{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,25]],"date-time":"2025-03-25T14:45:25Z","timestamp":1742913925921,"version":"3.40.3"},"publisher-location":"Berlin, Heidelberg","reference-count":9,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642027093"},{"type":"electronic","value":"9783642027109"}],"license":[{"start":{"date-parts":[[2009,1,1]],"date-time":"2009-01-01T00:00:00Z","timestamp":1230768000000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2009]]},"DOI":"10.1007\/978-3-642-02710-9_72","type":"book-chapter","created":{"date-parts":[[2009,7,13]],"date-time":"2009-07-13T18:33:56Z","timestamp":1247510036000},"page":"650-657","source":"Crossref","is-referenced-by-count":0,"title":["Accelerated Algorithm for Silhouette Fur Generation Based on GPU"],"prefix":"10.1007","author":[{"given":"Gang","family":"Yang","sequence":"first","affiliation":[]},{"given":"Xin-yuan","family":"Huang","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"72_CR1","first-page":"138","volume-title":"Proceedings of Graphics Interface 1988","author":"G. Miller","year":"1988","unstructured":"Miller, G.: From Wire-Frame to Furry Animals. In: Proceedings of Graphics Interface 1988, pp. 138\u2013146. Lawrence Erlbaum Associates, Mahwah (1988)"},{"issue":"1","key":"72_CR2","doi-asserted-by":"publisher","first-page":"92","DOI":"10.1002\/vis.4340020305","volume":"2","author":"A. LeBlanc","year":"1991","unstructured":"LeBlanc, A., Turner, A., Thalmann, D.: Rendering hair using pixel blending and shadow buffers. J. Vis. Comput. Animat.\u00a02(1), 92\u201397 (1991)","journal-title":"J. Vis. Comput. Animat."},{"issue":"1","key":"72_CR3","doi-asserted-by":"publisher","first-page":"47","DOI":"10.1109\/38.135883","volume":"12","author":"Y. Watanabe","year":"1992","unstructured":"Watanabe, Y., Suenega, Y.: A trigonal prism-based method for hair image generation. IEEE Computer Graphics and Application\u00a012(1), 47\u201353 (1992)","journal-title":"IEEE Computer Graphics and Application"},{"key":"72_CR4","unstructured":"Berney, J., Redd, J.: Stuart Little: A Tale of Fur, Costumes, Performance, and Integration: Breathing Real Life Into a Digital Character. SIGGRAPH 2000 Course Note #14 (2000)"},{"key":"72_CR5","series-title":"Annual Conference Series","first-page":"271","volume-title":"Computer Graphics Proceedings, ACM SIGGRAPH","author":"J.T. Kajiya","year":"1989","unstructured":"Kajiya, J.T., Kay, T.L.: Rendering Fur with Three Dimensional Textures. In: Computer Graphics Proceedings, ACM SIGGRAPH. Annual Conference Series, pp. 271\u2013280. ACM Press, New York (1989)"},{"key":"72_CR6","first-page":"157","volume-title":"Proceedings of Eurographics Workshop on Rendering 1998","author":"A. Meyer","year":"1998","unstructured":"Meyer, A., Neyret, F.: Interactive Volumetric Textures. In: Proceedings of Eurographics Workshop on Rendering 1998, pp. 157\u2013168. Springer, Heidelberg (1998)"},{"key":"72_CR7","doi-asserted-by":"publisher","first-page":"243","DOI":"10.1007\/978-3-7091-6303-0_22","volume-title":"Proceedings of Eurographics Workshop on Rendering 2000","author":"J. Lengyel","year":"2000","unstructured":"Lengyel, J.: Real-time fur. In: Proceedings of Eurographics Workshop on Rendering 2000, pp. 243\u2013256. Springer, Vienna (2000)"},{"key":"72_CR8","doi-asserted-by":"publisher","first-page":"227","DOI":"10.1145\/364338.364407","volume-title":"Proceedings of ACM 2001 Symposium on Interactive 3D Graphics","author":"J. Lengyel","year":"2001","unstructured":"Lengyel, J., Praun, E., Finkelstein, A., et al.: Real-Time Fur over Arbitrary Surfaces. In: Proceedings of ACM 2001 Symposium on Interactive 3D Graphics, pp. 227\u2013232. ACM Press, New York (2001)"},{"issue":"4","key":"72_CR9","doi-asserted-by":"publisher","first-page":"85","DOI":"10.1109\/MCG.2008.73","volume":"28","author":"G. Yang","year":"2008","unstructured":"Yang, G., Sun, H.Q., Wang, W.C., Wu, E.H.: Interactive Fur Shaping and Rendering Using Non-Uniform Layered Textures. IEEE Computer Graphics and Applications\u00a028(4), 85\u201393 (2008)","journal-title":"IEEE Computer Graphics and Applications"}],"container-title":["Lecture Notes in Computer Science","Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-02710-9_72","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,2,22]],"date-time":"2020-02-22T22:07:55Z","timestamp":1582409275000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-02710-9_72"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2009]]},"ISBN":["9783642027093","9783642027109"],"references-count":9,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-02710-9_72","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2009]]}}}