{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,5]],"date-time":"2024-09-05T11:35:06Z","timestamp":1725536106204},"publisher-location":"Berlin, Heidelberg","reference-count":24,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642032691"},{"type":"electronic","value":"9783642032707"}],"license":[{"start":{"date-parts":[[2009,1,1]],"date-time":"2009-01-01T00:00:00Z","timestamp":1230768000000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2009]]},"DOI":"10.1007\/978-3-642-03270-7_7","type":"book-chapter","created":{"date-parts":[[2009,7,28]],"date-time":"2009-07-28T02:46:07Z","timestamp":1248749167000},"page":"90-104","source":"Crossref","is-referenced-by-count":9,"title":["Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design"],"prefix":"10.1007","author":[{"given":"Ulrich","family":"Wechselberger","sequence":"first","affiliation":[]}],"member":"297","reference":[{"key":"7_CR1","volume-title":"Game Design Fundamentals","author":"K. Salen","year":"2004","unstructured":"Salen, K., Zimmerman, E.: Rules of Play. In: Game Design Fundamentals. MIT Press, Cambridge (2004)"},{"key":"7_CR2","unstructured":"Fabricatore, C.: Learning and videogames: An unexploited synergy. In: 2000 AECT National Convention, Long Beach (2000), \n                    \n                      http:\/\/www.learndev.org\/dl\/FabricatoreAECT2000.PDF\n                    \n                    \n                   (retrieved March 29, 2009)"},{"key":"7_CR3","volume-title":"Video Games between Real Rules and Fictional Worlds","author":"J. Juul","year":"2005","unstructured":"Juul, J.: Half-real. In: Video Games between Real Rules and Fictional Worlds. The MIT Press, Cambridge (2005)"},{"key":"7_CR4","unstructured":"Royle, K.: Game-Based Learning: A Different Perspective. Innovate\u00a04(4) (2008), \n                    \n                      http:\/\/innovateonline.info\/?view=article&id=433\n                    \n                    \n                   (retrieved March 29, 2009)"},{"key":"7_CR5","unstructured":"CAT2 Lab: Triple A Game Show (n.d.), \n                    \n                      http:\/\/scil.stanford.edu\/news\/game4-06.htm\n                    \n                    \n                   (retrieved March 29, 2009)"},{"issue":"2","key":"7_CR6","doi-asserted-by":"publisher","first-page":"127","DOI":"10.1007\/s10964-007-9206-2","volume":"37","author":"D.A. Gentile","year":"2008","unstructured":"Gentile, D.A., Gentile, J.R.: Violent Video Games as Exemplary Teachers: A Conceptual Analysis. Journal of Youth and Adolescence\u00a037(2), 127\u2013141 (2008), \n                    \n                      http:\/\/www.springerlink.com\/content\/7706114365625653\/\n                    \n                    \n                   (retrieved March 29, 2009)","journal-title":"Journal of Youth and Adolescence"},{"key":"7_CR7","unstructured":"van Eck, R.: Digital Game-Based Learning. It\u2019s Not Just the Digital Natives Who Are Restless. Educause review, (March\/April 2006), \n                    \n                      http:\/\/www.educause.edu\/ir\/library\/pdf\/erm0620.pdf\n                    \n                    \n                   (retrieved March 29, 2009)"},{"key":"7_CR8","volume-title":"What video games have to teach us about learning and literacy","author":"J.G. Gee","year":"2003","unstructured":"Gee, J.G.: What video games have to teach us about learning and literacy. Palgrave Macmillan, New York (2003)"},{"key":"7_CR9","unstructured":"Procedural Arts: Facade (2005), \n                    \n                      http:\/\/www.interactivestory.net\n                    \n                    \n                   (retrieved March 29, 2009)"},{"key":"7_CR10","unstructured":"Mitchell, A., Savill-Smith, C.: The use of computer and video games for learning. A review of the literature. Learning and Skills Development Agency (2004), \n                    \n                      http:\/\/www.lsda.org.uk\/files\/PDF\/1529.pdf\n                    \n                    \n                   (retrieved March 29, 2009)"},{"key":"7_CR11","unstructured":"Becta: Computer Games in Education project: Aspects (2001), \n                    \n                      http:\/\/snipurl.com\/becta2001\n                    \n                    \n                   (retrieved