Bodenheimer, B., Cohen, M.F.: Efficient generation of motion transitions using spacetime constraints. In: Proc. SIGGRAPH 1996, pp. 147\u2013154 (1996)","DOI":"10.1145\/237170.237229"},{"issue":"3","key":"9_CR15","doi-asserted-by":"publisher","first-page":"1062","DOI":"10.1145\/1073204.1073313","volume":"24","author":"T. Mukai","year":"2005","unstructured":"Mukai, T., Kuriyama, S.: Geostatistical motion interpolation. ACM Transactions on Graphics\u00a024(3), 1062\u20131070 (2005)","journal-title":"ACM Transactions on Graphics"},{"issue":"3","key":"9_CR16","doi-asserted-by":"publisher","first-page":"483","DOI":"10.1145\/566654.566606","volume":"21","author":"O. Arikan","year":"2002","unstructured":"Arikan, O., Forsyth, D.A.: Synthesizing Constrained Motions from Examples. ACM Transactions on Graphics\u00a021(3), 483\u2013490 (2002)","journal-title":"ACM Transactions on Graphics"},{"issue":"3","key":"9_CR17","doi-asserted-by":"publisher","first-page":"473","DOI":"10.1145\/566654.566605","volume":"21","author":"L. Kovar","year":"2002","unstructured":"Kovar, L., Gleicher, M., Pighin, F.: Motion graphs. ACM Transactions on Graphics\u00a021(3), 473\u2013482 (2002)","journal-title":"ACM Transactions on Graphics"},{"issue":"3","key":"9_CR18","doi-asserted-by":"crossref","first-page":"491","DOI":"10.1145\/566654.566607","volume":"21","author":"J. Lee","year":"2002","unstructured":"Lee, J., Chai, J., Reitsma, P., Hodgins, J., Pollard, N.: Interactive control of avatars animated with human motion data. ACM Trans. on Graph.\u00a021(3), 491\u2013500 (2002)","journal-title":"ACM Trans. on Graph."},{"key":"9_CR19","unstructured":"Kovar, L., Gleicher, M.: Flexible automatic motion blending with registration curves. In: Proceedings of the Symposium on Computer Animation (July 2003)"},{"issue":"3","key":"9_CR20","doi-asserted-by":"publisher","first-page":"559","DOI":"10.1145\/1015706.1015760","volume":"23","author":"L. Kovar","year":"2004","unstructured":"Kovar, L., Gleicher, M.: Automated extraction and parameterization of motions in large data sets. ACM Transactions on Graphics\u00a023(3), 559\u2013568 (2004)","journal-title":"ACM Transactions on Graphics"},{"key":"9_CR21","doi-asserted-by":"crossref","unstructured":"Lee, J., Lee, K.H.: Precomputing avatar behavior from human motion data. In: SCA 2004: Proc. of the 2004 ACM SIGGRAPH\/Eurographics symposium on Computer animation, pp. 79\u201387 (2004)","DOI":"10.1145\/1028523.1028535"},{"key":"9_CR22","unstructured":"Lau, M., Kuffner, J.J.: Precomputed search trees: Planning for interactive goal-driven animation. In: 2006 ACM SIGGRAPH \/ Eurographics Symposium on Computer Animation, pp. 299\u2013308 (September 2006)"},{"issue":"3","key":"9_CR23","doi-asserted-by":"publisher","first-page":"7","DOI":"10.1145\/1276377.1276386","volume":"26","author":"A. Treuille","year":"2007","unstructured":"Treuille, A., Lee, Y., Popovi\u0107, Z.: Near-optimal character animation with continuous control. ACM Trans. Graph.\u00a026(3), 7 (2007)","journal-title":"ACM Trans. Graph."},{"key":"9_CR24","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"crossref","first-page":"121","DOI":"10.1007\/978-3-540-89220-5_13","volume-title":"MIG 2008","author":"D. Thalmann","year":"2008","unstructured":"Thalmann, D.: Motion modeling: Can we get rid of motion capture? In: Egges, A., Kamphuis, A., Overmars, M. (eds.) MIG 2008. LNCS, vol.\u00a05277, pp. 121\u2013131. Springer, Heidelberg (2008)"},{"key":"9_CR25","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"crossref","first-page":"246","DOI":"10.1007\/978-3-540-89220-5_24","volume-title":"MIG 2008","author":"K. Perlin","year":"2008","unstructured":"Perlin, K., Seidman, G.: Autonomous digital actors. In: Egges, A., Kamphuis, A., Overmars, M. (eds.) MIG 2008. LNCS, vol.\u00a05277, pp. 246\u2013255. Springer, Heidelberg (2008)"},{"key":"9_CR26","unstructured":"Popovi\u0107, Z.: Towards robust dynamic controllers for high-fidelity character locomotion. In: Egges, A., Kamphuis, A., Overmars, M. (eds.) MIG (2008)"},{"key":"9_CR27","unstructured":"Heck, R.: Automated Authoring of Quality Human Motion for Interactive Environments. PhD thesis, Dept. of Comp Sci., University of Wisconsin (2007)"},{"key":"9_CR28","doi-asserted-by":"crossref","unstructured":"Majkowska, A., Zordan, V., Faloutsos, P.: Automatic splicing for hand and body animations. In: Proc. of the Symposium on Computer Animation (SCA) (2006)","DOI":"10.1145\/1179849.1179889"},{"key":"#cr-split#-9_CR29.1","doi-asserted-by":"crossref","unstructured":"Heck, R., Kovar, L., Gleicher, M.: Splicing upper-body actions with locomotion. Computer Graphics Forum??25(3) (2006);","DOI":"10.1111\/j.1467-8659.2006.00965.x"},{"key":"#cr-split#-9_CR29.2","unstructured":"Proc. Eurographics"}],"container-title":["Lecture Notes in Computer Science","Motion in Games"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-540-89220-5_9","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,5,9]],"date-time":"2020-05-09T23:28:39Z","timestamp":1589066919000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-540-89220-5_9"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2008]]},"ISBN":["9783540892199","9783540892205"],"references-count":31,"URL":"https:\/\/doi.org\/10.1007\/978-3-540-89220-5_9","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2008]]}}}