{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,5]],"date-time":"2024-09-05T10:24:12Z","timestamp":1725531852799},"publisher-location":"Berlin, Heidelberg","reference-count":17,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642013461"},{"type":"electronic","value":"9783642013478"}],"license":[{"start":{"date-parts":[[2009,1,1]],"date-time":"2009-01-01T00:00:00Z","timestamp":1230768000000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2009]]},"DOI":"10.1007\/978-3-642-01347-8_72","type":"book-chapter","created":{"date-parts":[[2009,5,4]],"date-time":"2009-05-04T17:06:48Z","timestamp":1241456808000},"page":"870-881","source":"Crossref","is-referenced-by-count":2,"title":["Promoting Collaboration through a Culturally Contextualized Narrative Game"],"prefix":"10.1007","author":[{"given":"Marcos Alexandre Rose","family":"Silva","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Junia Coutinho","family":"Anacleto","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"72_CR1","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1007\/978-0-387-34747-9_1","volume-title":"Artificial intelligence in theory and practice - WCC 2006","author":"J.C. Anacleto","year":"2006","unstructured":"Anacleto, J.C., Lieberman, H., Tsutsumi, M., Neris, V.P.A., Carvalho, A.F.P., Espinosa, J., Zem-Mascarenhas, S.: Can common sense uncover cultural differences in computer applications? In: Bramer, M. (ed.) Artificial intelligence in theory and practice - WCC 2006, vol.\u00a0217, pp. 1\u201310. Springer, Heidelberg (2006)"},{"unstructured":"Bittencourt, R.J., Giraffa, L.M.M.: A utiliza\u00e7\u00e3o dos Role-Playing Games Digitais no Processo de Ensino-Aprendizagem. Technical Reports Series, Number 031, Setembro (2003)","key":"72_CR2"},{"unstructured":"Crawford, C.: The Art of Computer Game Design. Washington State University, p. 90 (1982)","key":"72_CR3"},{"key":"72_CR4","volume-title":"Educa\u00e7\u00e3o Intercultural e Aprendizagem Cooperativa","author":"M.J.D. Diaz-Aguado","year":"2003","unstructured":"Diaz-Aguado, M.J.D.: Educa\u00e7\u00e3o Intercultural e Aprendizagem Cooperativa. Editora Porto, Porto (2003)"},{"unstructured":"Fernandes, V.R.: What is RPG?. RPG - Dragon Magazine in Brazil\u00a0(123) (2008)","key":"72_CR5"},{"unstructured":"Freire, P.R.N.: Pedagogia da autonomia: saberes necess\u00e1rios \u00e0 pr\u00e1tica educativa. 31 edn. Paz e Terra, Rio de Janeiro (1996)","key":"72_CR6"},{"unstructured":"J\u00e4rvinen, A., Heli\u00f6, S., M\u00e4yr\u00e4, F.: Communication and Community in Digital Entertainment Services. Prestudy Research Report (2002)","key":"72_CR7"},{"unstructured":"Lopes, L.M.C., Klimick, C., Casanova, M.A.: Relato de uma experi\u00eancia de Sistema H\u00edbrido no Ensino Fundamental: Projeto Aulativa. Revista Brasileira de Aprendizagem Aberta e a Dist\u00e2ncia, Janeiro, S\u00e3o Paulo (2003)","key":"72_CR8"},{"doi-asserted-by":"crossref","unstructured":"Minsky, M.: The society of mind. Simon & Schuster (1987)","key":"72_CR9","DOI":"10.21236\/ADA200313"},{"unstructured":"Oaklander, V.: Windows to Our Children: A Gestalt Therapy Approach to Children and Adolescents, p. 335. Gestalt Journal Press (1988)","key":"72_CR10"},{"unstructured":"Papert, Seymour. Logo: computadores e educa\u00e7\u00e3o. J A Valente (Trad.). Brasiliense, SP (1985)","key":"72_CR11"},{"unstructured":"Pastoreau, M.: Dicion\u00e1rio das cores do nosso tempo. Editorial Estampa, Lisboa, 188 p. (1997)","key":"72_CR12"},{"key":"72_CR13","first-page":"268","volume-title":"Judgement and Reasoning in the Child","author":"J. Piaget","year":"1999","unstructured":"Piaget, J.: Judgement and Reasoning in the Child, 268 p. Littlefield Adams, Richmond (1999)"},{"unstructured":"Silva, M.A.R., Anacleto, J.C.: A Narrative Game Culturally Contextualized by Common Sense Modeled as a Semantic Network. In: WSWEd@SBIE \u2013 Workshop on Semantic Web and Education (2008)","key":"72_CR14"},{"unstructured":"The Education Arcade. Revolution. Dispon\u00edvel em: Julho (2008), \n                    \n                      http:\/\/www.educationarcade.org\/node\/357","key":"72_CR15"},{"unstructured":"Tobaldini, M.A., Brancher, J.D.: Um RPG Educacional Computadorizado e Miss\u00f5es Contextualizadas com seus Ambientes. In: Anais do XV Semin\u00e1rio de Computa\u00e7\u00e3o, pp. 85\u201396 (Novembro 2006)","key":"72_CR16"},{"unstructured":"Vygotsky, L.: A forma\u00e7\u00e3o social da mente. Martins Fontes, S\u00e3o Paulo (1987)","key":"72_CR17"}],"container-title":["Lecture Notes in Business Information Processing","Enterprise Information Systems"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-01347-8_72","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,20]],"date-time":"2019-05-20T22:40:57Z","timestamp":1558392057000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-01347-8_72"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2009]]},"ISBN":["9783642013461","9783642013478"],"references-count":17,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-01347-8_72","relation":{},"ISSN":["1865-1348","1865-1356"],"issn-type":[{"type":"print","value":"1865-1348"},{"type":"electronic","value":"1865-1356"}],"subject":[],"published":{"date-parts":[[2009]]}}}