March 29, 2009)"},{"key":"7_CR12","volume-title":"Digital game-based learning","author":"M. Prensky","year":"2001","unstructured":"Prensky, M.: Digital game-based learning. McGraw-Hill, New York (2001)"},{"key":"7_CR13","unstructured":"Squire, K.: Changing the Game: What Happens When Video Games Enter the Classroom? Innovate, 1(6) (2005), \n                    \n                      http:\/\/innovateonline.info\/index.php?view=article&id=82\n                    \n                    \n                   (retrieved March 29, 2009)"},{"key":"7_CR14","unstructured":"Papert, S.: Does easy do it? Children, Games and Learning. Game developer magazine (June 1998), \n                    \n                      http:\/\/www.papert.org\/articles\/Doeseasydoit.html\n                    \n                    \n                   (retrieved March 29, 2009)"},{"key":"7_CR15","unstructured":"Lindley, C.A.: The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design. Game Studies\u00a05(1) (October 2005), \n                    \n                      http:\/\/www.gamestudies.org\/0501\/lindley\/\n                    \n                    \n                   (retrieved March 29, 2009)"},{"key":"7_CR16","unstructured":"Atari: Pong (1972)"},{"key":"7_CR17","volume-title":"Fundamentals of Game Design","author":"E. Adams","year":"2006","unstructured":"Adams, E., Rollings, A.: Fundamentals of Game Design. Prentice Hall, Upper Saddle River (2006)"},{"key":"7_CR18","volume-title":"Interactive Storytelling. Techniques for 21st Century Fiction","author":"A. Glassner","year":"2004","unstructured":"Glassner, A.: Interactive Storytelling. Techniques for 21st Century Fiction. A K Peter, Natick (2004)"},{"key":"7_CR19","unstructured":"Firaxis: Civilization IV (2005), \n                    \n                      http:\/\/www.civilization.com\n                    \n                    \n                   (retrieved March 29, 2009)"},{"key":"7_CR20","volume-title":"Cognitive Psychology and its Implications","author":"J. Anderson","year":"2005","unstructured":"Anderson, J.: Cognitive Psychology and its Implications. Worth Publishers, New York (2005)"},{"issue":"8","key":"7_CR21","doi-asserted-by":"publisher","first-page":"792","DOI":"10.1001\/archpedi.161.8.792","volume":"161","author":"T.N. Robinson","year":"2007","unstructured":"Robinson, T.N., Borzekowski, D.L.G., Matheson, D.M., Kraemer, H.C.: Effects of Fast Food Branding on Young Childrens Taste Preferences. Archives of Pediatrics and Adolescent Medicine\u00a0161(8), 792\u2013797 (2007)","journal-title":"Archives of Pediatrics and Adolescent Medicine"},{"key":"7_CR22","unstructured":"Bethesda Softworks: The Elder Scrolls IV: Oblivion (2006), \n                    \n                      http:\/\/www.elderscrolls.com\/games\/oblivion_overview.htm\n                    \n                    \n                   (retrieved March 29, 2009)"},{"key":"7_CR23","unstructured":"Autodesk: 3ds Max (n.d.), \n                    \n                      http:\/\/www.autodesk.com\/3dsmax\n                    \n                    \n                   (retrieved March 29, 2009)"},{"issue":"2","key":"7_CR24","doi-asserted-by":"publisher","first-page":"181","DOI":"10.1001\/archsurg.142.2.181","volume":"142","author":"J.C. Rosser","year":"2007","unstructured":"Rosser, J.C., Lynch, P.J., Haskamp, L., Gentile, D.A., Yalif, A.: The impact of video games in surgical training. Archives of surgery\u00a0142(2), 181\u2013186 (2007), \n                    \n                      http:\/\/archsurg.ama-assn.org\/cgi\/reprint\/142\/2\/181\n                    \n                    \n                   (retrieved March 29, 2009)","journal-title":"Archives of surgery"}],"container-title":["Lecture Notes in Computer Science","Transactions on Edutainment II"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-03270-7_7","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,3,9]],"date-time":"2019-03-09T02:24:51Z","timestamp":1552098291000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-03270-7_7"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2009]]},"ISBN":["9783642032691","9783642032707"],"references-count":24,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-03270-7_7","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2009]]}}}