{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,5]],"date-time":"2024-09-05T11:23:52Z","timestamp":1725535432475},"publisher-location":"Berlin, Heidelberg","reference-count":43,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642033193"},{"type":"electronic","value":"9783642033209"}],"license":[{"start":{"date-parts":[[2009,1,1]],"date-time":"2009-01-01T00:00:00Z","timestamp":1230768000000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2009]]},"DOI":"10.1007\/978-3-642-03320-9_20","type":"book-chapter","created":{"date-parts":[[2009,7,13]],"date-time":"2009-07-13T08:14:27Z","timestamp":1247472867000},"page":"201-213","source":"Crossref","is-referenced-by-count":1,"title":["Gaze Behaviors for Virtual Crowd Characters"],"prefix":"10.1007","author":[{"given":"Helena","family":"Grillon","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Barbara","family":"Yersin","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jonathan","family":"Ma\u00efm","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Daniel","family":"Thalmann","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"issue":"2","key":"20_CR1","doi-asserted-by":"publisher","first-page":"203","DOI":"10.1111\/j.1467-8659.2005.00844.x","volume":"24","author":"G. Ryder","year":"2005","unstructured":"Ryder, G., Day, A.M.: Survey of Real-Time Rendering Techniques for Crowds. Computer Graphics Forum\u00a024(2), 203\u2013215 (2005)","journal-title":"Computer Graphics Forum"},{"key":"20_CR2","doi-asserted-by":"crossref","unstructured":"Dobbyn, S., Hamill, J., O\u2019Conor, K., O\u2019Sullivan, C.: Geopostors: a real-time geometry \/ impostor crowd rendering system. In: SI3D 2005: Proceedings of the 2005 symposium on Interactive 3D graphics and games, pp. 95\u2013102 (2005)","DOI":"10.1145\/1053427.1053443"},{"key":"20_CR3","doi-asserted-by":"crossref","unstructured":"Millan, E., Rudomin, I.: Impostors and pseudo-instancing for GPU crowd rendering. In: GRAPHITE 2006: Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia, pp. 49\u201355 (2006)","DOI":"10.1145\/1174429.1174436"},{"key":"20_CR4","doi-asserted-by":"crossref","unstructured":"Kavan, L., Dobbyn, S., Collins, S., Zara, J., O\u2019Sullivan, C.: Polypostors: 2D polygonal impostors for 3D crowds. In: 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 149\u2013155 (2008)","DOI":"10.1145\/1342250.1342273"},{"issue":"2","key":"20_CR5","doi-asserted-by":"publisher","first-page":"36","DOI":"10.1109\/38.988745","volume":"22","author":"F. Tecchia","year":"2002","unstructured":"Tecchia, F., Loscos, C., Chrysanthou, Y.: Image-based crowd rendering. IEEE Computer Graphics and Applications\u00a022(2), 36\u201343 (2002)","journal-title":"IEEE Computer Graphics and Applications"},{"key":"20_CR6","unstructured":"Ma\u00efm, J., Yersin, B., Thalmann, D.: Unique Instances for Crowds. In: IEEE Computer Graphics and Applications (to appear, 2009)"},{"issue":"3","key":"20_CR7","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/1360612.1360625","volume":"27","author":"R. McDonnell","year":"2008","unstructured":"McDonnell, R., Larkin, M., Dobbyn, S., Collins, S., O\u2019Sullivan, C.: Clone attack! Perception of crowd variety. ACM Transactions on Graphics\u00a027(3), 1\u20138 (2008)","journal-title":"ACM Transactions on Graphics"},{"key":"20_CR8","doi-asserted-by":"crossref","unstructured":"Reynolds, C.W.: Flocks, Herds, and Schools: A Distributed Behavioral Model. In: SIGGRAPH 1987: Proceedings of the 14th International Conference on Computer Graphics and Interactive Techniques, vol.