{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,10,16]],"date-time":"2026-10-16T16:51:55Z","timestamp":1792169515379,"version":"4.4.0"},"publisher-location":"Berlin, Heidelberg","reference-count":21,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"value":"9783642033636","type":"print"},{"value":"9783642033643","type":"electronic"}],"license":[{"start":{"date-parts":[[2009,1,1]],"date-time":"2009-01-01T00:00:00Z","timestamp":1230768000000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2009]]},"DOI":"10.1007\/978-3-642-03364-3_21","type":"book-chapter","created":{"date-parts":[[2009,7,31]],"date-time":"2009-07-31T08:44:37Z","timestamp":1249029877000},"page":"162-173","source":"Crossref","is-referenced-by-count":21,"title":["Game-Like Simulations for Online Adaptive Learning: A Case Study"],"prefix":"10.1007","author":[{"given":"Javier","family":"Torrente","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Pablo","family":"Moreno-Ger","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Baltasar","family":"Fern\u00e1ndez-Manj\u00f3n","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"\u00c1ngel","family":"del Blanco","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","reference":[{"key":"21_CR1","volume-title":"Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences","author":"C. Aldrich","year":"2005","unstructured":"Aldrich, C.: Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences. Pfeiffer, San Francisco (2005)"},{"key":"21_CR2","doi-asserted-by":"crossref","unstructured":"Gee, J.: Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies). Peter Lang Publishing (2007)","DOI":"10.3726\/978-1-4539-1162-4"},{"key":"21_CR3","volume-title":"Digital Game Based Learning","author":"M. Prensky","year":"2001","unstructured":"Prensky, M.: Digital Game Based Learning. McGraw-Hill, New York (2001)"},{"key":"21_CR4","doi-asserted-by":"publisher","first-page":"441","DOI":"10.1177\/1046878102238607","volume":"33","author":"R. Garris","year":"2002","unstructured":"Garris, R., Ahlers, R., Driskell, J.E.: Games, Motivation and Learning: A Research and Practice Model. Simulation & Gaming\u00a033, 441\u2013467 (2002)","journal-title":"Simulation & Gaming"},{"key":"21_CR5","doi-asserted-by":"publisher","first-page":"30","DOI":"10.1145\/1272516.1272536","volume":"50","author":"M. Mayo","year":"2007","unstructured":"Mayo, M.: Games for science and engineering education. Communications of the ACM\u00a050, 30\u201335 (2007)","journal-title":"Communications of the ACM"},{"key":"21_CR6","first-page":"258","volume":"6","author":"T. Malone","year":"1981","unstructured":"Malone, T.: What makes computer games fun? Byte\u00a06, 258\u2013276 (1981)","journal-title":"Byte"},{"key":"21_CR7","first-page":"16","volume":"41","author":"R. Eck Van","year":"2006","unstructured":"Van Eck, R.: Digital game-based learning: It\u2019s not just the digital natives who are restless. EDUCAUSE Review\u00a041, 16\u201330 (2006)","journal-title":"EDUCAUSE Review"},{"key":"21_CR8","unstructured":"Wexler, S., Corti, K., Derryberry, A., Quinn, C., Barneveld, A.: 360 Report on Immersive Learning Simulations. The eLearning Guild (2008)"},{"key":"21_CR9","series-title":"NESTA Futurelab Series","volume-title":"Literature review in games and learning","author":"J. Kirriemur","year":"2004","unstructured":"Kirriemur, J., McFarlane, A.: Literature review in games and learning. NESTA Futurelab Series. NESTA Futurelab., Bristol (2004)"},{"key":"21_CR10","unstructured":"McFarlane, A., Sparrowhawk, A., Heald, Y.: Report on the educational use of games. TEEM: Teachers Evaluating Educational Multimedia (2002)"},{"key":"21_CR11","doi-asserted-by":"publisher","first-page":"2530","DOI":"10.1016\/j.chb.2008.03.012","volume":"24","author":"P. Moreno-Ger","year":"2008","unstructured":"Moreno-Ger, P., Burgos, D., Sierra, J.L., Fern\u00e1ndez-Manj\u00f3n, B.: Educational Game Design for Online Education. Computers in Human Behavior\u00a024, 2530\u20132540 (2008)","journal-title":"Computers in Human Behavior"},{"key":"21_CR12","doi-asserted-by":"publisher","first-page":"516","DOI":"10.1109\/ICALT.2008.177","volume-title":"8th International Conference on Advanced Learning