\u00a021(4), pp. 25\u201334 (1987)","DOI":"10.1145\/37401.37406"},{"key":"20_CR9","unstructured":"Reynolds, C.W.: Steering Behaviors for Autonomous Characters. In: Game Developers Conference (1999)"},{"key":"20_CR10","doi-asserted-by":"crossref","unstructured":"Helbing, D., Molnar, P.: Phys. Rev. \u00a0E51, 4282 (1995)","DOI":"10.1103\/PhysRevE.51.4282"},{"issue":"3","key":"20_CR11","doi-asserted-by":"publisher","first-page":"1160","DOI":"10.1145\/1141911.1142008","volume":"25","author":"A. Treuille","year":"2006","unstructured":"Treuille, A., Cooper, S., Popovi\u0107, Z.: Continuum Crowds. ACM Transactions on Graphics\u00a025(3), 1160\u20131168 (2006)","journal-title":"ACM Transactions on Graphics"},{"key":"20_CR12","doi-asserted-by":"crossref","unstructured":"Musse, S.R., Thalmann, D.: A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis Computer Animation and Simulation. In: Proc. Workshop of Computer Animation and Simulation of Eurographics 1997, pp. 39\u201351 (1997)","DOI":"10.1007\/978-3-7091-6874-5_3"},{"key":"20_CR13","unstructured":"Pelechano, N., Allbeck, J.M., Badler, N.I.: Controlling individual agents in high-density crowd simulation. In: Proceedings of the ACM SIGGRAPH\/Eurographics symposium on Computer animation (2007)"},{"issue":"3","key":"20_CR14","doi-asserted-by":"publisher","first-page":"655","DOI":"10.1111\/j.1467-8659.2007.01089.x","volume":"26","author":"A. Lerner","year":"2007","unstructured":"Lerner, A., Chrysanthou, Y., Lischinski, D.: Crowds by example. Computer Graphics Forum (Eurographics 2007)\u00a026(3), 655\u2013664 (2007)","journal-title":"Computer Graphics Forum (Eurographics 2007)"},{"issue":"3","key":"20_CR15","doi-asserted-by":"publisher","first-page":"665","DOI":"10.1111\/j.1467-8659.2007.01090.x","volume":"26","author":"S. Paris","year":"2007","unstructured":"Paris, S., Pettr\u00e9, J., Donikian, S.: Pedestrian steering for crowd simulation: A predictive approach. Computer Graphics Forum\u00a026(3), 665\u2013675 (2007)","journal-title":"Computer Graphics Forum"},{"key":"20_CR16","unstructured":"Lee, K.H., Choi, M.G., Hong, Q., Lee, J.: Group behavior from video: a data-driven approach to crowd simulation. In: Proceedings of the 2007 ACM SIGGRAPH Eurographics symposium on Computer animation, pp. 109\u2013118 (2007)"},{"issue":"10","key":"20_CR17","doi-asserted-by":"publisher","first-page":"859","DOI":"10.1007\/s00371-008-0286-0","volume":"24","author":"B. Yersin","year":"2008","unstructured":"Yersin, B., Ma\u00efm, J., Morini, F., Thalmann, D.: Real-Time Crowd Motion Planning: Scalable Avoidance and Group Behavior. The Visual Computer Journal\u00a024(10), 859\u2013870 (2008)","journal-title":"The Visual Computer Journal"},{"key":"20_CR18","doi-asserted-by":"crossref","unstructured":"Kuffner Jr., J.J., Latombe, J.-C.: Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans. In: Proceedings of Computer Animation, pp. 118\u2013127 (1999)","DOI":"10.1109\/CA.1999.781205"},{"issue":"4","key":"20_CR19","doi-asserted-by":"publisher","first-page":"743","DOI":"10.1111\/1467-8659.00632","volume":"21","author":"C. Peters","year":"2002","unstructured":"Peters, C., O\u2019Sullivan, C.: Synthetic Vision and Memory for Autonomous Virtual Humans. Computer Graphics Forum\u00a021(4), 743\u2013752 (2002)","journal-title":"Computer Graphics Forum"},{"key":"20_CR20","unstructured":"Hill, R.: Modeling Perceptual Attention in Virtual Humans. In: Proceedings of Computer Generated Forces and Behavioral Representation (1999)"},{"issue":"1-2","key":"20_CR21","doi-asserted-by":"publisher","first-page":"9","DOI":"10.1023\/A:1010010528443","volume":"4","author":"S. Chopra Khullar","year":"2001","unstructured":"Chopra Khullar, S., Badler, N.I.: Where to Look? Automating Attending Behaviors of Virtual Human Characters. Autonomous Agents and Multi-Agent Systems\u00a04(1-2), 9\u201323 (2001)","journal-title":"Autonomous Agents and Multi-Agent Systems"},{"key":"20_CR22","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"229","DOI":"10.1007\/11550617_20","volume-title":"Intelligent Virtual Agents","author":"C. Peters","year":"2005","unstructured":"Peters, C., Pelachaud, C., Bevacqua, E., Mancini, M., Poggi, I.: A Model of Attention and Interest Using Gaze Behavior. In: Panayiotopoulos, T., Gratch, J., Aylett, R.S., Ballin, D., Olivier, P., Rist, T. (eds.) IVA 2005. LNCS, vol.