Technologies (ICALT 2008)","author":"J. Torrente","year":"2008","unstructured":"Torrente, J., Moreno-Ger, P., Fern\u00e1ndez-Manj\u00f3n, B., Sierra, J.L.: Instructor-oriented Authoring Tools for Educational Videogames. In: 8th International Conference on Advanced Learning Technologies (ICALT 2008), pp. 516\u2013518. IEEE Computer Society, Santander (2008)"},{"key":"21_CR13","unstructured":"Brusilovsky, P.: Adaptive Educational Systems on the World-Wide-Web: A Review of Available Technologies. In: WWW-Based Tutoring Workshop at 4th International Conference on Intelligent Tutoring Systems (ITS 1998), San Antonio (1998)"},{"key":"21_CR14","first-page":"181","volume":"2","author":"A. Paramythis","year":"2004","unstructured":"Paramythis, A., Loidl-Reisinger, S.: Adaptive Learning Environments and eLearning Standards. Electronic Journal of eLearning\u00a02, 181\u2013194 (2004)","journal-title":"Electronic Journal of eLearning"},{"key":"21_CR15","volume-title":"Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology","author":"H. Robin","year":"2005","unstructured":"Robin, H.: The case for dynamic difficulty adjustment in games. In: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology. ACM, Valencia (2005)"},{"key":"21_CR16","first-page":"28","volume-title":"Second IEEE International Conference on Digital Games and Intelligent Toys Based Education","author":"N. Peirce","year":"2008","unstructured":"Peirce, N., Conlan, O., Wade, V.: Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences. In: Second IEEE International Conference on Digital Games and Intelligent Toys Based Education, pp. 28\u201335. IEEE Computer Society, Banff (2008)"},{"key":"21_CR17","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"463","DOI":"10.1007\/978-3-540-69736-7_50","volume-title":"Technologies for E-Learning and Digital Entertainment","author":"J. Torrente","year":"2008","unstructured":"Torrente, J., Moreno-Ger, P., Fern\u00e1ndez-Manj\u00f3n, B.: Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments. In: Pan, Z., Zhang, X., El Rhalibi, A., Woo, W., Li, Y. (eds.) Edutainment 2008. LNCS, vol.\u00a05093, pp. 463\u2013474. Springer, Heidelberg (2008)"},{"key":"21_CR18","unstructured":"Mayes, T., De Freitas, S.: Review of e-learning theories, frameworks and models. Commissioned review report as part of the JISC-funded e-pedagogy desk study on e-learning models (2004)"},{"key":"21_CR19","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"288","DOI":"10.1007\/978-3-540-69744-2_22","volume-title":"Transactions on Edutainment I","author":"P. Moreno-Ger","year":"2008","unstructured":"Moreno-Ger, P., Blesius, C., Currier, P., Sierra, J.L., Fern\u00e1ndez-Manj\u00f3n, B.: Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations. In: Pan, Z., Cheok, D.A.D., M\u00fcller, W., El Rhalibi, A. (eds.) Transactions on Edutainment I. LNCS, vol.\u00a05080, pp. 288\u2013304. Springer, Heidelberg (2008)"},{"key":"21_CR20","doi-asserted-by":"publisher","first-page":"24","DOI":"10.1109\/MC.2008.73","volume":"41","author":"P. Moreno-Ger","year":"2008","unstructured":"Moreno-Ger, P., Mart\u00ednez-Ortiz, I., Sierra, J.L., Fern\u00e1ndez-Manj\u00f3n, B.: A Content-Centric Development Process Model. IEEE Computer\u00a041, 24\u201330 (2008)","journal-title":"IEEE Computer"},{"key":"21_CR21","doi-asserted-by":"crossref","unstructured":"Gilleade, K.M., Dix., A.: Using frustration in the design of adaptive videogames. In: ACM SIGCHI International Conference on Advances in computer entertainment technology (2004)","DOI":"10.1145\/1067343.1067372"}],"container-title":["Lecture Notes in Computer Science","Learning by Playing. Game-based Education System Design and Development"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-03364-3_21","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,21]],"date-time":"2019-05-21T20:11:23Z","timestamp":1558469483000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-03364-3_21"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2009]]},"ISBN":["9783642033636","9783642033643"],"references-count":21,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-03364-3_21","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2009]]}}}