\u00a03661, pp. 229\u2013240. Springer, Heidelberg (2005)"},{"key":"20_CR23","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"193","DOI":"10.1007\/11821830_16","volume-title":"Intelligent Virtual Agents","author":"E. Gu","year":"2006","unstructured":"Gu, E., Badler, N.: Visual Attention and Eye Gaze During Multiparty Conversations with Distractors. In: Gratch, J., Young, M., Aylett, R.S., Ballin, D., Olivier, P. (eds.) IVA 2006. LNCS, vol.\u00a04133, pp. 193\u2013204. Springer, Heidelberg (2006)"},{"key":"20_CR24","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"72","DOI":"10.1007\/978-3-540-74997-4_8","volume-title":"Intelligent Virtual Agents","author":"B. Lance","year":"2007","unstructured":"Lance, B., Marsella, S.: Emotionally Expressive Head and Body Movement During Gaze Shifts. In: Pelachaud, C., Martin, J.-C., Andr\u00e9, E., Chollet, G., Karpouzis, K., Pel\u00e9, D. (eds.) IVA 2007. LNCS, vol.\u00a04722, pp. 72\u201385. Springer, Heidelberg (2007)"},{"key":"20_CR25","doi-asserted-by":"crossref","unstructured":"Itti, L., Dhavale, N., Pighin, F.: Realistic Avatar Eye and Head Animation Using a Neurobiological Model of Visual Attention. In: Proceedings of the Symposium on Optical Science and Technology, vol.\u00a05200, pp. 64\u201378 (2003)","DOI":"10.1117\/12.512618"},{"key":"20_CR26","doi-asserted-by":"crossref","unstructured":"Peters, C., O\u2019Sullivan, C.: Bottom-up visual attention for virtual human animation. In: Proceedings of Computer Animation and Social Agents, pp. 111\u2013117 (2003)","DOI":"10.1109\/CASA.2003.1199311"},{"issue":"1","key":"20_CR27","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1007\/s003710100122","volume":"18","author":"E. Marchand","year":"2002","unstructured":"Marchand, E., Courty, N.: Controlling a camera in a virtual environment. The Visual Computer\u00a018(1), 1\u201319 (2002)","journal-title":"The Visual Computer"},{"key":"20_CR28","doi-asserted-by":"crossref","unstructured":"Kim, Y., Hill Jr., R.W., Traum, D.R.: A Computational Model of Dynamic Perceptual Attention for Virtual Humans. In: Proceedings of Behavior Representation in Modeling and Simulation (2005)","DOI":"10.1007\/11550617_23"},{"key":"20_CR29","doi-asserted-by":"crossref","unstructured":"Lee, S.P., Badler, J.B., Badler, N.I.: Eyes alive. In: Proceedings of ACM SIGGRAPH. Annual Conference Series, pp. 637\u2013644 (2002)","DOI":"10.1145\/566570.566629"},{"key":"20_CR30","doi-asserted-by":"crossref","unstructured":"Lee, S.-H., Terzopoulos, D.: Heads up!: biomechanical modeling and neuromuscular control of the neck. In: Proceedings of ACM SIGGRAPH. Annual Conference Series, pp. 1188\u20131198 (2006)","DOI":"10.1145\/1141911.1142013"},{"issue":"4","key":"20_CR31","doi-asserted-by":"publisher","first-page":"212","DOI":"10.1007\/BF02021810","volume":"1","author":"N.I. Badler","year":"1985","unstructured":"Badler, N.I., Korein, J.D., Korein, J.U., Radack, G.M., Shapiro Brotman, L.: Positioning and animating human figures in a task-oriented environment. The Visual Computer\u00a01(4), 212\u2013220 (1985)","journal-title":"The Visual Computer"},{"issue":"5","key":"20_CR32","doi-asserted-by":"publisher","first-page":"353","DOI":"10.1006\/gmod.2000.0528","volume":"62","author":"D. Tolani","year":"2000","unstructured":"Tolani, D., Goswami, A., Badler, N.I.: Real-Time Inverse Kinematics Techniques for Anthropomorphic Limbs. Graphical models\u00a062(5), 353\u2013388 (2000)","journal-title":"Graphical models"},{"key":"20_CR33","doi-asserted-by":"crossref","unstructured":"Lee, J., Shin, S.Y.: A hierarchical approach to interactive motion editing for human-like figures. In: Proceedings of ACM SIGGRAPH. Annual Conference Series, pp. 39\u201348 (1999)","DOI":"10.1145\/311535.311539"},{"key":"20_CR34","doi-asserted-by":"crossref","unstructured":"Kovar, L., Schreiner, J., Gleicher, M.: Footskate cleanup for motion capture editing. In: Proceedings of the ACM SIGGRAPH\/Eurographics symposium on Computer animation, pp. 97\u2013104 (2002)","DOI":"10.1145\/545261.545277"},{"key":"20_CR35","doi-asserted-by":"publisher","first-page":"67","DOI":"10.1145\/502122.502123","volume":"20","author":"H.J. Shin","year":"2001","unstructured":"Shin, H.J., Lee, J., Shin, S.Y., Gleicher, M.: Computer puppetry: An importance-based approach. ACM Transactions on Graphics\u00a020, 67\u201394 (2001)","journal-title":"ACM Transactions on Graphics"},{"key":"20_CR36","doi-asserted-by":"crossref","unstructured":"Kulpa, R., Multon, F., Arnaldi, B.: Morphology-independent representation of motions for interactive human-like animation. In: EURORAPHICS 2005, vol.\u00a024(3), pp. 343\u2013352 (2005)","DOI":"10.1111\/j.1467-8659.2005.00859.x"},{"issue":"5","key":"20_CR37","doi-asserted-by":"publisher","first-page":"223","DOI":"10.1002\/1099-1778(200012)11:5<223::AID-VIS236>3.0.CO;2-5","volume":"11","author":"K.-J. Choi","year":"2000","unstructured":"Choi, K.-J., Ko, H.-S.: Online motion retargetting. The Journal of Visualization and Computer Animation\u00a011(5), 223\u2013235 (2000)","journal-title":"The Journal of Visualization and Computer Animation"},{"key":"20_CR38","doi-asserted-by":"crossref","unstructured":"Le Callennec, B., Boulic, R.: Interactive motion deformation with prioritized constraints. In: Proceedings of the ACM SIGGRAPH\/Eurographics symposium on Computer animation, pp. 163\u2013171 (2004)","DOI":"10.1145\/1028523.1028545"},{"issue":"34","key":"20_CR39","doi-asserted-by":"publisher","first-page":"445","DOI":"10.1002\/cav.147","volume":"17","author":"J. Pettr\u00e9","year":"2006","unstructured":"Pettr\u00e9, J., de Heras Ciechomski, P., Ma\u00efm, J., Yersin, B., Laumond, J.-P., Thalmann, D.: Real-time navigating crowds: scalable simulation and rendering. Computer Animation and Virtual Worlds\u00a017(34), 445\u2013455 (2006)","journal-title":"Computer Animation and Virtual Worlds"},{"key":"20_CR40","doi-asserted-by":"crossref","unstructured":"Pettr\u00e9, J., Grillon, H., Thalmann, D.: Crowds of Moving Objects: Navigation Planning and Simulation. In: Proceedings of IEEE International Conference on Robotics and Automation (2007)","DOI":"10.1109\/ROBOT.2007.363937"},{"key":"20_CR41","doi-asserted-by":"crossref","unstructured":"Glardon, P., Boulic, R., Thalmann, D.: PCA-based walking engine using motion capture data. In: Proc. of Computer Graphics International (2004)","DOI":"10.1109\/CGI.2004.1309224"},{"key":"20_CR42","unstructured":"Glardon, P., Boulic, R., Thalmann, D.: A coherent locomotion engine extrapolating beyond experimental data. In: Proc. of Computer Animation and Social Agent (2004)"},{"issue":"1","key":"20_CR43","first-page":"29","volume":"1","author":"R. Boulic","year":"2004","unstructured":"Boulic, R., Ulicny, B., Thalmann, D.: Versatile Walk Engine. Journal of Game Development\u00a01(1), 29\u201343 (2004)","journal-title":"Journal of Game Development"}],"container-title":["Lecture Notes in Computer Science","Cross-Modal Analysis of Speech, Gestures, Gaze and Facial Expressions"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-03320-9_20","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,21]],"date-time":"2019-05-21T07:55:24Z","timestamp":1558425324000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-03320-9_20"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2009]]},"ISBN":["9783642033193","9783642033209"],"references-count":43,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-03320-9_20","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2009]]}}}